local connection game:GetService("TextChatService").SendingMessage:Connect(function(msg) if msg.Text == ";net" or msg.Text == ";n" then connection = game:GetService("RunService").Heartbeat:Connect(function() for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.Name == "Handle" and v.Parent:IsA("Tool") then v.Velocity = Vector3.new(50,0,0) end end end) end if msg.Text == ";unn" or msg.Text == ";unnet" then connection:Disconnect() connection = nil end end)