-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local Frame_4 = Instance.new("Frame") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local Frame_5 = Instance.new("Frame") local TextLabel_4 = Instance.new("TextLabel") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") local TextButton_35 = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextButton_36 = Instance.new("TextButton") local TextButton_37 = Instance.new("TextButton") local TextButton_38 = Instance.new("TextButton") local TextButton_39 = Instance.new("TextButton") local TextButton_40 = Instance.new("TextButton") local TextButton_41 = Instance.new("TextButton") local TextButton_42 = Instance.new("TextButton") local TextButton_43 = Instance.new("TextButton") local TextButton_44 = Instance.new("TextButton") local TextButton_45 = Instance.new("TextButton") local TextButton_46 = Instance.new("TextButton") local TextButton_47 = Instance.new("TextButton") local TextButton_48 = Instance.new("TextButton") local TextButton_49 = Instance.new("TextButton") local TextButton_50 = Instance.new("TextButton") local TextButton_51 = Instance.new("TextButton") local TextButton_52 = Instance.new("TextButton") local TextButton_53 = Instance.new("TextButton") local TextButton_54 = Instance.new("TextButton") local TextButton_55 = Instance.new("TextButton") local TextLabel_7 = Instance.new("TextLabel") local TextLabel_8 = Instance.new("TextLabel") local TextButton_56 = Instance.new("TextButton") local TextButton_57 = Instance.new("TextButton") local TextButton_58 = Instance.new("TextButton") local TextButton_59 = Instance.new("TextButton") local TextButton_60 = Instance.new("TextButton") local TextButton_61 = Instance.new("TextButton") local TextButton_62 = Instance.new("TextButton") local TextButton_63 = Instance.new("TextButton") local TextButton_64 = Instance.new("TextButton") local TextButton_65 = Instance.new("TextButton") local TextLabel_9 = Instance.new("TextLabel") local Frame_6 = Instance.new("Frame") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton.BorderSizePixel = 3 TextButton.Position = UDim2.new(0.00874125864, 0, 0.790556908, 0) TextButton.Size = UDim2.new(0, 73, 0, 84) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "open/close" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 14.000 TextButton.Active = true TextButton.Draggable = true Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.104895107, 0, 0.013317191, 0) Frame.Size = UDim2.new(0, 824, 0, 683) Frame.Visible = false TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 824, 0, 26) TextLabel.Font = Enum.Font.Arial TextLabel.Text = "COIKAX GUI BY TEAM COIKAX" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 24.000 TextLabel.TextWrapped = true Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 0.0380673483, 0) Frame_2.Size = UDim2.new(0, 824, 0, 4) TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_2.BorderSizePixel = 3 TextLabel_2.Position = UDim2.new(0, 0, 0.043923866, 0) TextLabel_2.Size = UDim2.new(0, 292, 0, 45) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Server Destruction" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextSize = 27.000 Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.178398058, 0, 0.109809645, 0) Frame_3.Size = UDim2.new(0, -3, 0, 398) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_2.BorderSizePixel = 3 TextButton_2.Position = UDim2.new(-9.25897403e-09, 0, 0.109737009, 0) TextButton_2.Size = UDim2.new(0, 144, 0, 40) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Btools" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 14.000 TextButton_2.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";btools") end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_3.BorderSizePixel = 3 TextButton_3.Position = UDim2.new(0.179611653, 0, 0.109737009, 0) TextButton_3.Size = UDim2.new(0, 144, 0, 40) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Decal spam" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 14.000 TextButton_3.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("81249587601716") end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_4.BorderSizePixel = 3 TextButton_4.Position = UDim2.new(0.179611653, 0, 0.168302163, 0) TextButton_4.Size = UDim2.new(0, 144, 0, 40) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Set Skybox" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextSize = 14.000 TextButton_4.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(6000,6000,6000)) SetLocked(v,true) end end end Sky("108333661981754") end) TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_5.BorderSizePixel = 3 TextButton_5.Position = UDim2.new(0, 0, 0.168302163, 0) TextButton_5.Size = UDim2.new(0, 144, 0, 40) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "CK logo Spam" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextSize = 14.000 TextButton_5.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("135245182381101") end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_6.BorderSizePixel = 3 TextButton_6.Position = UDim2.new(0.179611653, 0, 0.226867318, 0) TextButton_6.Size = UDim2.new(0, 144, 0, 40) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Rotate map" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextSize = 14.000 TextButton_6.MouseButton1Down:Connect(function() while wait() do local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1))) end) end end end randomise() end end) TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_7.BorderSizePixel = 3 TextButton_7.Position = UDim2.new(0, 0, 0.226867318, 0) TextButton_7.Size = UDim2.new(0, 144, 0, 40) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Color Spam" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextSize = 14.000 TextButton_7.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end while wait() do spawn(function() randomise() end) end end) TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_8.BorderSizePixel = 3 TextButton_8.Position = UDim2.new(0.179611653, 0, 0.285432458, 0) TextButton_8.Size = UDim2.new(0, 144, 0, 40) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "Create Baseplate" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextSize = 14.000 TextButton_8.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://139362484530623", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(100,12,100),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(121, 125, 127 )) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_9.BorderSizePixel = 3 TextButton_9.Position = UDim2.new(0, 0, 0.285432458, 0) TextButton_9.Size = UDim2.new(0, 144, 0, 40) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "Disco" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextSize = 14.000 TextButton_9.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";time 150 ;disco") end) TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_10.BorderSizePixel = 3 TextButton_10.Position = UDim2.new(0.179611653, 0, 0.342533499, 0) TextButton_10.Size = UDim2.new(0, 144, 0, 40) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "Kill all" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextSize = 14.000 TextButton_10.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_11.BorderSizePixel = 3 TextButton_11.Position = UDim2.new(0, 0, 0.342533499, 0) TextButton_11.Size = UDim2.new(0, 144, 0, 40) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "UnAnchor" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextSize = 14.000 TextButton_11.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_12.BorderSizePixel = 3 TextButton_12.Position = UDim2.new(0.179611653, 0, 0.401098639, 0) TextButton_12.Size = UDim2.new(0, 144, 0, 40) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "burn all" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextSize = 14.000 TextButton_12.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function Fire(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then AddFire(v) end end DestroyPart(player.Character.Head) end for i,v in game.Players:GetPlayers() do spawn(function() pcall(function() Fire(v) end) end) end end) TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_13.BorderSizePixel = 3 TextButton_13.Position = UDim2.new(0, 0, 0.401098639, 0) TextButton_13.Size = UDim2.new(0, 144, 0, 40) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "fling all" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextSize = 14.000 TextButton_13.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fling all") end) TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_14.BorderSizePixel = 3 TextButton_14.Position = UDim2.new(0.179611653, 0, 0.459663808, 0) TextButton_14.Size = UDim2.new(0, 144, 0, 40) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "Fire map" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextSize = 14.000 TextButton_14.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_15.BorderSizePixel = 3 TextButton_15.Position = UDim2.new(0, 0, 0.459663808, 0) TextButton_15.Size = UDim2.new(0, 144, 0, 40) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "c00lkidd spam" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextSize = 14.000 TextButton_15.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("88246846739592") end) TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_16.BorderSizePixel = 3 TextButton_16.Position = UDim2.new(0.179611653, 0, 0.518228948, 0) TextButton_16.Size = UDim2.new(0, 144, 0, 40) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "Sparkles map" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextSize = 14.000 TextButton_16.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddSparkles(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function SparklesParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddSparkles(v) end) end end SparklesParts() end) TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_17.BorderSizePixel = 3 TextButton_17.Position = UDim2.new(0, 0, 0.518228948, 0) TextButton_17.Size = UDim2.new(0, 144, 0, 40) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "Disco fog" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextSize = 14.000 TextButton_17.