game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 62724852 63690008 48474294 3033910400 6470135113 3409612660 3822880197 3940375351 451220849") wait(2) game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net") wait(1) local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local B1 = Instance.new("TextButton") local B2 = Instance.new("TextButton") local B3 = Instance.new("TextButton") local WalkSpeedControl = Instance.new("TextLabel") local Close = Instance.new("TextButton") local Label = Instance.new("TextLabel") local Open = Instance.new("TextButton") local box = Instance.new("TextBox") local box2 = Instance.new("TextBox") ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(20, 42, 53) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0, 30, 0.270377755, 0) Frame.Size = UDim2.new(0, 200, 0, 150) Frame.Active = true Frame.Draggable = true box.Name = "box" box.Parent = B2 box.BackgroundColor3 = Color3.fromRGB(0, 0, 0) box.BorderColor3 = Color3.fromRGB(105, 52, 15) box.Position = UDim2.new(0, 0, 1.2, 0) box.Size = UDim2.new(0.999999583, 0, 0.733662164, 0) box.Font = Enum.Font.SourceSans box.PlaceholderColor3 = Color3.fromRGB(178, 178, 178) box.PlaceholderText = "only 0.08-0.01" box.Text = "0.03" box.TextColor3 = Color3.fromRGB(255, 255, 255) box.TextSize = 20.000 B2.Parent = Frame B2.BackgroundColor3 = Color3.fromRGB(20, 20, 25) B2.BorderSizePixel = 3 B2.Position = UDim2.new(0, 25, 0.2, 0) B2.Size = UDim2.new(0, 150, 0, 20) B2.Font = Enum.Font.SourceSans B2.Text = "Set slide" B2.TextColor3 = Color3.fromRGB(255, 105, 30) B2.TextScaled = true B2.TextSize = 14.000 B2.TextWrapped = true box2.Name = "box2" box2.Parent = B1 box2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) box2.BorderColor3 = Color3.fromRGB(105, 52, 15) box2.Position = UDim2.new(0, 0, 1.2, 0) box2.Size = UDim2.new(0.999999583, 0, 0.733662164, 0) box2.Font = Enum.Font.SourceSans box2.PlaceholderColor3 = Color3.fromRGB(178, 178, 178) box2.PlaceholderText = "set speed" box2.Text = "60" box2.TextColor3 = Color3.fromRGB(255, 255, 255) box2.TextSize = 20.000 B1.Parent = Frame B1.BackgroundColor3 = Color3.fromRGB(20, 20, 25) B1.BorderSizePixel = 3 B1.Position = UDim2.new(0, 25, 0.5, 0) B1.Size = UDim2.new(0, 150, 0, 20) B1.Font = Enum.Font.SourceSans B1.Text = "Set speed" B1.TextColor3 = Color3.fromRGB(255, 105, 30) B1.TextScaled = true B1.TextSize = 14.000 B1.TextWrapped = true B3.Parent = Frame B3.BackgroundColor3 = Color3.fromRGB(20, 20, 25) B3.BorderSizePixel = 3 B3.Position = UDim2.new(0, 25, 0.8, 0) B3.Size = UDim2.new(0, 150, 0, 20) B3.Font = Enum.Font.SourceSans B3.Text = "Car" B3.TextColor3 = Color3.fromRGB(255, 105, 30) B3.TextScaled = true B3.TextSize = 14.000 B3.TextWrapped = true WalkSpeedControl.Name = "WalkSpeed Control" WalkSpeedControl.Parent = Frame WalkSpeedControl.BackgroundColor3 = Color3.fromRGB(50, 50, 50) WalkSpeedControl.BorderSizePixel = 3 WalkSpeedControl.Position = UDim2.new(0.000976324081, 0, -0.00234955549, 0) WalkSpeedControl.Size = UDim2.new(0, 200, 0, 20) WalkSpeedControl.Font = Enum.Font.Highway WalkSpeedControl.Text = "Drift Car" WalkSpeedControl.TextColor3 = Color3.fromRGB(255, 105, 30) WalkSpeedControl.TextScaled = true WalkSpeedControl.TextSize = 14.000 WalkSpeedControl.TextWrapped = true Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.fromRGB(20, 20, 25) Close.Position = UDim2.new(0, 170, 0, 0) Close.Size = UDim2.new(0, 30, 0, 20) Close.Font = Enum.Font.SourceSans Close.Text = "X" Close.TextColor3 = Color3.fromRGB(255, 0, 0) Close.TextScaled = true Close.TextSize = 104.000 Close.TextWrapped = true Label.Name = "Label" Label.Parent = Frame Label.BackgroundColor3 = Color3.fromRGB(50, 50, 50) Label.BorderColor3 = Color3.fromRGB(27, 42, 53) Label.BorderSizePixel = 3 Label.Position = UDim2.new(0, 0, 1, 0) Label.Size = UDim2.new(0, 200, 0, 20) Label.Font = Enum.Font.Highway Label.Text = "Made by goodmaster#2082" Label.TextColor3 = Color3.fromRGB(255, 105, 30) Label.TextScaled = true Label.TextSize = 14.000 Label.TextWrapped = true Open.Name = "Open" Open.Parent = ScreenGui Open.BackgroundColor3 = Color3.fromRGB(20, 20, 25) Open.Position = UDim2.new(0, 0, 0.42, 0) Open.Size = UDim2.new(0, 75, 0, 30) Open.Font = Enum.Font.SourceSans Open.Text = "Open" Open.TextColor3 = Color3.fromRGB(255, 105, 30) Open.TextScaled = true Open.TextSize = 14.000 Open.TextWrapped = true local function STSL_fake_script() -- B2.LocalScript local script = Instance.new('LocalScript', B2) script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this local text = box.text for i, thing in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do if thing.ClassName == "Part" then