-- Advanced Exploit GUI by RainbowEreed local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local player = Players.LocalPlayer local mouse = player:GetMouse() -- Settings local flying = false local noclip = false local xray = false local xray2 = false local invisible = false local flySpeed = 50 local maxSpeed = 300 local keys = {W = false, A = false, S = false, D = false, Space = false, LeftShift = false} -- Get GUI Parent local function getGuiParent() if game:GetService("CoreGui") then return game:GetService("CoreGui") elseif player:FindFirstChild("PlayerGui") then return player.PlayerGui else return player:WaitForChild("PlayerGui") end end -- Create Loading Screen local LoadingGui = Instance.new("ScreenGui") LoadingGui.Name = "LoadingScreen" LoadingGui.ResetOnSpawn = false LoadingGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local LoadingFrame = Instance.new("Frame") LoadingFrame.Size = UDim2.new(1, 0, 1, 0) LoadingFrame.Position = UDim2.new(0, 0, 0, 0) LoadingFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15) LoadingFrame.BorderSizePixel = 0 LoadingFrame.ZIndex = 100 LoadingFrame.Parent = LoadingGui local LoadingTitle = Instance.new("TextLabel") LoadingTitle.Size = UDim2.new(0, 400, 0, 60) LoadingTitle.Position = UDim2.new(0.5, -200, 0.4, -30) LoadingTitle.BackgroundTransparency = 1 LoadingTitle.Text = "🌈 RAINBOWEREED HUB 🌈" LoadingTitle.TextColor3 = Color3.fromRGB(255, 255, 255) LoadingTitle.TextSize = 32 LoadingTitle.Font = Enum.Font.GothamBold LoadingTitle.ZIndex = 101 LoadingTitle.Parent = LoadingFrame local LoadingText = Instance.new("TextLabel") LoadingText.Size = UDim2.new(0, 400, 0, 40) LoadingText.Position = UDim2.new(0.5, -200, 0.5, 0) LoadingText.BackgroundTransparency = 1 LoadingText.Text = "Loading" LoadingText.TextColor3 = Color3.fromRGB(200, 200, 200) LoadingText.TextSize = 20 LoadingText.Font = Enum.Font.Gotham LoadingText.ZIndex = 101 LoadingText.Parent = LoadingFrame local LoadingBar = Instance.new("Frame") LoadingBar.Size = UDim2.new(0, 400, 0, 8) LoadingBar.Position = UDim2.new(0.5, -200, 0.55, 0) LoadingBar.BackgroundColor3 = Color3.fromRGB(40, 40, 40) LoadingBar.BorderSizePixel = 0 LoadingBar.ZIndex = 101 LoadingBar.Parent = LoadingFrame local LoadingBarCorner = Instance.new("UICorner") LoadingBarCorner.CornerRadius = UDim.new(0, 4) LoadingBarCorner.Parent = LoadingBar local LoadingBarFill = Instance.new("Frame") LoadingBarFill.Size = UDim2.new(0, 0, 1, 0) LoadingBarFill.BackgroundColor3 = Color3.fromRGB(0, 170, 255) LoadingBarFill.BorderSizePixel = 0 LoadingBarFill.ZIndex = 102 LoadingBarFill.Parent = LoadingBar local LoadingBarFillCorner = Instance.new("UICorner") LoadingBarFillCorner.CornerRadius = UDim.new(0, 4) LoadingBarFillCorner.Parent = LoadingBarFill LoadingGui.Parent = getGuiParent() -- Animate Loading local loadingSteps = { {text = "Loading Assets...", progress = 0.2}, {text = "Initializing Features...", progress = 0.4}, {text = "Loading Admin Commands...", progress = 0.6}, {text = "Setting Up GUI...", progress = 0.8}, {text = "Complete!", progress = 1} } spawn(function() for i, step in ipairs(loadingSteps) do LoadingText.Text = step.text LoadingBarFill:TweenSize(UDim2.new(step.progress, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) task.wait(0.6) end task.wait(0.5) LoadingGui:Destroy() end) -- Rainbow animation for loading spawn(function() while LoadingGui.Parent do local hue = tick() % 3 / 3 LoadingTitle.TextColor3 = Color3.fromHSV(hue, 1, 1) LoadingBarFill.BackgroundColor3 = Color3.fromHSV(hue, 1, 1) task.wait(0.05) end end) task.wait(3.5) -- Create Main GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "RainbowEreedHub" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling -- Main Frame local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 500, 0, 550) MainFrame.Position = UDim2.new(0.5, -250, 0.5, -275) MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) MainFrame.BorderSizePixel = 3 MainFrame.BorderColor3 = Color3.fromRGB(0, 170, 255) MainFrame.Active = true MainFrame.Draggable = true MainFrame.ZIndex = 10 MainFrame.Parent = ScreenGui local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 12) MainCorner.Parent = MainFrame -- Title Bar local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 50) TitleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20) TitleBar.BorderSizePixel = 0 TitleBar.ZIndex = 11 TitleBar.Parent = MainFrame local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 12) TitleCorner.Parent = TitleBar local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, -100, 1, 0) Title.Position = UDim2.new(0, 10, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "🌈 RainbowEreed Hub" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 20 Title.Font = Enum.Font.GothamBold Title.TextXAlignment = Enum.TextXAlignment.Left Title.ZIndex = 12 Title.Parent = TitleBar -- Close Button local CloseBtn = Instance.new("TextButton") CloseBtn.Size = UDim2.new(0, 40, 0, 40) CloseBtn.Position = UDim2.new(1, -45, 0, 5) CloseBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) CloseBtn.BorderSizePixel = 0 CloseBtn.Text = "✖" CloseBtn.TextColor3 = Color3.new(1, 1, 1) CloseBtn.TextSize = 18 CloseBtn.Font = Enum.Font.GothamBold CloseBtn.ZIndex = 12 CloseBtn.Parent = TitleBar local CloseBtnCorner = Instance.new("UICorner") CloseBtnCorner.CornerRadius = UDim.new(0, 8) CloseBtnCorner.Parent = CloseBtn CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) -- Reset All Button local ResetBtn = Instance.new("TextButton") ResetBtn.Size = UDim2.new(0, 90, 0, 40) ResetBtn.Position = UDim2.new(1, -140, 0, 5) ResetBtn.BackgroundColor3 = Color3.fromRGB(255, 170, 0) ResetBtn.BorderSizePixel = 0 ResetBtn.Text = "🔄 Reset All" ResetBtn.TextColor3 = Color3.new(1, 1, 1) ResetBtn.TextSize = 14 ResetBtn.Font = Enum.Font.GothamBold ResetBtn.ZIndex = 12 ResetBtn.Parent = TitleBar local ResetBtnCorner = Instance.new("UICorner") ResetBtnCorner.CornerRadius = UDim.new(0, 8) ResetBtnCorner.Parent = ResetBtn ResetBtn.MouseButton1Click:Connect(function() -- Reset sound local resetSound = Instance.new("Sound") resetSound.SoundId = "rbxassetid://6895079853" resetSound.Volume = 0.5 resetSound.Parent = game.SoundService resetSound:Play() resetSound.Ended:Connect(function() resetSound:Destroy() end) -- Turn off all features if flying then local root = getRoot() if root then flying = false if BV then BV:Destroy() BV = nil end if BG then BG:Destroy() BG = nil end FlyBtn.Text = "🚀 Fly: OFF [F]" FlyBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end end if noclip then noclip = false NoclipBtn.Text = "👻 Noclip: OFF [N]" NoclipBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end if xray then xray = false for obj, trans in pairs(originalTransparencies) do if obj and obj.Parent then obj.Transparency = trans end end originalTransparencies = {} XrayBtn.Text = "👁️ X-Ray Buildings: OFF" XrayBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end