local Players = game:GetService("Players") local SETTINGS = {"HideKillerWins", "HidePlaytime", "HideSurvivorWins"} local function apply(player) task.wait(0.2) local privacy = player:WaitForChild("PlayerData"):WaitForChild("Settings"):WaitForChild("Privacy") for _, name in ipairs(SETTINGS) do local v = privacy:FindFirstChild(name) if v and v.Value then v.Value = false end end end for _, p in ipairs(Players:GetPlayers()) do task.spawn(apply, p) end Players.PlayerAdded:Connect(function(p) task.spawn(apply, p) end)