-- noli void rush control -- made by enadla2 local RunService = game:GetService("RunService") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local voidrushcontrol = false local chamsEnabled = false local Humanoid local HumanoidRootPart -- ========================================================= -- COLORS -- ========================================================= local DARK_PURPLE = Color3.fromRGB(70, 20, 120) local VIOLET = Color3.fromRGB(138, 43, 226) -- ========================================================= -- GUI -- ========================================================= local screenGui = Instance.new("ScreenGui") screenGui.Name = "NoliVoidRushControl" screenGui.ResetOnSpawn = false screenGui.Parent = PlayerGui -- Main frame local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 150, 0, 105) mainFrame.Position = UDim2.new(0, 10, 0, 10) mainFrame.BackgroundColor3 = DARK_PURPLE mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui local frameCorner = Instance.new("UICorner") frameCorner.CornerRadius = UDim.new(0, 8) frameCorner.Parent = mainFrame -- ========================================================= -- TITLE / DRAG AREA -- ========================================================= local titleBar = Instance.new("TextButton") titleBar.Name = "TitleBar" titleBar.Size = UDim2.new(1, 0, 0, 24) titleBar.Position = UDim2.new(0, 0, 0, 0) titleBar.BackgroundTransparency = 1 titleBar.Text = "made by enadla2" titleBar.TextColor3 = Color3.fromRGB(220, 190, 255) titleBar.Font = Enum.Font.SourceSansBold titleBar.TextSize = 14 titleBar.AutoButtonColor = false titleBar.Parent = mainFrame -- ========================================================= -- VOID RUSH BUTTON -- ========================================================= local toggleButton = Instance.new("TextButton") toggleButton.Name = "VoidRush" toggleButton.Size = UDim2.new(1, -10, 0, 32) toggleButton.Position = UDim2.new(0, 5, 0, 27) toggleButton.BackgroundColor3 = DARK_PURPLE toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) toggleButton.Font = Enum.Font.SourceSansBold toggleButton.TextSize = 16 toggleButton.Text = "Void Rush: OFF" toggleButton.Parent = mainFrame local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 6) toggleCorner.Parent = toggleButton -- ========================================================= -- CHAMS BUTTON -- ========================================================= local chamsButton = Instance.new("TextButton") chamsButton.Name = "Chams" chamsButton.Size = UDim2.new(1, -10, 0, 32) chamsButton.Position = UDim2.new(0, 5, 0, 66) chamsButton.BackgroundColor3 = DARK_PURPLE chamsButton.TextColor3 = Color3.fromRGB(255, 255, 255) chamsButton.Font = Enum.Font.SourceSansBold chamsButton.TextSize = 16 chamsButton.Text = "Chams: OFF" chamsButton.Parent = mainFrame local chamsCorner = Instance.new("UICorner") chamsCorner.CornerRadius = UDim.new(0, 6) chamsCorner.Parent = chamsButton -- ========================================================= -- HIDE BUTTON -- ========================================================= local hideButton = Instance.new("TextButton") hideButton.Name = "HideButton" hideButton.Size = UDim2.new(0, 28, 0, 28) hideButton.Position = UDim2.new(0, 165, 0, 10) hideButton.BackgroundColor3 = DARK_PURPLE hideButton.TextColor3 = Color3.fromRGB(255, 255, 255) hideButton.Font = Enum.Font.SourceSansBold hideButton.TextSize = 18 hideButton.Text = "×" hideButton.Parent = screenGui local hideCorner = Instance.new("UICorner") hideCorner.CornerRadius = UDim.new(1, 0) hideCorner.Parent = hideButton local guiHidden = false hideButton.MouseButton1Click:Connect(function() guiHidden = not guiHidden mainFrame.Visible = not guiHidden hideButton.Text = guiHidden and "+" or "×" end) -- ========================================================= -- RELIABLE DRAGGING -- ========================================================= local dragging = false local dragStart local startPosition local function beginDrag(input) dragging = true dragStart = input.Position startPosition = mainFrame.Position end titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then beginDrag(input) end end) UserInputService.InputChanged:Connect(function(input) if not dragging then return end if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then local delta = input.Position - dragStart mainFrame.Position = UDim2.new( startPosition.X.Scale, startPosition.X.Offset + delta.X, startPosition.Y.Scale, startPosition.Y.Offset + delta.Y ) hideButton.Position = UDim2.new( mainFrame.Position.X.Scale, mainFrame.Position.X.Offset + 155, mainFrame.Position.Y.Scale, mainFrame.Position.Y.Offset + 4 ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) -- ========================================================= -- CHARACTER -- ========================================================= local function setupCharacter(character) Humanoid = character:WaitForChild("Humanoid") HumanoidRootPart = character:WaitForChild("HumanoidRootPart") end if LocalPlayer.Character then setupCharacter(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(function(character) setupCharacter(character) end) -- ========================================================= -- VOID RUSH TOGGLE -- ========================================================= toggleButton.MouseButton1Click:Connect(function() voidrushcontrol = not voidrushcontrol if voidrushcontrol then toggleButton.Text = "Void Rush: ON" toggleButton.BackgroundColor3 = VIOLET else toggleButton.Text = "Void Rush: OFF" toggleButton.BackgroundColor3 = DARK_PURPLE end end) -- ========================================================= -- CHAMS -- ========================================================= local function removeCham(player) local character = player.Character if character then local highlight = character:FindFirstChild("NoliChams") if highlight then highlight:Destroy() end end end local function createCham(player, character) -- Don't highlight yourself if player == LocalPlayer then return end if not chamsEnabled then return end -- Remove an existing one first local oldHighlight = character:FindFirstChild("NoliChams") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.Name = "NoliChams" highlight.Adornee = character highlight.FillColor = DARK_PURPLE highlight.OutlineColor = VIOLET highlight.FillTransparency = 0.45 highlight.OutlineTransparency = 0 -- Visible through walls highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop -- Parent directly to the character highlight.Parent = character end local function setupPlayerChams(player) if player == LocalPlayer then return end -- Handle current character if player.Character then createCham(player, player.Character) end -- IMPORTANT: -- Re-create the chams every time the player respawns player.CharacterAdded:Connect(function(character) if chamsEnabled then task.wait(0.1) createCham(player, character) end end) end -- Set up existing players for _, player in ipairs(Players:GetPlayers()) do setupPlayerChams(player) end -- Set up players who join later Players.PlayerAdded:Connect(function(player) setupPlayerChams(player) end) -- Chams toggle chamsButton.MouseButton1Click:Connect(function() chamsEnabled = not chamsEnabled if chamsEnabled then chamsButton.Text = "Chams: ON" chamsButton.BackgroundColor3 = VIOLET for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then createCham(player, player.Character) end end else chamsButton.Text = "Chams: OFF" chamsButton.BackgroundColor3 = DARK_PURPLE for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then removeCham(player) end end end end) -- ========================================================= -- VOID RUSH OVERRIDE -- ========================================================= local ORIGINAL_DASH_SPEED = 60 local isOverrideActive = false local connection local function startOverride() if isOverrideActive then return end if not Humanoid or not HumanoidRootPart then return end isOverrideActive = true connection = RunService.RenderStepped:Connect(function() if not Humanoid or not HumanoidRootPart or Humanoid.Health <= 0 then return end Humanoid.WalkSpeed = ORIGINAL_DASH_SPEED Humanoid.AutoRotate = false local direction = HumanoidRootPart.CFrame.LookVector local horizontal = Vector3.new( direction.X, 0, direction.Z ) if horizontal.Magnitude > 0 then Humanoid:Move(horizontal.Unit) end end) end local function stopOverride() if not isOverrideActive then return end isOverrideActive = false if connection then connection:Disconnect() connection = nil end if Humanoid then Humanoid.WalkSpeed = 16 Humanoid.AutoRotate = true Humanoid:Move(Vector3.new(0, 0, 0)) end end -- ========================================================= -- VOID RUSH STATE -- ========================================================= RunService.RenderStepped:Connect(function() if not voidrushcontrol then stopOverride() return end if not Humanoid then return end local character = Humanoid.Parent if not character then return end local voidRushState = character:GetAttribute("VoidRushState") if voidRushState == "Dashing" then startOverride() else stopOverride() end end)