getgenv().G = true getgenv().DamageMult = 100 local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Full Metal Kaiju Hunters", LoadingTitle = "Loading...", LoadingSubtitle = "", Theme = "Default", }) local Tab = Window:CreateTab("Combat", 4483362458) local Events = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Server") local Combat = Events:WaitForChild("Combat") local RangedCombat = Events:WaitForChild("RangedCombat") spawn(function() while getgenv().G do local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui") if playerGui then local hud = playerGui:FindFirstChild("HUD") if hud then local energy = hud:FindFirstChild("Energy", true) or hud:FindFirstChild("Stats"):FindFirstChild("Energy") if energy and energy:IsA("NumberValue") or energy:IsA("IntValue") then energy.Value = 999999 end end end task.wait(0.5) end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local args = {...} local method = getnamecallmethod() if getgenv().G and (self == Combat or self == RangedCombat) and method == "FireServer" then if typeof(args[2]) == "table" then local t = args[2] t.Damage = (t.Damage or 100) * getgenv().DamageMult t.damage = (t.damage or 100) * getgenv().DamageMult t.Multiplier = (t.Multiplier or 1) * getgenv().DamageMult t.Power = (t.Power or 1) * getgenv().DamageMult end end return old(self, unpack(args)) end) setreadonly(mt, true) Tab:CreateSection("Damage") Tab:CreateSlider({ Name = "Damage Multiplier (doesntwork)", Range = {1, 500}, Increment = 10, CurrentValue = 100, Callback = function(v) getgenv().DamageMult = v end, }) Tab:CreateToggle({ Name = "Spam Melee (Hold LMB)", CurrentValue = false, Callback = function(v) getgenv().SpamMelee = v end, }) -- Melee Spam local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and getgenv().SpamMelee then getgenv().MeleeSpam = true while getgenv().MeleeSpam and getgenv().SpamMelee do Combat:FireServer("Melee", {Damage = 999999}) task.wait(0.01) end end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then getgenv().MeleeSpam = false end end) Tab:CreateButton({ Name = "Kill All NPCs", Callback = function() for _, hum in ipairs(workspace:GetDescendants()) do if hum:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(hum.Parent) then hum.Health = 0 end end end, })