game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 48474294 451220849 62724852 48474313 62234425 63690008") wait(2) game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net") wait(1) game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy() --Pink Hair game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy() local c = game.Players.LocalPlayer.Character for i, v in pairs({"Right Arm", "Left Arm"}) do local arm = c[v] arm.Parent = nil arm.Transparency = 1 arm.Parent = c end local c = game.Players.LocalPlayer.Character for i, v in pairs({"Right Leg", "Left Leg"}) do local Leg = c[v] Leg.Parent = nil Leg.Transparency = 1 Leg.Parent = c end local v3_net, v3_808 = Vector3.new(20000, 25.1, 20000), Vector3.new(8, 0, 8) local function getNetlessVelocity(realPartVelocity) local mag = realPartVelocity.Magnitude if mag > 1 then local unit = realPartVelocity.Unit if (unit.Y > 0.25) or (unit.Y < -0.75) then return unit * (25.1 / unit.Y) end end return v3_net + realPartVelocity * v3_808 end local simradius = "shp" --simulation radius (net bypass) method --simulation radius (net bypass) method --"shp" - sethiddenproperty --"ssr" - setsimulationradius --false - disable local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character local newanimate = false --disables the animate script and enables after reanimation local discharscripts = true --disables all localScripts parented to your character before reanimation local R15toR6 = true --tries to convert your character to r6 if its r15 local hatcollide = true --makes hats cancollide (only method 0) local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation local hedafterneck = false --disable aligns for head and enable after neck is removed local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay local method = 0 --reanimation method --methods: --0 - breakJoints (takes [loadtime] seconds to laod) --1 - limbs --2 - limbs + anti respawn --3 - limbs + breakJoints after [loadtime] seconds --4 - remove humanoid + breakJoints --5 - remove humanoid + limbs local alignmode = 3 --AlignPosition mode --modes: --1 - AlignPosition rigidity enabled true --2 - 2 AlignPositions rigidity enabled both true and false --3 - AlignPosition rigidity enabled false healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart") local lp = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local stepped = rs.Stepped local heartbeat = rs.Heartbeat local renderstepped = rs.RenderStepped local sg = game:GetService("StarterGui") local ws = game:GetService("Workspace") local cf = CFrame.new local v3 = Vector3.new local v3_0 = v3(0, 0, 0) local inf = math.huge local c = lp.Character if not (c and c.Parent) then return end c.Destroying:Connect(function() c = nil end) local function gp(parent, name, className) if typeof(parent) == "Instance" then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(className) then return v end end end return nil end local function align(Part0, Part1) Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001) local att0 = Instance.new("Attachment", Part0) att0.Orientation = v3_0 att0.Position = v3_0 att0.Name = "att0_" .. Part0.Name local att1 = Instance.new("Attachment", Part1) att1.Orientation = v3_0 att1.Position = v3_0 att1.Name = "att1_" .. Part1.Name if (alignmode == 1) or (alignmode == 2) then local ape = Instance.new("AlignPosition", att0) ape.ApplyAtCenterOfMass = false ape.MaxForce = inf ape.MaxVelocity = inf ape.ReactionForceEnabled = false ape.Responsiveness = 200 ape.Attachment1 = att1 ape.Attachment0 = att0 ape.Name = "AlignPositionRtrue" ape.RigidityEnabled = true end if (alignmode == 2) or (alignmode == 3) then local apd = Instance.new("AlignPosition", att0) apd.ApplyAtCenterOfMass = false apd.MaxForce = inf apd.MaxVelocity = inf apd.ReactionForceEnabled = false apd.Responsiveness = 200 apd.Attachment1 = att1 apd.Attachment0 = att0 apd.Name = "AlignPositionRfalse" apd.RigidityEnabled = false end local ao = Instance.new("AlignOrientation", att0) ao.MaxAngularVelocity = inf ao.MaxTorque = inf ao.PrimaryAxisOnly = false ao.ReactionTorqueEnabled = false ao.Responsiveness = 200 ao.Attachment1 = att1 ao.Attachment0 = att0 ao.RigidityEnabled = false if type(getNetlessVelocity) == "function" then local realVelocity = v3_0 local steppedcon = stepped:Connect(function() Part0.Velocity = realVelocity end) local heartbeatcon = heartbeat:Connect(function() realVelocity = Part0.Velocity Part0.Velocity = getNetlessVelocity(realVelocity) end) Part0.Destroying:Connect(function() Part0 = nil steppedcon:Disconnect() heartbeatcon:Disconnect() end) end end local function respawnrequest() local ccfr = ws.CurrentCamera.CFrame local c = lp.Character lp.Character = nil lp.Character = c local con = nil con = ws.CurrentCamera.Changed:Connect(function(prop) if (prop ~= "Parent") and (prop ~= "CFrame") then return end ws.CurrentCamera.CFrame = ccfr con:Disconnect() end) end local destroyhum = (method == 4) or (method == 5) local breakjoints = (method == 0) or (method == 4) local antirespawn = (method == 0) or (method == 2) or (method == 3) hatcollide = hatcollide and (method == 0) addtools = addtools and gp(lp, "Backpack", "Backpack") local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad if shp and (simradius == "shp") then spawn(function() while c and heartbeat:Wait() do shp(lp, "SimulationRadius", inf) end end) elseif ssr and (simradius == "ssr") then spawn(function() while c and heartbeat:Wait() do ssr(inf) end end) end antiragdoll = antiragdoll and function(v) if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then v.Parent = nil end end if antiragdoll then for i, v in pairs(c:GetDescendants()) do antiragdoll(v) end c.DescendantAdded:Connect(antiragdoll) end if antirespawn then respawnrequest() end if method == 0 then wait(loadtime) if not c then return end end if discharscripts then for i, v in pairs(c:GetChildren()) do if v:IsA("LocalScript") then v.Disabled = true end end elseif newanimate then local animate = gp(c, "Animate", "LocalScript") if animate and (not animate.Disabled) then animate.Disabled = true else newanimate = false end end if addtools then for i, v in pairs(addtools:GetChildren()) do if v:IsA("Tool") then v.Parent = c end end end pcall(function() settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled end) local OLDscripts = {} for i, v in pairs(c:GetDescendants()) do if v.ClassName == "Script" then table.insert(OLDscripts, v) end end local scriptNames = {} for i, v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then local newName = tostring(i) local exists = true while exists do exists = false for i, v in pairs(OLDscripts) do if v.Name == newName then exists = true end end if exists then newName = newName .. "_" end end table.insert(scriptNames, newName) Instance.new("Script", v).Name = newName end end c.Archivable = true local hum = c:FindFirstChildOfClass("Humanoid") if hum then for i, v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end end local cl = c:Clone() if hum and humState16 then hum:ChangeState(Enum.HumanoidStateType.Physics) if destroyhum then wait(1.6) end end if hum and hum.Parent and destroyhum then hum:Destroy() end if not c then return end local head = gp(c, "Head", "BasePart") local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") local root = gp(c, "HumanoidRootPart", "BasePart") if hatcollide and c:FindFirstChildOfClass("Accessory") then local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script") if not (torso and root and anything) then return end torso:Destroy() root:Destroy() if shp then for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then shp(v, "BackendAccoutrementState", 0) end end end anything:Destroy() if head then head:Destroy() end end for i, v in pairs(cl:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 v.Anchored = false end end local model = Instance.new("Model", c) model.Name = model.ClassName model.Destroying:Connect(function() model = nil end) for i, v in pairs(c:GetChildren()) do if v ~= model then if addtools and v:IsA("Tool") then for i1, v1 in pairs(v:GetDescendants()) do if v1 and v1.Parent and v1:IsA("BasePart") then local bv = Instance.new("BodyVelocity", v1) bv.Velocity = v3_0 bv.MaxForce = v3(1000, 1000, 1000) bv.P = 1250 bv.Name = "bv_" .. v.Name end end end v.Parent = model end end if breakjoints then model:BreakJoints() else if head and torso then for i, v in pairs(model:GetDescendants()) do if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then local save = false if (v.Part0 == torso) and (v.Part1 == head) then save = true end if (v.Part0 == head) and (v.Part1 == torso) then save = true end if save then if hedafterneck then hedafterneck = v end else v:Destroy() end end end end if method == 3 then spawn(function() wait(loadtime) if model then model:BreakJoints() end end) end end cl.Parent = c for i, v in pairs(cl:GetChildren()) do v.Parent = c end cl:Destroy() local modelDes = {} for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then i = tostring(i) v.Destroying:Connect(function() modelDes[i] = nil end) modelDes[i] = v end end local modelcolcon = nil local function modelcolf() if model then for i, v in pairs(modelDes) do v.CanCollide = false end else modelcolcon:Disconnect() end end modelcolcon = stepped:Connect(modelcolf) modelcolf() for i, scr in pairs(model:GetDescendants()) do if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then local Part0 = scr.Parent if Part0:IsA("BasePart") then for i1, scr1 in pairs(c:GetDescendants()) do if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then local Part1 = scr1.Parent if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then align(Part0, Part1) break end end end end end end if (typeof(hedafterneck) == "Instance") and head then local aligns = {} local con = nil con = hedafterneck.Changed:Connect(function(prop) if (prop == "Parent") and not hedafterneck.Parent then con:Disconnect() for i, v in pairs(aligns) do v.Enabled = true end end end) for i, v in pairs(head:GetDescendants()) do if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then i = tostring(i) aligns[i] = v v.Destroying:Connect(function() aligns[i] = nil end) v.Enabled = false end end end for i, v in pairs(c:GetDescendants()) do if v and v.Parent then if v.ClassName == "Script" then if table.find(scriptNames, v.Name) then v:Destroy() end elseif not v:IsDescendantOf(model) then if v:IsA("Decal") then v.Transparency = 1 elseif v:IsA("ForceField") then v.Visible = false elseif v:IsA("Sound") then v.Playing = false elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false end end end end if newanimate then local animate = gp(c, "Animate", "LocalScript") if animate then animate.Disabled = false end end if addtools then for i, v in pairs(c:GetChildren()) do if v:IsA("Tool") then v.Parent = addtools end end end local hum0 = model:FindFirstChildOfClass("Humanoid") if hum0 then hum0.Destroying:Connect(function() hum0 = nil end) end local hum1 = c:FindFirstChildOfClass("Humanoid") if hum1 then hum1.Destroying:Connect(function() hum1 = nil end) end if hum1 then ws.CurrentCamera.CameraSubject = hum1 local camSubCon = nil local function camSubFunc() camSubCon:Disconnect() if c and hum1 then ws.CurrentCamera.CameraSubject = hum1 end end camSubCon = renderstepped:Connect(camSubFunc) if hum0 then hum0.Changed:Connect(function(prop) if hum1 and (prop == "Jump") then hum1.Jump = hum0.Jump end end) else respawnrequest() end end local rb = Instance.new("BindableEvent", c) rb.Event:Connect(function() rb:Destroy() sg:SetCore("ResetButtonCallback", true) if destroyhum then c:BreakJoints() return end if hum0 and (hum0.Health > 0) then model:BreakJoints() hum0.Health = 0 end if antirespawn then respawnrequest() end end) sg:SetCore("ResetButtonCallback", rb) spawn(function() while c do if hum0 and hum1 then hum1.Jump = hum0.Jump end wait() end sg:SetCore("ResetButtonCallback", true) end) R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) if R15toR6 then local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") if part then local cfr = part.CFrame local R6parts = { head = { Name = "Head", Size = v3(2, 1, 1), R15 = { Head = 0 } }, torso = { Name = "Torso", Size = v3(2, 2, 1), R15 = { UpperTorso = 0.2, LowerTorso = -100 } }, root = { Name = "HumanoidRootPart", Size = v3(2, 2, 1), R15 = { HumanoidRootPart = 0 } }, leftArm = { Name = "Left Arm", Size = v3(1, 2, 1), R15 = { LeftHand = -0.73, LeftLowerArm = -0.2, LeftUpperArm = 0.4 } }, rightArm = { Name = "Right Arm", Size = v3(1, 2, 1), R15 = { RightHand = -0.73, RightLowerArm = -0.2, RightUpperArm = 0.4 } }, leftLeg = { Name = "Left Leg", Size = v3(1, 2, 1), R15 = { LeftFoot = -0.73, LeftLowerLeg = -0.15, LeftUpperLeg = 0.6 } }, rightLeg = { Name = "Right Leg", Size = v3(1, 2, 1), R15 = { RightFoot = -0.73, RightLowerLeg = -0.15, RightUpperLeg = 0.6 } } } for i, v in pairs(c:GetChildren()) do if v:IsA("BasePart") then for i1, v1 in pairs(v:GetChildren()) do if v1:IsA("Motor6D") then v1.Part0 = nil end end end end part.Archivable = true for i, v in pairs(R6parts) do local part = part:Clone() part:ClearAllChildren() part.Name = v.Name part.Size = v.Size part.CFrame = cfr part.Anchored = false part.Transparency = 1 part.CanCollide = false for i1, v1 in pairs(v.R15) do local R15part = gp(c, i1, "BasePart") local att = gp(R15part, "att1_" .. i1, "Attachment") if R15part then local weld = Instance.new("Weld", R15part) weld.Name = "Weld_" .. i1 weld.Part0 = part weld.Part1 = R15part weld.C0 = cf(0, v1, 0) weld.C1 = cf(0, 0, 0) R15part.Massless = true R15part.Name = "R15_" .. i1 R15part.Parent = part if att then att.Parent = part att.Position = v3(0, v1, 0) end end end part.Parent = c R6parts[i] = part end local R6joints = { neck = { Parent = R6parts.torso, Name = "Neck", Part0 = R6parts.torso, Part1 = R6parts.head, C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rootJoint = { Parent = R6parts.root, Name = "RootJoint" , Part0 = R6parts.root, Part1 = R6parts.torso, C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rightShoulder = { Parent = R6parts.torso, Name = "Right Shoulder", Part0 = R6parts.torso, Part1 = R6parts.rightArm, C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftShoulder = { Parent = R6parts.torso, Name = "Left Shoulder", Part0 = R6parts.torso, Part1 = R6parts.leftArm, C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) }, rightHip = { Parent = R6parts.torso, Name = "Right Hip", Part0 = R6parts.torso, Part1 = R6parts.rightLeg, C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftHip = { Parent = R6parts.torso, Name = "Left Hip" , Part0 = R6parts.torso, Part1 = R6parts.leftLeg, C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) } } for i, v in pairs(R6joints) do local joint = Instance.new("Motor6D") for prop, val in pairs(v) do joint[prop] = val end R6joints[i] = joint end hum1.RigType = Enum.HumanoidRigType.R6 hum1.HipHeight = 0 end end --find rig joints local function fakemotor() return {C0=cf(), C1=cf()} end local torso = gp(c, "Torso", "BasePart") local root = gp(c, "HumanoidRootPart", "BasePart") local neck = gp(torso, "Neck", "Motor6D") neck = neck or fakemotor() local rootJoint = gp(root, "RootJoint", "Motor6D") rootJoint = rootJoint or fakemotor() local leftShoulder = gp(torso, "Left Shoulder", "Motor6D") leftShoulder = leftShoulder or fakemotor() local rightShoulder = gp(torso, "Right Shoulder", "Motor6D") rightShoulder = rightShoulder or fakemotor() local leftHip = gp(torso, "Left Hip", "Motor6D") leftHip = leftHip or fakemotor() local rightHip = gp(torso, "Right Hip", "Motor6D") rightHip = rightHip or fakemotor() --120 fps local fps = 0 local event = Instance.new("BindableEvent", c) event.Name = "120 fps" local floor = math.floor fps = 1 / fps local tf = 0 local con = nil con = game:GetService("RunService").RenderStepped:Connect(function(s) if not c then con:Disconnect() return end --tf += s if tf >= fps then for i=1, floor(tf / fps) do event:Fire(c) end tf = 0 end end) local event = event.Event local hedrot = v3(0, 5, 0) local uis = game:GetService("UserInputService") local function isPressed(key) return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key]) end local biggesthandle = nil for i, v in pairs(c:GetChildren()) do if v:IsA("Accessory") then local handle = gp(v, "Handle", "BasePart") if biggesthandle then if biggesthandle.Size.Magnitude < handle.Size.Magnitude then biggesthandle = handle end else biggesthandle = gp(v, "Handle", "BasePart") end end end if not biggesthandle then return end local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart") if not handle1 then return end handle1.Destroying:Connect(function() handle1 = nil end) biggesthandle.Destroying:Connect(function() biggesthandle = nil end) biggesthandle:BreakJoints() biggesthandle.Anchored = true for i, v in pairs(handle1:GetDescendants()) do if v:IsA("AlignOrientation") then v.Enabled = false end end local mouse = lp:GetMouse() local fling = false mouse.Button1Down:Connect(function() fling = true end) mouse.Button1Up:Connect(function() fling = false end) local function doForSignal(signal, vel) spawn(function() while signal:Wait() and c and handle1 and biggesthandle do if fling and mouse.Target then biggesthandle.Position = mouse.Hit.Position end handle1.RotVelocity = vel end end) end doForSignal(stepped, v3(100, 100, 100)) doForSignal(renderstepped, v3(100, 100, 