local planks = { {Vector3.new(-36.49, 4.00, 272.83), Vector3.new(-50, 3.90, 273.68)}, {Vector3.new(-50, 3.90, 273.68), Vector3.new(-56, 4.00, 272.06)}, {Vector3.new(-56, 4.00, 272.06), Vector3.new(-60, 4.00, 272.68)}, {Vector3.new(-60, 4.00, 272.68), Vector3.new(-66, 4.00, 272.77)}, {Vector3.new(-70, 4.00, 272.48), Vector3.new(-76, 4.00, 272.90)}, {Vector3.new(-76, 4.00, 272.90), Vector3.new(-80, 4.00, 272.61)}, {Vector3.new(-46, 4, 333.80), Vector3.new(-50, 4.00, 333.92)}, {Vector3.new(-50, 4.00, 333.92), Vector3.new(-56, 4.00, 333.90)}, {Vector3.new(-56, 4.00, 333.90), Vector3.new(-60, 4.00, 333.29)}, {Vector3.new(-60, 4.00, 333.29), Vector3.new(-66, 4.00, 333.62)}, {Vector3.new(-70, 4.00, 333.67), Vector3.new(-76, 4.00, 333.61)}, {Vector3.new(-76, 4.00, 333.61), Vector3.new(-80, 4.00, 333.39)}, {Vector3.new(-83, 4.00, 280.59), Vector3.new(-83, 4.00, 291.63)}, {Vector3.new(-83, 4.00, 291.63), Vector3.new(-83, 4.00, 297.00)}, {Vector3.new(-83, 4.00, 297.00), Vector3.new(-83, 4.00, 300.00)}, {Vector3.new(-83, 4.00, 328), Vector3.new(-83, 4.00, 324)}, {Vector3.new(-83, 4.00, 324), Vector3.new(-83, 4.00, 319)}, {Vector3.new(-83, 4.00, 319), Vector3.new(-83, 4.00, 316)}, {Vector3.new(-83, 4.00, 316), Vector3.new(-83, 4.00, 311)}, {Vector3.new(-28.62917709350586, 1, 274.6474304199219), Vector3.new(-28.789382934570312, 1, 287.67376708984375)}, {Vector3.new(-29.48893928527832, 1.5000001192092896, 287.6489562988281), Vector3.new(-29.783557891845703, 1, 301.1263427734375)}, {Vector3.new(-29.77770233154297, 1, 301.9649963378906), Vector3.new(-29.386707305908203, 1, 315.70977783203125)}, {Vector3.new(-29.49654769897461, 1, 316.50689697265625), Vector3.new(-29.086883544921875, 1, 332.7542724609375)}, {Vector3.new(-29.609832763671875, 1, 333.483154296875), Vector3.new(-41.7634162902832, 1, 333.5702209472656)} } local increment = 0.5 local maxHeight = 25 local height = 1 while height <= maxHeight do for _, plank in ipairs(planks) do local args = { [1] = Vector3.new(plank[1].X, height, plank[1].Z), [2] = Vector3.new(plank[2].X, height, plank[2].Z), [3] = workspace.Road.Part, [4] = workspace.Road.Part, [5] = Vector3.new(0, 1, 0) } game:GetService("Players").LocalPlayer.Character.Hammer.BuildPlank:FireServer(unpack(args)) end height = height + increment wait(0.1) -- if you guys on a laggy device set this number to 2 or 4 end