-- This script overrides the cost of items in your game, making them free. -- Place this in a Script or ModuleScript, depending on how your game is structured. -- Define a function to simulate "purchasing" items for free local function makeEverythingFree(player) print(player.Name .. " can now get everything for free!") -- Example: If you have items stored in a folder local itemsFolder = game.ServerStorage:FindFirstChild("Items") -- Replace with your actual items location if itemsFolder then for _, item in pairs(itemsFolder:GetChildren()) do if item:IsA("Model") or item:IsA("Tool") then -- Give the item to the player (no cost) local clonedItem = item:Clone() clonedItem.Parent = player:FindFirstChild("Backpack") or player:WaitForChild("Backpack") print("Gave " .. item.Name .. " to " .. player.Name) end end else warn("Items folder not found!") end end -- Trigger the function when a player joins game.Players.PlayerAdded:Connect(function(player) -- Make all items free for the player makeEverythingFree(player) end) -- Optional: Hook into other purchase systems game.ReplicatedStorage:FindFirstChild("PurchaseItem").OnServerEvent:Connect(function(player, itemId) -- Override any purchase logic to make it free print(player.Name .. " is requesting a free item!") local item = game.ServerStorage.Items:FindFirstChild(itemId) if item then local clonedItem = item:Clone() clonedItem.Parent = player:FindFirstChild("Backpack") print("Gave " .. item.Name .. " to " .. player.Name .. " for free!") else warn("Item " .. itemId .. " not found!") end end)