local PetModels = game:GetService("ReplicatedStorage").GameClient.Assets.PetModels:GetChildren() for i = 1,#PetModels do local pino = PetModels[i] _G.ptname = pino _G.debounce =--time you want to wait before receiving another pet (recommended for slow computers) loadstring(game:HttpGet("https://raw.githubusercontent.com/CL2201/Game-script-lua/main/pet%20spawner.lua", true))() wait(_G.debounce) end