local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local Holding = false _G.AimbotEnabled = true _G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members. _G.AimPart = "Head" -- Where the aimbot script would lock at. _G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart. _G.CircleSides = 64 -- How many sides the FOV circle would have. _G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle would appear as. _G.CircleTransparency = 0.7 -- Transparency of the circle. _G.CircleRadius = 80 -- The radius of the circle / FOV. _G.CircleFilled = false -- Determines whether or not the circle is filled. _G.CircleVisible = true -- Determines whether or not the circle is visible. _G.CircleThickness = 0 -- The thickness of the circle. local FOVCircle = Drawing.new("Circle") FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Radius = _G.CircleRadius FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness local function GetClosestPlayer() local MaximumDistance = _G.CircleRadius local Target = nil for _, v in next, Players:GetPlayers() do if v.Name ~= LocalPlayer.Name then if _G.TeamCheck == true then if v.Team ~= LocalPlayer.Team then if v.Character ~= nil then if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position) local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude if VectorDistance < MaximumDistance then Target = v end end end end end else if v.Character ~= nil then if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position) local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude if VectorDistance < MaximumDistance then Target = v end end end end end end end return Target end UserInputService.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = true end end) UserInputService.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = false end end) RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Radius = _G.CircleRadius FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness if Holding == true and _G.AimbotEnabled == true then TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play() end end)