if xray2 then xray2 = false for _, box in pairs(espBoxes) do if box then box:Destroy() end end espBoxes = {} Xray2Btn.Text = "🔦 X-Ray Players: OFF" Xray2Btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end if invisible then invisible = false local char = player.Character if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 elseif part:IsA("Decal") then part.Transparency = 0 end end local head = char:FindFirstChild("Head") if head and head:FindFirstChild("face") then head.face.Transparency = 0 end end InvisBtn.Text = "💨 Invisible: OFF [I]" InvisBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end if sonicEnabled then ToggleSonic() end if backflipEnabled then ToggleBackflip() end if fallingEnabled then ToggleFalling() end print("All features reset!") end) -- Content Frame local ContentFrame = Instance.new("ScrollingFrame") ContentFrame.Size = UDim2.new(1, -20, 1, -70) ContentFrame.Position = UDim2.new(0, 10, 0, 60) ContentFrame.BackgroundTransparency = 1 ContentFrame.BorderSizePixel = 0 ContentFrame.ScrollBarThickness = 6 ContentFrame.ScrollBarImageColor3 = Color3.fromRGB(0, 170, 255) ContentFrame.CanvasSize = UDim2.new(0, 0, 0, 900) ContentFrame.ZIndex = 11 ContentFrame.Parent = MainFrame -- Page System local currentPage = 1 local pages = {} -- Page 1 Frame local Page1 = Instance.new("Frame") Page1.Size = UDim2.new(1, -10, 0, 900) Page1.Position = UDim2.new(0, 0, 0, 0) Page1.BackgroundTransparency = 1 Page1.ZIndex = 11 Page1.Visible = true Page1.Parent = ContentFrame pages[1] = Page1 -- Page 2 Frame local Page2 = Instance.new("Frame") Page2.Size = UDim2.new(1, -10, 0, 900) Page2.Position = UDim2.new(0, 0, 0, 0) Page2.BackgroundTransparency = 1 Page2.ZIndex = 11 Page2.Visible = false Page2.Parent = ContentFrame pages[2] = Page2 -- Page Navigation local PageNavFrame = Instance.new("Frame") PageNavFrame.Size = UDim2.new(1, -20, 0, 45) PageNavFrame.Position = UDim2.new(0, 10, 1, -50) PageNavFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) PageNavFrame.BorderSizePixel = 0 PageNavFrame.ZIndex = 15 PageNavFrame.Parent = MainFrame local PageNavCorner = Instance.new("UICorner") PageNavCorner.CornerRadius = UDim.new(0, 8) PageNavCorner.Parent = PageNavFrame local PrevPageBtn = Instance.new("TextButton") PrevPageBtn.Size = UDim2.new(0.3, -5, 1, -10) PrevPageBtn.Position = UDim2.new(0, 5, 0, 5) PrevPageBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) PrevPageBtn.BorderSizePixel = 0 PrevPageBtn.Text = "◀ Prev" PrevPageBtn.TextColor3 = Color3.new(1, 1, 1) PrevPageBtn.TextSize = 16 PrevPageBtn.Font = Enum.Font.GothamBold PrevPageBtn.ZIndex = 16 PrevPageBtn.Parent = PageNavFrame local PrevCorner = Instance.new("UICorner") PrevCorner.CornerRadius = UDim.new(0, 6) PrevCorner.Parent = PrevPageBtn local PageLabel = Instance.new("TextLabel") PageLabel.Size = UDim2.new(0.4, -10, 1, -10) PageLabel.Position = UDim2.new(0.3, 0, 0, 5) PageLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50) PageLabel.BorderSizePixel = 0 PageLabel.Text = "Page 1 / 2" PageLabel.TextColor3 = Color3.fromRGB(0, 170, 255) PageLabel.TextSize = 18 PageLabel.Font = Enum.Font.GothamBold PageLabel.ZIndex = 16 PageLabel.Parent = PageNavFrame local PageLabelCorner = Instance.new("UICorner") PageLabelCorner.CornerRadius = UDim.new(0, 6) PageLabelCorner.Parent = PageLabel local NextPageBtn = Instance.new("TextButton") NextPageBtn.Size = UDim2.new(0.3, -5, 1, -10) NextPageBtn.Position = UDim2.new(0.7, 0, 0, 5) NextPageBtn.BackgroundColor3 = Color3.fromRGB(0, 170, 255) NextPageBtn.BorderSizePixel = 0 NextPageBtn.Text = "Next ▶" NextPageBtn.TextColor3 = Color3.new(1, 1, 1) NextPageBtn.TextSize = 16 NextPageBtn.Font = Enum.Font.GothamBold NextPageBtn.ZIndex = 16 NextPageBtn.Parent = PageNavFrame local NextCorner = Instance.new("UICorner") NextCorner.CornerRadius = UDim.new(0, 6) NextCorner.Parent = NextPageBtn -- Page navigation functions local function showPage(pageNum) for i, page in pairs(pages) do page.Visible = (i == pageNum) end currentPage = pageNum PageLabel.Text = "Page " .. pageNum .. " / " .. #pages ContentFrame.CanvasPosition = Vector2.new(0, 0) -- Reset scroll to top end PrevPageBtn.MouseButton1Click:Connect(function() if currentPage > 1 then showPage(currentPage - 1) local clickSound = Instance.new("Sound") clickSound.SoundId = "rbxassetid://6895079853" clickSound.Volume = 0.3 clickSound.Parent = game.SoundService clickSound:Play() game:GetService("Debris"):AddItem(clickSound, 1) end end) NextPageBtn.MouseButton1Click:Connect(function() if currentPage < #pages then showPage(currentPage + 1) local clickSound = Instance.new("Sound") clickSound.SoundId = "rbxassetid://6895079853" clickSound.Volume = 0.3 clickSound.Parent = game.SoundService clickSound:Play() game:GetService("Debris"):AddItem(clickSound, 1) end end) -- Create Button Function local function createButton(text, position, callback, parent) local targetParent = parent or Page1 local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.48, 0, 0, 45) btn.Position = position btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) btn.BorderSizePixel = 2 btn.BorderColor3 = Color3.fromRGB(60, 60, 60) btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.TextSize = 14 btn.Font = Enum.Font.GothamBold btn.ZIndex = 12 btn.Parent = targetParent local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = btn -- Add circle indicators local function createCircle(pos, color) local circle = Instance.new("Frame") circle.Size = UDim2.new(0, 8, 0, 8) circle.Position = pos circle.BackgroundColor3 = color circle.BorderSizePixel = 0 circle.ZIndex = 13 circle.Parent = btn local circleCorner = Instance.new("UICorner") circleCorner.CornerRadius = UDim.new(1, 0) circleCorner.Parent = circle return circle end -- Top, Bottom, Left, Right circles local topCircle = createCircle(UDim2.new(0.5, -4, 0, -4), Color3.fromRGB(0, 170, 255)) local bottomCircle = createCircle(UDim2.new(0.5, -4, 1, -4), Color3.fromRGB(0, 170, 255)) local leftCircle = createCircle(UDim2.new(0, -4, 0.5, -4), Color3.fromRGB(0, 170, 255)) local rightCircle = createCircle(UDim2.new(1, -4, 0.5, -4), Color3.fromRGB(0, 170, 255)) btn.MouseButton1Click:Connect(callback) return btn end -- Movement Section local MovementLabel = Instance.new("TextLabel") MovementLabel.Size = UDim2.new(1, 0, 0, 30) MovementLabel.Position = UDim2.new(0, 0, 0, 0) MovementLabel.BackgroundTransparency = 1 MovementLabel.Text = "✈️ Movement" MovementLabel.TextColor3 = Color3.fromRGB(0, 170, 255) MovementLabel.TextSize = 16 MovementLabel.Font = Enum.Font.GothamBold MovementLabel.TextXAlignment = Enum.TextXAlignment.Left MovementLabel.ZIndex = 12 MovementLabel.Parent = Page1 local FlyBtn = createButton("🚀 Fly: OFF [F]", UDim2.new(0, 0, 0, 35), function() end, Page1) local NoclipBtn = createButton("👻 Noclip: OFF [N]", UDim2.new(0.52, 0, 0, 35), function() end, Page1) -- Speed Controls local SpeedLabel = Instance.new("TextLabel") SpeedLabel.Size = UDim2.new(1, 0, 0, 25) SpeedLabel.Position = UDim2.new(0, 0, 0, 90) SpeedLabel.BackgroundTransparency = 1 SpeedLabel.Text = "⚡ Speed: 50" SpeedLabel.TextColor3 = Color3.new(1, 1, 1) SpeedLabel.TextSize = 14 SpeedLabel.Font = Enum.Font.GothamBold SpeedLabel.ZIndex = 12 SpeedLabel.Parent = Page1 local SliderBG = Instance.new("Frame") SliderBG.Size = UDim2.new(1, 0, 0, 10) SliderBG.Position = UDim2.new(0, 0, 0, 120) SliderBG.BackgroundColor3 = Color3.fromRGB(40, 40, 40) SliderBG.BorderSizePixel = 0 SliderBG.ZIndex = 12 SliderBG.Parent = Page1 local SliderCorner = Instance.new("UICorner") SliderCorner.CornerRadius = UDim.new(0, 5) SliderCorner.Parent = SliderBG local SliderFill = Instance.new("Frame") SliderFill.Size = UDim2.new(flySpeed / maxSpeed, 0, 1, 0) SliderFill.BackgroundColor3 = Color3.fromRGB(0, 170, 255) SliderFill.BorderSizePixel = 0 SliderFill.ZIndex = 13 SliderFill.Parent = SliderBG local SliderFillCorner = Instance.new("UICorner") SliderFillCorner.CornerRadius = UDim.new(0, 5) SliderFillCorner.Parent = SliderFill -- Vision Section local VisionLabel = Instance.new("TextLabel") VisionLabel.Size = UDim2.new(1, 0, 0, 30) VisionLabel.Position = UDim2.new(0, 0, 0, 145) VisionLabel.BackgroundTransparency = 1 VisionLabel.Text = "👁️ Vision" VisionLabel.TextColor3 = Color3.fromRGB(0, 170, 255) VisionLabel.TextSize = 16 VisionLabel.Font = Enum.Font.GothamBold VisionLabel.TextXAlignment = Enum.TextXAlignment.Left VisionLabel.ZIndex = 12 VisionLabel.Parent = Page1 local XrayBtn = createButton("👁️ X-Ray Buildings: OFF", UDim2.new(0, 0, 0, 180), function() end, Page1) local Xray2Btn = createButton("🔦 X-Ray Players: OFF", UDim2.new(0.52, 0, 0, 180), function() end, Page1) -- Player Section local PlayerLabel = Instance.new("TextLabel") PlayerLabel.Size = UDim2.new(1, 0, 0, 30) PlayerLabel.Position = UDim2.new(0, 0, 0, 235) PlayerLabel.BackgroundTransparency = 1 PlayerLabel.Text = "👤 Player" PlayerLabel.TextColor3 = Color3.fromRGB(0, 170, 255) PlayerLabel.TextSize = 16 PlayerLabel.Font = Enum.Font.GothamBold PlayerLabel.TextXAlignment = Enum.TextXAlignment.Left PlayerLabel.ZIndex = 12 PlayerLabel.Parent = Page1 local InvisBtn = createButton("💨 Invisible: OFF [I]", UDim2.new(0, 0, 0, 270), function() end, Page1) local SonicBtn = createButton("💨 Sonic Speed: OFF [G]", UDim2.new(0.52, 0, 0, 270), function() end, Page1) -- Animation Section (Still on Page 1) local AnimLabel = Instance.new("TextLabel") AnimLabel.Size = UDim2.new(1, 0, 0, 30) AnimLabel.Position = UDim2.new(0, 0, 0, 325) AnimLabel.BackgroundTransparency = 1 AnimLabel.Text = "🎬 Animations" AnimLabel.TextColor3 = Color3.fromRGB(0, 170, 255) AnimLabel.TextSize = 16 AnimLabel.Font = Enum.Font.GothamBold AnimLabel.TextXAlignment = Enum.TextXAlignment.Left AnimLabel.ZIndex = 12 AnimLabel.Parent = Page1 local BackflipBtn = createButton("🤸 Backflip: OFF [H]", UDim2.new(0, 0, 0, 360), function() end, Page1) local FallingBtn = createButton("🌀 Falling Anim: OFF [J]", UDim2.new(0.52, 0, 0, 360), function() end, Page1) -- Tools Section (PAGE 2) local ToolsLabel = Instance.new("TextLabel") ToolsLabel.Size = UDim2.new(1, 0, 0, 30) ToolsLabel.Position = UDim2.new(0, 0, 0, 0) ToolsLabel.BackgroundTransparency = 1 ToolsLabel.Text = "🛠️ Tools" ToolsLabel.TextColor3 = Color3.fromRGB(0, 170, 255) ToolsLabel.TextSize = 16 ToolsLabel.Font = Enum.Font.GothamBold ToolsLabel.TextXAlignment = Enum.TextXAlignment.Left ToolsLabel.ZIndex = 12 ToolsLabel.Parent = Page2 local LightSwordBtn = createButton("⚔️ Light Sword", UDim2.new(0, 0, 0, 35), function() end, Page2) local BToolsBtn = createButton("🔧 BTools", UDim2.new(0.52, 0, 0, 35), function() end, Page2) local SpawnPartBtn = createButton("🟦 Spawn Part", UDim2.new(0, 0, 0, 85), function() end, Page2) -- Credits local Credits = Instance.new("TextLabel") Credits.Size = UDim2.new(1, 0, 0, 35) Credits.Position = UDim2.new(0, 0, 1, -35) Credits.BackgroundColor3 = Color3.fromRGB(20, 20, 20) Credits.BorderSizePixel = 0 Credits.Text = "🌈 Made by RainbowEreed 🌈" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 14 Credits.Font = Enum.Font.GothamBold Credits.ZIndex = 12 Credits.Parent = MainFrame local CreditsCorner = Instance.new("UICorner") CreditsCorner.CornerRadius = UDim.new(0, 12) CreditsCorner.Parent = Credits ScreenGui.Parent = getGuiParent() -- Functions local function getRoot() local char = player.Character return char and (char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")) end local BV, BG -- Fly Function local function ToggleFly() flying = not flying if flying then -- Play enable sound local enableSound = Instance.new("Sound") enableSound.SoundId = "rbxassetid://3398620867" enableSound.Volume = 0.5 enableSound.Parent = game.SoundService enableSound:Play() enableSound.Ended:Connect(function() enableSound:Destroy() end) local root = getRoot() if not root then return end FlyBtn.Text = "🚀 Fly: ON [F]" FlyBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) BV = Instance.new("BodyVelocity") BV.Velocity = Vector3.new(0, 0, 0) BV.MaxForce = Vector3.new(9e9, 9e9, 9e9) BV.Parent = root BG = Instance.new("BodyGyro") BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9) BG.CFrame = root.CFrame BG.Parent = root local char = player.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.PlatformStand = true end end else -- Play disable sound local disableSound = Instance.new("Sound") disableSound.SoundId = "rbxassetid://4590662766" disableSound.Volume = 0.5 disableSound.Parent = game.SoundService disableSound:Play() disableSound.Ended:Connect(function() disableSound:Destroy() end) FlyBtn.Text = "🚀 Fly: OFF [F]" FlyBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) if BV then BV:Destroy() BV = nil end if BG then BG:Destroy() BG = nil end local char = player.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.PlatformStand = false end end end end FlyBtn.MouseButton1Click:Connect(ToggleFly) -- Noclip Function local function ToggleNoclip() noclip = not noclip -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if noclip then NoclipBtn.Text = "👻 Noclip: ON [N]" NoclipBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) else NoclipBtn.Text = "👻 Noclip: OFF [N]" NoclipBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end end NoclipBtn.MouseButton1Click:Connect(ToggleNoclip) -- X-Ray Buildings local originalTransparencies = {} local function ToggleXray() xray = not xray -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if xray then XrayBtn.Text = "👁️ X-Ray Buildings: ON" XrayBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and not obj:IsDescendantOf(player.Character) then if obj.Transparency < 1 then originalTransparencies[obj] = obj.Transparency obj.Transparency = 0.7 end end end else XrayBtn.Text = "👁️ X-Ray Buildings: OFF" XrayBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) for obj, trans in pairs(originalTransparencies) do if obj and obj.Parent