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fogend 250 ;disco") end) TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_18.BorderSizePixel = 3 TextButton_18.Position = UDim2.new(0, 0, 0.576794088, 0) TextButton_18.Size = UDim2.new(0, 144, 0, 40) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "void Screen all" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextSize = 14.000 TextButton_18.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown2 inf") end) TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_19.BorderSizePixel = 3 TextButton_19.Position = UDim2.new(0.179611653, 0, 0.576794088, 0) TextButton_19.Size = UDim2.new(0, 144, 0, 40) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "Hint inf" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextSize = 14.000 TextButton_19.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown inf") end) TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_20.BorderSizePixel = 3 TextButton_20.Position = UDim2.new(0.179611653, 0, 0.635359228, 0) TextButton_20.Size = UDim2.new(0, 144, 0, 40) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "DESTROYY?!?!1" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextSize = 14.000 TextButton_20.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loadmap") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";blur all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler all WWWWWWWWWWWWWWW") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loopwarp all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";logs all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Alert all dffdsserfewrcrehvaecagfe") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2 all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ranks all") end) TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_21.BorderSizePixel = 3 TextButton_21.Position = UDim2.new(0, 0, 0.635359228, 0) TextButton_21.Size = UDim2.new(0, 144, 0, 40) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "CK hint" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextSize = 14.000 TextButton_21.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ServerHint join Coikax team today!") end) Frame_4.Parent = Frame Frame_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_4.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0.358009696, 0, 0.0497803576, 0) Frame_4.Size = UDim2.new(0, -3, 0, 439) TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_22.BorderSizePixel = 3 TextButton_22.Position = UDim2.new(0.358009696, 0, 0.168302163, 0) TextButton_22.Size = UDim2.new(0, 144, 0, 40) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "Prison Life Admin" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextSize = 14.000 TextButton_22.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Prison-Life-Prizz-admin-19708"))() end) TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_23.BorderSizePixel = 3 TextButton_23.Position = UDim2.new(0.358009696, 0, 0.226867318, 0) TextButton_23.Size = UDim2.new(0, 144, 0, 40) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "Super ring parts v3" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextSize = 14.000 TextButton_23.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/T7vASS1A"))() end) TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_24.BorderSizePixel = 3 TextButton_24.Position = UDim2.new(0.358009696, 0, 0.285432458, 0) TextButton_24.Size = UDim2.new(0, 144, 0, 40) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "Command Bar (S)" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextSize = 14.000 TextButton_24.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.35, 0, 0.25, 0) frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) frame.BorderColor3 = Color3.fromRGB(0, 255, 0) frame.Parent = screenGui frame.Active = true frame.Draggable = true local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 0.2, 0) textLabel.Position = UDim2.new(0, 0, 0, 0) textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.Text = "projectcmdbar v1" textLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50) textLabel.BorderColor3 = Color3.fromRGB(0, 255, 0) textLabel.Parent = frame -- Button 1 local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0.9, 0, 0.4,0, 0) textBox.Position = UDim2.new(0.05, 0, 0.27, 0) textBox.TextColor3 = Color3.fromRGB(255, 255, 255) textBox.Text = "" textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) textBox.BorderColor3 = Color3.fromRGB(0, 255, 0) textBox.Parent = frame textBox.ClearTextOnFocus = false -- Bottom Button 1 local bottomButton1 = Instance.new("TextButton") bottomButton1.Size = UDim2.new(0.45, 0, 0.1, 0) bottomButton1.Position = UDim2.new(0.05, 0, 0.8, 0) bottomButton1.TextColor3 = Color3.fromRGB(255, 255, 255) bottomButton1.Text = "Execute" bottomButton1.BackgroundColor3 = Color3.fromRGB(50, 50, 50) bottomButton1.BorderColor3 = Color3.fromRGB(0, 255, 0) bottomButton1.Parent = frame -- Bottom Button 2 local bottomButton2 = Instance.new("TextButton") bottomButton2.Size = UDim2.new(0.45, 0, 0.1, 0) bottomButton2.Position = UDim2.new(0.5, 0, 0.8, 0) bottomButton2.TextColor3 = Color3.fromRGB(255, 255, 255) bottomButton2.Text = "Clear" bottomButton2.BackgroundColor3 = Color3.fromRGB(50, 50, 50) bottomButton2.BorderColor3 = Color3.fromRGB(0, 255, 0) bottomButton2.Parent = frame -- Funcao para limpar o conteudo do TextBox local function clr() textBox.Text = "" end -- Funcao para executar o conteudo do TextBox local function exe() local args = { [1] = textBox.Text } game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(unpack(args)) end bottomButton2.MouseButton1Down:Connect(clr) bottomButton1.MouseButton1Down:Connect(exe) -- // hello local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end) TextButton_25.Parent = Frame TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_25.BorderSizePixel = 3 TextButton_25.Position = UDim2.new(0.358009696, 0, 0.109737009, 0) TextButton_25.Size = UDim2.new(0, 144, 0, 40) TextButton_25.Font = Enum.Font.SourceSans TextButton_25.Text = "Nameless admin" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextSize = 14.000 TextButton_25.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FD2Team/Nameless-Admin-No-Byfron-Kick/main/Source",true))() end) TextButton_26.Parent = Frame TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_26.BorderSizePixel = 3 TextButton_26.Position = UDim2.new(0.537621439, 0, 0.109737009, 0) TextButton_26.Size = UDim2.new(0, 144, 0, 40) TextButton_26.Font = Enum.Font.SourceSans TextButton_26.Text = "Infinity Yield" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextSize = 14.000 TextButton_26.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) TextButton_27.Parent = Frame TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_27.BorderSizePixel = 3 TextButton_27.Position = UDim2.new(0.537621439, 0, 0.168302163, 0) TextButton_27.Size = UDim2.new(0, 144, 0, 40) TextButton_27.Font = Enum.Font.SourceSans TextButton_27.Text = "Comet Admin" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextSize = 14.000 TextButton_27.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Comet-6769"))() end) TextButton_28.Parent = Frame TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_28.BorderSizePixel = 3 TextButton_28.Position = UDim2.new(0.537621439, 0, 0.226867318, 0) TextButton_28.Size = UDim2.new(0, 144, 0, 40) TextButton_28.Font = Enum.Font.SourceSans TextButton_28.Text = "Anim skybox" TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.TextSize = 14.000 TextButton_28.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/wimpo-guy/THE-PROJECT/refs/heads/main/f3x%20gui",true))() end) TextButton_29.Parent = Frame TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_29.BorderSizePixel = 3 TextButton_29.Position = UDim2.new(0.537621439, 0, 0.285432458, 0) TextButton_29.Size = UDim2.new(0, 144, 0, 40) TextButton_29.Font = Enum.Font.SourceSans TextButton_29.Text = "Command Bar (A)" TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.TextSize = 14.000 TextButton_29.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2") end) TextButton_30.Parent = Frame TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_30.BorderSizePixel = 3 TextButton_30.Position = UDim2.new(0.537621439, 0, 0.342533499, 0) TextButton_30.Size = UDim2.new(0, 144, 0, 40) TextButton_30.Font = Enum.Font.SourceSans TextButton_30.Text = "blue2spooky gui 1" TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.TextSize = 14.000 TextButton_30.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/4v4HrSU6"))() end) TextButton_31.Parent = Frame TextButton_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_31.BorderSizePixel = 3 TextButton_31.Position = UDim2.new(0.358009636, 0, 0.408419281, 0) TextButton_31.Size = UDim2.new(0, 290, 0, 40) TextButton_31.Font = Enum.Font.SourceSans TextButton_31.Text = "Blue2Spooky gui 2" TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.TextSize = 14.000 TextButton_31.