local lp = game.Players.LocalPlayer local character = lp.Character or lp.CharacterAdded:Wait() local part = character:WaitForChild("Magnet") local lockedSize = Vector3.new(999, 999, 999) part.Size = lockedSize part:GetPropertyChangedSignal("Size"):Connect(function() if part.Size ~= lockedSize then part.Size = lockedSize end end)