-- SERVICES local Players = game:GetService("Players") local player = Players.LocalPlayer local event = player.Backpack:WaitForChild("Grab"):WaitForChild("ActionEvent") -- GUI local gui = Instance.new("ScreenGui") gui.Parent = player:WaitForChild("PlayerGui") gui.ResetOnSpawn = false -- SHADOW local shadow = Instance.new("ImageLabel") shadow.Parent = gui shadow.AnchorPoint = Vector2.new(0.5,0.5) shadow.Position = UDim2.fromScale(0.5,0.5) shadow.Size = UDim2.fromScale(0.38,0.48) shadow.BackgroundTransparency = 1 shadow.Image = "rbxassetid://1316045217" shadow.ImageTransparency = 0.6 shadow.ScaleType = Enum.ScaleType.Slice shadow.SliceCenter = Rect.new(10,10,118,118) -- MAIN FRAME local frame = Instance.new("Frame", gui) frame.AnchorPoint = Vector2.new(0.5,0.5) frame.Position = UDim2.fromScale(0.5,0.5) frame.Size = UDim2.fromScale(0.35, 0.45) frame.BackgroundColor3 = Color3.fromRGB(22,22,22) frame.BorderSizePixel = 0 Instance.new("UICorner", frame).CornerRadius = UDim.new(0,14) local stroke = Instance.new("UIStroke", frame) stroke.Color = Color3.fromRGB(80,80,80) stroke.Thickness = 1 stroke.Transparency = 0.4 shadow.Position = frame.Position shadow.Size = frame.Size + UDim2.fromOffset(30,30) -- TITLE local title = Instance.new("TextLabel", frame) title.Size = UDim2.fromScale(1,0.12) title.BackgroundTransparency = 1 title.Text = "BRING PLAYER" title.Font = Enum.Font.GothamBold title.TextScaled = true title.TextColor3 = Color3.fromRGB(240,240,240) -- SCROLL local scroll = Instance.new("ScrollingFrame", frame) scroll.Size = UDim2.fromScale(0.9,0.55) scroll.Position = UDim2.fromScale(0.05,0.14) scroll.CanvasSize = UDim2.new(0,0,0,0) scroll.ScrollBarImageTransparency = 0.6 scroll.BackgroundColor3 = Color3.fromRGB(30,30,30) scroll.BorderSizePixel = 0 Instance.new("UICorner", scroll).CornerRadius = UDim.new(0,10) local scrollStroke = Instance.new("UIStroke", scroll) scrollStroke.Color = Color3.fromRGB(70,70,70) scrollStroke.Transparency = 0.5 local padding = Instance.new("UIPadding", scroll) padding.PaddingTop = UDim.new(0,8) padding.PaddingLeft = UDim.new(0,8) padding.PaddingRight = UDim.new(0,8) -- CONTENT local content = Instance.new("Frame", scroll) content.Size = UDim2.new(1,0,0,0) content.BackgroundTransparency = 1 local layout = Instance.new("UIListLayout", content) layout.Padding = UDim.new(0,8) -- SELECTED local selectedPlayer = nil -- CREATE BUTTON local function addPlayer(plr) if plr == player then return end local btn = Instance.new("TextButton") btn.Size = UDim2.new(1,0,0,36) btn.Text = plr.Name btn.Font = Enum.Font.Gotham btn.TextScaled = true btn.BackgroundColor3 = Color3.fromRGB(45,45,45) btn.TextColor3 = Color3.fromRGB(230,230,230) btn.Parent = content Instance.new("UICorner", btn).CornerRadius = UDim.new(0,8) local btnStroke = Instance.new("UIStroke", btn) btnStroke.Transparency = 0.6 btn.MouseButton1Click:Connect(function() selectedPlayer = plr for _,v in ipairs(content:GetChildren()) do if v:IsA("TextButton") then v.BackgroundColor3 = Color3.fromRGB(45,45,45) end end btn.BackgroundColor3 = Color3.fromRGB(130,35,35) end) end -- REFRESH LIST local function refresh() for _,v in ipairs(content:GetChildren()) do if v:IsA("TextButton") then v:Destroy() end end selectedPlayer = nil for _,plr in ipairs(Players:GetPlayers()) do addPlayer(plr) end task.wait() content.Size = UDim2.new(1,0,0,layout.AbsoluteContentSize.Y) scroll.CanvasSize = UDim2.new(0,0,0,layout.AbsoluteContentSize.Y + 12) end Players.PlayerAdded:Connect(refresh) Players.PlayerRemoving:Connect(refresh) refresh() -- BRING BUTTON local bring = Instance.new("TextButton", frame) bring.Size = UDim2.fromScale(0.9,0.12) bring.Position = UDim2.fromScale(0.05,0.72) bring.Text = "BRING" bring.Font = Enum.Font.GothamBold bring.TextScaled = true bring.BackgroundColor3 = Color3.fromRGB(140,40,40) bring.TextColor3 = Color3.new(1,1,1) bring.BorderSizePixel = 0 Instance.new("UICorner", bring).CornerRadius = UDim.new(0,10) local bringStroke = Instance.new("UIStroke", bring) bringStroke.Transparency = 0.4 -- STATUS local status = Instance.new("TextLabel", frame) status.Size = UDim2.fromScale(0.9,0.1) status.Position = UDim2.fromScale(0.05,0.86) status.BackgroundTransparency = 1 status.Font = Enum.Font.Gotham status.TextScaled = true status.TextColor3 = Color3.fromRGB(255,80,80) local function setStatus(txt,color) status.Text = txt status.TextColor3 = color task.delay(2,function() if status.Text == txt then status.Text = "" end end) end -- BRING LOGIC (INALTERADO) bring.MouseButton1Click:Connect(function() if not selectedPlayer then setStatus("Select a player", Color3.fromRGB(255,80,80)) return end if not selectedPlayer.Character then setStatus("Character not loaded", Color3.fromRGB(255,160,80)) return end local hum = selectedPlayer.Character:FindFirstChildOfClass("Humanoid") if not hum then setStatus("No humanoid", Color3.fromRGB(255,80,80)) return end event:FireServer("Zahvat", hum, "ToolLocal") setStatus("Player brought!", Color3.fromRGB(80,255,80)) end) -- 🔷 DRAGGABLE UI (FRAME + SHADOW) 🔷 local UserInputService = game:GetService("UserInputService") local dragging = false local dragStart local frameStartPos local shadowStartPos local function updateDrag(input) local delta = input.Position - dragStart frame.Position = UDim2.new( frameStartPos.X.Scale, frameStartPos.X.Offset + delta.X, frameStartPos.Y.Scale, frameStartPos.Y.Offset + delta.Y ) shadow.Position = UDim2.new( shadowStartPos.X.Scale, shadowStartPos.X.Offset + delta.X, shadowStartPos.Y.Scale, shadowStartPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position frameStartPos = frame.Position shadowStartPos = shadow.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then updateDrag(input) end end)