100)) doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair local lp = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local stepped = rs.Stepped local heartbeat = rs.Heartbeat local renderstepped = rs.RenderStepped local sg = game:GetService("StarterGui") local ws = game:GetService("Workspace") local cf = CFrame.new local v3 = Vector3.new local v3_0 = Vector3.zero local inf = math.huge local cplayer = lp.Character local v3 = Vector3.new local function gp(parent, name, className) if typeof(parent) == "Instance" then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(className) then return v end end end return nil end local hat2 = gp(cplayer, "Hat1", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Torso"] att2.Position = Vector3.new(0.5, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Pal Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Torso"] att2.Position = Vector3.new(-0.5, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Pink Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Left Arm"] att2.Position = Vector3.new(0, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Kate Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Right Arm"] att2.Position = Vector3.new(-0, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair local hat2 = gp(cplayer, "LavanderHair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Right Leg"] att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Robloxclassicred", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Left Leg"] att2.Position = Vector3.new(-0, 0, 0) att2.Rotation = Vector3.new(90, 0, 0) --end of the reanimate Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Face = Head.face Neck = Torso.Neck it = Instance.new attacktype = 1 attacktype2 = 1 vt = Vector3.new cf = CFrame.new cn = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false trispeed = 0.2 attackmode = "none" local idle = 0 local Anim = "Idle" stance = false local ff = 2 noleg = false evadecooldown = false Humanoid.Animator.Parent = nil equip = false Face.Texture = "http://www.roblox.com/asset/?id=0" attackspeed = 0.14 df = false Swing = 1 local sine = 0 local change = 1 local val = 0 magic = false cam = workspace.CurrentCamera deb = game:GetService("Debris") --RbxUtility = LoadLibrary("RbxUtility") --Create = RbxUtility.Create local handee = Instance.new("Part") handee.Parent = Character handee.Size = Vector3.new(0.2, 0.2, 0.2) handee.Archivable = true handee.Transparency = 1 handee.CanCollide = false handee.BrickColor = BrickColor.new("Cyan") handee.Material = "Neon" local handeeweld = Instance.new("Weld") handeeweld.Parent = handee handeeweld.Part0 = RightArm handeeweld.Part1 = handee handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) handeeweld.Part0 = RightArm function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end function weld(model) local parts, last = {}, nil local function scan(parent) for _, v in pairs(parent:GetChildren()) do if v:IsA("BasePart") then if last then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0, w.Part1 = last, v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts, v) end scan(v) end end scan(model) for _, v in pairs(parts) do v.Anchored = false v.Locked = true v.BackSurface = Enum.SurfaceType.SmoothNoOutlines v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines v.RightSurface = Enum.SurfaceType.SmoothNoOutlines v.TopSurface = Enum.SurfaceType.SmoothNoOutlines v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0) end end for i, v in pairs(Character:GetChildren()) do if v:IsA("Accoutrement") then --v:Destroy() elseif v:IsA("Part") then v.Transparency = 1 end end Model0 = Instance.new("Model") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") Part3 = Instance.new("Part") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") SpecialMesh8 = Instance.new("SpecialMesh") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") Part12 = Instance.new("Part") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part15 = Instance.new("Part") SpecialMesh16 = Instance.new("SpecialMesh") Part17 = Instance.new("Part") BlockMesh18 = Instance.new("BlockMesh") Part19 = Instance.new("Part") BlockMesh20 = Instance.new("BlockMesh") Part21 = Instance.new("Part") BlockMesh22 = Instance.new("BlockMesh") Part23 = Instance.new("Part") SpecialMesh24 = Instance.new("SpecialMesh") Part25 = Instance.new("Part") Part26 = Instance.new("Part") --Model0.Parent = Character --Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Really black") Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007) Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981) Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh2.Parent = Part1 SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048) SpecialMesh2.MeshType = Enum.MeshType.Sphere SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048) Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Deep blue") Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006) Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(0.129412, 0.329412, 0.72549) Part3.Position = Vector3.new(4, 21.2999992, -2.09499979) Part3.Color = Color3.new(0.129412, 0.329412, 0.72549) Part4.Parent = Model0 Part4.BrickColor = BrickColor.new("Institutional white") Part4.Anchored = true Part4.CanCollide = false Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001) Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.972549, 0.972549, 0.972549) Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974) Part4.Color = Color3.new(0.972549, 0.972549, 0.972549) Part5.Parent = Model0 Part5.BrickColor = BrickColor.new("Deep blue") Part5.Rotation = Vector3.new(0, 0, -30) Part5.Anchored = true Part5.CanCollide = false Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001) Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(0.129412, 0.329412, 0.72549) Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984) Part5.Orientation = Vector3.new(0, 0, -30) Part5.Color = Color3.new(0.129412, 0.329412, 0.72549) Part6.Parent = Model0 Part6.BrickColor = BrickColor.new("Institutional white") Part6.Anchored = true Part6.CanCollide = false Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001) Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.972549, 0.972549, 0.972549) Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974) Part6.Color = Color3.new(0.972549, 0.972549, 0.972549) Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Institutional white") Part7.Rotation = Vector3.new(0, 90, 0) Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014) Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.972549, 0.972549, 0.972549) Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974) Part7.Orientation = Vector3.new(0, 90, 0) Part7.Color = Color3.new(0.972549, 0.972549, 0.972549) SpecialMesh8.Parent = Part7 SpecialMesh8.MeshType = Enum.MeshType.Wedge Part9.Name = "asd" Part9.Parent = Model0 Part9.Transparency = 1 Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(2, 2, 1) Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Position = Vector3.new(4, 20.4500008, -2.49499965) Part10.Parent = Model0 Part10.BrickColor = BrickColor.new("Institutional white") Part10.Anchored = true Part10.CanCollide = false Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001) Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.972549, 0.972549, 0.972549) Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974) Part10.Color = Color3.new(0.972549, 0.972549, 0.972549) Part11.Parent = Model0 Part11.BrickColor = BrickColor.new("Institutional white") Part11.Anchored = true Part11.CanCollide = false Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001) Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0.972549, 0.972549, 0.972549) Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974) Part11.Color = Color3.new(0.972549, 0.972549, 0.972549) Part12.Parent = Model0 Part12.BrickColor = BrickColor.new("Institutional white") Part12.Anchored = true Part12.CanCollide = false Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001) Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.972549, 0.972549, 0.972549) Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974) Part12.Color = Color3.new(0.972549, 0.972549, 0.972549) Part13.Parent = Model0 Part13.BrickColor = BrickColor.new("Deep blue") Part13.Anchored = true Part13.CanCollide = false Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006) Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.129412, 0.329412, 0.72549) Part13.Position = Vector3.new(4, 21.2999992, -2.89499974) Part13.Color = Color3.new(0.129412, 0.329412, 0.72549) Part14.Parent = Model0 Part14.BrickColor = BrickColor.new("Deep blue") Part14.Anchored = true Part14.CanCollide = false Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005) Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.129412, 0.329412, 0.72549) Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965) Part14.Color = Color3.new(0.129412, 0.329412, 0.72549) Part15.Parent = Model0 Part15.BrickColor = BrickColor.new("Institutional white") Part15.Rotation = Vector3.new(0, -90, 0) Part15.Anchored = true Part15.CanCollide = false Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014) Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.TopSurface = Enum.SurfaceType.Smooth Part15.Color = Color3.new(0.972549, 0.972549, 0.972549) Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974) Part15.Orientation = Vector3.new(0, -90, 0) Part15.Color = Color3.new(0.972549, 0.972549, 0.972549) SpecialMesh16.Parent = Part15 SpecialMesh16.MeshType = Enum.MeshType.Wedge Part17.Parent = Model0 Part17.BrickColor = BrickColor.new("Really black") Part17.Anchored = true Part17.CanCollide = false Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007) Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981) Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh18.Parent = Part17 BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048) BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048) Part19.Parent = Model0 Part19.BrickColor = BrickColor.new("Really black") Part19.Rotation = Vector3.new(0, 0, -30) Part19.Anchored = true Part19.CanCollide = false Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007) Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981) Part19.Orientation = Vector3.new(0, 0, -30) Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh20.Parent = Part19 BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048) BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048) Part21.Parent = Model0 Part21.BrickColor = BrickColor.new("Really black") Part21.Rotation = Vector3.new(0, 0, 15) Part21.Anchored = true Part21.CanCollide = false Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007) Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981) Part21.Orientation = Vector3.new(0, 0, 15) Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh22.Parent = Part21 BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048) BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048) Part23.Parent = Model0 Part23.BrickColor = BrickColor.new("Really black") Part23.Anchored = true Part23.CanCollide = false Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007) Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981) Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh24.Parent = Part23 SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048) SpecialMesh24.MeshType = Enum.MeshType.Sphere SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048) Part25.Parent = Model0 Part25.BrickColor = BrickColor.new("Deep blue") Part25.Anchored = true Part25.CanCollide = false Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005) Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.TopSurface = Enum.SurfaceType.Smooth Part25.Color = Color3.new(0.129412, 0.329412, 0.72549) Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965) Part25.Color = Color3.new(0.129412, 0.329412, 0.72549) Part26.Parent = Model0 Part26.BrickColor = BrickColor.new("Deep blue") Part26.Rotation = Vector3.new(0, 0, -15) Part26.Anchored = true Part26.CanCollide = false Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001) Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1) Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part26.Color = Color3.new(0.129412, 0.329412, 0.72549) Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984) Part26.Orientation = Vector3.new(0, 0, -15) Part26.Color = Color3.new(0.129412, 0.329412, 0.72549) --weld(Model0) --newWeld(Torso, Model0.asd, 0, 0, 0) Model0 = Instance.new("Model") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") Part3 = Instance.new("Part") SpecialMesh4 = Instance.new("SpecialMesh") Part5 = Instance.new("Part") SpecialMesh6 = Instance.new("SpecialMesh") Part7 = Instance.new("Part") SpecialMesh8 = Instance.new("SpecialMesh") Part9 = Instance.new("Part") Part10 = Instance.new("Part") SpecialMesh11 = Instance.new("SpecialMesh") Part12 = Instance.new("Part") SpecialMesh13 = Instance.new("SpecialMesh") Part14 = Instance.new("Part") SpecialMesh15 = Instance.new("SpecialMesh") Part16 = Instance.new("Part") SpecialMesh17 = Instance.new("SpecialMesh") Part18 = Instance.new("Part") Part19 = Instance.new("Part") SpecialMesh20 = Instance.new("SpecialMesh") Part21 = Instance.new("Part") Part22 = Instance.new("Part") SpecialMesh23 = Instance.new("SpecialMesh") Part24 = Instance.new("Part") SpecialMesh25 = Instance.new("SpecialMesh") Part26 = Instance.new("Part") SpecialMesh27 = Instance.new("SpecialMesh") Part28 = Instance.new("Part") SpecialMesh29 = Instance.new("SpecialMesh") Part30 = Instance.new("Part") Part31 = Instance.new("Part") --Model0.Parent = Character --Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Deep blue") Part1.Rotation = Vector3.new(0, -90, 0) Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(0.25, 0.600000024, 0.125) Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.129412, 0.329412, 0.72549) Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996) Part1.Orientation = Vector3.new(0, -90, 0) Part1.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh2.Parent = Part1 SpecialMesh2.MeshType = Enum.MeshType.Wedge Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Deep blue") Part3.Rotation = Vector3.new(0, -90, 0) Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125) Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(0.129412, 0.329412, 0.72549) Part3.Position = Vector3.new(-77.8375015, 25.4375, -15) Part3.Orientation = Vector3.new(0, -90, 0) Part3.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh4.Parent = Part3 SpecialMesh4.MeshType = Enum.MeshType.Wedge Part5.Parent = Model0 Part5.BrickColor = BrickColor.new("Deep blue") Part5.Rotation = Vector3.new(0, -90, 0) Part5.Anchored = true Part5.CanCollide = false Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125) Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(0.129412, 0.329412, 0.72549) Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875) Part5.Orientation = Vector3.new(0, -90, 0) Part5.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh6.Parent = Part5 SpecialMesh6.MeshType = Enum.MeshType.Wedge Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Deep blue") Part7.Rotation = Vector3.new(0, -90, 0) Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125) Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.129412, 0.329412, 0.72549) Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004) Part7.Orientation = Vector3.new(0, -90, 0) Part7.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh8.Parent = Part7 SpecialMesh8.MeshType = Enum.MeshType.Wedge Part9.Parent = Model0 Part9.BrickColor = BrickColor.new("New Yeller") Part9.Rotation = Vector3.new(0, 90, 0) Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055) Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(1, 1, 0) Part9.Position = Vector3.new(-77.2474976, 26.375, -15) Part9.Orientation = Vector3.new(0, 90, 0) Part9.Color = Color3.new(1, 1, 0) Part10.Parent = Model0 Part10.BrickColor = BrickColor.new("Deep blue") Part10.Rotation = Vector3.new(0, -90, 0) Part10.Anchored = true Part10.CanCollide = false Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003) Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.129412, 0.329412, 0.72549) Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15) Part10.Orientation = Vector3.new(0, -90, 0) Part10.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh11.Parent = Part10 SpecialMesh11.MeshType = Enum.MeshType.Wedge Part12.Parent = Model0 Part12.BrickColor = BrickColor.new("Deep blue") Part12.Rotation = Vector3.new(0, -90, 0) Part12.Anchored = true Part12.CanCollide = false Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125) Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.129412, 0.329412, 0.72549) Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998) Part12.Orientation = Vector3.new(0, -90, 0) Part12.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh13.Parent = Part12 SpecialMesh13.MeshType = Enum.MeshType.Wedge Part14.Parent = Model0 Part14.BrickColor = BrickColor.new("Deep blue") Part14.Rotation = Vector3.new(0, -90, 0) Part14.Anchored = true Part14.CanCollide = false Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006) Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.129412, 0.329412, 0.72549) Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15) Part14.Orientation = Vector3.new(0, -90, 0) Part14.