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/FeHTbHdx"))() end) TextButton_32.Parent = Frame TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_32.BorderSizePixel = 3 TextButton_32.Position = UDim2.new(0.358009696, 0, 0.342533499, 0) TextButton_32.Size = UDim2.new(0, 144, 0, 40) TextButton_32.Font = Enum.Font.SourceSans TextButton_32.Text = "c00lgui by Hyperion" TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.TextSize = 14.000 TextButton_32.MouseButton1Down:Connect(function() -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local Frame_4 = Instance.new("Frame") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local Frame_5 = Instance.new("Frame") local TextLabel_4 = Instance.new("TextLabel") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") local TextButton_35 = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextButton_36 = Instance.new("TextButton") local TextButton_37 = Instance.new("TextButton") local TextButton_38 = Instance.new("TextButton") local TextButton_39 = Instance.new("TextButton") local TextButton_40 = Instance.new("TextButton") local TextButton_41 = Instance.new("TextButton") local TextButton_42 = Instance.new("TextButton") local TextButton_43 = Instance.new("TextButton") local TextButton_44 = Instance.new("TextButton") local TextButton_45 = Instance.new("TextButton") local TextButton_46 = Instance.new("TextButton") local TextButton_47 = Instance.new("TextButton") local TextButton_48 = Instance.new("TextButton") local TextButton_49 = Instance.new("TextButton") local TextButton_50 = Instance.new("TextButton") local TextButton_51 = Instance.new("TextButton") local TextButton_52 = Instance.new("TextButton") local TextButton_53 = Instance.new("TextButton") local TextButton_54 = Instance.new("TextButton") local TextButton_55 = Instance.new("TextButton") local TextLabel_7 = Instance.new("TextLabel") local TextLabel_8 = Instance.new("TextLabel") local TextButton_56 = Instance.new("TextButton") local TextButton_57 = Instance.new("TextButton") local TextButton_58 = Instance.new("TextButton") local TextButton_59 = Instance.new("TextButton") local TextButton_60 = Instance.new("TextButton") local TextButton_61 = Instance.new("TextButton") local TextButton_62 = Instance.new("TextButton") local TextButton_63 = Instance.new("TextButton") local TextButton_64 = Instance.new("TextButton") local TextButton_65 = Instance.new("TextButton") local TextLabel_9 = Instance.new("TextLabel") local Frame_6 = Instance.new("Frame") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton.BorderSizePixel = 3 TextButton.Position = UDim2.new(0.00874125864, 0, 0.790556908, 0) TextButton.Size = UDim2.new(0, 73, 0, 84) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "open/close" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 14.000 TextButton.Active = true TextButton.Draggable = true Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 4) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.104895107, 0, 0.013317191, 0) Frame.Size = UDim2.new(0, 824, 0, 683) Frame.Visible = false TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 824, 0, 26) TextLabel.Font = Enum.Font.Arial TextLabel.Text = "c00lgui by team c00lkidd revival" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 24.000 TextLabel.TextWrapped = true Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 0.0380673483, 0) Frame_2.Size = UDim2.new(0, 824, 0, 4) TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_2.BorderSizePixel = 3 TextLabel_2.Position = UDim2.new(0, 0, 0.043923866, 0) TextLabel_2.Size = UDim2.new(0, 292, 0, 45) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Server Destruction" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextSize = 27.000 Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.178398058, 0, 0.109809645, 0) Frame_3.Size = UDim2.new(0, -3, 0, 398) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_2.BorderSizePixel = 3 TextButton_2.Position = UDim2.new(-9.25897403e-09, 0, 0.109737009, 0) TextButton_2.Size = UDim2.new(0, 144, 0, 40) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Btools" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 14.000 TextButton_2.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";btools") end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_3.BorderSizePixel = 3 TextButton_3.Position = UDim2.new(0.179611653, 0, 0.109737009, 0) TextButton_3.Size = UDim2.new(0, 144, 0, 40) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Decal spam" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 14.000 TextButton_3.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("81249587601716") end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_4.BorderSizePixel = 3 TextButton_4.Position = UDim2.new(0.179611653, 0, 0.168302163, 0) TextButton_4.Size = UDim2.new(0, 144, 0, 40) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Set Skybox" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextSize = 14.000 TextButton_4.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(6000,6000,6000)) SetLocked(v,true) end end end Sky("108333661981754") end) TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_5.BorderSizePixel = 3 TextButton_5.Position = UDim2.new(0, 0, 0.168302163, 0) TextButton_5.Size = UDim2.new(0, 144, 0, 40) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "CK logo Spam" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextSize = 14.000 TextButton_5.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("135245182381101") end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_6.BorderSizePixel = 3 TextButton_6.Position = UDim2.new(0.179611653, 0, 0.226867318, 0) TextButton_6.Size = UDim2.new(0, 144, 0, 40) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Rotate map" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextSize = 14.000 TextButton_6.MouseButton1Down:Connect(function() while wait() do local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1))) end) end end end randomise() end end) TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_7.BorderSizePixel = 3 TextButton_7.Position = UDim2.new(0, 0, 0.226867318, 0) TextButton_7.Size = UDim2.new(0, 144, 0, 40) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Color Spam" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextSize = 14.000 TextButton_7.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end while wait() do spawn(function() randomise() end) end end) TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_8.BorderSizePixel = 3 TextButton_8.Position = UDim2.new(0.179611653, 0, 0.285432458, 0) TextButton_8.Size = UDim2.new(0, 144, 0, 40) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "Create Baseplate" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextSize = 14.000 TextButton_8.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://139362484530623", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(100,12,100),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(121, 125, 127 )) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_9.BorderSizePixel = 3 TextButton_9.Position = UDim2.new(0, 0, 0.285432458, 0) TextButton_9.Size = UDim2.new(0, 144, 0, 40) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "Disco" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextSize = 14.000 TextButton_9.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";time 150 ;disco") end) TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_10.BorderSizePixel = 3 TextButton_10.Position = UDim2.new(0.179611653, 0, 0.342533499, 0) TextButton_10.Size = UDim2.new(0, 144, 0, 40) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "Kill all" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextSize = 14.000 TextButton_10.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_11.BorderSizePixel = 3 TextButton_11.Position = UDim2.new(0, 0, 0.342533499, 0) TextButton_11.Size = UDim2.new(0, 144, 0, 40) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "UnAnchor" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextSize = 14.000 TextButton_11.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_12.BorderSizePixel = 3 TextButton_12.Position = UDim2.new(0.179611653, 0, 0.401098639, 0) TextButton_12.Size = UDim2.new(0, 144, 0, 40) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "burn all" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextSize = 14.000 TextButton_12.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function Fire(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then AddFire(v) end end DestroyPart(player.Character.Head) end for i,v in game.Players:GetPlayers() do spawn(function() pcall(function() Fire(v) end) end) end end) TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_13.BorderSizePixel = 3 TextButton_13.Position = UDim2.new(0, 0, 0.401098639, 0) TextButton_13.Size = UDim2.new(0, 144, 0, 40) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "fling all" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextSize = 14.000 TextButton_13.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fling all") end) TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_14.BorderSizePixel = 3 TextButton_14.Position = UDim2.new(0.179611653, 0, 0.459663808, 0) TextButton_14.Size = UDim2.new(0, 144, 0, 40) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "Fire map" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextSize = 14.000 TextButton_14.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_15.BorderSizePixel = 3 TextButton_15.Position = UDim2.new(0, 0, 0.459663808, 0) TextButton_15.Size = UDim2.new(0, 144, 0, 40) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "c00lkidd spam" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextSize = 14.000 TextButton_15.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("88246846739592") end) TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_16.BorderSizePixel = 3 TextButton_16.Position = UDim2.new(0.179611653, 0, 0.518228948, 0) TextButton_16.Size = UDim2.new(0, 144, 0, 40) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "Sparkles map" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextSize = 14.000 TextButton_16.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddSparkles(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function SparklesParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddSparkles(v) end) end end SparklesParts() end) TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_17.BorderSizePixel = 3 TextButton_17.Position = UDim2.new(0, 0, 0.518228948, 0) TextButton_17.Size = UDim2.new(0, 144, 0, 40) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "Disco fog" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextSize = 14.000 TextButton_17.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";fogend 250 ;disco") end) TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_18.BorderSizePixel = 3 TextButton_18.Position = UDim2.new(0, 0, 0.576794088, 0) TextButton_18.Size = UDim2.new(0, 144, 0, 40) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "void Screen all" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextSize = 14.000 TextButton_18.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown2 inf") end) TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_19.BorderSizePixel = 3 TextButton_19.Position = UDim2.new(0.179611653, 0, 0.576794088, 0) TextButton_19.Size = UDim2.new(0, 144, 0, 40) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "Hint inf" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextSize = 14.000 TextButton_19.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";countdown inf") end) TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_20.BorderSizePixel = 3 TextButton_20.Position = UDim2.new(0.179611653, 0, 0.635359228, 0) TextButton_20.Size = UDim2.new(0, 144, 0, 40) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "DESTROYY?!?!1" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextSize = 14.000 TextButton_20.