-- Envia "-net" no chat (TextChatService) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("-gh 13760253770 13760253770 13760253770 13760253770 13760253770 13760253770 13760253770 13760253770") task.wait(3) TextChatService.TextChannels.RBXGeneral:SendAsync("-net") task.wait(0.4) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local plr = Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local DISTANCIA_FRENTE = 0.9 -- distância à frente do HRP local ESPACAMENTO = 0.8 -- acessórios mais próximos local JELLY_RESP = 100 local JELLY_MAXFORCE = 1000 -- Pega todos os acessórios com Handle local accessories = {} for _,v in ipairs(char:GetChildren()) do if v:IsA("Accessory") and v:FindFirstChild("Handle") then table.insert(accessories, v) end end -- Tabela para armazenar dados local accessoryData = {} for i,acc in ipairs(accessories) do local handle = acc.Handle handle:BreakJoints() handle.CanCollide = false handle.Massless = false -- Destroi meshes for _,mesh in ipairs(handle:GetChildren()) do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Destroy() end end -- Remove attachments antigos for _,att in ipairs(handle:GetChildren()) do if att:IsA("Attachment") then att:Destroy() end end -- Attachment do handle local att0 = Instance.new("Attachment") att0.Parent = handle -- Attachment1 dentro do HRP (estável) local att1 = Instance.new("Attachment") att1.Parent = hrp att1.Position = Vector3.new(0, 0, -(DISTANCIA_FRENTE + (i-1) * ESPACAMENTO)) -- posição inicial, Y não importa -- AlignPosition local ap = Instance.new("AlignPosition") ap.Attachment0 = att0 ap.Attachment1 = att1 ap.RigidityEnabled = false ap.Responsiveness = JELLY_RESP ap.MaxForce = JELLY_MAXFORCE ap.Parent = handle -- AlignOrientation local ao = Instance.new("AlignOrientation") ao.Attachment0 = att0 ao.Attachment1 = att1 ao.RigidityEnabled = false ao.Responsiveness = JELLY_RESP ao.MaxTorque = JELLY_MAXFORCE ao.Parent = handle table.insert(accessoryData, {att1 = att1, index = i}) end -- Atualiza posição relativa à frente do HRP, Y = -0.8 RunService.RenderStepped:Connect(function() for _,data in ipairs(accessoryData) do local offset = Vector3.new(0, -0.8, -(DISTANCIA_FRENTE + (data.index-1) * ESPACAMENTO)) -- abaixado para -0.8 data.att1.Position = offset end end)