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh15.Parent = Part14 SpecialMesh15.MeshType = Enum.MeshType.Wedge Part16.Parent = Model0 Part16.BrickColor = BrickColor.new("Deep blue") Part16.Rotation = Vector3.new(0, -90, 0) Part16.Anchored = true Part16.CanCollide = false Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125) Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.TopSurface = Enum.SurfaceType.Smooth Part16.Color = Color3.new(0.129412, 0.329412, 0.72549) Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15) Part16.Orientation = Vector3.new(0, -90, 0) Part16.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh17.Parent = Part16 SpecialMesh17.MeshType = Enum.MeshType.Wedge Part18.Parent = Model0 Part18.BrickColor = BrickColor.new("Deep blue") Part18.Anchored = true Part18.CanCollide = false Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007) Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.TopSurface = Enum.SurfaceType.Smooth Part18.Color = Color3.new(0.129412, 0.329412, 0.72549) Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15) Part18.Color = Color3.new(0.129412, 0.329412, 0.72549) Part19.Parent = Model0 Part19.BrickColor = BrickColor.new("Deep blue") Part19.Rotation = Vector3.new(0, -90, 0) Part19.Anchored = true Part19.CanCollide = false Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125) Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.129412, 0.329412, 0.72549) Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004) Part19.Orientation = Vector3.new(0, -90, 0) Part19.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh20.Parent = Part19 SpecialMesh20.MeshType = Enum.MeshType.Wedge Part21.Name = "asd" Part21.Parent = Model0 Part21.BrickColor = BrickColor.new("Institutional white") Part21.Anchored = true Part21.CanCollide = false Part21.Size = Vector3.new(1, 2, 1) Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) Part21.Position = Vector3.new(-77.5, 25.8875008, -15) Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) Part22.Parent = Model0 Part22.BrickColor = BrickColor.new("Deep blue") Part22.Rotation = Vector3.new(0, -90, 0) Part22.Anchored = true Part22.CanCollide = false Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003) Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.TopSurface = Enum.SurfaceType.Smooth Part22.Color = Color3.new(0.129412, 0.329412, 0.72549) Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15) Part22.Orientation = Vector3.new(0, -90, 0) Part22.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh23.Parent = Part22 SpecialMesh23.MeshType = Enum.MeshType.Wedge Part24.Parent = Model0 Part24.BrickColor = BrickColor.new("Deep blue") Part24.Rotation = Vector3.new(0, -90, 0) Part24.Anchored = true Part24.CanCollide = false Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125) Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.TopSurface = Enum.SurfaceType.Smooth Part24.Color = Color3.new(0.129412, 0.329412, 0.72549) Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998) Part24.Orientation = Vector3.new(0, -90, 0) Part24.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh25.Parent = Part24 SpecialMesh25.MeshType = Enum.MeshType.Wedge Part26.Parent = Model0 Part26.BrickColor = BrickColor.new("Deep blue") Part26.Rotation = Vector3.new(0, -90, 0) Part26.Anchored = true Part26.CanCollide = false Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001) Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part26.Color = Color3.new(0.129412, 0.329412, 0.72549) Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15) Part26.Orientation = Vector3.new(0, -90, 0) Part26.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh27.Parent = Part26 SpecialMesh27.MeshType = Enum.MeshType.Wedge Part28.Parent = Model0 Part28.BrickColor = BrickColor.new("Deep blue") Part28.Rotation = Vector3.new(0, -90, 0) Part28.Anchored = true Part28.CanCollide = false Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125) Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7) Part28.BottomSurface = Enum.SurfaceType.Smooth Part28.TopSurface = Enum.SurfaceType.Smooth Part28.Color = Color3.new(0.129412, 0.329412, 0.72549) Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625) Part28.Orientation = Vector3.new(0, -90, 0) Part28.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh29.Parent = Part28 SpecialMesh29.MeshType = Enum.MeshType.Wedge Part30.Parent = Model0 Part30.BrickColor = BrickColor.new("New Yeller") Part30.Rotation = Vector3.new(0, 90, 0) Part30.Anchored = true Part30.CanCollide = false Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055) Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.TopSurface = Enum.SurfaceType.Smooth Part30.Color = Color3.new(0.682353, 1, 0) Part30.Position = Vector3.new(-77.7525024, 26.375, -15) Part30.Orientation = Vector3.new(0, 90, 0) Part30.Color = Color3.new(0.682353, 1, 0) Part31.Parent = Model0 Part31.BrickColor = BrickColor.new("Deep blue") Part31.Anchored = true Part31.CanCollide = false Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007) Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.TopSurface = Enum.SurfaceType.Smooth Part31.Color = Color3.new(0.129412, 0.329412, 0.72549) Part31.Position = Vector3.new(-77.5, 25.1000004, -15) Part31.Color = Color3.new(0.129412, 0.329412, 0.72549) --weld(Model0) --Model1 = Model0:Clone() --Model1.Parent = Character --newWeld(LeftArm, Model0.asd, 0, 0, 0) --newWeld(RightArm, Model1.asd, 0, 0, 0) --Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0) --Model0 = Instance.new("Model") Part1 = Instance.new("Part") Part2 = Instance.new("Part") Part3 = Instance.new("Part") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") --Model0.Parent = Character --Part1.Name = "asd" --Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Institutional white") Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(2, 2, 1) Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.972549, 0.972549, 0.972549) Part1.Position = Vector3.new(-50, 26.1124992, -15) Part1.Color = Color3.new(0.972549, 0.972549, 0.972549) Part2.Parent = Model0 Part2.BrickColor = BrickColor.new("Cyan") Part2.Anchored = true Part2.CanCollide = false Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002) Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.TopSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part2.Position = Vector3.new(-50, 25.1749992, -15) Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Cyan") Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007) Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part3.Position = Vector3.new(-50, 26.5249996, -15) Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part4.Parent = Model0 Part4.BrickColor = BrickColor.new("Cyan") Part4.Anchored = true Part4.CanCollide = false Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007) Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15) Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part5.Parent = Model0 Part5.BrickColor = BrickColor.new("Cyan") Part5.Anchored = true Part5.CanCollide = false Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007) Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part5.Position = Vector3.new(-50, 25.3875008, -15) Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part6.Parent = Model0 Part6.BrickColor = BrickColor.new("Cyan") Part6.Anchored = true Part6.CanCollide = false Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007) Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15) Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Cyan") Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994) Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996) Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) --weld(Model0) --newWeld(Torso, Model0.asd, 0, 0, 0) --Model0 = Instance.new("Model") Part1 = Instance.new("Part") Part2 = Instance.new("Part") Part3 = Instance.new("Part") Part4 = Instance.new("Part") BlockMesh5 = Instance.new("BlockMesh") Part6 = Instance.new("Part") Part7 = Instance.new("Part") BlockMesh8 = Instance.new("BlockMesh") Part9 = Instance.new("Part") Model0.Parent = Character Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Cyan") Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007) Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part1.Position = Vector3.new(-109.5, 25.7374992, -15) Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part2.Name = "asd" Part2.Parent = Model0 Part2.BrickColor = BrickColor.new("Institutional white") Part2.Anchored = true Part2.CanCollide = false Part2.Size = Vector3.new(1, 2, 1) Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.TopSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(0.972549, 0.972549, 0.972549) Part2.Position = Vector3.new(-109.5, 25.7749996, -15) Part2.Color = Color3.new(0.972549, 0.972549, 0.972549) Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("New Yeller") Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055) Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(1, 1, 0) Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004) Part3.Color = Color3.new(1, 1, 0) Part4.Parent = Model0 Part4.BrickColor = BrickColor.new("Cyan") Part4.Anchored = true Part4.CanCollide = false Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018) Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002) Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) BlockMesh5.Parent = Part4 BlockMesh5.Scale = Vector3.new(1, 0.5, 1) BlockMesh5.Scale = Vector3.new(1, 0.5, 1) Part6.Parent = Model0 Part6.BrickColor = BrickColor.new("Cyan") Part6.Anchored = true Part6.CanCollide = false Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002) Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part6.Position = Vector3.new(-109.5, 25, -15) Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Cyan") Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001) Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5) Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) BlockMesh8.Parent = Part7 BlockMesh8.Scale = Vector3.new(1, 0.5, 1) BlockMesh8.Scale = Vector3.new(1, 0.5, 1) Part9.Parent = Model0 Part9.BrickColor = BrickColor.new("New Yeller") Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055) Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(0.682353, 1, 0) Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996) Part9.Color = Color3.new(0.682353, 1, 0) --weld(Model0) --Model1 = Model0:Clone() --Model1.Parent = Character --newWeld(LeftLeg, Model0.asd, 0, 0, 0) --newWeld(RightLeg, Model1.asd, 0, 0, 0) --Model0 = Instance.new("Model") Part1 = Instance.new("Part") Part2 = Instance.new("Part") BlockMesh3 = Instance.new("BlockMesh") Part4 = Instance.new("Part") Part56 = Instance.new("Part") SpecialMesh6 = Instance.new("SpecialMesh") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") SpecialMesh12 = Instance.new("SpecialMesh") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part156 = Instance.new("Part") SpecialMesh16 = Instance.new("SpecialMesh") Part17 = Instance.new("Part") SpecialMesh18 = Instance.new("SpecialMesh") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") Part23 = Instance.new("Part") Part24 = Instance.new("Part") SpecialMesh25 = Instance.new("SpecialMesh") Part26 = Instance.new("Part") Part27 = Instance.new("Part") BlockMesh28 = Instance.new("BlockMesh") Part29 = Instance.new("Part") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") BlockMesh34 = Instance.new("BlockMesh") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") Part38 = Instance.new("Part") Part39 = Instance.new("Part") SpecialMesh40 = Instance.new("SpecialMesh") Part41 = Instance.new("Part") BlockMesh42 = Instance.new("BlockMesh") Part43 = Instance.new("Part") Part44 = Instance.new("Part") Part45 = Instance.new("Part") Part46 = Instance.new("Part") Part47 = Instance.new("Part") BlockMesh48 = Instance.new("BlockMesh") Part49 = Instance.new("Part") BlockMesh50 = Instance.new("BlockMesh") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Part53 = Instance.new("Part") SpecialMesh54 = Instance.new("SpecialMesh") Part55 = Instance.new("Part") SpecialMesh56 = Instance.new("SpecialMesh") Part57 = Instance.new("Part") Part58 = Instance.new("Part") Part59 = Instance.new("Part") Part60 = Instance.new("Part") Part61 = Instance.new("Part") Part62 = Instance.new("Part") Part63 = Instance.new("Part") Part64 = Instance.new("Part") Part65 = Instance.new("Part") Part66 = Instance.new("Part") Part67 = Instance.new("Part") Part68 = Instance.new("Part") Part69 = Instance.new("Part") Part70 = Instance.new("Part") Part71 = Instance.new("Part") BlockMesh72 = Instance.new("BlockMesh") Part73 = Instance.new("Part") Part74 = Instance.new("Part") BlockMesh75 = Instance.new("BlockMesh") Part76 = Instance.new("Part") Part77 = Instance.new("Part") Part78 = Instance.new("Part") BlockMesh79 = Instance.new("BlockMesh") Part80 = Instance.new("Part") Part81 = Instance.new("Part") Part82 = Instance.new("Part") Part83 = Instance.new("Part") SpecialMesh84 = Instance.new("SpecialMesh") Part85 = Instance.new("Part") BlockMesh86 = Instance.new("BlockMesh") Part87 = Instance.new("Part") Part88 = Instance.new("Part") Part89 = Instance.new("Part") Part90 = Instance.new("Part") Part91 = Instance.new("Part") Part92 = Instance.new("Part") BlockMesh93 = Instance.new("BlockMesh") Part94 = Instance.new("Part") Part95 = Instance.new("Part") Part96 = Instance.new("Part") SpecialMesh97 = Instance.new("SpecialMesh") Part98 = Instance.new("Part") Part99 = Instance.new("Part") Part100 = Instance.new("Part") SpecialMesh101 = Instance.new("SpecialMesh") Part102 = Instance.new("Part") Part103 = Instance.new("Part") Part104 = Instance.new("Part") Part105 = Instance.new("Part") SpecialMesh106 = Instance.new("SpecialMesh") Part107 = Instance.new("Part") Part108 = Instance.new("Part") Part109 = Instance.new("Part") Model0.Parent = Character Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Institutional white") Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012) Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.972549, 0.972549, 0.972549) Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249) Part1.Color = Color3.new(0.972549, 0.972549, 0.972549) Part2.Parent = Model0 Part2.BrickColor = BrickColor.new("Dark stone grey") Part2.Rotation = Vector3.new(-180, 0, -160) Part2.Anchored = true Part2.CanCollide = false Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007) Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.TopSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252) Part2.Orientation = Vector3.new(0, -180, 20) Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh3.Parent = Part2 BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75) BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75) Part4.Parent = Model0 Part4.BrickColor = BrickColor.new("Dark stone grey") Part4.Rotation = Vector3.new(-180, 0, -160) Part4.Anchored = true Part4.CanCollide = false Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006) Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248) Part4.Orientation = Vector3.new(0, -180, 20) Part4.Color = Color3.new(0.388235, 0.372549, 0.384314) Part56.Parent = Model0 Part56.Material = Enum.Material.Neon Part56.BrickColor = BrickColor.new("New Yeller") Part56.Rotation = Vector3.new(-180, 0, -180) Part56.Anchored = true Part56.CanCollide = false Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007) Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1) Part56.BottomSurface = Enum.SurfaceType.Smooth Part56.TopSurface = Enum.SurfaceType.Smooth Part56.Color = Color3.new(0.682353, 1, 0) Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747) Part56.Orientation = Vector3.new(0, -180, 0) Part56.Color = Color3.new(0.682353, 1, 0) SpecialMesh6.Parent = Part56 SpecialMesh6.Scale = Vector3.new(1, 1, 0.75) SpecialMesh6.MeshType = Enum.MeshType.Sphere SpecialMesh6.Scale = Vector3.new(1, 1, 0.75) Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Burnt Sienna") Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009) Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143) Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part8.Parent = Model0 Part8.BrickColor = BrickColor.new("Royal purple") Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983) Part8.Anchored = true Part8.CanCollide = false Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006) Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(0.384314, 0.145098, 0.819608) Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746) Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995) Part8.Color = Color3.new(0.384314, 0.145098, 0.819608) Part9.Parent = Model0 Part9.BrickColor = BrickColor.new("Dark stone grey") Part9.Rotation = Vector3.new(-180, 0, -160) Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003) Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252) Part9.Orientation = Vector3.new(0, -180, 20) Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) Part10.Parent = Model0 Part10.BrickColor = BrickColor.new("Dark stone grey") Part10.Rotation = Vector3.new(-180, 0, -160) Part10.Anchored = true Part10.CanCollide = false Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003) Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.388235, 0.372549, 0.384314) Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254) Part10.Orientation = Vector3.new(0, -180, 20) Part10.Color = Color3.new(0.388235, 0.372549, 0.384314) Part11.Parent = Model0 Part11.BrickColor = BrickColor.new("Navy blue") Part11.Rotation = Vector3.new(-180, 0, -180) Part11.Anchored = true Part11.CanCollide = false Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007) Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0, 0.12549, 0.376471) Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747) Part11.Orientation = Vector3.new(0, -180, 0) Part11.