then obj.Transparency = trans end end originalTransparencies = {} end end XrayBtn.MouseButton1Click:Connect(ToggleXray) -- X-Ray Players (ESP) local espBoxes = {} local function ToggleXray2() xray2 = not xray2 -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if xray2 then Xray2Btn.Text = "🔦 X-Ray Players: ON" Xray2Btn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) for _, plr in pairs(Players:GetPlayers()) do if plr ~= player then spawn(function() local function createESP(char) if not char then return end local root = char:FindFirstChild("HumanoidRootPart") if not root then return end local box = Instance.new("BoxHandleAdornment") box.Size = Vector3.new(4, 6, 4) box.Color3 = Color3.fromRGB(255, 0, 0) box.Transparency = 0.5 box.AlwaysOnTop = true box.ZIndex = 10 box.Adornee = root box.Parent = root espBoxes[plr] = box end if plr.Character then createESP(plr.Character) end plr.CharacterAdded:Connect(createESP) end) end end else Xray2Btn.Text = "🔦 X-Ray Players: OFF" Xray2Btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) for _, box in pairs(espBoxes) do if box then box:Destroy() end end espBoxes = {} end end Xray2Btn.MouseButton1Click:Connect(ToggleXray2) -- Invisible Function local function ToggleInvisible() invisible = not invisible local char = player.Character if not char then return end -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if invisible then InvisBtn.Text = "💨 Invisible: ON [I]" InvisBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") or part:IsA("Decal") then part.Transparency = 1 end end local head = char:FindFirstChild("Head") if head and head:FindFirstChild("face") then head.face.Transparency = 1 end else InvisBtn.Text = "💨 Invisible: OFF [I]" InvisBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 elseif part:IsA("Decal") then part.Transparency = 0 end end local head = char:FindFirstChild("Head") if head and head:FindFirstChild("face") then head.face.Transparency = 0 end end end InvisBtn.MouseButton1Click:Connect(ToggleInvisible) -- Sonic Speed Function local sonicEnabled = false local originalWalkSpeed = 16 local runningLoop = nil local footstepSound = nil local jumpConnection = nil local function ToggleSonic() sonicEnabled = not sonicEnabled local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local rootPart = char:FindFirstChild("HumanoidRootPart") if not rootPart then return end -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if sonicEnabled then SonicBtn.Text = "💨 Sonic Speed: ON [G]" SonicBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) -- Set speed originalWalkSpeed = humanoid.WalkSpeed humanoid.WalkSpeed = 515 -- Stop all default animations for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end -- Get character parts (R6 and R15 support) local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") local rightArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm") local leftArm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm") local rightLeg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg") local leftLeg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg") -- Get or create Motor6Ds local function getOrCreateMotor(name, part0, part1, c0, c1) local motor = torso:FindFirstChild(name) if not motor then motor = Instance.new("Motor6D") motor.Name = name motor.Part0 = part0 motor.Part1 = part1 motor.C0 = c0 motor.C1 = c1 motor.Parent = torso end return motor end local rightShoulder = getOrCreateMotor("Right Shoulder", torso, rightArm, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0)) local leftShoulder = getOrCreateMotor("Left Shoulder", torso, leftArm, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0)) local rightHip = getOrCreateMotor("Right Hip", torso, rightLeg, CFrame.new(1, -1, 0), CFrame.new(0, 1, 0)) local leftHip = getOrCreateMotor("Left Hip", torso, leftLeg, CFrame.new(-1, -1, 0), CFrame.new(0, 1, 0)) -- Footstep sound footstepSound = Instance.new("Sound") footstepSound.SoundId = "rbxassetid://142070127" footstepSound.Volume = 0.5 footstepSound.Looped = true footstepSound.PlaybackSpeed = 2.5 footstepSound.Parent = rootPart -- Jump backflip detection local isJumping = false local backflipLoop = nil jumpConnection = humanoid.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.Jumping or new == Enum.HumanoidStateType.Freefall then if not isJumping then isJumping = true -- Jump sound local jumpSound = Instance.new("Sound") jumpSound.SoundId = "rbxassetid://1083819158" jumpSound.Volume = 0.6 jumpSound.Parent = rootPart jumpSound:Play() game:GetService("Debris"):AddItem(jumpSound, 2) -- Smooth backflip animation local flipStartTime = tick() local flipDuration = 0.6 backflipLoop = RunService.RenderStepped:Connect(function() local elapsed = tick() - flipStartTime local progress = math.min(elapsed / flipDuration, 1) -- Smooth rotation (0 to 360 degrees) local rotation = progress * 360 -- Apply backflip rotation to root local originalCFrame = rootPart.CFrame rootPart.CFrame = originalCFrame * CFrame.Angles(math.rad(-rotation), 0, 0) -- Arms and legs tucked during flip local tuckAmount = math.sin(progress * math.pi) -- Creates smooth in-out curve rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(160 * tuckAmount), math.rad(0), math.rad(-20 * tuckAmount)) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(160 * tuckAmount), math.rad(0), math.rad(20 * tuckAmount)) rightHip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(90 * tuckAmount), math.rad(0), math.rad(0)) leftHip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(90 * tuckAmount), math.rad(0), math.rad(0)) -- End flip when complete if progress >= 1 then if backflipLoop then backflipLoop:Disconnect() backflipLoop = nil end end end) end elseif new == Enum.HumanoidStateType.Landed then isJumping = false -- Stop backflip loop if still running if backflipLoop then backflipLoop:Disconnect() backflipLoop = nil end -- Landing effect local landEffect = Instance.new("Part") landEffect.Size = Vector3.new(6, 0.2, 6) landEffect.Material = Enum.Material.Neon landEffect.BrickColor = BrickColor.new("Cyan") landEffect.Transparency = 0.5 landEffect.CanCollide = false landEffect.Anchored = true landEffect.Shape = Enum.PartType.Cylinder landEffect.CFrame = rootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, math.rad(90)) landEffect.Parent = workspace game:GetService("TweenService"):Create(landEffect, TweenInfo.new(0.3), {Transparency = 1, Size = Vector3.new(10, 0.2, 10)}):Play() game:GetService("Debris"):AddItem(landEffect, 0.3) -- Landing sound local landSound = Instance.new("Sound") landSound.SoundId = "rbxassetid://730625345" landSound.Volume = 0.5 landSound.Parent = rootPart landSound:Play() game:GetService("Debris"):AddItem(landSound, 1) end end) -- Custom animation loop runningLoop = RunService.RenderStepped:Connect(function() -- Only animate if not jumping if not isJumping then local moveDir = humanoid.MoveDirection.Magnitude