--hi this is my script --IF YOU FOUYND THIS BY A GUEST ACCOUNT THEN THATS ME BEFORE I MADE MY ACCOUNT --So like. this can be a little glitchy with player models that have layered clothing but it should be fine most of the time --REMINDER. this is Client sided so other people wont see that youre john doe --have fun with this !!!!!!!!!!! --if you found any glitches with this Then open da console and let me know, thank you!! local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local TargetModel = game.ReplicatedStorage.Assets.Killers.JohnDoe.Rig for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 1 end end local expression = character:FindFirstChild("ExpressionHolder") if expression then local face = expression:FindFirstChildOfClass("Decal") if face then face:Destroy() end end local DieStupidModel = character:FindFirstChildOfClass("Model") if DieStupidModel then DieStupidModel:Destroy() end local ClonedModel = nil local ClonedModelForCloned1 = TargetModel:Clone() local ClonedParticles = {} for _, des in pairs(ClonedModelForCloned1:GetDescendants()) do if des:IsA("Part") then des:Destroy() end if des:IsA("Humanoid") then des:Destroy() end if des:IsA("BodyColors") then des:Destroy() end end ClonedModel = ClonedModelForCloned1 ClonedModel.Parent = character local RigModel = ClonedModel:FindFirstChildOfClass("Model") local Head = RigModel:FindFirstChild("Head") local Torso = RigModel:FindFirstChild("Torso") local LeftArm = RigModel:FindFirstChild("Left Arm") local RightArm = RigModel:FindFirstChild("Spike Arm") local LeftLeg = RigModel:FindFirstChild("Left Leg") local RightLeg = RigModel:FindFirstChild("Right Leg") function weldpart(part0, part1) for _, weld in pairs(part0:GetDescendants()) do if weld:IsA("WeldConstraint") then weld:Destroy() end end local weld1 = Instance.new("Weld", part1) weld1.Part0 = part0 weld1.Part1 = part1 weld1.Name = part1.Name part1.CanCollide = false return weld1 end weldpart(character.Head, Head) weldpart(character.Torso, Torso) weldpart(character["Left Arm"], LeftArm) weldpart(character["Right Arm"], RightArm) weldpart(character["Left Leg"], LeftLeg) weldpart(character["Right Leg"], RightLeg) for _, des in pairs(ClonedModel:GetDescendants()) do if des:IsA("ParticleEmitter") then table.insert(ClonedParticles, des) des.Parent = character[des.Parent.Name] end if des:IsA("MeshPart") then des.CanCollide = false des.CanTouch = false des.CanQuery = false end end game:GetService("TestService"):Message("John doe re-morph successfully executed!")