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh12.Parent = Part11 SpecialMesh12.Scale = Vector3.new(1, 1, 0.75) SpecialMesh12.MeshType = Enum.MeshType.Sphere SpecialMesh12.Scale = Vector3.new(1, 1, 0.75) Part13.Parent = Model0 Part13.BrickColor = BrickColor.new("Institutional white") Part13.Rotation = Vector3.new(15, 0, 0) Part13.Anchored = true Part13.CanCollide = false Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009) Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.972549, 0.972549, 0.972549) Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249) Part13.Orientation = Vector3.new(15, 0, 0) Part13.Color = Color3.new(0.972549, 0.972549, 0.972549) Part14.Parent = Model0 Part14.BrickColor = BrickColor.new("New Yeller") Part14.Rotation = Vector3.new(-180, 0, -160) Part14.Anchored = true Part14.CanCollide = false Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009) Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.682353, 1, 0) Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248) Part14.Orientation = Vector3.new(0, -180, 20) Part14.Color = Color3.new(0.682353, 1, 0) Part156.Parent = Model0 Part156.Material = Enum.Material.Neon Part156.BrickColor = BrickColor.new("New Yeller") Part156.Anchored = true Part156.CanCollide = false Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007) Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part156.BottomSurface = Enum.SurfaceType.Smooth Part156.TopSurface = Enum.SurfaceType.Smooth Part156.Color = Color3.new(0.682353, 1, 0) Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747) Part156.Color = Color3.new(0.682353, 1, 0) SpecialMesh16.Parent = Part156 SpecialMesh16.Scale = Vector3.new(1, 1, 0.75) SpecialMesh16.MeshType = Enum.MeshType.Sphere SpecialMesh16.Scale = Vector3.new(1, 1, 0.75) Part17.Parent = Model0 Part17.BrickColor = BrickColor.new("Deep blue") Part17.Rotation = Vector3.new(-180, 0, 130) Part17.Anchored = true Part17.CanCollide = false Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007) Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.129412, 0.329412, 0.72549) Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751) Part17.Orientation = Vector3.new(0, -180, -50) Part17.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh18.Parent = Part17 SpecialMesh18.Scale = Vector3.new(1, 1, 0.75) SpecialMesh18.MeshType = Enum.MeshType.Sphere SpecialMesh18.Scale = Vector3.new(1, 1, 0.75) Part19.Parent = Model0 Part19.BrickColor = BrickColor.new("New Yeller") Part19.Rotation = Vector3.new(-180, 0, -160) Part19.Anchored = true Part19.CanCollide = false Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004) Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.682353, 1, 0) Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746) Part19.Orientation = Vector3.new(0, -180, 20) Part19.Color = Color3.new(0.682353, 1, 0) Part20.Parent = Model0 Part20.BrickColor = BrickColor.new("Institutional white") Part20.Anchored = true Part20.CanCollide = false Part20.Size = Vector3.new(1.57500005, 0.75, 1.5) Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.TopSurface = Enum.SurfaceType.Smooth Part20.Color = Color3.new(0.972549, 0.972549, 0.972549) Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253) Part20.Color = Color3.new(0.972549, 0.972549, 0.972549) Part21.Parent = Model0 Part21.BrickColor = BrickColor.new("Dark stone grey") Part21.Rotation = Vector3.new(-180, 0, -160) Part21.Anchored = true Part21.CanCollide = false Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003) Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.388235, 0.372549, 0.384314) Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254) Part21.Orientation = Vector3.new(0, -180, 20) Part21.Color = Color3.new(0.388235, 0.372549, 0.384314) Part22.Parent = Model0 Part22.BrickColor = BrickColor.new("Institutional white") Part22.Rotation = Vector3.new(-90, 0, -174.289993) Part22.Anchored = true Part22.CanCollide = false Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75) Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0) Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.TopSurface = Enum.SurfaceType.Smooth Part22.Color = Color3.new(0.972549, 0.972549, 0.972549) Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624) Part22.Orientation = Vector3.new(-90, -174.289993, 0) Part22.Color = Color3.new(0.972549, 0.972549, 0.972549) Part23.Parent = Model0 Part23.BrickColor = BrickColor.new("Dark stone grey") Part23.Rotation = Vector3.new(-180, 0, -160) Part23.Anchored = true Part23.CanCollide = false Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003) Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part23.Color = Color3.new(0.388235, 0.372549, 0.384314) Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254) Part23.Orientation = Vector3.new(0, -180, 20) Part23.Color = Color3.new(0.388235, 0.372549, 0.384314) Part24.Parent = Model0 Part24.BrickColor = BrickColor.new("Really black") Part24.Rotation = Vector3.new(-180, 0, 175) Part24.Anchored = true Part24.CanCollide = false Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007) Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1) Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.TopSurface = Enum.SurfaceType.Smooth Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747) Part24.Orientation = Vector3.new(0, -180, -5) Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh25.Parent = Part24 SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75) SpecialMesh25.MeshType = Enum.MeshType.Sphere SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75) Part26.Parent = Model0 Part26.BrickColor = BrickColor.new("Burnt Sienna") Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part26.Anchored = true Part26.CanCollide = false Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009) Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406) Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part27.Parent = Model0 Part27.BrickColor = BrickColor.new("Dark stone grey") Part27.Rotation = Vector3.new(-180, 0, -160) Part27.Anchored = true Part27.CanCollide = false Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007) Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part27.BottomSurface = Enum.SurfaceType.Smooth Part27.TopSurface = Enum.SurfaceType.Smooth Part27.Color = Color3.new(0.388235, 0.372549, 0.384314) Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252) Part27.Orientation = Vector3.new(0, -180, 20) Part27.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh28.Parent = Part27 BlockMesh28.Scale = Vector3.new(1, 1, 0.75) BlockMesh28.Scale = Vector3.new(1, 1, 0.75) Part29.Parent = Model0 Part29.BrickColor = BrickColor.new("Burnt Sienna") Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part29.Anchored = true Part29.CanCollide = false Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375) Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part29.BottomSurface = Enum.SurfaceType.Smooth Part29.TopSurface = Enum.SurfaceType.Smooth Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636) Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part30.Parent = Model0 Part30.BrickColor = BrickColor.new("Institutional white") Part30.Rotation = Vector3.new(-90, 0, 174.289993) Part30.Anchored = true Part30.CanCollide = false Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75) Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.TopSurface = Enum.SurfaceType.Smooth Part30.Color = Color3.new(0.972549, 0.972549, 0.972549) Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624) Part30.Orientation = Vector3.new(-90, 174.289993, 0) Part30.Color = Color3.new(0.972549, 0.972549, 0.972549) Part31.Parent = Model0 Part31.BrickColor = BrickColor.new("Burnt Sienna") Part31.Rotation = Vector3.new(-25, 0, 20) Part31.Anchored = true Part31.CanCollide = false Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006) Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.TopSurface = Enum.SurfaceType.Smooth Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999) Part31.Orientation = Vector3.new(-25, 0, 20) Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part32.Parent = Model0 Part32.BrickColor = BrickColor.new("Burnt Sienna") Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part32.Anchored = true Part32.CanCollide = false Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006) Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.TopSurface = Enum.SurfaceType.Smooth Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472) Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part33.Parent = Model0 Part33.BrickColor = BrickColor.new("Institutional white") Part33.Anchored = true Part33.CanCollide = false Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007) Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.TopSurface = Enum.SurfaceType.Smooth Part33.Color = Color3.new(0.972549, 0.972549, 0.972549) Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751) Part33.Color = Color3.new(0.972549, 0.972549, 0.972549) BlockMesh34.Parent = Part33 BlockMesh34.Scale = Vector3.new(1, 1, 0.75) BlockMesh34.Scale = Vector3.new(1, 1, 0.75) Part35.Parent = Model0 Part35.BrickColor = BrickColor.new("Institutional white") Part35.Rotation = Vector3.new(-15, 0, 0) Part35.Anchored = true Part35.CanCollide = false Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375) Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.TopSurface = Enum.SurfaceType.Smooth Part35.Color = Color3.new(0.972549, 0.972549, 0.972549) Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718) Part35.Orientation = Vector3.new(-15, 0, 0) Part35.Color = Color3.new(0.972549, 0.972549, 0.972549) Part36.Parent = Model0 Part36.BrickColor = BrickColor.new("New Yeller") Part36.Rotation = Vector3.new(-180, 0, -160) Part36.Anchored = true Part36.CanCollide = false Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375) Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.TopSurface = Enum.SurfaceType.Smooth Part36.Color = Color3.new(1, 1, 0) Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925) Part36.Orientation = Vector3.new(0, -180, 20) Part36.Color = Color3.new(1, 1, 0) Part37.Parent = Model0 Part37.BrickColor = BrickColor.new("Burnt Sienna") Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part37.Anchored = true Part37.CanCollide = false Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006) Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.TopSurface = Enum.SurfaceType.Smooth Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685) Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part38.Parent = Model0 Part38.BrickColor = BrickColor.new("New Yeller") Part38.Rotation = Vector3.new(-180, 0, -160) Part38.Anchored = true Part38.CanCollide = false Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009) Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part38.BottomSurface = Enum.SurfaceType.Smooth Part38.TopSurface = Enum.SurfaceType.Smooth Part38.Color = Color3.new(0.682353, 1, 0) Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248) Part38.Orientation = Vector3.new(0, -180, 20) Part38.Color = Color3.new(0.682353, 1, 0) Part39.Parent = Model0 Part39.BrickColor = BrickColor.new("Really black") Part39.Rotation = Vector3.new(0, 0, -5) Part39.Anchored = true Part39.CanCollide = false Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007) Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1) Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.TopSurface = Enum.SurfaceType.Smooth Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747) Part39.Orientation = Vector3.new(0, 0, -5) Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh40.Parent = Part39 SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75) SpecialMesh40.MeshType = Enum.MeshType.Sphere SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75) Part41.Parent = Model0 Part41.BrickColor = BrickColor.new("Dark stone grey") Part41.Rotation = Vector3.new(-180, 0, -160) Part41.Anchored = true Part41.CanCollide = false Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007) Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part41.BottomSurface = Enum.SurfaceType.Smooth Part41.TopSurface = Enum.SurfaceType.Smooth Part41.Color = Color3.new(0.388235, 0.372549, 0.384314) Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254) Part41.Orientation = Vector3.new(0, -180, 20) Part41.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh42.Parent = Part41 BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75) BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75) Part43.Parent = Model0 Part43.BrickColor = BrickColor.new("New Yeller") Part43.Rotation = Vector3.new(-180, 0, -160) Part43.Anchored = true Part43.CanCollide = false Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006) Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part43.BottomSurface = Enum.SurfaceType.Smooth Part43.TopSurface = Enum.SurfaceType.Smooth Part43.Color = Color3.new(0.682353, 1, 0) Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248) Part43.Orientation = Vector3.new(0, -180, 20) Part43.Color = Color3.new(0.682353, 1, 0) Part44.Parent = Model0 Part44.BrickColor = BrickColor.new("New Yeller") Part44.Rotation = Vector3.new(-180, 0, -160) Part44.Anchored = true Part44.CanCollide = false Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006) Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part44.BottomSurface = Enum.SurfaceType.Smooth Part44.TopSurface = Enum.SurfaceType.Smooth Part44.Color = Color3.new(1, 1, 0) Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248) Part44.Orientation = Vector3.new(0, -180, 20) Part44.Color = Color3.new(1, 1, 0) Part45.Parent = Model0 Part45.BrickColor = BrickColor.new("Royal purple") Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003) Part45.Anchored = true Part45.CanCollide = false Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006) Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794) Part45.BottomSurface = Enum.SurfaceType.Smooth Part45.TopSurface = Enum.SurfaceType.Smooth Part45.Color = Color3.new(0.384314, 0.145098, 0.819608) Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002) Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996) Part45.Color = Color3.new(0.384314, 0.145098, 0.819608) Part46.Parent = Model0 Part46.BrickColor = BrickColor.new("Burnt Sienna") Part46.Rotation = Vector3.new(-25, 0, 20) Part46.Anchored = true Part46.CanCollide = false Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009) Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part46.BottomSurface = Enum.SurfaceType.Smooth Part46.TopSurface = Enum.SurfaceType.Smooth Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901) Part46.Orientation = Vector3.new(-25, 0, 20) Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part47.Parent = Model0 Part47.BrickColor = BrickColor.new("Dark stone grey") Part47.Rotation = Vector3.new(-180, 0, -160) Part47.Anchored = true Part47.CanCollide = false Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007) Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part47.BottomSurface = Enum.SurfaceType.Smooth Part47.TopSurface = Enum.SurfaceType.Smooth Part47.Color = Color3.new(0.388235, 0.372549, 0.384314) Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252) Part47.Orientation = Vector3.new(0, -180, 20) Part47.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh48.Parent = Part47 BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75) BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75) Part49.Parent = Model0 Part49.BrickColor = BrickColor.new("Dark stone grey") Part49.Rotation = Vector3.new(-180, 0, -160) Part49.Anchored = true Part49.CanCollide = false Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004) Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part49.BottomSurface = Enum.SurfaceType.Smooth Part49.TopSurface = Enum.SurfaceType.Smooth Part49.Color = Color3.new(0.388235, 0.372549, 0.384314) Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248) Part49.Orientation = Vector3.new(0, -180, 20) Part49.