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loadmap") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";blur all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler all WWWWWWWWWWWWWWW") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";loopwarp all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";logs all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Alert all dffdsserfewrcrehvaecagfe") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2 all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar all") game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ranks all") end) TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_21.BorderSizePixel = 3 TextButton_21.Position = UDim2.new(0, 0, 0.635359228, 0) TextButton_21.Size = UDim2.new(0, 144, 0, 40) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "CK hint" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextSize = 14.000 TextButton_21.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";ServerHint join c00lkidd team today!") end) Frame_4.Parent = Frame Frame_4.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_4.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0.358009696, 0, 0.0497803576, 0) Frame_4.Size = UDim2.new(0, -3, 0, 439) TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_22.BorderSizePixel = 3 TextButton_22.Position = UDim2.new(0.358009696, 0, 0.168302163, 0) TextButton_22.Size = UDim2.new(0, 144, 0, 40) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "Prison Life Admin" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextSize = 14.000 TextButton_22.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Prison-Life-Prizz-admin-19708"))() end) TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_23.BorderSizePixel = 3 TextButton_23.Position = UDim2.new(0.358009696, 0, 0.226867318, 0) TextButton_23.Size = UDim2.new(0, 144, 0, 40) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "Super ring parts v3" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextSize = 14.000 TextButton_23.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/T7vASS1A"))() end) TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_24.BorderSizePixel = 3 TextButton_24.Position = UDim2.new(0.358009696, 0, 0.285432458, 0) TextButton_24.Size = UDim2.new(0, 144, 0, 40) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "Command Bar (S)" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextSize = 14.000 TextButton_24.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.35, 0, 0.25, 0) frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) frame.BorderColor3 = Color3.fromRGB(0, 255, 0) frame.Parent = screenGui frame.Active = true frame.Draggable = true local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 0.2, 0) textLabel.Position = UDim2.new(0, 0, 0, 0) textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.Text = "projectcmdbar v1" textLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50) textLabel.BorderColor3 = Color3.fromRGB(0, 255, 0) textLabel.Parent = frame -- Button 1 local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0.9, 0, 0.4,0, 0) textBox.Position = UDim2.new(0.05, 0, 0.27, 0) textBox.TextColor3 = Color3.fromRGB(255, 255, 255) textBox.Text = "" textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) textBox.BorderColor3 = Color3.fromRGB(0, 255, 0) textBox.Parent = frame textBox.ClearTextOnFocus = false -- Bottom Button 1 local bottomButton1 = Instance.new("TextButton") bottomButton1.Size = UDim2.new(0.45, 0, 0.1, 0) bottomButton1.Position = UDim2.new(0.05, 0, 0.8, 0) bottomButton1.TextColor3 = Color3.fromRGB(255, 255, 255) bottomButton1.Text = "Execute" bottomButton1.BackgroundColor3 = Color3.fromRGB(50, 50, 50) bottomButton1.BorderColor3 = Color3.fromRGB(0, 255, 0) bottomButton1.Parent = frame -- Bottom Button 2 local bottomButton2 = Instance.new("TextButton") bottomButton2.Size = UDim2.new(0.45, 0, 0.1, 0) bottomButton2.Position = UDim2.new(0.5, 0, 0.8, 0) bottomButton2.TextColor3 = Color3.fromRGB(255, 255, 255) bottomButton2.Text = "Clear" bottomButton2.BackgroundColor3 = Color3.fromRGB(50, 50, 50) bottomButton2.BorderColor3 = Color3.fromRGB(0, 255, 0) bottomButton2.Parent = frame -- Funcao para limpar o conteudo do TextBox local function clr() textBox.Text = "" end -- Funcao para executar o conteudo do TextBox local function exe() local args = { [1] = textBox.Text } game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(unpack(args)) end bottomButton2.MouseButton1Down:Connect(clr) bottomButton1.MouseButton1Down:Connect(exe) -- // hello local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end) TextButton_25.Parent = Frame TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_25.BorderSizePixel = 3 TextButton_25.Position = UDim2.new(0.358009696, 0, 0.109737009, 0) TextButton_25.Size = UDim2.new(0, 144, 0, 40) TextButton_25.Font = Enum.Font.SourceSans TextButton_25.Text = "Nameless admin" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextSize = 14.000 TextButton_25.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FD2Team/Nameless-Admin-No-Byfron-Kick/main/Source",true))() end) TextButton_26.Parent = Frame TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_26.BorderSizePixel = 3 TextButton_26.Position = UDim2.new(0.537621439, 0, 0.109737009, 0) TextButton_26.Size = UDim2.new(0, 144, 0, 40) TextButton_26.Font = Enum.Font.SourceSans TextButton_26.Text = "Infinity Yield" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextSize = 14.000 TextButton_26.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) TextButton_27.Parent = Frame TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_27.BorderSizePixel = 3 TextButton_27.Position = UDim2.new(0.537621439, 0, 0.168302163, 0) TextButton_27.Size = UDim2.new(0, 144, 0, 40) TextButton_27.Font = Enum.Font.SourceSans TextButton_27.Text = "Comet Admin" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextSize = 14.000 TextButton_27.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Comet-6769"))() end) TextButton_28.Parent = Frame TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_28.BorderSizePixel = 3 TextButton_28.Position = UDim2.new(0.537621439, 0, 0.226867318, 0) TextButton_28.Size = UDim2.new(0, 144, 0, 40) TextButton_28.Font = Enum.Font.SourceSans TextButton_28.Text = "Anim skybox" TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.TextSize = 14.000 TextButton_28.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/wimpo-guy/THE-PROJECT/refs/heads/main/f3x%20gui",true))() end) TextButton_29.Parent = Frame TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_29.BorderSizePixel = 3 TextButton_29.Position = UDim2.new(0.537621439, 0, 0.285432458, 0) TextButton_29.Size = UDim2.new(0, 144, 0, 40) TextButton_29.Font = Enum.Font.SourceSans TextButton_29.Text = "Command Bar (A)" TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.TextSize = 14.000 TextButton_29.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";cmdbar2") end) TextButton_30.Parent = Frame TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_30.BorderSizePixel = 3 TextButton_30.Position = UDim2.new(0.537621439, 0, 0.342533499, 0) TextButton_30.Size = UDim2.new(0, 144, 0, 40) TextButton_30.Font = Enum.Font.SourceSans TextButton_30.Text = "blue2spooky gui 1" TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.TextSize = 14.000 TextButton_30.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/4v4HrSU6"))() end) TextButton_31.Parent = Frame TextButton_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_31.BorderSizePixel = 3 TextButton_31.Position = UDim2.new(0.358009636, 0, 0.408419281, 0) TextButton_31.Size = UDim2.new(0, 290, 0, 40) TextButton_31.Font = Enum.Font.SourceSans TextButton_31.Text = "Blue2Spooky gui 2" TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.TextSize = 14.000 TextButton_31.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/FeHTbHdx"))() end) TextButton_32.Parent = Frame TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_32.BorderSizePixel = 3 TextButton_32.Position = UDim2.new(0.358009696, 0, 0.342533499, 0) TextButton_32.Size = UDim2.new(0, 144, 0, 40) TextButton_32.Font = Enum.Font.SourceSans TextButton_32.Text = "c00lgui by Hyperion" TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.TextSize = 14.000 TextButton_32.MouseButton1Down:Connect(function() loadstring(game:GetObjects("rbxassetid://16738300563")[1].Source)() end) TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_3.BorderSizePixel = 3 TextLabel_3.Position = UDim2.new(0.358009696, 0, 0.043923866, 0) TextLabel_3.Size = UDim2.new(0, 292, 0, 41) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Script Hub" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextSize = 27.000 Frame_5.Parent = Frame Frame_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame_5.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame_5.BorderSizePixel = 3 Frame_5.Position = UDim2.new(0.00728155347, 0, 0.710102499, 0) Frame_5.Size = UDim2.new(0, 286, 0, 191) TextLabel_4.Parent = Frame_5 TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel_4.BorderSizePixel = 3 TextLabel_4.Size = UDim2.new(0, 286, 0, 36) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "Bypass" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextSize = 27.000 TextButton_33.Parent = Frame_5 TextButton_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_33.BorderSizePixel = 3 TextButton_33.Position = UDim2.new(0.0244755242, 0, 0.246073306, 0) TextButton_33.Size = UDim2.new(0, 272, 0, 37) TextButton_33.Font = Enum.Font.SourceSans TextButton_33.Text = "Save Map" TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.TextSize = 14.000 TextButton_33.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";savemap") end) TextButton_34.Parent = Frame_5 TextButton_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_34.BorderSizePixel = 3 TextButton_34.Position = UDim2.new(0.0244755242, 0, 0.74345547, 0) TextButton_34.Size = UDim2.new(0, 272, 0, 42) TextButton_34.Font = Enum.Font.SourceSans TextButton_34.Text = "Get Admin" TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.TextSize = 14.000 TextButton_34.MouseButton1Down:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.archival.pad.admingiver.CFrame end) TextButton_35.Parent = Frame_5 TextButton_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_35.BorderSizePixel = 3 TextButton_35.Position = UDim2.new(0.0244755242, 0, 0.492146611, 0) TextButton_35.Size = UDim2.new(0, 272, 0, 37) TextButton_35.Font = Enum.Font.SourceSans TextButton_35.Text = "Load Map" TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_35.TextSize = 14.000 TextButton_35.