local rs = game:GetService("ReplicatedStorage") local m = { rs.Modules.StatusEffects.Slowness, rs.Modules.StatusEffects.SurvivorExclusive.Subspaced, rs.Modules.StatusEffects.KillerExclusive.Glitched, rs.Modules.StatusEffects.Blindness, rs.Modules.StatusEffects.Confusion, rs.Modules.StatusEffects.KillerExclusive.Corrupted, rs.Modules.StatusEffects.KillerExclusive.Hallucination, rs.Modules.StatusEffects.Nausea, rs.Modules.StatusEffects.Oblivious } for _, mod in ipairs(m) do local ok, req = pcall(require, mod) if ok and typeof(req) == "table" then req.Applied = function(_) end end end