game.StarterGui:SetCore("SendNotification", { Title = "WARNING!", Text = "The script has bypassed and will kill all players. This script will execute only once!", Duration = 60, }) wait() game.StarterGui:SetCore("SendNotification", { Title = "Pls Join For More !", Text = ".gg/3kZ7dKbJPe - Script Active", Duration = 60, }) task.wait(0.1) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function() for _, v in pairs(Players:GetChildren()) do if v.Name ~= Players.LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Head") and not v.Character:FindFirstChildOfClass("ForceField") and v.Character.Humanoid.Health > 0 then local args = { [1] = Players.LocalPlayer.Backpack:FindFirstChild("AWM"), [2] = { ["p"] = v.Character.Head.Position, ["pid"] = 1, ["part"] = v.Character.Head, ["d"] = 0.27019029855728, ["maxDist"] = 0.027385782450438, ["h"] = v.Character.Humanoid, ["m"] = Enum.Material.Plastic, ["sid"] = 250, ["t"] = 0.5, ["n"] = Vector3.new(0, -1, 0) } } ReplicatedStorage.WeaponsSystem.Network.WeaponHit:FireServer(unpack(args)) task.wait(1) break end end end)