local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "GET STRONGER EVERY SECOND", LoadingTitle = "GET STRONGER EVERY SECOND", LoadingSubtitle = "Ultimate Auto Farm", ConfigurationSaving = { Enabled = true, FileName = "StrongerConfig" }, KeySystem = false }) local MainTab = Window:CreateTab("Main", 4483362458) local MovementTab = Window:CreateTab("Movement", 7733925908) local EggTab = Window:CreateTab("Eggs", 7733925123) -- Main Tab Features local tutorialRunning = false local AutoTutorial = MainTab:CreateToggle({ Name = "Auto Complete Tutorial", CurrentValue = false, Flag = "AutoTutorial", Callback = function(Value) tutorialRunning = Value while tutorialRunning do game:GetService("ReplicatedStorage").Remotes.CompleteTutorial:FireServer() wait(1) end end }) local dumbbellRunning = false local AutoDumbbell = MainTab:CreateToggle({ Name = "Auto Dumbbell Farm", CurrentValue = false, Flag = "AutoDumbbell", Callback = function(Value) dumbbellRunning = Value while dumbbellRunning do local char = game.Players.LocalPlayer.Character if char and char:FindFirstChild("Dumbell") then char.Dumbell.ActivateFromAuto:FireServer() end wait(0.5) end end }) local rewardRunning = false local AutoReward = MainTab:CreateToggle({ Name = "Auto Claim Rewards (1-8)", CurrentValue = false, Flag = "AutoReward", Callback = function(Value) rewardRunning = Value while rewardRunning do for i = 1, 8 do game:GetService("ReplicatedStorage").Remotes.ClaimTimedReward:FireServer(i) end wait(1) end end }) local spinRunning = false local AutoSpin = MainTab:CreateToggle({ Name = "Auto Spin Reward", CurrentValue = false, Flag = "AutoSpin", Callback = function(Value) spinRunning = Value while spinRunning do game:GetService("ReplicatedStorage").Remotes.SpinReward:FireServer() wait(1) end end }) local cashRunning = false local AutoCash = MainTab:CreateToggle({ Name = "Auto Cash", CurrentValue = false, Flag = "AutoCash", Callback = function(Value) cashRunning = Value while cashRunning do game:GetService("ReplicatedStorage").Remotes.GiveCash:FireServer() wait(0.5) end end }) local BagDropdown = MainTab:CreateDropdown({ Name = "Select Bag to Punch", Options = {"1", "2", "3", "4"}, CurrentOption = {"1"}, MultipleOptions = false, Flag = "BagSelect" }) local punchRunning = false local AutoPunch = MainTab:CreateToggle({ Name = "Auto Punch Bag", CurrentValue = false, Flag = "AutoPunch", Callback = function(Value) punchRunning = Value while punchRunning do local bagNum = BagDropdown.CurrentOption[1] if bagNum then game:GetService("ReplicatedStorage").Remotes.PunchingBags.Events.Punch:FireServer(workspace.BoxingBags[bagNum]) end wait(0.2) end end }) local claimRunning = false local AutoClaim = MainTab:CreateToggle({ Name = "Auto Claim Trophies", CurrentValue = false, Flag = "AutoClaim", Callback = function(Value) claimRunning = Value while claimRunning do for _, trophyType in ipairs({"Cash", "Strength", "PlayTime"}) do for i = 1, 20 do game:GetService("ReplicatedStorage").Remotes.Trophies.Events.UnlockTrophy:FireServer(trophyType, i) end end wait(1) end end }) local tradeRunning = false local playerList = {} local PlayerDropdown = MainTab:CreateDropdown({ Name = "Select Player", Options = {"No players found"}, CurrentOption = {"No players found"}, MultipleOptions = false, Flag = "PlayerSelect" }) local function updatePlayerList() local players = game:GetService("Players"):GetPlayers() playerList = {} for _, player in ipairs(players) do if player ~= game.Players.LocalPlayer then table.insert(playerList, player.Name) end end if #playerList == 0 then PlayerDropdown:Refresh({"No players available"}) else PlayerDropdown:Refresh(playerList) end end game:GetService("Players").PlayerAdded:Connect(updatePlayerList) game:GetService("Players").PlayerRemoving:Connect(updatePlayerList) updatePlayerList() local AutoTrade = MainTab:CreateToggle({ Name = "Auto Trade Request", CurrentValue = false, Flag = "AutoTrade", Callback = function(Value) tradeRunning = Value while tradeRunning do local selected = PlayerDropdown.CurrentOption[1] if