getgenv().Script = { TriggerBot = { Enabled = true, ClickDelay = 0, }, FOV = { Circle = { Visible = true, Color = Color3.fromRGB(255, 255, 255), Transparency = 1, Thickness = 1.5, NumSides = 1000000, Radius = 20, Filled = false, }, } } --> Services | Variables <-- local Workspace = Game:GetService("Workspace") local RunService = Game:GetService("RunService") local Players = Game:GetService("Players") local VirtualInputManager = Game:GetService("VirtualInputManager") local StarterGui = Game:GetService("StarterGui") --> LocalPlayer | Variables <-- local player = Players.LocalPlayer local playerCamera = Workspace.CurrentCamera --> TargetedPlayer | Variables <-- local TargetedPlayer = nil --> Script | Global Table <-- --> FOV Circle | Drawing <-- local FOVCircle = Drawing.new("Circle") FOVCircle.Visible = Script.FOV.Circle.Visible FOVCircle.Color = Script.FOV.Circle.Color FOVCircle.Transparency = Script.FOV.Circle.Transparency FOVCircle.Thickness = Script.FOV.Circle.Thickness FOVCircle.NumSides = Script.FOV.Circle.NumSides FOVCircle.Radius = Script.FOV.Circle.Radius FOVCircle.Filled = Script.FOV.Circle.Filled FOVCircle.Position = Vector2.new(playerCamera.ViewportSize.X / 2, playerCamera.ViewportSize.Y / 2) --> Wall Check | Function <-- local function WallCheck(Part) local Direction = (Part.Position - playerCamera.CFrame.Position).Unit * (Part.Position - playerCamera.CFrame.Position).Magnitude local NewRay = Ray.new(playerCamera.CFrame.Position, Direction) local Hit, Position = Workspace:FindPartOnRay(NewRay, playerCharacter, false, true) if Hit and Hit:IsDescendantOf(Part.Parent) and Part.Parent:IsA("Model") then return true end return false end --> Get Closest Player | Function <-- local function GetClosestPlayer() local ClosestPlayer = nil local ShortestDistance = math.huge for _, Player in ipairs(Players:GetPlayers()) do if Player ~= player and Player.Character then for _, PlayerPart in ipairs(Player.Character:GetChildren()) do if PlayerPart:IsA("BasePart") and PlayerPart.Transparency ~= 1 and WallCheck(PlayerPart) then local ViewportPointPosition, OnScreen = playerCamera:WorldToViewportPoint(PlayerPart.Position) if OnScreen then local MagnitudeDistance = (Vector2.new(ViewportPointPosition.X, ViewportPointPosition.Y) - FOVCircle.Position).Magnitude if (MagnitudeDistance < ShortestDistance) and MagnitudeDistance < FOVCircle.Radius then ClosestPlayer = Player ShortestDistance = MagnitudeDistance end end end end end end return ClosestPlayer end --> Trigger Bot | RenderStepped Function <-- RunService.RenderStepped:Connect(function() TargetedPlayer = GetClosestPlayer() if Script.TriggerBot.Enabled and TargetedPlayer and TargetedPlayer.Character and TargetedPlayer.Character:FindFirstChildOfClass("Humanoid").Health ~= 0 then task.wait(Script.TriggerBot.ClickDelay) for Index, BodyPart in ipairs(TargetedPlayer.Character:GetChildren()) do if BodyPart.Name == "Head" or BodyPart.Name == "UpperTorso" or BodyPart.Name == "LowerTorso" or BodyPart.Name == "LeftUpperArm" or BodyPart.Name == "LeftLowerArm" or BodyPart.Name == "LeftHand" or BodyPart.Name == "RightUpperArm" or BodyPart.Name == "RightLowerArm" or BodyPart.Name == "RightHand" or BodyPart.Name == "LeftUpperLeg" or BodyPart.Name == "LeftLowerLeg" or BodyPart.Name == "LeftFoot" or BodyPart.Name == "RightUpperLeg" or BodyPart.Name == "RightLowerLeg" or BodyPart.Name == "RightFoot" then local ViewportPointPosition, OnScreen = playerCamera:WorldToViewportPoint(BodyPart.Position) if OnScreen then local MagnitudeDistance = (Vector2.new(ViewportPointPosition.X, ViewportPointPosition.Y) - FOVCircle.Position).Magnitude if MagnitudeDistance <= FOVCircle.Radius then VirtualInputManager:SendMouseButtonEvent(playerCamera.ViewportSize.X/2, playerCamera.ViewportSize.Y/2, 0, true, Game, 0) end end end end end end) --> Trigger Bot | RenderStepped Function <-- RunService.RenderStepped:Connect(function() TargetedPlayer = GetClosestPlayer() if Script.TriggerBot.Enabled and TargetedPlayer then task.wait(Script.TriggerBot.ClickDelay) VirtualInputManager:SendMouseButtonEvent(playerCamera.ViewportSize.X/2, playerCamera.ViewportSize.Y/2, 0, true, Game, 0) end end)