if moveDir > 0 then -- RUNNING ANIMATION local runTime = tick() * 20 -- Arms straight back (Sonic style) rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-45), math.rad(10), math.rad(0)) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-45), math.rad(-10), math.rad(0)) -- Legs pumping up and down rapidly local rightLegAngle = math.sin(runTime) * 70 local leftLegAngle = math.sin(runTime + math.pi) * 70 rightHip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(rightLegAngle), math.rad(0), math.rad(0)) leftHip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(leftLegAngle), math.rad(0), math.rad(0)) -- Play footstep sound if not footstepSound.Playing then footstepSound:Play() end -- Speed trail effects if math.random(1, 2) == 1 then local trail = Instance.new("Part") trail.Size = Vector3.new(3, 5, 1) trail.Material = Enum.Material.Neon trail.BrickColor = BrickColor.new("Cyan") trail.Transparency = 0.5 trail.CanCollide = false trail.Anchored = true trail.CFrame = rootPart.CFrame * CFrame.new(0, 0, 2) trail.Parent = workspace game:GetService("TweenService"):Create(trail, TweenInfo.new(0.4), {Transparency = 1, Size = Vector3.new(3, 5, 0.1)}):Play() game:GetService("Debris"):AddItem(trail, 0.4) end -- Speed lines if math.random(1, 3) == 1 then local line = Instance.new("Part") line.Size = Vector3.new(0.3, 0.3, 4) line.Material = Enum.Material.Neon line.BrickColor = BrickColor.new("White") line.Transparency = 0.6 line.CanCollide = false line.Anchored = true line.CFrame = rootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-2, 2), 5) line.Parent = workspace game:GetService("Debris"):AddItem(line, 0.2) end else -- STOPPED ANIMATION - Arms crossed, foot tapping local idleTime = tick() * 4 -- Arms crossed over chest rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)) -- Right foot tapping up and down local tapAngle = math.abs(math.sin(idleTime)) * 30 rightHip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-tapAngle), math.rad(0), math.rad(0)) leftHip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) -- Stop footstep sound if footstepSound and footstepSound.Playing then footstepSound:Stop() end end end end) print("Sonic Speed enabled! Run with WASD, Jump with Space!") else SonicBtn.Text = "💨 Sonic Speed: OFF [G]" SonicBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) -- Reset speed humanoid.WalkSpeed = originalWalkSpeed -- Disconnect jump detection if jumpConnection then jumpConnection:Disconnect() jumpConnection = nil end -- Stop animation loop if runningLoop then runningLoop:Disconnect() runningLoop = nil end -- Stop and remove footstep sound if footstepSound then footstepSound:Stop() footstepSound:Destroy() footstepSound = nil end -- Reset limbs to default positions local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") if torso then local rightShoulder = torso:FindFirstChild("Right Shoulder") local leftShoulder = torso:FindFirstChild("Left Shoulder") local rightHip = torso:FindFirstChild("Right Hip") local leftHip = torso:FindFirstChild("Left Hip") if rightShoulder then rightShoulder.C0 = CFrame.new(1, 0.5, 0) end if leftShoulder then leftShoulder.C0 = CFrame.new(-1, 0.5, 0) end if rightHip then rightHip.C0 = CFrame.new(1, -1, 0) end if leftHip then leftHip.C0 = CFrame.new(-1, -1, 0) end end -- Restore default animations humanoid:ChangeState(Enum.HumanoidStateType.Landed) print("Sonic Speed disabled!") end end SonicBtn.MouseButton1Click:Connect(ToggleSonic) -- Backflip Function local backflipEnabled = false local backflipConnection = nil local function ToggleBackflip() backflipEnabled = not backflipEnabled local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local rootPart = char:FindFirstChild("HumanoidRootPart") if not rootPart then return end -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if backflipEnabled then BackflipBtn.Text = "🤸 Backflip: ON [H]" BackflipBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) -- Get character parts local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") local rightArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm") local leftArm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm") local rightLeg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg") local leftLeg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg") -- Create motors if needed local function getOrCreateMotor(name, part0, part1, c0, c1) local motor = torso:FindFirstChild(name) if not motor then motor = Instance.new("Motor6D") motor.Name = name motor.Part0 = part0 motor.Part1 = part1 motor.C0 = c0 motor.C1 = c1 motor.Parent = torso end return motor end local rightShoulder = getOrCreateMotor("Right Shoulder", torso, rightArm, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0)) local leftShoulder = getOrCreateMotor("Left Shoulder", torso, leftArm, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0)) local rightHip = getOrCreateMotor("Right Hip", torso, rightLeg, CFrame.new(1, -1, 0), CFrame.new(0, 1, 0)) local leftHip = getOrCreateMotor("Left Hip", torso, leftLeg, CFrame.new(-1, -1, 0), CFrame.new(0, 1, 0)) local isFlipping = false backflipConnection = humanoid.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.Jumping and not isFlipping then isFlipping = true -- Jump sound local jumpSound = Instance.new("Sound") jumpSound.SoundId = "rbxassetid://1083819158" jumpSound.Volume = 0.6 jumpSound.Parent = rootPart jumpSound:Play() game:GetService("Debris"):AddItem(jumpSound, 2) -- Backflip animation local flipStart = tick() local flipDuration = 0.6 local flipLoop = nil flipLoop = RunService.RenderStepped:Connect(function() local elapsed = tick() - flipStart local progress = math.min(elapsed / flipDuration, 1) -- Smooth rotation curve local rotation = progress * 360 -- Rotate character local vel = rootPart.AssemblyLinearVelocity rootPart.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(-6), 0, 0) rootPart.AssemblyLinearVelocity = vel -- Tuck limbs during flip local tuckAmount = math.sin(progress * math.pi) rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(160 * tuckAmount), 0, math.rad(-20 * tuckAmount)) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(160 * tuckAmount), 0, math.rad(20 * tuckAmount)) rightHip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(90 * tuckAmount), 0, 0) leftHip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(90 * tuckAmount), 0, 0) if progress >= 1 then flipLoop:Disconnect() -- Reset limbs rightShoulder.C0 = CFrame.new(1, 0.5, 0) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) rightHip.C0 = CFrame.new(1, -1, 0) leftHip.C0 = CFrame.new(-1, -1, 0) end end) elseif new == Enum.HumanoidStateType.Landed then isFlipping = false -- Landing effect local landEffect = Instance.new("Part") landEffect.Size = Vector3.new(6, 0.2, 6) landEffect.Material = Enum.Material.Neon landEffect.BrickColor = BrickColor.new("Cyan") landEffect.Transparency = 0.5 landEffect.CanCollide = false landEffect.Anchored = true landEffect.Shape = Enum.PartType.Cylinder landEffect.CFrame = rootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, math.rad(90)) landEffect.Parent = workspace game:GetService("TweenService"):Create(landEffect, TweenInfo.new(0.3), {Transparency = 1, Size = Vector3.new(10, 0.2, 10)}):Play() game:GetService("Debris"):AddItem(landEffect, 0.3) -- Landing sound local landSound = Instance.new("Sound") landSound.SoundId = "rbxassetid://730625345" landSound.Volume = 0.5 landSound.Parent = rootPart landSound:Play() game:GetService("Debris"):AddItem(landSound, 1) end end) print("Backflip enabled! Press Space to do a backflip!") else BackflipBtn.Text = "🤸 Backflip: OFF [H]" BackflipBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) if backflipConnection then backflipConnection:Disconnect() backflipConnection = nil end print("Backflip disabled!") end end BackflipBtn.MouseButton1Click:Connect(ToggleBackflip) -- Falling Animation Function local fallingEnabled = false local fallingConnection = nil local function ToggleFalling() fallingEnabled = not fallingEnabled local char = player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local rootPart = char:FindFirstChild("HumanoidRootPart") if not rootPart then return end -- Play toggle sound local toggleSound = Instance.new("Sound") toggleSound.SoundId = "rbxassetid://6895079853" toggleSound.Volume = 0.5 toggleSound.Parent = game.SoundService toggleSound:Play() toggleSound.Ended:Connect(function() toggleSound:Destroy() end) if fallingEnabled then FallingBtn.Text = "🌀 Falling Anim: ON [J]" FallingBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 50) -- Get character parts local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") local rightArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm") local leftArm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm") -- Create motors if needed local function getOrCreateMotor(name, part0, part1, c0, c1) local motor = torso:FindFirstChild(name) if not motor then motor = Instance.new("Motor6D") motor.Name = name motor.Part0 = part0 motor.Part1 = part1 motor.C0 = c0 motor.C1 = c1 motor.Parent = torso end return motor end local rightShoulder = getOrCreateMotor("Right Shoulder", torso, rightArm, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0)) local leftShoulder = getOrCreateMotor("Left Shoulder", torso, leftArm, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0)) local isFalling = false fallingConnection = humanoid.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.Freefall and not isFalling then isFalling = true -- Falling / wind sound effect local fallingSound = Instance.new("Sound") fallingSound.SoundId = "rbxassetid://1647649255" -- Wind/falling sound fallingSound.Volume = 0.8 fallingSound.PlaybackSpeed = 1.1 fallingSound.Parent = rootPart fallingSound:Play() game:GetService("Debris"):AddItem(fallingSound, 2) -- Blue falling visual effect local fallingEffect = Instance.new("Part") fallingEffect.Size = Vector3.new(4, 6, 4) * 1.25 fallingEffect.Material = Enum.Material.Neon fallingEffect.Color = Color3.fromRGB(0, 170, 255) fallingEffect.Transparency = 0.35 fallingEffect.CanCollide = false fallingEffect.Anchored = false fallingEffect.Shape = Enum.PartType.Ball fallingEffect.CFrame = rootPart.CFrame fallingEffect.Parent = workspace -- Weld effect to character local weld = Instance.new("Weld") weld.Part0 = rootPart weld.Part1 = fallingEffect weld.Parent = fallingEffect -- Falling animation (1 second duration) local fallStart = tick() local fallDuration = 1.0 local fallLoop = nil fallLoop = RunService.RenderStepped:Connect(function() local elapsed = tick() - fallStart if elapsed <= fallDuration then -- Arms straight up (falling pose) -- Right Arm: X = -85, Y = 0, Z = 10 rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-85), math.rad(0), math.rad(10)) -- Left Arm: X = -85, Y = 0, Z = -10 leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-85), math.rad(0), math.rad(-10)) -- Torso tilt backward: X = 15, Y = 0, Z = 0 local rootJoint = torso:FindFirstChild("Root Joint") or torso:FindFirstChild("Root") if rootJoint and rootJoint:IsA("Motor6D") then rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) end -- Smooth Y rotation: 454.867 degrees per second local rotationSpeed = 454.867 local currentRotation = elapsed * rotationSpeed rootPart.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(rotationSpeed * 0.016), math.rad(0)) else -- Stop animation after 1 second fallLoop:Disconnect() -- Remove effect if fallingEffect then fallingEffect:Destroy() end -- Reset arms rightShoulder.C0 = CFrame.new(1, 0.5, 0) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) -- Reset torso local rootJoint = torso:FindFirstChild("Root Joint") or torso:FindFirstChild("Root") if rootJoint and rootJoint:IsA("Motor6D") then rootJoint.C0 = CFrame.new(0, 0, 0) end end end) elseif new == Enum.HumanoidStateType.Landed then isFalling = false -- Landing effect local landEffect = Instance.new("Part") landEffect.Size = Vector3.new(6, 0.2, 6) landEffect.Material = Enum.Material.Neon landEffect.Color = Color3.fromRGB(0, 170, 255) landEffect.Transparency = 0.5 landEffect.CanCollide = false landEffect.Anchored = true landEffect.Shape = Enum.PartType.Cylinder landEffect.CFrame = rootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, math.rad(90)) landEffect.Parent = workspace game:GetService("TweenService"):Create(landEffect, TweenInfo.new(0.3), {Transparency = 1, Size = Vector3.new(10, 0.2, 10)}):Play() game:GetService("Debris"):AddItem(landEffect, 0.3) -- Landing sound local landSound = Instance.new("Sound") landSound.SoundId = "rbxassetid://730625345" landSound.Volume = 0.5 landSound.Parent = rootPart landSound:Play() game:GetService("Debris"):AddItem(landSound, 1) end end) print("Falling Animation enabled! Jump and fall to see it!") else FallingBtn.Text = "🌀 Falling Anim: OFF [J]" FallingBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) if fallingConnection then fallingConnection:Disconnect() fallingConnection = nil end print("Falling Animation disabled!") end end FallingBtn.MouseButton1Click:Connect(ToggleFalling) -- Light Sword LightSwordBtn.MouseButton1Click:Connect(function() -- Play sound effect local clickSound = Instance.new("Sound") clickSound.SoundId = "rbxassetid://6895079853" clickSound.Volume = 0.5 clickSound.Parent = game.SoundService clickSound:Play() clickSound.Ended:Connect(function() clickSound:Destroy() end) -- Create working sword local sword = Instance.new("Tool") sword.Name = "Light Sword" sword.RequiresHandle = true sword.CanBeDropped = false sword.GripForward = Vector3.new(-1, 0, 0) sword.GripPos = Vector3.new(0, 0, -1.5) sword.GripRight = Vector3.new(0, 1, 0) sword.GripUp = Vector3.new(0, 0, 1) local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1, 4, 1) handle.BrickColor = BrickColor.new("Cyan") handle.Material = Enum.Material.Neon