selected and selected ~= "No players available" then game:GetService("ReplicatedStorage").Remotes.Trading.SendTradeRequest:FireServer(selected) end wait(1) end end }) local teleportAttackRunning = false local AutoTeleportAttack = MainTab:CreateToggle({ Name = "Teleport Attack Player", CurrentValue = false, Flag = "AutoTeleportAttack", Callback = function(Value) teleportAttackRunning = Value while teleportAttackRunning do local selected = PlayerDropdown.CurrentOption[1] if selected and selected ~= "No players available" then local target = game:GetService("Players")[selected].Character local gloves = game.Players.LocalPlayer.Backpack:FindFirstChild("Boxing Gloves") if target and target.PrimaryPart then if gloves then gloves.Parent = game.Players.LocalPlayer.Character end game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(target.PrimaryPart.CFrame * CFrame.new(0, 0, -2)) end end wait(0.1) end end }) MainTab:CreateButton({ Name = "Unlock Auto Clicker", Callback = function() game:GetService("Players").LocalPlayer.OwnedPasses.Luck.Value = true end }) MainTab:CreateButton({ Name = "STOP ALL AUTOMATION", Callback = function() tutorialRunning = false dumbbellRunning = false rewardRunning = false spinRunning = false cashRunning = false tradeRunning = false punchRunning = false claimRunning = false teleportAttackRunning = false AutoTutorial:Set(false) AutoDumbbell:Set(false) AutoReward:Set(false) AutoSpin:Set(false) AutoCash:Set(false) AutoTrade:Set(false) AutoPunch:Set(false) AutoClaim:Set(false) AutoTeleportAttack:Set(false) end }) -- Egg Tab local eggList = {} for _, egg in ipairs(workspace.Eggs:GetChildren()) do if egg:IsA("Model") then table.insert(eggList, egg.Name) end end local EggDropdown = EggTab:CreateDropdown({ Name = "Select Egg", Options = eggList, CurrentOption = {eggList[1]}, MultipleOptions = false, Flag = "EggSelect" }) local hatchRunning = false local AutoHatch = EggTab:CreateToggle({ Name = "Auto Hatch Egg", CurrentValue = false, Flag = "AutoHatch", Callback = function(Value) hatchRunning = Value while hatchRunning do local selected = EggDropdown.CurrentOption[1] if selected then game:GetService("ReplicatedStorage").Remotes.Eggs.Events.Hatch1:FireServer(workspace.Eggs[selected]) end wait(0.5) end end }) -- Movement Tab local humanoid = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") local WalkSpeedSlider = MovementTab:CreateSlider({ Name = "Walk Speed", Range = {16, 200}, Increment = 1, Suffix = "studs", CurrentValue = humanoid.WalkSpeed, Flag = "WalkSpeed", Callback = function(Value) humanoid.WalkSpeed = Value end }) local JumpPowerSlider = MovementTab:CreateSlider({ Name = "Jump Power", Range = {50, 200}, Increment = 1, Suffix = "studs", CurrentValue = humanoid.JumpPower, Flag = "JumpPower", Callback = function(Value) humanoid.JumpPower = Value end }) local infJumpEnabled = false game:GetService("UserInputService").JumpRequest:Connect(function() if infJumpEnabled then humanoid:ChangeState("Jumping") end end) MovementTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJump", Callback = function(Value) infJumpEnabled = Value end }) local noclipEnabled = false local function noclipLoop() while noclipEnabled do if game.Players.LocalPlayer.Character then for _, part in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end game:GetService("RunService").Stepped:wait() end end MovementTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "Noclip", Callback = function(Value) noclipEnabled = Value if Value then noclipLoop() end end }) local antiAfkEnabled = false local antiAfkConnection MovementTab:CreateToggle({ Name = "Anti AFK", CurrentValue = false, Flag = "AntiAFK", Callback = function(Value) antiAfkEnabled = Value if Value then antiAfkConnection = game:GetService("Players").LocalPlayer.Idled:Connect(function() game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) wait(1) game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end) else if antiAfkConnection then antiAfkConnection:Disconnect() end end end })