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh50.Parent = Part49 BlockMesh50.Scale = Vector3.new(0.75, 1, 1) BlockMesh50.Scale = Vector3.new(0.75, 1, 1) Part51.Parent = Model0 Part51.BrickColor = BrickColor.new("Burnt Sienna") Part51.Rotation = Vector3.new(-25, 0, 20) Part51.Anchored = true Part51.CanCollide = false Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009) Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part51.BottomSurface = Enum.SurfaceType.Smooth Part51.TopSurface = Enum.SurfaceType.Smooth Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431) Part51.Orientation = Vector3.new(-25, 0, 20) Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part52.Parent = Model0 Part52.BrickColor = BrickColor.new("Burnt Sienna") Part52.Rotation = Vector3.new(-25, 0, 20) Part52.Anchored = true Part52.CanCollide = false Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009) Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part52.BottomSurface = Enum.SurfaceType.Smooth Part52.TopSurface = Enum.SurfaceType.Smooth Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884) Part52.Orientation = Vector3.new(-25, 0, 20) Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part53.Name = "Handle" Part53.Parent = Model0 Part53.BrickColor = BrickColor.new("Cyan") Part53.Anchored = true Part53.CanCollide = false Part53.FormFactor = Enum.FormFactor.Custom Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007) Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part53.BottomSurface = Enum.SurfaceType.Smooth Part53.TopSurface = Enum.SurfaceType.Smooth Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246) Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549) SpecialMesh54.Parent = Part53 SpecialMesh54.MeshId = "rbxassetid://167554431" SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007) SpecialMesh54.MeshType = Enum.MeshType.FileMesh SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007) Part55.Parent = Model0 Part55.BrickColor = BrickColor.new("Dark stone grey") Part55.Rotation = Vector3.new(0, 90, 0) Part55.Anchored = true Part55.CanCollide = false Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012) Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8) Part55.BottomSurface = Enum.SurfaceType.Smooth Part55.TopSurface = Enum.SurfaceType.Smooth Part55.Color = Color3.new(0.388235, 0.372549, 0.384314) Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983) Part55.Orientation = Vector3.new(0, 90, 0) Part55.Color = Color3.new(0.388235, 0.372549, 0.384314) SpecialMesh56.Parent = Part55 SpecialMesh56.MeshType = Enum.MeshType.Cylinder Part57.Parent = Model0 Part57.BrickColor = BrickColor.new("Royal purple") Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003) Part57.Anchored = true Part57.CanCollide = false Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006) Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794) Part57.BottomSurface = Enum.SurfaceType.Smooth Part57.TopSurface = Enum.SurfaceType.Smooth Part57.Color = Color3.new(0.384314, 0.145098, 0.819608) Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746) Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996) Part57.Color = Color3.new(0.384314, 0.145098, 0.819608) Part58.Parent = Model0 Part58.BrickColor = BrickColor.new("Burnt Sienna") Part58.Rotation = Vector3.new(-25, 0, 20) Part58.Anchored = true Part58.CanCollide = false Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009) Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part58.BottomSurface = Enum.SurfaceType.Smooth Part58.TopSurface = Enum.SurfaceType.Smooth Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496) Part58.Orientation = Vector3.new(-25, 0, 20) Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part59.Parent = Model0 Part59.BrickColor = BrickColor.new("New Yeller") Part59.Rotation = Vector3.new(-180, 0, -160) Part59.Anchored = true Part59.CanCollide = false Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004) Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part59.BottomSurface = Enum.SurfaceType.Smooth Part59.TopSurface = Enum.SurfaceType.Smooth Part59.Color = Color3.new(0.682353, 1, 0) Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175) Part59.Orientation = Vector3.new(0, -180, 20) Part59.Color = Color3.new(0.682353, 1, 0) Part60.Parent = Model0 Part60.BrickColor = BrickColor.new("Burnt Sienna") Part60.Rotation = Vector3.new(-25, 0, 20) Part60.Anchored = true Part60.CanCollide = false Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375) Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part60.BottomSurface = Enum.SurfaceType.Smooth Part60.TopSurface = Enum.SurfaceType.Smooth Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934) Part60.Orientation = Vector3.new(-25, 0, 20) Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part61.Parent = Model0 Part61.BrickColor = BrickColor.new("Burnt Sienna") Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part61.Anchored = true Part61.CanCollide = false Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009) Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part61.BottomSurface = Enum.SurfaceType.Smooth Part61.TopSurface = Enum.SurfaceType.Smooth Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756) Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part62.Parent = Model0 Part62.BrickColor = BrickColor.new("Burnt Sienna") Part62.Rotation = Vector3.new(-25, 0, 20) Part62.Anchored = true Part62.CanCollide = false Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375) Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part62.BottomSurface = Enum.SurfaceType.Smooth Part62.TopSurface = Enum.SurfaceType.Smooth Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505) Part62.Orientation = Vector3.new(-25, 0, 20) Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part63.Parent = Model0 Part63.BrickColor = BrickColor.new("Burnt Sienna") Part63.Rotation = Vector3.new(-25, 0, 20) Part63.Anchored = true Part63.CanCollide = false Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375) Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part63.BottomSurface = Enum.SurfaceType.Smooth Part63.TopSurface = Enum.SurfaceType.Smooth Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055) Part63.Orientation = Vector3.new(-25, 0, 20) Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part64.Parent = Model0 Part64.BrickColor = BrickColor.new("Royal purple") Part64.Rotation = Vector3.new(-25, 0, 20) Part64.Anchored = true Part64.CanCollide = false Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006) Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part64.BottomSurface = Enum.SurfaceType.Smooth Part64.TopSurface = Enum.SurfaceType.Smooth Part64.Color = Color3.new(0.384314, 0.145098, 0.819608) Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142) Part64.Orientation = Vector3.new(-25, 0, 20) Part64.Color = Color3.new(0.384314, 0.145098, 0.819608) Part65.Parent = Model0 Part65.BrickColor = BrickColor.new("Royal purple") Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part65.Anchored = true Part65.CanCollide = false Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006) Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part65.BottomSurface = Enum.SurfaceType.Smooth Part65.TopSurface = Enum.SurfaceType.Smooth Part65.Color = Color3.new(0.384314, 0.145098, 0.819608) Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739) Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part65.Color = Color3.new(0.384314, 0.145098, 0.819608) Part66.Parent = Model0 Part66.BrickColor = BrickColor.new("Burnt Sienna") Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part66.Anchored = true Part66.CanCollide = false Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375) Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part66.BottomSurface = Enum.SurfaceType.Smooth Part66.TopSurface = Enum.SurfaceType.Smooth Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142) Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part67.Parent = Model0 Part67.BrickColor = BrickColor.new("New Yeller") Part67.Rotation = Vector3.new(-180, 0, -160) Part67.Anchored = true Part67.CanCollide = false Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004) Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part67.BottomSurface = Enum.SurfaceType.Smooth Part67.TopSurface = Enum.SurfaceType.Smooth Part67.Color = Color3.new(0.682353, 1, 0) Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175) Part67.Orientation = Vector3.new(0, -180, 20) Part67.Color = Color3.new(0.682353, 1, 0) Part68.Parent = Model0 Part68.BrickColor = BrickColor.new("Burnt Sienna") Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part68.Anchored = true Part68.CanCollide = false Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375) Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part68.BottomSurface = Enum.SurfaceType.Smooth Part68.TopSurface = Enum.SurfaceType.Smooth Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504) Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part69.Parent = Model0 Part69.BrickColor = BrickColor.new("Burnt Sienna") Part69.Rotation = Vector3.new(-25, 0, 20) Part69.Anchored = true Part69.CanCollide = false Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009) Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part69.BottomSurface = Enum.SurfaceType.Smooth Part69.TopSurface = Enum.SurfaceType.Smooth Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115) Part69.Orientation = Vector3.new(-25, 0, 20) Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part70.Parent = Model0 Part70.BrickColor = BrickColor.new("Burnt Sienna") Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part70.Anchored = true Part70.CanCollide = false Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009) Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part70.BottomSurface = Enum.SurfaceType.Smooth Part70.TopSurface = Enum.SurfaceType.Smooth Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906) Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part71.Parent = Model0 Part71.BrickColor = BrickColor.new("Dark stone grey") Part71.Rotation = Vector3.new(-180, 0, -160) Part71.Anchored = true Part71.CanCollide = false Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004) Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part71.BottomSurface = Enum.SurfaceType.Smooth Part71.TopSurface = Enum.SurfaceType.Smooth Part71.Color = Color3.new(0.388235, 0.372549, 0.384314) Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248) Part71.Orientation = Vector3.new(0, -180, 20) Part71.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh72.Parent = Part71 BlockMesh72.Scale = Vector3.new(0.75, 1, 1) BlockMesh72.Scale = Vector3.new(0.75, 1, 1) Part73.Parent = Model0 Part73.BrickColor = BrickColor.new("Dark stone grey") Part73.Rotation = Vector3.new(-180, 0, -160) Part73.Anchored = true Part73.CanCollide = false Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006) Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part73.BottomSurface = Enum.SurfaceType.Smooth Part73.TopSurface = Enum.SurfaceType.Smooth Part73.Color = Color3.new(0.388235, 0.372549, 0.384314) Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248) Part73.Orientation = Vector3.new(0, -180, 20) Part73.Color = Color3.new(0.388235, 0.372549, 0.384314) Part74.Parent = Model0 Part74.BrickColor = BrickColor.new("Dark stone grey") Part74.Rotation = Vector3.new(-180, 0, -160) Part74.Anchored = true Part74.CanCollide = false Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007) Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part74.BottomSurface = Enum.SurfaceType.Smooth Part74.TopSurface = Enum.SurfaceType.Smooth Part74.Color = Color3.new(0.388235, 0.372549, 0.384314) Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254) Part74.Orientation = Vector3.new(0, -180, 20) Part74.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh75.Parent = Part74 BlockMesh75.Scale = Vector3.new(1, 1, 0.75) BlockMesh75.Scale = Vector3.new(1, 1, 0.75) Part76.Parent = Model0 Part76.BrickColor = BrickColor.new("New Yeller") Part76.Rotation = Vector3.new(-180, 0, -160) Part76.Anchored = true Part76.CanCollide = false Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006) Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part76.BottomSurface = Enum.SurfaceType.Smooth Part76.TopSurface = Enum.SurfaceType.Smooth Part76.Color = Color3.new(1, 1, 0) Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248) Part76.Orientation = Vector3.new(0, -180, 20) Part76.Color = Color3.new(1, 1, 0) Part77.Parent = Model0 Part77.BrickColor = BrickColor.new("Dark stone grey") Part77.Rotation = Vector3.new(-180, 0, -160) Part77.Anchored = true Part77.CanCollide = false Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003) Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part77.BottomSurface = Enum.SurfaceType.Smooth Part77.TopSurface = Enum.SurfaceType.Smooth Part77.Color = Color3.new(0.388235, 0.372549, 0.384314) Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252) Part77.Orientation = Vector3.new(0, -180, 20) Part77.Color = Color3.new(0.388235, 0.372549, 0.384314) Part78.Parent = Model0 Part78.BrickColor = BrickColor.new("Dark stone grey") Part78.Rotation = Vector3.new(-180, 0, -160) Part78.Anchored = true Part78.CanCollide = false Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007) Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part78.BottomSurface = Enum.SurfaceType.Smooth Part78.TopSurface = Enum.SurfaceType.Smooth Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254) Part78.Orientation = Vector3.new(0, -180, 20) Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) BlockMesh79.Parent = Part78 BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75) BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75) Part80.Parent = Model0 Part80.BrickColor = BrickColor.new("New Yeller") Part80.Rotation = Vector3.new(-180, 0, -160) Part80.Anchored = true Part80.CanCollide = false Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004) Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part80.BottomSurface = Enum.SurfaceType.Smooth Part80.TopSurface = Enum.SurfaceType.Smooth Part80.Color = Color3.new(0.682353, 1, 0) Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175) Part80.Orientation = Vector3.new(0, -180, 20) Part80.Color = Color3.new(0.682353, 1, 0) Part81.Parent = Model0 Part81.BrickColor = BrickColor.new("New Yeller") Part81.Rotation = Vector3.new(0, 0, -20) Part81.Anchored = true Part81.CanCollide = false Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375) Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1) Part81.BottomSurface = Enum.SurfaceType.Smooth Part81.TopSurface = Enum.SurfaceType.Smooth Part81.Color = Color3.new(1, 1, 0) Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246) Part81.Orientation = Vector3.new(0, 0, -20) Part81.Color = Color3.new(1, 1, 0) Part82.Parent = Model0 Part82.BrickColor = BrickColor.new("New Yeller") Part82.Rotation = Vector3.new(0, 0, -20) Part82.Anchored = true Part82.CanCollide = false Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006) Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1) Part82.BottomSurface = Enum.SurfaceType.Smooth Part82.TopSurface = Enum.SurfaceType.Smooth Part82.Color = Color3.new(1, 1, 0) Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248) Part82.Orientation = Vector3.new(0, 0, -20) Part82.Color = Color3.new(1, 1, 0) Part83.Parent = Model0 Part83.BrickColor = BrickColor.new("Navy blue") Part83.Anchored = true Part83.CanCollide = false Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007) Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1) Part83.BottomSurface = Enum.SurfaceType.Smooth Part83.TopSurface = Enum.SurfaceType.Smooth Part83.Color = Color3.new(0, 0.12549, 0.376471) Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747) Part83.Color = Color3.new(0, 0.12549, 0.376471) SpecialMesh84.Parent = Part83 SpecialMesh84.Scale = Vector3.new(1, 1, 0.75) SpecialMesh84.MeshType = Enum.MeshType.Sphere SpecialMesh84.Scale = Vector3.new(1, 1, 0.75) Part85.Parent = Model0 Part85.BrickColor = BrickColor.new("Navy blue") Part85.Rotation = Vector3.new(-180, 0, -180) Part85.Anchored = true Part85.CanCollide = false Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007) Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1) Part85.BottomSurface = Enum.SurfaceType.Smooth Part85.TopSurface = Enum.SurfaceType.Smooth Part85.Color = Color3.new(0, 0.12549, 0.376471) Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747) Part85.Orientation = Vector3.new(0, -180, 0) Part85.