--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- c00lkidd lol local customAnimations = { idle = "rbxassetid://109588861949567", walk = "rbxassetid://73166283667706", run = "rbxassetid://90262411810193", jump = "rbxassetid://123018049917489", fall = "rbxassetid://86262606787923", climb = "rbxassetid://100220637962728" } local Players = game:GetService("Players") local function safeRun(fn) local ok, err = pcall(fn) if not ok then warn(err) end end local function setupCustomAnimations(character) safeRun(function() local humanoid = character:WaitForChild("Humanoid", 5) if not humanoid then return end local animator = humanoid:FindFirstChildOfClass("Animator") or Instance.new("Animator", humanoid) local animateScript = character:FindFirstChild("Animate") if animateScript then animateScript:Destroy() end local animations = {} for name, id in pairs(customAnimations) do local anim = Instance.new("Animation") anim.Name = name anim.AnimationId = id animations[name] = animator:LoadAnimation(anim) end local currentTrack = nil local function playAnimation(name, looped) if currentTrack then currentTrack:Stop() end currentTrack = animations[name] if currentTrack then currentTrack.Looped = looped currentTrack:Play() end end humanoid.StateChanged:Connect(function(_, newState) if newState == Enum.HumanoidStateType.Freefall then playAnimation("fall", true) elseif newState == Enum.HumanoidStateType.Jumping then playAnimation("jump", false) elseif newState == Enum.HumanoidStateType.Climbing then playAnimation("climb", true) end end) humanoid.Running:Connect(function(speed) if speed > 10 then playAnimation("run", true) elseif speed > 0.1 then playAnimation("walk", true) else playAnimation("idle", true) end end) playAnimation("idle", true) end) end for _, player in ipairs(Players:GetPlayers()) do if player.Character then setupCustomAnimations(player.Character) end player.CharacterAdded:Connect(setupCustomAnimations) end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(setupCustomAnimations) end)