local replicated_storage = game:GetService("ReplicatedStorage") local local_player = game:GetService("Players").LocalPlayer local badges = require(replicated_storage:FindFirstChild("Badger")) if not badges then local_player:Kick("Couldnt retrive badges!") end for v in next, badges.Badges do replicated_storage:WaitForChild("BadgeGot"):FireServer(v) task.wait(.5) end