game:GetService("RunService").RenderStepped:Connect( function() for i, v in pairs(game:GetService("Players"):GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name and not v.Character:FindFirstChildOfClass("ForceField") and v.Character.Humanoid.Health ~= 0 then local args = { [1] = game:GetService("Players").LocalPlayer.Backpack.AWM, [2] = { ["p"] = nil --[[Vector3]], ["pid"] = 1, ["part"] = v.Character.Head, ["d"] = 0.27019029855728, ["maxDist"] = 0.027385782450438, ["h"] = v.Character.Humanoid, ["m"] = Enum.Material.Plastic, ["sid"] = 250, ["t"] = 0.0010933135312908, ["n"] = nil --[[Vector3]] } } game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args)) end end end)