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Loadmap") end) TextLabel_5.Parent = Frame_5 TextLabel_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_5.BorderSizePixel = 3 TextLabel_5.Position = UDim2.new(2.02709794, 0, -0.448311538, 0) TextLabel_5.Size = UDim2.new(0, 238, 0, 41) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "Ruine" TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.TextSize = 27.000 TextLabel_6.Parent = Frame_5 TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_6.BorderSizePixel = 3 TextLabel_6.Position = UDim2.new(2.02933836, 0, 0.682667673, 0) TextLabel_6.Size = UDim2.new(0, 237, 0, 67) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "C00LGUI MADE BY C00LKIDD TEAM & MAT3L0RD/1NG3L" TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 27.000 TextLabel_6.TextWrapped = true TextButton_36.Parent = Frame TextButton_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_36.BorderSizePixel = 3 TextButton_36.Position = UDim2.new(0.358009666, 0, 0.897032917, 0) TextButton_36.Size = UDim2.new(0, 143, 0, 69) TextButton_36.Font = Enum.Font.SourceSans TextButton_36.Text = "1x1x1x1" TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_36.TextSize = 14.000 TextButton_36.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 8680587619 ;volume inf ;pitch 0.9") end) TextButton_37.Parent = Frame TextButton_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_37.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_37.BorderSizePixel = 3 TextButton_37.Position = UDim2.new(0.358009607, 0, 0.621196091, 0) TextButton_37.Size = UDim2.new(0, 143, 0, 63) TextButton_37.Font = Enum.Font.SourceSans TextButton_37.Text = "FACE OFF" TextButton_37.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_37.TextSize = 14.000 TextButton_37.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 7795812961 ;volume inf") end) TextButton_38.Parent = Frame TextButton_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_38.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_38.BorderSizePixel = 3 TextButton_38.Position = UDim2.new(0.358009666, 0, 0.713914454, 0) TextButton_38.Size = UDim2.new(0, 143, 0, 63) TextButton_38.Font = Enum.Font.SourceSans TextButton_38.Text = "electro spook 2" TextButton_38.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_38.TextSize = 14.000 TextButton_38.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;volume 2 ;pitch 0.21") end) TextButton_39.Parent = Frame TextButton_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_39.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_39.BorderSizePixel = 3 TextButton_39.Position = UDim2.new(0.358009666, 0, 0.806632578, 0) TextButton_39.Size = UDim2.new(0, 143, 0, 63) TextButton_39.Font = Enum.Font.SourceSans TextButton_39.Text = "wonga" TextButton_39.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_39.TextSize = 14.000 TextButton_39.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 100792696468630 ;volume 1.5 ;pitch 0.15") end) TextButton_40.Parent = Frame TextButton_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_40.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_40.BorderSizePixel = 3 TextButton_40.Position = UDim2.new(0.538174093, 0, 0.621196091, 0) TextButton_40.Size = UDim2.new(0, 143, 0, 63) TextButton_40.Font = Enum.Font.SourceSans TextButton_40.Text = "g00byd0lan" TextButton_40.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_40.TextSize = 14.000 TextButton_40.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1847661821 ;volume inf") end) TextButton_41.Parent = Frame TextButton_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_41.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_41.BorderSizePixel = 3 TextButton_41.Position = UDim2.new(0.538174093, 0, 0.528477907, 0) TextButton_41.Size = UDim2.new(0, 143, 0, 63) TextButton_41.Font = Enum.Font.SourceSans TextButton_41.Text = "BA PO PE" TextButton_41.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_41.TextSize = 14.000 TextButton_41.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 3653130528 ;volume inf") end) TextButton_42.Parent = Frame TextButton_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_42.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_42.BorderSizePixel = 3 TextButton_42.Position = UDim2.new(0.358009666, 0, 0.528477907, 0) TextButton_42.Size = UDim2.new(0, 143, 0, 63) TextButton_42.Font = Enum.Font.SourceSans TextButton_42.Text = "Electr0 sp00k" TextButton_42.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_42.TextSize = 14.000 TextButton_42.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 104181508980428 ;volume 1.5 ;pitch 0.19") end) TextButton_43.Parent = Frame TextButton_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_43.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_43.BorderSizePixel = 3 TextButton_43.Position = UDim2.new(0.538174093, 0, 0.713914454, 0) TextButton_43.Size = UDim2.new(0, 143, 0, 63) TextButton_43.Font = Enum.Font.SourceSans TextButton_43.Text = "JumpStyle" TextButton_43.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_43.TextSize = 14.000 TextButton_43.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 0.7771") end) TextButton_44.Parent = Frame TextButton_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_44.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_44.BorderSizePixel = 3 TextButton_44.Position = UDim2.new(0.538174093, 0, 0.806632578, 0) TextButton_44.Size = UDim2.new(0, 143, 0, 63) TextButton_44.Font = Enum.Font.SourceSans TextButton_44.Text = "Short Phonk" TextButton_44.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_44.TextSize = 14.000 TextButton_44.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 5356466111 ;volume inf") end) TextButton_45.Parent = Frame TextButton_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_45.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_45.BorderSizePixel = 3 TextButton_45.Position = UDim2.new(0.538174093, 0, 0.897032917, 0) TextButton_45.Size = UDim2.new(0, 143, 0, 69) TextButton_45.Font = Enum.Font.SourceSans TextButton_45.Text = "Stop all Songs" TextButton_45.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_45.TextSize = 14.000 TextButton_45.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unmusic") end) TextButton_46.Parent = Frame TextButton_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_46.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_46.BorderSizePixel = 3 TextButton_46.Position = UDim2.new(0.71237874, 0, 0.168297455, 0) TextButton_46.Size = UDim2.new(0, 115, 0, 39) TextButton_46.Font = Enum.Font.SourceSans TextButton_46.Text = "Shine" TextButton_46.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_46.TextSize = 14.000 TextButton_46.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";shine me") end) TextButton_47.Parent = Frame TextButton_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_47.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_47.BorderSizePixel = 3 TextButton_47.Position = UDim2.new(0.71237874, 0, 0.22685793, 0) TextButton_47.Size = UDim2.new(0, 115, 0, 39) TextButton_47.Font = Enum.Font.SourceSans TextButton_47.Text = "Invisible" TextButton_47.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_47.TextSize = 14.000 TextButton_47.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";invis me") end) TextButton_48.Parent = Frame TextButton_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_48.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_48.BorderSizePixel = 3 TextButton_48.Position = UDim2.new(0.71237874, 0, 0.285418451, 0) TextButton_48.Size = UDim2.new(0, 115, 0, 39) TextButton_48.Font = Enum.Font.SourceSans TextButton_48.Text = "Billboard" TextButton_48.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_48.TextSize = 14.000 TextButton_48.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titler me c00lkidd") end) TextButton_49.Parent = Frame TextButton_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_49.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_49.BorderSizePixel = 3 TextButton_49.Position = UDim2.new(0.858780503, 0, 0.168297455, 0) TextButton_49.Size = UDim2.new(0, 115, 0, 39) TextButton_49.Font = Enum.Font.SourceSans TextButton_49.Text = "Ghost" TextButton_49.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_49.TextSize = 14.000 TextButton_49.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Ghost me") end) TextButton_50.Parent = Frame TextButton_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_50.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_50.BorderSizePixel = 3 TextButton_50.Position = UDim2.new(0.858780503, 0, 0.109736986, 0) TextButton_50.Size = UDim2.new(0, 115, 0, 39) TextButton_50.Font = Enum.Font.SourceSans TextButton_50.Text = "Clone Head" TextButton_50.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_50.TextSize = 14.000 TextButton_50.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() clonehead(v) end) --end) end end) TextButton_51.Parent = Frame TextButton_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_51.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_51.BorderSizePixel = 3 TextButton_51.Position = UDim2.new(0.71237874, 0, 0.109736986, 0) TextButton_51.Size = UDim2.new(0, 115, 0, 39) TextButton_51.Font = Enum.Font.SourceSans TextButton_51.Text = "Set WalkSpeed" TextButton_51.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_51.TextSize = 14.000 TextButton_51.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";speed me 76") end) TextButton_52.Parent = Frame TextButton_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_52.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_52.BorderSizePixel = 3 TextButton_52.Position = UDim2.new(0.858780503, 0, 0.22685793, 0) TextButton_52.Size = UDim2.new(0, 115, 0, 39) TextButton_52.Font = Enum.Font.SourceSans TextButton_52.Text = "fly" TextButton_52.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_52.TextSize = 14.000 TextButton_52.