handle.CanCollide = false handle.Parent = sword local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "rbxasset://fonts/sword.mesh" mesh.TextureId = "rbxasset://textures/SwordTexture.png" mesh.Scale = Vector3.new(1, 1, 1) mesh.Parent = handle local light = Instance.new("PointLight") light.Brightness = 5 light.Color = Color3.fromRGB(0, 255, 255) light.Range = 15 light.Parent = handle local slashSound = Instance.new("Sound") slashSound.SoundId = "rbxassetid://12222216" slashSound.Volume = 0.5 slashSound.Parent = handle local lungeSound = Instance.new("Sound") lungeSound.SoundId = "rbxassetid://12222208" lungeSound.Volume = 0.5 lungeSound.Parent = handle local unsheatheSound = Instance.new("Sound") unsheatheSound.SoundId = "rbxassetid://12222225" unsheatheSound.Volume = 0.5 unsheatheSound.Parent = handle local debounce = false sword.Equipped:Connect(function() unsheatheSound:Play() end) sword.Activated:Connect(function() if debounce then return end debounce = true local char = player.Character if not char then debounce = false return end local humanoid = char:FindFirstChildOfClass("Humanoid") local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") if humanoid and torso then -- Slash animation slashSound:Play() -- Create animation value local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = sword game:GetService("Debris"):AddItem(anim, 0.1) wait(0.2) -- Damage enemies in range local swordPos = handle.Position for _, part in pairs(workspace:GetPartBoundsInRadius(swordPos, 8)) do if part.Parent and part.Parent:FindFirstChild("Humanoid") then local enemyHumanoid = part.Parent:FindFirstChild("Humanoid") if enemyHumanoid and part.Parent ~= char then enemyHumanoid:TakeDamage(30) -- Knockback effect local enemyTorso = part.Parent:FindFirstChild("Torso") or part.Parent:FindFirstChild("UpperTorso") if enemyTorso then local knockback = Instance.new("BodyVelocity") knockback.Velocity = (enemyTorso.Position - torso.Position).Unit * 50 + Vector3.new(0, 20, 0) knockback.MaxForce = Vector3.new(4000, 4000, 4000) knockback.Parent = enemyTorso game:GetService("Debris"):AddItem(knockback, 0.3) end end end end end wait(0.5) debounce = false end) sword.Parent = player.Backpack print("Light Sword given!") end) -- Spawn Part Tool SpawnPartBtn.MouseButton1Click:Connect(function() -- Play sound effect local clickSound = Instance.new("Sound") clickSound.SoundId = "rbxassetid://6895079853" clickSound.Volume = 0.5 clickSound.Parent = game.SoundService clickSound:Play() clickSound.Ended:Connect(function() clickSound:Destroy() end) local mouse = player:GetMouse() -- Part Spawner Tool local partTool = Instance.new("Tool") partTool.Name = "🟦 Part Spawner" partTool.RequiresHandle = false partTool.CanBeDropped = false partTool.Activated:Connect(function() -- Spawn a new part at mouse position local newPart = Instance.new("Part") newPart.Size = Vector3.new(4, 1, 2) newPart.Material = Enum.Material.SmoothPlastic newPart.BrickColor = BrickColor.new("Bright blue") newPart.Position = mouse.Hit.Position + Vector3.new(0, 2, 0) newPart.Anchored = true newPart.Parent = workspace -- Spawn effect local spawnEffect = Instance.new("Part") spawnEffect.Size = Vector3.new(5, 5, 5) spawnEffect.Material = Enum.Material.Neon spawnEffect.BrickColor = BrickColor.new("Cyan") spawnEffect.Transparency = 0.5 spawnEffect.CanCollide = false spawnEffect.Anchored = true spawnEffect.Shape = Enum.PartType.Ball spawnEffect.CFrame = newPart.CFrame spawnEffect.Parent = workspace game:GetService("TweenService"):Create(spawnEffect, TweenInfo.new(0.5), {Transparency = 1, Size = Vector3.new(8, 8, 8)}):Play() game:GetService("Debris"):AddItem(spawnEffect, 0.5) -- Spawn sound local spawnSound = Instance.new("Sound") spawnSound.SoundId = "rbxassetid://6895079853" spawnSound.Volume = 0.4 spawnSound.Parent = newPart spawnSound:Play() game:GetService("Debris"):AddItem(spawnSound, 1) print("Part spawned!") end) partTool.Parent = player.Backpack print("Part Spawner tool given!") end) -- BTools BToolsBtn.MouseButton1Click:Connect(function() -- Play sound effect local clickSound = Instance.new("Sound") clickSound.SoundId = "rbxassetid://6895079853" clickSound.Volume = 0.5 clickSound.Parent = game.SoundService clickSound:Play() clickSound.Ended:Connect(function() clickSound:Destroy() end) local mouse = player:GetMouse() -- Move Tool local moveTool = Instance.new("Tool") moveTool.Name = "🔷 Move" moveTool.RequiresHandle = false moveTool.CanBeDropped = false local selectedPart = nil local moving = false local originalCFrame = nil moveTool.Activated:Connect(function() if not moving and mouse.Target and mouse.Target:IsA("BasePart") then selectedPart = mouse.Target moving = true originalCFrame = selectedPart.CFrame -- Create selection box local selectionBox = Instance.new("SelectionBox") selectionBox.Name = "MoveSelection" selectionBox.Adornee = selectedPart selectionBox.Color3 = Color3.fromRGB(0, 170, 255) selectionBox.LineThickness = 0.1 selectionBox.Transparency = 0.5 selectionBox.Parent = selectedPart print("Moving: " .. selectedPart.Name .. " (Click again to place)") -- Movement loop local moveConnection moveConnection = RunService.RenderStepped:Connect(function() if moving and selectedPart and selectedPart.Parent then local targetPos = mouse.Hit.Position + Vector3.new(0, selectedPart.Size.Y/2, 0) selectedPart.CFrame = CFrame.new(targetPos) else moveConnection:Disconnect() end end) elseif moving and selectedPart then -- Stop moving moving = false -- Remove selection box local box = selectedPart:FindFirstChild("MoveSelection") if box then box:Destroy() end print("Placed: " .. selectedPart.Name) selectedPart = nil end end) moveTool.Unequipped:Connect(function() moving = false if selectedPart then local box = selectedPart:FindFirstChild("MoveSelection") if box then box:Destroy() end selectedPart = nil end end) moveTool.Parent = player.Backpack -- Resize Tool local resizeTool = Instance.new("Tool") resizeTool.Name = "📏 Resize" resizeTool.RequiresHandle = false resizeTool.CanBeDropped = false local resizingPart = nil local resizeAxis = "Y" local axisIndex = 1 local axes = {"Y", "X", "Z"} resizeTool.Equipped:Connect(function() print("Resize Tool: Click part, then press Q to grow / E to shrink. R to change axis.") end) resizeTool.Activated:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then -- Clear old selection if resizingPart then local oldBox = resizingPart:FindFirstChild("ResizeSelection") if oldBox then oldBox:Destroy() end end resizingPart = mouse.Target -- Create selection box local selectionBox = Instance.new("SelectionBox") selectionBox.Name = "ResizeSelection" selectionBox.Adornee = resizingPart selectionBox.Color3 = Color3.fromRGB(255, 170, 0) selectionBox.LineThickness = 0.1 selectionBox.Transparency = 0.5 selectionBox.Parent = resizingPart print("Selected: " .. resizingPart.Name .. " | Axis: " .. resizeAxis .. " | Q=Grow E=Shrink