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh86.Parent = Part85 BlockMesh86.Scale = Vector3.new(1, 1, 0.75) BlockMesh86.Scale = Vector3.new(1, 1, 0.75) Part87.Parent = Model0 Part87.BrickColor = BrickColor.new("Institutional white") Part87.Rotation = Vector3.new(0, 90, 0) Part87.Anchored = true Part87.CanCollide = false Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006) Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8) Part87.BottomSurface = Enum.SurfaceType.Smooth Part87.TopSurface = Enum.SurfaceType.Smooth Part87.Color = Color3.new(0.972549, 0.972549, 0.972549) Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487) Part87.Orientation = Vector3.new(0, 90, 0) Part87.Color = Color3.new(0.972549, 0.972549, 0.972549) Part88.Parent = Model0 Part88.BrickColor = BrickColor.new("Royal purple") Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983) Part88.Anchored = true Part88.CanCollide = false Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006) Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231) Part88.BottomSurface = Enum.SurfaceType.Smooth Part88.TopSurface = Enum.SurfaceType.Smooth Part88.Color = Color3.new(0.384314, 0.145098, 0.819608) Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751) Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995) Part88.Color = Color3.new(0.384314, 0.145098, 0.819608) Part89.Parent = Model0 Part89.BrickColor = BrickColor.new("New Yeller") Part89.Rotation = Vector3.new(-180, 0, -160) Part89.Anchored = true Part89.CanCollide = false Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006) Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part89.BottomSurface = Enum.SurfaceType.Smooth Part89.TopSurface = Enum.SurfaceType.Smooth Part89.Color = Color3.new(1, 1, 0) Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248) Part89.Orientation = Vector3.new(0, -180, 20) Part89.Color = Color3.new(1, 1, 0) Part90.Parent = Model0 Part90.BrickColor = BrickColor.new("New Yeller") Part90.Rotation = Vector3.new(-180, 0, -160) Part90.Anchored = true Part90.CanCollide = false Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009) Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part90.BottomSurface = Enum.SurfaceType.Smooth Part90.TopSurface = Enum.SurfaceType.Smooth Part90.Color = Color3.new(1, 1, 0) Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248) Part90.Orientation = Vector3.new(0, -180, 20) Part90.Color = Color3.new(1, 1, 0) Part91.Parent = Model0 Part91.BrickColor = BrickColor.new("Burnt Sienna") Part91.Rotation = Vector3.new(-25, 0, 20) Part91.Anchored = true Part91.CanCollide = false Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006) Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part91.BottomSurface = Enum.SurfaceType.Smooth Part91.TopSurface = Enum.SurfaceType.Smooth Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221) Part91.Orientation = Vector3.new(-25, 0, 20) Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part92.Parent = Model0 Part92.BrickColor = BrickColor.new("Navy blue") Part92.Anchored = true Part92.CanCollide = false Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007) Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1) Part92.BottomSurface = Enum.SurfaceType.Smooth Part92.TopSurface = Enum.SurfaceType.Smooth Part92.Color = Color3.new(0, 0.12549, 0.376471) Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747) Part92.Color = Color3.new(0, 0.12549, 0.376471) BlockMesh93.Parent = Part92 BlockMesh93.Scale = Vector3.new(1, 1, 0.75) BlockMesh93.Scale = Vector3.new(1, 1, 0.75) Part94.Parent = Model0 Part94.BrickColor = BrickColor.new("New Yeller") Part94.Rotation = Vector3.new(-180, 0, -160) Part94.Anchored = true Part94.CanCollide = false Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004) Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part94.BottomSurface = Enum.SurfaceType.Smooth Part94.TopSurface = Enum.SurfaceType.Smooth Part94.Color = Color3.new(0.682353, 1, 0) Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746) Part94.Orientation = Vector3.new(0, -180, 20) Part94.Color = Color3.new(0.682353, 1, 0) Part95.Parent = Model0 Part95.BrickColor = BrickColor.new("Burnt Sienna") Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part95.Anchored = true Part95.CanCollide = false Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009) Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part95.BottomSurface = Enum.SurfaceType.Smooth Part95.TopSurface = Enum.SurfaceType.Smooth Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347) Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part96.Parent = Model0 Part96.BrickColor = BrickColor.new("Deep blue") Part96.Anchored = true Part96.CanCollide = false Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007) Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part96.BottomSurface = Enum.SurfaceType.Smooth Part96.TopSurface = Enum.SurfaceType.Smooth Part96.Color = Color3.new(0.129412, 0.329412, 0.72549) Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751) Part96.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh97.Parent = Part96 SpecialMesh97.Scale = Vector3.new(1, 1, 0.75) SpecialMesh97.MeshType = Enum.MeshType.Sphere SpecialMesh97.Scale = Vector3.new(1, 1, 0.75) Part98.Parent = Model0 Part98.BrickColor = BrickColor.new("Burnt Sienna") Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002) Part98.Anchored = true Part98.CanCollide = false Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375) Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409) Part98.BottomSurface = Enum.SurfaceType.Smooth Part98.TopSurface = Enum.SurfaceType.Smooth Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759) Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985) Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part99.Parent = Model0 Part99.BrickColor = BrickColor.new("New Yeller") Part99.Rotation = Vector3.new(-180, 0, -160) Part99.Anchored = true Part99.CanCollide = false Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009) Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part99.BottomSurface = Enum.SurfaceType.Smooth Part99.TopSurface = Enum.SurfaceType.Smooth Part99.Color = Color3.new(1, 1, 0) Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248) Part99.Orientation = Vector3.new(0, -180, 20) Part99.Color = Color3.new(1, 1, 0) Part100.Parent = Model0 Part100.BrickColor = BrickColor.new("Deep blue") Part100.Rotation = Vector3.new(-180, 0, -180) Part100.Anchored = true Part100.CanCollide = false Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007) Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1) Part100.BottomSurface = Enum.SurfaceType.Smooth Part100.TopSurface = Enum.SurfaceType.Smooth Part100.Color = Color3.new(0.129412, 0.329412, 0.72549) Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751) Part100.Orientation = Vector3.new(0, -180, 0) Part100.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh101.Parent = Part100 SpecialMesh101.Scale = Vector3.new(1, 1, 0.75) SpecialMesh101.MeshType = Enum.MeshType.Sphere SpecialMesh101.Scale = Vector3.new(1, 1, 0.75) Part102.Parent = Model0 Part102.BrickColor = BrickColor.new("Institutional white") Part102.Rotation = Vector3.new(0, 90, 0) Part102.Anchored = true Part102.CanCollide = false Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003) Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8) Part102.BottomSurface = Enum.SurfaceType.Smooth Part102.TopSurface = Enum.SurfaceType.Smooth Part102.Color = Color3.new(0.972549, 0.972549, 0.972549) Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487) Part102.Orientation = Vector3.new(0, 90, 0) Part102.Color = Color3.new(0.972549, 0.972549, 0.972549) Part103.Name = "Head" Part103.Parent = Model0 --Model0 --Part103.BrickColor = BrickColor.new("Institutional white") --Part103.Anchored = true Part103.CanCollide = false Part103.Size = Vector3.new(0, 0, 0) Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part103.BottomSurface = Enum.SurfaceType.Smooth Part103.TopSurface = Enum.SurfaceType.Smooth Part103.Color = Color3.new(0.972549, 0.972549, 0.972549) Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249) Part103.Color = Color3.new(0.972549, 0.972549, 0.972549) Part104.Parent = Model0 Part104.BrickColor = BrickColor.new("Dark stone grey") Part104.Rotation = Vector3.new(-180, 0, -160) Part104.Anchored = true Part104.CanCollide = false Part104.Size = Vector3.new(0, 0, 0) Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1) Part104.BottomSurface = Enum.SurfaceType.Smooth Part104.TopSurface = Enum.SurfaceType.Smooth Part104.Color = Color3.new(0.388235, 0.372549, 0.384314) Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252) Part104.Orientation = Vector3.new(0, -180, 20) Part104.Color = Color3.new(0.388235, 0.372549, 0.384314) Part105.Parent = Model0 Part105.BrickColor = BrickColor.new("Deep blue") Part105.Rotation = Vector3.new(0, 0, -50) Part105.Anchored = true Part105.CanCollide = false Part105.Size = Vector3.new(0, 0, 0) Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1) Part105.BottomSurface = Enum.SurfaceType.Smooth Part105.TopSurface = Enum.SurfaceType.Smooth Part105.Color = Color3.new(0.129412, 0.329412, 0.72549) Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751) Part105.Orientation = Vector3.new(0, 0, -50) Part105.Color = Color3.new(0.129412, 0.329412, 0.72549) SpecialMesh106.Parent = Part105 SpecialMesh106.Scale = Vector3.new(0, 0, 0) SpecialMesh106.MeshType = Enum.MeshType.Sphere SpecialMesh106.Scale = Vector3.new(0, 0, 0) Part107.Parent = Model0 Part107.BrickColor = BrickColor.new("New Yeller") Part107.Anchored = true Part107.CanCollide = false Part107.Size = Vector3.new(0, 0, 0) Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1) Part107.BottomSurface = Enum.SurfaceType.Smooth Part107.TopSurface = Enum.SurfaceType.Smooth Part107.Color = Color3.new(0.682353, 1, 0) Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488) Part107.Color = Color3.new(0.682353, 1, 0) Part108.Parent = Model0 Part108.BrickColor = BrickColor.new("Burnt Sienna") Part108.Rotation = Vector3.new(-25, 0, 20) Part108.Anchored = true Part108.CanCollide = false Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375) Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697) Part108.BottomSurface = Enum.SurfaceType.Smooth Part108.TopSurface = Enum.SurfaceType.Smooth Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981) Part108.Orientation = Vector3.new(-25, 0, 20) Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part109.Parent = Model0 Part109.BrickColor = BrickColor.new("Institutional white") Part109.Anchored = true Part109.CanCollide = false Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018) Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1) Part109.BottomSurface = Enum.SurfaceType.Smooth Part109.TopSurface = Enum.SurfaceType.Smooth Part109.Color = Color3.new(0.972549, 0.972549, 0.972549) Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649) Part109.Color = Color3.new(0.972549, 0.972549, 0.972549) weld(Model0) --newWeld(Head, Model0.Head, 0, 0, -0.25) furry_color = Color3.new(1, 1, 1) Model0 = Instance.new("Model") Part1 = Instance.new("Part") Part3 = Instance.new("Part") Part5 = Instance.new("Part") Part7 = Instance.new("Part") Part9 = Instance.new("Part") Part11 = Instance.new("Part") Part13 = Instance.new("Part") Part15 = Instance.new("Part") Part17 = Instance.new("Part") Part19 = Instance.new("Part") Part21 = Instance.new("Part") Part23 = Instance.new("Part") Part25 = Instance.new("Part") Part27 = Instance.new("Part") Part29 = Instance.new("Part") Part31 = Instance.new("Part") Part33 = Instance.new("Part") Part35 = Instance.new("Part") Part37 = Instance.new("Part") Part39 = Instance.new("Part") Part41 = Instance.new("Part") Part43 = Instance.new("Part") Part45 = Instance.new("Part") --Model0.Name = "Tail" --Model0.Parent = Character --Part1.Name = "Origin" --Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Really red") Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997) Part1.FormFactor = Enum.FormFactor.Symmetric Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976) Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162) Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part1.Color = furry_color Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617) Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987) Part1.Color = furry_color Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Really red") Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996) Part3.FormFactor = Enum.FormFactor.Symmetric Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973) Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668) Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part3.Color = furry_color Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849) Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987) Part3.Color = furry_color Part5.Parent = Model0 Part5.BrickColor = BrickColor.new("Hot pink") Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996) Part5.FormFactor = Enum.FormFactor.Symmetric Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982) Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811) Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part5.Color = furry_color Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444) Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987) Part5.Color = furry_color Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("New Yeller") Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996) Part7.FormFactor = Enum.FormFactor.Symmetric Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987) Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811) Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part7.Color = furry_color Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863) Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987) Part7.Color = furry_color Part9.Parent = Model0 Part9.BrickColor = BrickColor.new("New Yeller") Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5) Part9.FormFactor = Enum.FormFactor.Symmetric Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987) Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079) Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part9.Color = furry_color Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695) Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003) Part9.Color = furry_color Part11.Parent = Model0 Part11.BrickColor = BrickColor.new("Really red") Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5) Part11.FormFactor = Enum.FormFactor.Symmetric Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987) Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153) Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part11.Color = furry_color Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903) Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003) Part11.Color = furry_color Part13.Parent = Model0 Part13.BrickColor = BrickColor.new("Really red") Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997) Part13.FormFactor = Enum.FormFactor.Symmetric Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957) Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022) Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part13.Color = furry_color Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649) Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003) Part13.Color = furry_color Part15.Parent = Model0 Part15.BrickColor = BrickColor.new("Really red") Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997) Part15.FormFactor = Enum.FormFactor.Symmetric Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957) Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899) Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part15.Color = furry_color Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107) Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961) Part15.Color = furry_color Part17.Parent = Model0 Part17.BrickColor = BrickColor.new("Really red") Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015) Part17.FormFactor = Enum.FormFactor.Symmetric Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962) Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874) Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part17.Color = furry_color Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148) Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982) Part17.Color = furry_color Part19.Parent = Model0 Part19.BrickColor = BrickColor.new("New Yeller") Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015) Part19.FormFactor = Enum.FormFactor.Symmetric Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962) Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948) Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part19.Color = furry_color Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827) Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982) Part19.Color = furry_color Part21.Parent = Model0 Part21.BrickColor = BrickColor.new("Hot pink") Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015) Part21.FormFactor = Enum.FormFactor.Symmetric Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962) Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023) Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part21.Color = furry_color Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146) Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982) Part21.Color = furry_color Part23.Parent = Model0 Part23.BrickColor = BrickColor.new("Hot pink") Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982) Part23.FormFactor = Enum.FormFactor.Symmetric Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971) Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242) Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part23.Color = furry_color Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177) Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003) Part23.Color = furry_color Part25.Parent = Model0 Part25.BrickColor = BrickColor.new("Hot pink") Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995) Part25.FormFactor = Enum.FormFactor.Symmetric Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948) Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254) Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part25.Color = furry_color Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719) Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987) Part25.Color = furry_color Part27.Parent = Model0 Part27.BrickColor = BrickColor.new("Hot pink") Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995) Part27.FormFactor = Enum.FormFactor.Symmetric Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997) Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963) Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part27.Color = furry_color Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993) Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987) Part27.Color = furry_color Part29.Parent = Model0 Part29.BrickColor = BrickColor.new("Hot pink") Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995) Part29.FormFactor = Enum.FormFactor.Symmetric Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967) Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851) Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part29.Color = furry_color Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363) Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003) Part29.Color = furry_color Part31.Parent = Model0 Part31.BrickColor = BrickColor.new("Hot pink") Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994) Part31.FormFactor = Enum.FormFactor.Symmetric Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957) Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774) Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part31.Color = furry_color Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975) Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994) Part31.Color = furry_color Part33.Parent = Model0 Part33.BrickColor = BrickColor.new("New Yeller") Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994) Part33.FormFactor = Enum.FormFactor.Symmetric Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949) Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849) Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part33.Color = furry_color Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108) Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994) Part33.Color = furry_color Part35.Parent = Model0 Part35.BrickColor = BrickColor.new("Hot pink") Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015) Part35.FormFactor = Enum.FormFactor.Symmetric Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949) Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301) Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part35.Color = furry_color Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091) Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995) Part35.Color = furry_color Part37.Parent = Model0 Part37.BrickColor = BrickColor.new("Hot pink") Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988) Part37.FormFactor = Enum.FormFactor.Symmetric Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995) Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287) Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part37.Color = furry_color Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664) Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002) Part37.Color = furry_color Part39.Parent = Model0 Part39.BrickColor = BrickColor.new("New Yeller") Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945) Part39.FormFactor = Enum.FormFactor.Symmetric Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961) Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275) Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part39.Color = furry_color Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548) Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993) Part39.Color = furry_color Part41.Parent = Model0 Part41.BrickColor = BrickColor.new("Really red") Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003) Part41.FormFactor = Enum.FormFactor.Symmetric Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961) Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085) Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part41.Color = furry_color Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863) Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999) Part41.Color = furry_color Part43.Parent = Model0 Part43.BrickColor = BrickColor.new("Really red") Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979) Part43.FormFactor = Enum.FormFactor.Symmetric Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961) Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636) Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part43.Color = furry_color Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953) Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992) Part43.Color = furry_color Part45.Parent = Model0 Part45.BrickColor = BrickColor.new("Really red") Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979) Part45.FormFactor = Enum.FormFactor.Symmetric Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961) Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286) Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part45.Color = furry_color Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851) Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992) Part45.Color = furry_color Weld2 = Instance.new("Weld") Weld4 = Instance.new("Weld") Weld6 = Instance.new("Weld") Weld8 = Instance.new("Weld") Weld10 = Instance.new("Weld") Weld12 = Instance.new("Weld") Weld14 = Instance.new("Weld") Weld16 = Instance.new("Weld") Weld18 = Instance.new("Weld") Weld20 = Instance.new("Weld") Weld22 = Instance.new("Weld") Weld24 = Instance.new("Weld") Weld26 = Instance.new("Weld") Weld28 = Instance.new("Weld") Weld30 = Instance.new("Weld") Weld32 = Instance.new("Weld") Weld34 = Instance.new("Weld") Weld36 = Instance.new("Weld") Weld38 = Instance.new("Weld") Weld40 = Instance.new("Weld") Weld42 = Instance.new("Weld") Weld44 = Instance.new("Weld") Weld2.Name = "Part_Weld" Weld2.Parent = Part1 Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8) Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8) Weld2.Part0 = Part1 Weld2.Part1 = Part3 Weld4.Name = "Part_Weld" Weld4.Parent = Part3 Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8) Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8) Weld4.Part0 = Part3 Weld4.Part1 = Part5 Weld6.Name = "Part_Weld" Weld6.Parent = Part5 Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8) Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8) Weld6.Part0 = Part5 Weld6.Part1 = Part7 Weld10.Name = "Part_Weld" Weld10.Parent = Part9 Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8) Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8) Weld10.Part0 = Part9 Weld10.Part1 = Part11 Weld12.Name = "Part_Weld" Weld12.Parent = Part11 Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8) Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8) Weld12.Part0 = Part11 Weld12.Part1 = Part13 Weld14.Name = "Part_Weld" Weld14.Parent = Part13 Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8) Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8) Weld14.Part0 = Part13 Weld14.Part1 = Part15 Weld18.Name = "Part_Weld" Weld18.Parent = Part17 Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8) Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8) Weld18.Part0 = Part17 Weld18.Part1 = Part19 Weld20.Name = "Part_Weld" Weld20.Parent = Part19 Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8) Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8) Weld20.Part0 = Part19 Weld20.Part1 = Part21 Weld22.Name = "Part_Weld" Weld22.Parent = Part21 Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8) Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8) Weld22.Part0 = Part21 Weld22.Part1 = Part23 Weld24.Name = "Part_Weld" Weld24.Parent = Part23 Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8) Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8) Weld24.Part0 = Part23 Weld24.Part1 = Part25 Weld28.Name = "Part_Weld" Weld28.Parent = Part27 Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8) Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8) Weld28.Part0 = Part27 Weld28.Part1 = Part29 Weld30.Name = "Part_Weld" Weld30.Parent = Part29 Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8) Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8) Weld30.Part0 = Part29 Weld30.Part1 = Part31 Weld32.Name = "Part_Weld" Weld32.Parent = Part31 Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8) Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8) Weld32.Part0 = Part31 Weld32.Part1 = Part33 Weld34.Name = "Part_Weld" Weld34.Parent = Part33 Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8) Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8) Weld34.Part0 = Part33 Weld34.Part1 = Part35 Weld36.Name = "Part_Weld" Weld36.Parent = Part35 Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8) Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8) Weld36.Part0 = Part35 Weld36.Part1 = Part37 Weld38.Name = "Part_Weld" Weld38.Parent = Part37 Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8) Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8) Weld38.Part0 = Part37 Weld38.Part1 = Part39 Weld40.Name = "Part_Weld" Weld40.Parent = Part39 Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8) Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8) Weld40.Part0 = Part39 Weld40.Part1 = Part41 Weld42.Name = "Part_Weld" Weld42.Parent = Part41 Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8) Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8) Weld42.Part0 = Part41 Weld42.Part1 = Part43 Weld44.Name = "Part_Weld" Weld44.Parent = Part43 Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8) Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8) Weld44.Part0 = Part43 Weld44.Part1 = Part45 tail = Part1 tail2 = Part9 tail3 = Part17 tail4 = Part25 newWeld(Torso, tail, 0, -0.6, -0.5) tail.Weld.C1 = CFrame.new(0, 0, -0.9) newWeld(Part7, tail2, 0, 0, 0) tail2.Weld.C1 = CFrame.new(0, 0, 0) newWeld(Part15, tail3, 0, 0, 0.2) tail3.Weld.C1 = CFrame.new(0, 0, 0) newWeld(Part27, tail4, 0, 0, -0.2) tail4.Weld.C1 = CFrame.new(0, 0, 0) music = Instance.new("Sound", Torso) music.Volume = 1 music.TimePosition = 0 music.Pitch = 1 music.SoundId = "rbxassetid://1466277933" music.Looped = true music:Play() function so(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 8) end)) end RSH, LSH = nil, nil RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name = "Right Shoulder" LW.Name = "Left Shoulder" LH = Torso["Left Hip"] RH = Torso["Right Hip"] TorsoColor = Torso.BrickColor function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "Right Shoulder" RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso LW.Name = "Left Shoulder" LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(RootPart, Torso, 0, -1, 0) Torso.Weld.C1 = CFrame.new(0, -1, 0) newWeld(Torso, LeftLeg, -0.5, -1, 0) LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(Torso, RightLeg, 0.5, -1, 0) RightLeg.Weld.C1 = CFrame.new(0, 1, 0) Player = game:GetService("Players").LocalPlayer Character = Player.Character mouse = Player:GetMouse() m = Instance.new("Model", Character) local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.016666666666666666 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end }, CreateTemplate = {} } --EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end }, Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end }, Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }, Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end }, FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal")({ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top" }) local d = Create("Decal")({ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom" }) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end }, Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end }, EffectTemplate = {} } function New(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function weld5(part0, part1, c0, c1) weeld = Instance.new("Weld", part0) weeld.Part0 = part0 weeld.Part1 = part1 weeld.C0 = c0 weeld.C1 = c1 return weeld end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) if hit.Parent == nil then return end h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then --h = hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className == "Hat" then --hit = hit.Parent.Parent:findFirstChild("Head") end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) Damage = math.random(minim, maxim) blocked = false block = hit.Parent:findFirstChild("Block") if block ~= nil then print(block.className) if block.className == "NumberValue" and block.Value > 0 then blocked = true if decreaseblock == nil then block.Value = block.Value - 1 end end if block.className == "IntValue" and block.Value > 0 then blocked = true if decreaseblock ~= nil then block.Value = block.Value - 1 end end end if blocked == false then h.Health = h.Health - Damage showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White")) else h.Health = h.Health - Damage / 2 showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue")) end h.Health = h.Health - Damage if Type == "Knockdown" then hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(5) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8000, 8000, 8000) bodvol.Parent = hit rl = Instance.new("BodyAngularVelocity") rl.P = 30000 rl.maxTorque = Vector3.new(0, 10, 10) * 5000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) if KnockbackType == 1 then vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 elseif KnockbackType == 2 then vp.velocity = Property.CFrame.lookVector * knockback end if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.velocity = vt(0, 4, 0) bodyVelocity.P = 1000 bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bodyVelocity.Parent = hit game:GetService("Debris"):AddItem(bodyVelocity, 1) rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) rl.Parent = hit game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Slam" then local bodyVelocity2 = Instance.new("BodyVelocity") bodyVelocity2.velocity = vt(0, 4, 0) bodyVelocity2.P = 1000 bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bodyVelocity2.Parent = hit game:GetService("Debris"):AddItem(bodyVelocity2, 1) rl2 = Instance.new("BodyAngularVelocity") rl2.P = 3000 rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) rl2.Parent = hit game:GetService("Debris"):AddItem(rl2, 0.5) elseif Type == "Snare" then bp = Instance.new("BodyPosition") bp.P = 2000 bp.D = 100 bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.position = hit.Parent.Torso.Position bp.Parent = hit.Parent.Torso game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Target" and Targetting == false then ZTarget = hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5) end), ZTarget) TargHum = ZTarget.Parent:findFirstChild("Humanoid") targetgui = Instance.new("BillboardGui") targetgui.Parent = ZTarget targetgui.Size = UDim2.new(10, 100, 10, 100) targ = Instance.new("ImageLabel") targ.Parent = targetgui targ.BackgroundTransparency = 1 targ.Image = "rbxassetid://4834067" targ.Size = UDim2.new(1, 0, 1, 0) cam.CameraType = "Scriptable" cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) Targetting = true RocketTarget = ZTarget for i = 1, Property do if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then swait() end cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0) end Targetting = false RocketTarget = nil targetgui.Parent = nil cam.CameraType = "Custom" end debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) CRIT = false hitDeb = true AttackPos = 6 end end function showDamage(Char, Dealt, du, Color) m = Instance.new("Model") m.Name = tostring(Dealt) h = Instance.new("Humanoid") h.Health = 0 h.MaxHealth = 0 h.Parent = m c = Instance.new("Part") c.Transparency = 0 c.BrickColor = Color c.Name = "Head" c.TopSurface = 0 c.Material = "Neon" c.BrickColor = BrickColor.new("Toothpaste") c.BottomSurface = 0 c.formFactor = "Plate" c.Size = Vector3.new(1, 0.4, 1) ms = Instance.new("CylinderMesh") ms.Scale = Vector3.new(0.8, 0.8, 0.8) if CRIT == true then ms.Scale = Vector3.new(1, 1.25, 1) end ms.Parent = c c.Reflectance = 0 Instance.new("BodyGyro").Parent = c c.Parent = m if Char:findFirstChild("Head") ~= nil then c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0)) elseif Char.Parent:findFirstChild("Head") ~= nil then c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0)) end f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.position = c.Position + Vector3.new(0, 3, 0) f.Parent = c game:GetService("Debris"):AddItem(m, 0.5 + du) c.CanCollide = false m.Parent = workspace c.CanCollide = false end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end function attackone() attack = true for i = 0, 2, attackspeed + 0.16 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2) end so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1) RootPart.Velocity = RootPart.CFrame.lookVector * 34 con5 = Humanoid.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true --Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1) so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1) wait(0.2) attackdebounce = false end end) for i = 0, 1, attackspeed do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) end attack = false con5:Disconnect() end function attacktwo() attack = true for i = 0, 2, 0.15 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2) end so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1) RootPart.Velocity = RootPart.CFrame.lookVector * 45 con5 = Humanoid.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true -- Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1) so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1) wait(0.3) attackdebounce = false end end) for i = 0, 1, 0.07 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4) RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3) end con5:Disconnect() attack = false end function attackthree() attack = true noleg = true for i = 0, 2.3, 0.16 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2) end con5 = Humanoid.