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";noclip") end) TextButton_53.Parent = Frame TextButton_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_53.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_53.BorderSizePixel = 3 TextButton_53.Position = UDim2.new(0.858780503, 0, 0.285418451, 0) TextButton_53.Size = UDim2.new(0, 115, 0, 39) TextButton_53.Font = Enum.Font.SourceSans TextButton_53.Text = "Name" TextButton_53.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_53.TextSize = 14.000 TextButton_53.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Name me c00lkidd") end) TextButton_54.Parent = Frame TextButton_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_54.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_54.BorderSizePixel = 3 TextButton_54.Position = UDim2.new(0.858780503, 0, 0.342514902, 0) TextButton_54.Size = UDim2.new(0, 115, 0, 39) TextButton_54.Font = Enum.Font.SourceSans TextButton_54.Text = "Punish All" TextButton_54.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_54.TextSize = 14.000 TextButton_54.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";punish all") end) TextButton_55.Parent = Frame TextButton_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_55.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_55.BorderSizePixel = 3 TextButton_55.Position = UDim2.new(0.71237874, 0, 0.342514902, 0) TextButton_55.Size = UDim2.new(0, 115, 0, 39) TextButton_55.Font = Enum.Font.SourceSans TextButton_55.Text = "God Mode" TextButton_55.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_55.TextSize = 14.000 TextButton_55.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";god") end) TextLabel_7.Parent = Frame TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_7.BorderSizePixel = 3 TextLabel_7.Position = UDim2.new(0.712276578, 0, 0.043923866, 0) TextLabel_7.Size = UDim2.new(0, 237, 0, 41) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "Local Player" TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.TextSize = 27.000 TextLabel_8.Parent = Frame TextLabel_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_8.BorderSizePixel = 3 TextLabel_8.Position = UDim2.new(0.712276578, 0, 0.407027811, 0) TextLabel_8.Size = UDim2.new(0, 237, 0, 40) TextLabel_8.Font = Enum.Font.SourceSans TextLabel_8.Text = "Rain" TextLabel_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_8.TextSize = 27.000 TextButton_56.Parent = Frame TextButton_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_56.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_56.BorderSizePixel = 3 TextButton_56.Position = UDim2.new(0.713592291, 0, 0.466984451, 0) TextButton_56.Size = UDim2.new(0, 115, 0, 39) TextButton_56.Font = Enum.Font.SourceSans TextButton_56.Text = "Duck Rain" TextButton_56.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_56.TextSize = 14.000 TextButton_56.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-300,300) randint2 = math.random(-300,300) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(30,30,30)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) TextButton_57.Parent = Frame TextButton_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_57.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_57.BorderSizePixel = 3 TextButton_57.Position = UDim2.new(0.71359241, 0, 0.52846849, 0) TextButton_57.Size = UDim2.new(0, 235, 0, 39) TextButton_57.Font = Enum.Font.SourceSans TextButton_57.Text = "Toad Rain" TextButton_57.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_57.TextSize = 14.000 TextButton_57.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(8,8,8)) SetMesh(v,"5038530279") SetTexture(v, "5038530309") SetCollision(v,false) else end end end) end end) TextButton_58.Parent = Frame TextButton_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_58.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_58.BorderSizePixel = 3 TextButton_58.Position = UDim2.new(0.858780503, 0, 0.466984451, 0) TextButton_58.Size = UDim2.new(0, 115, 0, 39) TextButton_58.Font = Enum.Font.SourceSans TextButton_58.Text = "Giant Duck Rain" TextButton_58.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_58.TextSize = 14.000 TextButton_58.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-650,650) randint2 = math.random(-650,650) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(200,200,200)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) TextButton_59.Parent = Frame TextButton_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_59.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_59.BorderSizePixel = 3 TextButton_59.Position = UDim2.new(0.713592231, 0, 0.858953178, 0) TextButton_59.Size = UDim2.new(0, 236, 0, 29) TextButton_59.Font = Enum.Font.SourceSans TextButton_59.Text = "Create Team" TextButton_59.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_59.TextSize = 14.000 TextButton_59.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";CreateTeam red Team COIKAX") end) TextButton_60.Parent = Frame TextButton_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_60.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_60.BorderSizePixel = 3 TextButton_60.Position = UDim2.new(0.859476626, 0, 0.787350297, 0) TextButton_60.Size = UDim2.new(0, 115, 0, 48) TextButton_60.Font = Enum.Font.SourceSans TextButton_60.Text = "Tubers 93 tp" TextButton_60.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_60.TextSize = 14.000 TextButton_60.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";place all 18379669222") end) TextButton_61.Parent = Frame TextButton_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_61.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_61.BorderSizePixel = 3 TextButton_61.Position = UDim2.new(0.859476626, 0, 0.644144058, 0) TextButton_61.Size = UDim2.new(0, 115, 0, 48) TextButton_61.Font = Enum.Font.SourceSans TextButton_61.Text = "unfly all" TextButton_61.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_61.TextSize = 14.000 TextButton_61.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unfly all") end) TextButton_62.Parent = Frame TextButton_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_62.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_62.BorderSizePixel = 3 TextButton_62.Position = UDim2.new(0.713592231, 0, 0.787350297, 0) TextButton_62.Size = UDim2.new(0, 115, 0, 48) TextButton_62.Font = Enum.Font.SourceSans TextButton_62.Text = "NonAdmin all" TextButton_62.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_62.TextSize = 14.000 TextButton_62.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";TempRank others NonAdmin") end) TextButton_63.Parent = Frame TextButton_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_63.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_63.BorderSizePixel = 3 TextButton_63.Position = UDim2.new(0.713592231, 0, 0.7164675, 0) TextButton_63.Size = UDim2.new(0, 115, 0, 48) TextButton_63.Font = Enum.Font.SourceSans TextButton_63.Text = "unblur" TextButton_63.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_63.TextSize = 14.000 TextButton_63.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unblur") end) TextButton_64.Parent = Frame TextButton_64.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_64.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_64.BorderSizePixel = 3 TextButton_64.Position = UDim2.new(0.859476626, 0, 0.715747118, 0) TextButton_64.Size = UDim2.new(0, 115, 0, 48) TextButton_64.Font = Enum.Font.SourceSans TextButton_64.Text = "unjail" TextButton_64.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_64.TextSize = 14.000 TextButton_64.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unjail") end) TextButton_65.Parent = Frame TextButton_65.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_65.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_65.BorderSizePixel = 3 TextButton_65.Position = UDim2.new(0.713592231, 0, 0.644144058, 0) TextButton_65.Size = UDim2.new(0, 115, 0, 48) TextButton_65.Font = Enum.Font.SourceSans TextButton_65.Text = "uncmdbar2 all" TextButton_65.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_65.TextSize = 14.000 TextButton_65.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";uncmdbar2 others") end) TextLabel_9.Parent = Frame TextLabel_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_9.BorderSizePixel = 3 TextLabel_9.Position = UDim2.new(0.357907861, 0, 0.462813646, 0) TextLabel_9.Size = UDim2.new(0, 290, 0, 41) TextLabel_9.Font = Enum.Font.SourceSans TextLabel_9.Text = "Music" TextLabel_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.TextSize = 27.000 Frame_6.Parent = Frame Frame_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_6.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_6.BorderSizePixel = 0 Frame_6.Position = UDim2.new(0.713592231, 0, 0.144948751, 0) Frame_6.Size = UDim2.new(0, -3, 0, 398) -- Scripts: local function MRVVQ_fake_script() -- ScreenGui.LocalScript local script = Instance.new('LocalScript', ScreenGui) local SGui = script.Parent local Frame = SGui:WaitForChild("Frame") local Button = SGui:WaitForChild("TextButton") Button.MouseButton1Up:Connect(function() Frame.Visible = not Frame.Visible end) end coroutine.wrap(MRVVQ_fake_script)() end) TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_3.BorderSizePixel = 3 TextLabel_3.Position = UDim2.new(0.358009696, 0, 0.043923866, 0) TextLabel_3.Size = UDim2.new(0, 292, 0, 41) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Script Hub" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextSize = 27.000 Frame_5.Parent = Frame Frame_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame_5.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame_5.BorderSizePixel = 3 Frame_5.Position = UDim2.new(0.00728155347, 0, 0.710102499, 0) Frame_5.Size = UDim2.new(0, 286, 0, 191) TextLabel_4.Parent = Frame_5 TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel_4.BorderSizePixel = 3 TextLabel_4.Size = UDim2.new(0, 286, 0, 36) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "Bypass" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextSize = 27.000 TextButton_33.Parent = Frame_5 TextButton_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_33.BorderSizePixel = 3 TextButton_33.Position = UDim2.new(0.0244755242, 0, 0.246073306, 0) TextButton_33.Size = UDim2.new(0, 272, 0, 37) TextButton_33.Font = Enum.Font.SourceSans TextButton_33.Text = "Save Map" TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.TextSize = 14.000 TextButton_33.