R=ChangeAxis") end end) resizeTool.Unequipped:Connect(function() if resizingPart then local box = resizingPart:FindFirstChild("ResizeSelection") if box then box:Destroy() end resizingPart = nil end end) resizeTool.Parent = player.Backpack -- Resize key controls local resizeConnection resizeConnection = UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if resizingPart and resizingPart.Parent then if input.KeyCode == Enum.KeyCode.Q then -- Grow local currentSize = resizingPart.Size if resizeAxis == "X" then resizingPart.Size = currentSize + Vector3.new(1, 0, 0) elseif resizeAxis == "Y" then resizingPart.Size = currentSize + Vector3.new(0, 1, 0) elseif resizeAxis == "Z" then resizingPart.Size = currentSize + Vector3.new(0, 0, 1) end print("Grew on " .. resizeAxis .. " axis") elseif input.KeyCode == Enum.KeyCode.E then -- Shrink local currentSize = resizingPart.Size if resizeAxis == "X" and currentSize.X > 1 then resizingPart.Size = currentSize - Vector3.new(1, 0, 0) elseif resizeAxis == "Y" and currentSize.Y > 1 then resizingPart.Size = currentSize - Vector3.new(0, 1, 0) elseif resizeAxis == "Z" and currentSize.Z > 1 then resizingPart.Size = currentSize - Vector3.new(0, 0, 1) end print("Shrunk on " .. resizeAxis .. " axis") elseif input.KeyCode == Enum.KeyCode.R then -- Change axis axisIndex = (axisIndex % 3) + 1 resizeAxis = axes[axisIndex] print("Changed to " .. resizeAxis .. " axis") end end end) -- Clone Tool local cloneTool = Instance.new("Tool") cloneTool.Name = "📋 Clone" cloneTool.RequiresHandle = false cloneTool.CanBeDropped = false cloneTool.Activated:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then local clone = mouse.Target:Clone() clone.Position = clone.Position + Vector3.new(0, 5, 0) clone.Parent = workspace local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://6895079853" sound.Volume = 0.3 sound.Parent = game.SoundService sound:Play() game:GetService("Debris"):AddItem(sound, 1) print("Cloned: " .. mouse.Target.Name) end end) cloneTool.Parent = player.Backpack -- Delete Tool local deleteTool = Instance.new("Tool") deleteTool.Name = "🗑️ Delete" deleteTool.RequiresHandle = false deleteTool.CanBeDropped = false deleteTool.Activated:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then local targetName = mouse.Target.Name mouse.Target:Destroy() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://4590662766" sound.Volume = 0.3 sound.Parent = game.SoundService sound:Play() game:GetService("Debris"):AddItem(sound, 1) print("Deleted: " .. targetName) end end) deleteTool.Parent = player.Backpack -- Paint Tool local paintTool = Instance.new("Tool") paintTool.Name = "🎨 Paint" paintTool.RequiresHandle = false paintTool.CanBeDropped = false local colors = { BrickColor.new("Bright red"), BrickColor.new("Bright blue"), BrickColor.new("Bright green"), BrickColor.new("Bright yellow"), BrickColor.new("Hot pink"), BrickColor.new("Cyan"), BrickColor.new("Really black"), BrickColor.new("Institutional white") } local colorIndex = 1 paintTool.Activated:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then mouse.Target.BrickColor = colors[colorIndex] colorIndex = colorIndex % #colors + 1 local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://6895079853" sound.Volume = 0.2 sound.Parent = game.SoundService sound:Play() game:GetService("Debris"):AddItem(sound, 1) print("Painted: " .. mouse.Target.Name) end end) paintTool.Parent = player.Backpack print("BTools loaded! Move (click twice), Resize (Q/E/R keys), Clone, Delete, Paint") end) -- Slider local dragging = false SliderBG.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) -- Key Input UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.F then ToggleFly() elseif input.KeyCode == Enum.KeyCode.N then ToggleNoclip() elseif input.KeyCode == Enum.KeyCode.I then ToggleInvisible() elseif input.KeyCode == Enum.KeyCode.G then ToggleSonic() elseif input.KeyCode == Enum.KeyCode.H then ToggleBackflip() elseif input.KeyCode == Enum.KeyCode.J then ToggleFalling() elseif input.KeyCode == Enum.KeyCode.W then keys.W = true elseif input.KeyCode == Enum.KeyCode.A then keys.A = true elseif input.KeyCode == Enum.KeyCode.S then keys.S = true elseif input.KeyCode == Enum.KeyCode.D then keys.D = true elseif input.KeyCode == Enum.KeyCode.Space then keys.Space = true elseif input.KeyCode == Enum.KeyCode.LeftShift then keys.LeftShift = true end end) UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.W then keys.W = false elseif input.KeyCode == Enum.KeyCode.A then keys.A = false elseif input.KeyCode == Enum.KeyCode.S then keys.S = false elseif input.KeyCode == Enum.KeyCode.D then keys.D = false elseif input.KeyCode == Enum.KeyCode.Space then keys.Space = false elseif input.KeyCode == Enum.KeyCode.LeftShift then keys.LeftShift = false end end) -- Noclip Loop RunService.Stepped:Connect(function() if noclip then local char = player.Character if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end end) -- Main Loop RunService.Heartbeat:Connect(function() -- Rainbow Effects local hue = tick() % 5 / 5 local rainbowColor = Color3.fromHSV(hue, 1, 1) MainFrame.BorderColor3 = rainbowColor Credits.TextColor3 = rainbowColor SliderFill.BackgroundColor3 = rainbowColor Title.TextColor3 = rainbowColor -- Animate button circles for _, obj in pairs(Page1:GetDescendants()) do if obj:IsA("Frame") and obj.Parent:IsA("TextButton") and obj.Size == UDim2.new(0, 8, 0, 8) then obj.BackgroundColor3 = rainbowColor end end for _, obj in pairs(Page2:GetDescendants()) do if obj:IsA("Frame") and obj.Parent:IsA("TextButton") and obj.Size == UDim2.new(0, 8, 0, 8) then obj.BackgroundColor3 = rainbowColor end end -- Slider if dragging then local mousePos = UIS:GetMouseLocation().X local sliderPos = SliderBG.AbsolutePosition.X local sliderSize = SliderBG.AbsoluteSize.X local relative = math.clamp(mousePos - sliderPos, 0, sliderSize) local percent = relative / sliderSize flySpeed = math.floor(percent * maxSpeed) if flySpeed < 10 then flySpeed = 10 end SliderFill.Size = UDim2.new(percent, 0, 1, 0) SpeedLabel.Text = "⚡ Speed: " .. flySpeed end -- Flying if flying then local root = getRoot() if not root or not BV or not BG then return end local cam = workspace.CurrentCamera local direction = Vector3.new() if keys.W then direction = direction + cam.CFrame.LookVector end if keys.S then direction = direction - cam.CFrame.LookVector end if keys.A then direction = direction - cam.CFrame.RightVector end if keys.D then direction = direction + cam.CFrame.RightVector end if keys.Space then direction = direction + Vector3.new(0, 1, 0) end if keys.LeftShift then direction = direction - Vector3.new(0, 1, 0) end if direction.Magnitude > 0 then direction = direction.Unit end BV.Velocity = direction * flySpeed BG.CFrame = cam.CFrame end end) print("🌈 RainbowEreed Hub Loaded!") print("Press F to fly, N for noclip, I for invisible, G for Sonic Speed, H for Backflip, J for Falling Anim!")