local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/azure", true))() local AimbotTab = Library:CreateTab("Aimbot", "Настройки для аимбота") local ESPTab = Library:CreateTab("ESP", "Настройки для ESP") local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/linemaster2/esp-library/main/library.lua"))() ESP.Enabled = true ESP.ShowBox = true ESP.BoxType = "Corner Box Esp" ESP.ShowName = true ESP.ShowHealth = true ESP.ShowTracer = true ESP.ShowDistance = true local aimEnabled = false local camera = game:GetService("Workspace").CurrentCamera local aimConnection local fovRadius = 100 local fovCircle = Drawing.new("Circle") fovCircle.Thickness = 1 fovCircle.Filled = false fovCircle.Color = Color3.fromRGB(255, 0, 0) fovCircle.Visible = true local function updateFovCircle() local viewportSize = camera.ViewportSize fovCircle.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2) fovCircle.Radius = fovRadius end local excludedPlayers = { ["ghoulsssrrank7"] = true, ["mksdns"] = true, ["sasiska09876543211"] = true, ["adol1grizrel12345"] = true, ["ilovewartycoonbyrust"] = true, ["ponosik32121"] = true, ["giontdk2"] = true, } local function quickAim(player) local character = player.Character if character and character:FindFirstChild("Head") then local head = character.Head camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position) end end local function toggleQuickAIM() aimEnabled = not aimEnabled if aimEnabled then print("Быстрый AIM включен") aimConnection = game:GetService("RunService").RenderStepped:Connect(function() local closestPlayer = nil local closestDistance = math.huge local players = game.Players:GetPlayers() local viewportCenter = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) for _, player in ipairs(players) do if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then if not excludedPlayers[player.Name] then local headPos, visible = camera:WorldToViewportPoint(player.Character.Head.Position) if visible then local headScreenPos = Vector2.new(headPos.X, headPos.Y) local dist = (headScreenPos - viewportCenter).Magnitude if dist <= fovRadius and dist < closestDistance then closestDistance = dist closestPlayer = player end end end end end if closestPlayer then quickAim(closestPlayer) end end) else print("Быстрый AIM выключен") if aimConnection then aimConnection:Disconnect() end end end AimbotTab:CreateSlider("FOV Radius", 50, 300, fovRadius, true, function(value) fovRadius = value fovCircle.Radius = fovRadius end) AimbotTab:CreateButton("Toggle Quick AIM", function() toggleQuickAIM() end) ESPTab:CreateButton("Toggle ESP", function() ESP.Enabled = not ESP.Enabled end) game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.LeftAlt and not gameProcessed then toggleQuickAIM() end end) game:GetService("RunService").RenderStepped:Connect(function() updateFovCircle() end)