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true -- Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1) so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1) wait(0.17) attackdebounce = false end end) so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34) so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34) for i = 0, 3.17, 0.11 do swait() RootPart.Velocity = RootPart.CFrame.lookVector * 45 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16) RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1) end for i = 0, 1, attackspeed do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) end noleg = false attack = false con5:Disconnect() end function Fdash() evadecooldown = true attack = true so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1) --Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05) --Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04) --Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05) --Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05) --Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025) --Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03) --Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04) --Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05) for i = 0, 2, 0.064 do swait() RootPart.Velocity = RootPart.CFrame.lookVector * 145 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) end attack = false wait(0.13) evadecooldown = false end function Adash() evadecooldown = true attack = true so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1) --Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05) --Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04) --Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05) --Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05) Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0) for i = 0, 2, 0.064 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) end attack = false wait(0.13) evadecooldown = false end function Ldash() evadecooldown = true attack = true so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) for i = 0, 2, 0.064 do swait() RootPart.Velocity = RootPart.CFrame.rightVector * -75 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) end attack = false wait(0.13) evadecooldown = false end function Rdash() evadecooldown = true attack = true so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) for i = 0, 2, 0.064 do swait() RootPart.Velocity = RootPart.CFrame.rightVector * 75 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) end attack = false wait(0.13) evadecooldown = false end function Bdash() evadecooldown = true attack = true for i = 0, 8.4, 0.21 do swait() RootPart.Velocity = RootPart.CFrame.lookVector * -90 Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) end attack = false wait(0.9) evadecooldown = false end function bullets() local X = Instance.new("Part", Workspace) local O = Instance.new("ObjectValue", X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0.24 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue", X) V.Value = Character V.Name = "creator" X.BrickColor = BrickColor.new("Cyan") X.Size = Vector3.new(2, 2, 2) X.Material = "Neon" local Z = Instance.new("SpecialMesh", X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) local bv = Instance.new("BodyVelocity", X) bv.maxForce = Vector3.new(99999, 99999, 99999) X.CFrame = CFrame.new(X.Position, mouse.Hit.p) bv.velocity = X.CFrame.lookVector * 445 so("http://roblox.com/asset/?id=200633327", X, 1, 1) local X2 = Instance.new("Part", Workspace) local O2 = Instance.new("ObjectValue", X2) O2.Name = "creator" X2.Locked = true X2.Name = "Shell" X2.Anchored = false X2.CanCollide = false X2.Transparency = 0.24 X2.Reflectance = 0 X2.BottomSurface = 0 X2.TopSurface = 0 X2.Shape = 0 local V2 = Instance.new("ObjectValue", X2) V2.Value = Character V2.Name = "creator" X2.BrickColor = BrickColor.new("New Yeller") X2.Size = Vector3.new(2, 2, 2) X2.Material = "Neon" local Z2 = Instance.new("SpecialMesh", X2) Z2.MeshType = "Sphere" Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) local bv2 = Instance.new("BodyVelocity", X2) bv2.maxForce = Vector3.new(99999, 99999, 99999) X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p) bv2.velocity = X2.CFrame.lookVector * 345 so("http://roblox.com/asset/?id=200633327", X2, 1, 1) local X3 = Instance.new("Part", Workspace) local O3 = Instance.new("ObjectValue", X3) O3.Name = "creator" X3.Locked = true X3.Name = "Shell" X3.Anchored = false X3.CanCollide = false X3.Transparency = 0.24 X3.Reflectance = 0 X3.BottomSurface = 0 X3.TopSurface = 0 X3.Shape = 0 local V3 = Instance.new("ObjectValue", X3) V3.Value = Character V3.Name = "creator" X3.BrickColor = BrickColor.new("White") X3.Size = Vector3.new(2, 2, 2) X3.Material = "Neon" local Z3 = Instance.new("SpecialMesh", X3) Z3.MeshType = "Sphere" Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) local bv3 = Instance.new("BodyVelocity", X3) bv3.maxForce = Vector3.new(99999, 99999, 99999) X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p) bv3.velocity = X3.CFrame.lookVector * 545 so("http://roblox.com/asset/?id=200633327", X3, 1, 1) local con5 = X.Touched:connect(function(hit) --Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) X:Destroy() so("http://roblox.com/asset/?id=.", Workspace, 0.5, 1) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then -- Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) --Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) so("http://roblox.com/asset/?id=.", Workspace, 0.5, 1) X:Destroy() end end) local con5 = X2.Touched:connect(function(hit) --Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) X2:Destroy() so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then --Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) --Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) X2:Destroy() end end) local con5 = X3.Touched:connect(function(hit) --Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) X3:Destroy() so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then --Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) --Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) X3:Destroy() end end) end function Fkickcombo() attack = true for i = 0, 2.3, 0.16 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2) end con5 = Humanoid.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true --Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1) so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1) wait(0.14) attackdebounce = false end end) so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9) noleg = true for i = 0, 3.3, 0.11 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15) end attack = false noleg = false con5:disconnect() end function Magicform() df = true attack = true music.TimePosition = 0 music.SoundId = "rbxassetid://9048375773" swait(1) for i = 0, 4, 0.1 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0)--[[24]], math.rad(0), math.rad(90)), 10) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(30), math.rad(-70)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(30), math.rad(70)), 0.3) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2) end so("http://roblox.com/asset/?id=1286168545", Head, 6, 1) --Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) --Part56.BrickColor = BrickColor.new("Cyan") --Part156.BrickColor = BrickColor.new("Cyan") for i = 0, 4, 0.1 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2) end attack = false end function Magicrevert() df = false attack = true music.TimePosition = 0 music.SoundId = "rbxassetid://9039704032" swait(1) for i = 0, 4, 0.1 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2) end so("http://roblox.com/asset/?id=1286168545", Head, 6, 1) -- Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) --Part56.BrickColor = BrickColor.new("New Yeller") --Part156.BrickColor = BrickColor.new("New Yeller") for i = 0, 4, 0.1 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2) end attack = false end function Sphere1() magic = true while magic == true do do local thing = Instance.new("BodyGyro", RootPart) thing.D = 30 thing.P = 3000 thing.MaxTorque = vt(math.huge, math.huge, 0) thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) attack = true --Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) for i = 0, 1.6, 0.22 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2) end local X = Instance.new("Part", Workspace) local O = Instance.new("ObjectValue", X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0.24 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue", X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Cyan") X.Size = Vector3.new(2, 2, 2) X.Material = "Neon" local Z = Instance.new("SpecialMesh", X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(1.5, 1.5, 2) X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) local bv = Instance.new("BodyVelocity", X) bv.maxForce = Vector3.new(99999, 99999, 99999) X.CFrame = CFrame.new(X.Position, mouse.Hit.p) bv.velocity = X.CFrame.lookVector * 245 RootPart.Velocity = RootPart.CFrame.lookVector * -43 Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0) game:service("Debris"):AddItem(X, 9) local con5 = X.Touched:connect(function(hit) --Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) X:Destroy() so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true --Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) --Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1) X:Destroy() wait() attackdebounce = false end end) --Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) for i = 0, 2.86, 0.22 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2) end thing:Destroy() attack = false end end end function Sphere2() attack = true local thing = Instance.new("BodyGyro", RootPart) thing.D = 30 thing.P = 3000 thing.MaxTorque = vt(math.huge, math.huge, 0) --Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) for i = 0, 2.86, 0.22 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2) end for i = 1, 215 do thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) bullets() swait() bullets() bullets() wait(0.2) bullets() bullets() RootPart.Velocity = RootPart.CFrame.lookVector * -23 end thing:Destroy() attack = false end function laser() local thing = Instance.new("BodyGyro", RootPart) thing.D = 0 thing.P = 7000 thing.MaxTorque = vt(math.huge, math.huge, 0) thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) attack = true so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1) for i = 0, 1, 0.1 do swait() Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) end local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Navy blue") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0 beam.Anchored = true beam.Locked = true beam.CanCollide = false local beam1 = Instance.new("Part", workspace) beam1.BrickColor = BrickColor.new("Navy blue") beam1.FormFactor = "Custom" beam1.Material = "Neon" beam1.Transparency = 0 beam1.Anchored = false beam1.Locked = true beam1.CanCollide = false local distance = (handee.CFrame.p - position).magnitude beam.Size = Vector3.new(1.71, 1.71, distance) beam1.Size = Vector3.new(2.71, 2.71, distance) beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) local Z = Instance.new("SpecialMesh", beam) Z.MeshType = "Sphere" local Z1 = Instance.new("SpecialMesh", beam1) Z1.MeshType = "Sphere" local bv = Instance.new("BodyVelocity", beam1) bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p) bv.velocity = beam1.CFrame.lookVector * 350 so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1) Torso.Anchored = true --Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02) --Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid") if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then attackdebounce = true -- Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1) swait() attackdebounce = false end end for i = 0, 3.8, 0.1 do swait() beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0) beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) end for i = 0, 3.8, 0.1 do swait() beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0) beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) end Torso.Anchored = false game:GetService("Debris"):AddItem(beam, 0.1) game:GetService("Debris"):AddItem(beam1, 0.1) attack = false thing:Destroy() end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 and df == false then attacktype = 2 attackone() elseif attack == false and attacktype == 2 and df == false then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 and df == false then attacktype = 1 attackthree() elseif attack == false and attacktype == 4 and df == false then attacktype = 1 attackfour() elseif attack == false and attacktype2 == 1 and df == true then attacktype = 1 Sphere1() end end) mouse.Button1Up:connect(function() if attack == true and df == true then magic = false end end) mouse.KeyDown:connect(function(key) if key == "f" and attack == false and evadecooldown == false then Fdash() end end) mouse.KeyDown:connect(function(key) if key == "g" and attack == false and evadecooldown == false then Adash() end end) mouse.KeyDown:connect(function(key) if key == "e" and attack == false and evadecooldown == false then Ldash() end end) mouse.KeyDown:connect(function(key) if key == "r" and attack == false and evadecooldown == false then Rdash() end end) mouse.KeyDown:connect(function(key) if key == "q" and attack == false and df == false then Fkickcombo() end end) mouse.KeyDown:connect(function(key) if key == "t" and attack == false then Bdash() end end) mouse.KeyDown:connect(function(key) if key == "y" and attack == false and df == false then Magicform() end end) mouse.KeyDown:connect(function(key) if key == "u" and attack == false and df == true then Magicrevert() end end) mouse.KeyDown:connect(function(key) if key == "l" and attack == false and df == true then laser() end end) mouse.KeyDown:connect(function(key) if key == "monke = cool" and attack == false and df == true then Sphere2() end end) mouse.KeyDown:connect(function(key) if string.byte(key) == 32 then local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2) local hit, position, normal = workspace:FindPartOnRay(ray, character) if hit and hit ~= lastwall then print("walljump") local velo = Instance.new("BodyVelocity", Torso) velo.MaxForce = Vector3.new(400000, 400000, 400000) velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0) game.Debris:AddItem(velo, 0.1) lastwall = hit wait(0.4) lastwall = nil end end end) for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do if v:IsA("BasePart") then local BF = Instance.new("BodyForce", v) BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 10, 0) end end mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then Swing = 2 if df == true then Character.Humanoid.WalkSpeed = 45 end if df == false then Character.Humanoid.WalkSpeed = 60 end end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then Swing = 1 Character.Humanoid.WalkSpeed = 38 end end) Humanoid.JumpPower = 75 Character.Humanoid.WalkSpeed = 38 while true do swait() sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if attack == true or attack == false then if attack == false then idle = idle + 1 else idle = 0 end if not (idle >= 500) or attack == false then end if RootPart.Velocity.y > 1 and hitfloor == nil then Anim = "Jump" if attack == false then change = 1 Humanoid.CameraOffset = Vector3.new(0, 0, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) end if attack == false then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) end elseif RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" change = 1 if attack == false then Humanoid.CameraOffset = Vector3.new(0, 0, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) end if attack == false or attack == true then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) end elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" change = 1.54 if attack == false and equip == false then Humanoid.CameraOffset = Vector3.new(0, 0, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1) end elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then Anim = "Walk" change = 1 --0.76 if attack == false and equip == false then Humanoid.CameraOffset = Vector3.new(0, 0, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1) end if attack == true and noleg == false then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1) end elseif torvel >= 25 and hitfloor ~= nil then Anim = "Run" if df == false then change = 1.25 end if df == true then change = 1.5 --1.35 end if attack == false and equip == false then --Humanoid.CameraOffset = Vector3.new(0, 0, 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15) -- -10 LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) end if attack == true and noleg == false then LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then --Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) elseif Thing[8] == 2 then --Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs.Sound.Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) --Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) --Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) --MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) --Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end end