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";savemap") end) TextButton_34.Parent = Frame_5 TextButton_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_34.BorderSizePixel = 3 TextButton_34.Position = UDim2.new(0.0244755242, 0, 0.74345547, 0) TextButton_34.Size = UDim2.new(0, 272, 0, 42) TextButton_34.Font = Enum.Font.SourceSans TextButton_34.Text = "Get Admin" TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.TextSize = 14.000 TextButton_34.MouseButton1Down:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.archival.pad.admingiver.CFrame end) TextButton_35.Parent = Frame_5 TextButton_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_35.BorderSizePixel = 3 TextButton_35.Position = UDim2.new(0.0244755242, 0, 0.492146611, 0) TextButton_35.Size = UDim2.new(0, 272, 0, 37) TextButton_35.Font = Enum.Font.SourceSans TextButton_35.Text = "Load Map" TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_35.TextSize = 14.000 TextButton_35.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Loadmap") end) TextLabel_5.Parent = Frame_5 TextLabel_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_5.BorderSizePixel = 3 TextLabel_5.Position = UDim2.new(2.02709794, 0, -0.448311538, 0) TextLabel_5.Size = UDim2.new(0, 238, 0, 41) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "Ruine" TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.TextSize = 27.000 TextLabel_6.Parent = Frame_5 TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_6.BorderSizePixel = 3 TextLabel_6.Position = UDim2.new(2.02933836, 0, 0.682667673, 0) TextLabel_6.Size = UDim2.new(0, 237, 0, 67) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "C00LGUI MADE BY COIKAX & MAT3L0RD/1NG3L" TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 27.000 TextLabel_6.TextWrapped = true TextButton_36.Parent = Frame TextButton_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_36.BorderSizePixel = 3 TextButton_36.Position = UDim2.new(0.358009666, 0, 0.897032917, 0) TextButton_36.Size = UDim2.new(0, 143, 0, 69) TextButton_36.Font = Enum.Font.SourceSans TextButton_36.Text = "1x1x1x1" TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_36.TextSize = 14.000 TextButton_36.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 8680587619 ;volume inf ;pitch 0.9") end) TextButton_37.Parent = Frame TextButton_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_37.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_37.BorderSizePixel = 3 TextButton_37.Position = UDim2.new(0.358009607, 0, 0.621196091, 0) TextButton_37.Size = UDim2.new(0, 143, 0, 63) TextButton_37.Font = Enum.Font.SourceSans TextButton_37.Text = "FACE OFF" TextButton_37.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_37.TextSize = 14.000 TextButton_37.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 7795812961 ;volume inf") end) TextButton_38.Parent = Frame TextButton_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_38.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_38.BorderSizePixel = 3 TextButton_38.Position = UDim2.new(0.358009666, 0, 0.713914454, 0) TextButton_38.Size = UDim2.new(0, 143, 0, 63) TextButton_38.Font = Enum.Font.SourceSans TextButton_38.Text = "electro spook 2" TextButton_38.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_38.TextSize = 14.000 TextButton_38.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;volume 2 ;pitch 0.21") end) TextButton_39.Parent = Frame TextButton_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_39.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_39.BorderSizePixel = 3 TextButton_39.Position = UDim2.new(0.358009666, 0, 0.806632578, 0) TextButton_39.Size = UDim2.new(0, 143, 0, 63) TextButton_39.Font = Enum.Font.SourceSans TextButton_39.Text = "wonga" TextButton_39.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_39.TextSize = 14.000 TextButton_39.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 100792696468630 ;volume 1.5 ;pitch 0.15") end) TextButton_40.Parent = Frame TextButton_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_40.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_40.BorderSizePixel = 3 TextButton_40.Position = UDim2.new(0.538174093, 0, 0.621196091, 0) TextButton_40.Size = UDim2.new(0, 143, 0, 63) TextButton_40.Font = Enum.Font.SourceSans TextButton_40.Text = "g00byd0lan" TextButton_40.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_40.TextSize = 14.000 TextButton_40.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1847661821 ;volume inf") end) TextButton_41.Parent = Frame TextButton_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_41.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_41.BorderSizePixel = 3 TextButton_41.Position = UDim2.new(0.538174093, 0, 0.528477907, 0) TextButton_41.Size = UDim2.new(0, 143, 0, 63) TextButton_41.Font = Enum.Font.SourceSans TextButton_41.Text = "BA PO PE" TextButton_41.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_41.TextSize = 14.000 TextButton_41.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 3653130528 ;volume inf") end) TextButton_42.Parent = Frame TextButton_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_42.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_42.BorderSizePixel = 3 TextButton_42.Position = UDim2.new(0.358009666, 0, 0.528477907, 0) TextButton_42.Size = UDim2.new(0, 143, 0, 63) TextButton_42.Font = Enum.Font.SourceSans TextButton_42.Text = "Electr0 sp00k" TextButton_42.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_42.TextSize = 14.000 TextButton_42.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 104181508980428 ;volume 1.5 ;pitch 0.19") end) TextButton_43.Parent = Frame TextButton_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_43.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_43.BorderSizePixel = 3 TextButton_43.Position = UDim2.new(0.538174093, 0, 0.713914454, 0) TextButton_43.Size = UDim2.new(0, 143, 0, 63) TextButton_43.Font = Enum.Font.SourceSans TextButton_43.Text = "JumpStyle" TextButton_43.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_43.TextSize = 14.000 TextButton_43.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 0.7771") end) TextButton_44.Parent = Frame TextButton_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_44.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_44.BorderSizePixel = 3 TextButton_44.Position = UDim2.new(0.538174093, 0, 0.806632578, 0) TextButton_44.Size = UDim2.new(0, 143, 0, 63) TextButton_44.Font = Enum.Font.SourceSans TextButton_44.Text = "Short Phonk" TextButton_44.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_44.TextSize = 14.000 TextButton_44.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";music 5356466111 ;volume inf") end) TextButton_45.Parent = Frame TextButton_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_45.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_45.BorderSizePixel = 3 TextButton_45.Position = UDim2.new(0.538174093, 0, 0.897032917, 0) TextButton_45.Size = UDim2.new(0, 143, 0, 69) TextButton_45.Font = Enum.Font.SourceSans TextButton_45.Text = "Stop all Songs" TextButton_45.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_45.TextSize = 14.000 TextButton_45.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unmusic") end) TextButton_46.Parent = Frame TextButton_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_46.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_46.BorderSizePixel = 3 TextButton_46.Position = UDim2.new(0.71237874, 0, 0.168297455, 0) TextButton_46.Size = UDim2.new(0, 115, 0, 39) TextButton_46.Font = Enum.Font.SourceSans TextButton_46.Text = "r6" TextButton_46.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_46.TextSize = 14.000 TextButton_46.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";r6 all") end) TextButton_47.Parent = Frame TextButton_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_47.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_47.BorderSizePixel = 3 TextButton_47.Position = UDim2.new(0.71237874, 0, 0.22685793, 0) TextButton_47.Size = UDim2.new(0, 115, 0, 39) TextButton_47.Font = Enum.Font.SourceSans TextButton_47.Text = "CHAR ALL COIKAX" TextButton_47.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_47.TextSize = 14.000 TextButton_47.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";char all COIKAX") end) TextButton_48.Parent = Frame TextButton_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_48.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_48.BorderSizePixel = 3 TextButton_48.Position = UDim2.new(0.71237874, 0, 0.285418451, 0) TextButton_48.Size = UDim2.new(0, 115, 0, 39) TextButton_48.Font = Enum.Font.SourceSans TextButton_48.Text = "Billboard" TextButton_48.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_48.TextSize = 14.000 TextButton_48.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";titleb me COIKAX") end) TextButton_49.Parent = Frame TextButton_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_49.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_49.BorderSizePixel = 3 TextButton_49.Position = UDim2.new(0.858780503, 0, 0.168297455, 0) TextButton_49.Size = UDim2.new(0, 115, 0, 39) TextButton_49.Font = Enum.Font.SourceSans TextButton_49.Text = "Ghost" TextButton_49.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_49.TextSize = 14.000 TextButton_49.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Ghost me") end) TextButton_50.Parent = Frame TextButton_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_50.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_50.BorderSizePixel = 3 TextButton_50.Position = UDim2.new(0.858780503, 0, 0.109736986, 0) TextButton_50.Size = UDim2.new(0, 115, 0, 39) TextButton_50.Font = Enum.Font.SourceSans TextButton_50.Text = "Clone Head" TextButton_50.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_50.TextSize = 14.000 TextButton_50.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function ClonePart(part) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = workspace } _(args) end function clonehead(player) char = player.Character ClonePart(char.Head) end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() clonehead(v) end) --end) end end) TextButton_51.Parent = Frame TextButton_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_51.