thing.CustomPhysicalProperties = PhysicalProperties.new(text, 0, 0) end end end) end coroutine.wrap(STSL_fake_script)() local function STSP_fake_script() -- B1.LocalScript local script = Instance.new('LocalScript', B1) script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this local text = box2.text game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = text end) end coroutine.wrap(STSP_fake_script)() local function EXCR_fake_script() -- B3.LocalScript local script = Instance.new('LocalScript', B3) script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this local char = game.Players.LocalPlayer.Character for i = 1, 2 do if char:FindFirstChild("International Fedora") then char:FindFirstChild("International Fedora").Name = "InternationalFedora" end wait(0.01) end for turtle = 1, 4 do if char:FindFirstChild("InternationalFedora") then char:FindFirstChild("InternationalFedora").Name = turtle end wait(0.01) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType == Enum.HumanoidRigType.R6 then game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 20 game:GetService("Players").LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://178130996" game:GetService("Players").LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://178130996" game:GetService("Players").LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "rbxassetid://178130996" game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://178130996" game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://178130996" game:GetService("Players").LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "rbxassetid://178130996" end local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("WDW_FoamFinger"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,-1.5,-1)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() Hats.xd.Handle.Attachment.Rotation = Vector3.new(90,0,0) end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 10000000000000 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("Pal Hair"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(-1.3,-1,-0.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 10000000000000 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("Pink Hair"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(1.3,-1,-0.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 10000000000000 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("Kate Hair"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(1.3,-1,-1.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 10000000000000 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("LavanderHair"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(-1.3,-1,-1.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 10000000000000 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("1"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(1,-2.3,-2.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("2"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(-1,-2.3,-2.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("3"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(-1,-2.3,0.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.xd.Handle, Character["Torso"]) local Plr = game:GetService("Players").LocalPlayer local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Hats = { xd = Character:WaitForChild("4"), -- the hat/body limb name } Hats.xd.Handle.AccessoryWeld:Remove() if Hats.xd.Handle:FindFirstChild ("Mesh") then Hats.xd.Handle:FindFirstChild ("Mesh"):Remove() elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove() end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(1,-2.3,0.5)-- literally the same thing game:GetService("RunService").Heartbeat:Connect(function() att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation end) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 1000000000000 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.xd.Handle, Character["Torso"]) for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,35,0) wait(0.5) end) end end end) end coroutine.wrap(EXCR_fake_script)() local function YDSA_fake_script() -- Close.LocalScript local script = Instance.new('LocalScript', Close) script.Parent.Parent.Visible = false script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Visible = false script.Parent.Parent.Parent.Open.Visible = true end) end coroutine.wrap(YDSA_fake_script)() local function ZFFOR_fake_script() -- Open.LocalScript local script = Instance.new('LocalScript', Open) script.Parent.Visible = true script.Parent.MouseButton1Click:Connect(function() script.Parent.Visible = false script.Parent.Parent.Frame.Visible = true end) end coroutine.wrap(ZFFOR_fake_script)()