--// Variables \\-- local loadedLevels = game:GetService("Workspace"):WaitForChild("LoadedLevels") local deadlyParts = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("LoadLevel"):WaitForChild("EditorParts"):WaitForChild("Deadly") --// Hooking Death Function \\-- for k, v in next, getgc() do if type(v) == "function" and getinfo(v).name == "Kill" then hookfunction(v, function(...) return end) break; end end --// Disabling Spike Colliders \\-- local function noclipObject(v) if v.Name == "Collider" and deadlyParts:FindFirstChild(v.Parent.Name) then v.CanCollide = false end end loadedLevels.DescendantAdded:Connect(noclipObject) for _, v in next, loadedLevels:GetDescendants() do noclipObject(v) end -- Script by DylanIsAKing#2402 ;)