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_51.BorderSizePixel = 3 TextButton_51.Position = UDim2.new(0.71237874, 0, 0.109736986, 0) TextButton_51.Size = UDim2.new(0, 115, 0, 39) TextButton_51.Font = Enum.Font.SourceSans TextButton_51.Text = "Set WalkSpeed" TextButton_51.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_51.TextSize = 14.000 TextButton_51.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";speed me 76") end) TextButton_52.Parent = Frame TextButton_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_52.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_52.BorderSizePixel = 3 TextButton_52.Position = UDim2.new(0.858780503, 0, 0.22685793, 0) TextButton_52.Size = UDim2.new(0, 115, 0, 39) TextButton_52.Font = Enum.Font.SourceSans TextButton_52.Text = "fly" TextButton_52.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_52.TextSize = 14.000 TextButton_52.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";noclip") end) TextButton_53.Parent = Frame TextButton_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_53.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_53.BorderSizePixel = 3 TextButton_53.Position = UDim2.new(0.858780503, 0, 0.285418451, 0) TextButton_53.Size = UDim2.new(0, 115, 0, 39) TextButton_53.Font = Enum.Font.SourceSans TextButton_53.Text = "Name" TextButton_53.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_53.TextSize = 14.000 TextButton_53.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";Name me COIKAX") end) TextButton_54.Parent = Frame TextButton_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_54.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_54.BorderSizePixel = 3 TextButton_54.Position = UDim2.new(0.858780503, 0, 0.342514902, 0) TextButton_54.Size = UDim2.new(0, 115, 0, 39) TextButton_54.Font = Enum.Font.SourceSans TextButton_54.Text = "Punish All" TextButton_54.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_54.TextSize = 14.000 TextButton_54.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";punish all") end) TextButton_55.Parent = Frame TextButton_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_55.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_55.BorderSizePixel = 3 TextButton_55.Position = UDim2.new(0.71237874, 0, 0.342514902, 0) TextButton_55.Size = UDim2.new(0, 115, 0, 39) TextButton_55.Font = Enum.Font.SourceSans TextButton_55.Text = "God Mode" TextButton_55.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_55.TextSize = 14.000 TextButton_55.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";god") end) TextLabel_7.Parent = Frame TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_7.BorderSizePixel = 3 TextLabel_7.Position = UDim2.new(0.712276578, 0, 0.043923866, 0) TextLabel_7.Size = UDim2.new(0, 237, 0, 41) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "Local Player" TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.TextSize = 27.000 TextLabel_8.Parent = Frame TextLabel_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_8.BorderSizePixel = 3 TextLabel_8.Position = UDim2.new(0.712276578, 0, 0.407027811, 0) TextLabel_8.Size = UDim2.new(0, 237, 0, 40) TextLabel_8.Font = Enum.Font.SourceSans TextLabel_8.Text = "Rain" TextLabel_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_8.TextSize = 27.000 TextButton_56.Parent = Frame TextButton_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_56.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_56.BorderSizePixel = 3 TextButton_56.Position = UDim2.new(0.713592291, 0, 0.466984451, 0) TextButton_56.Size = UDim2.new(0, 115, 0, 39) TextButton_56.Font = Enum.Font.SourceSans TextButton_56.Text = "Duck Rain" TextButton_56.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_56.TextSize = 14.000 TextButton_56.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-300,300) randint2 = math.random(-300,300) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(30,30,30)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) TextButton_57.Parent = Frame TextButton_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_57.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_57.BorderSizePixel = 3 TextButton_57.Position = UDim2.new(0.71359241, 0, 0.52846849, 0) TextButton_57.Size = UDim2.new(0, 235, 0, 39) TextButton_57.Font = Enum.Font.SourceSans TextButton_57.Text = "Toad Rain" TextButton_57.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_57.TextSize = 14.000 TextButton_57.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(8,8,8)) SetMesh(v,"5038530279") SetTexture(v, "5038530309") SetCollision(v,false) else end end end) end end) TextButton_58.Parent = Frame TextButton_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_58.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_58.BorderSizePixel = 3 TextButton_58.Position = UDim2.new(0.858780503, 0, 0.466984451, 0) TextButton_58.Size = UDim2.new(0, 115, 0, 39) TextButton_58.Font = Enum.Font.SourceSans TextButton_58.Text = "Giant Duck Rain" TextButton_58.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_58.TextSize = 14.000 TextButton_58.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-650,650) randint2 = math.random(-650,650) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(200,200,200)) SetMesh(v,"10749878672") SetTexture(v, "10749878886") SetCollision(v,true) else end end end) end end) TextButton_59.Parent = Frame TextButton_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_59.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_59.BorderSizePixel = 3 TextButton_59.Position = UDim2.new(0.713592231, 0, 0.858953178, 0) TextButton_59.Size = UDim2.new(0, 236, 0, 29) TextButton_59.Font = Enum.Font.SourceSans TextButton_59.Text = "Create Team" TextButton_59.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_59.TextSize = 14.000 TextButton_59.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";CreateTeam red Team c00lkidd") end) TextButton_60.Parent = Frame TextButton_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_60.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_60.BorderSizePixel = 3 TextButton_60.Position = UDim2.new(0.859476626, 0, 0.787350297, 0) TextButton_60.Size = UDim2.new(0, 115, 0, 48) TextButton_60.Font = Enum.Font.SourceSans TextButton_60.Text = "Tubers 93 tp" TextButton_60.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_60.TextSize = 14.000 TextButton_60.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";place all 18379669222") end) TextButton_61.Parent = Frame TextButton_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_61.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_61.BorderSizePixel = 3 TextButton_61.Position = UDim2.new(0.859476626, 0, 0.644144058, 0) TextButton_61.Size = UDim2.new(0, 115, 0, 48) TextButton_61.Font = Enum.Font.SourceSans TextButton_61.Text = "unfly all" TextButton_61.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_61.TextSize = 14.000 TextButton_61.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unfly all") end) TextButton_62.Parent = Frame TextButton_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_62.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_62.BorderSizePixel = 3 TextButton_62.Position = UDim2.new(0.713592231, 0, 0.787350297, 0) TextButton_62.Size = UDim2.new(0, 115, 0, 48) TextButton_62.Font = Enum.Font.SourceSans TextButton_62.Text = "NonAdmin all" TextButton_62.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_62.TextSize = 14.000 TextButton_62.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";TempRank others NonAdmin") end) TextButton_63.Parent = Frame TextButton_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_63.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_63.BorderSizePixel = 3 TextButton_63.Position = UDim2.new(0.713592231, 0, 0.7164675, 0) TextButton_63.Size = UDim2.new(0, 115, 0, 48) TextButton_63.Font = Enum.Font.SourceSans TextButton_63.Text = "unblur" TextButton_63.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_63.TextSize = 14.000 TextButton_63.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unblur") end) TextButton_64.Parent = Frame TextButton_64.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_64.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_64.BorderSizePixel = 3 TextButton_64.Position = UDim2.new(0.859476626, 0, 0.715747118, 0) TextButton_64.Size = UDim2.new(0, 115, 0, 48) TextButton_64.Font = Enum.Font.SourceSans TextButton_64.Text = "unjail" TextButton_64.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_64.TextSize = 14.000 TextButton_64.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";unjail") end) TextButton_65.Parent = Frame TextButton_65.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_65.BorderColor3 = Color3.fromRGB(255, 0, 4) TextButton_65.BorderSizePixel = 3 TextButton_65.Position = UDim2.new(0.713592231, 0, 0.644144058, 0) TextButton_65.Size = UDim2.new(0, 115, 0, 48) TextButton_65.Font = Enum.Font.SourceSans TextButton_65.Text = "uncmdbar2 all" TextButton_65.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_65.TextSize = 14.000 TextButton_65.MouseButton1Down:Connect(function() game:GetService("ReplicatedStorage").HDAdminClient.Signals.RequestCommand:InvokeServer(";uncmdbar2 others") end) TextLabel_9.Parent = Frame TextLabel_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_9.BorderColor3 = Color3.fromRGB(255, 0, 4) TextLabel_9.BorderSizePixel = 3 TextLabel_9.Position = UDim2.new(0.357907861, 0, 0.462813646, 0) TextLabel_9.Size = UDim2.new(0, 290, 0, 41) TextLabel_9.Font = Enum.Font.SourceSans TextLabel_9.Text = "Music" TextLabel_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.TextSize = 27.000 Frame_6.Parent = Frame Frame_6.BackgroundColor3 = Color3.fromRGB(255, 0, 4) Frame_6.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_6.BorderSizePixel = 0 Frame_6.Position = UDim2.new(0.713592231, 0, 0.144948751, 0) Frame_6.Size = UDim2.new(0, -3, 0, 398) -- Scripts: local function MRVVQ_fake_script() -- ScreenGui.LocalScript local script = Instance.new('LocalScript', ScreenGui) local SGui = script.Parent local Frame = SGui:WaitForChild("Frame") local Button = SGui:WaitForChild("TextButton") Button.MouseButton1Up:Connect(function() Frame.Visible = not Frame.Visible end) end coroutine.wrap(MRVVQ_fake_script)()