local Library = {} function Library:newWindow(title) local window = { CurrentTab = nil } local ScreenGui = Instance.new("ScreenGui") local MobileButton = Instance.new("ImageButton") local MobileButtonCorner = Instance.new("UICorner") local MobileButtonIcon = Instance.new("ImageLabel") local MainFrame = Instance.new("Frame") local MainFrameCorner = Instance.new("UICorner") local MainFrameStroke = Instance.new("UIStroke") local MainFrameGradient = Instance.new("UIGradient") local UnderLine = Instance.new("Frame") local UITitle = Instance.new("TextLabel") local CanvasHolder = Instance.new("Frame") local shadowHolder = Instance.new("Frame") local umbraShadow = Instance.new("ImageLabel") local penumbraShadow = Instance.new("ImageLabel") local ambientShadow = Instance.new("ImageLabel") local NotiHolder = Instance.new("Frame") local UIListLayout = Instance.new("UIListLayout") local UIPadding = Instance.new("UIPadding") local SideTabs = Instance.new("Frame") local SideTabsCorner = Instance.new("UICorner") local SideTabsLayout = Instance.new("UIListLayout") local SideTabsSTROKE = Instance.new("UIStroke") local SideTabsPadding = Instance.new("UIPadding") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ScreenGui = Instance.new("ScreenGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling if RunService:IsStudio() then ScreenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui") else -- exploit side (executor must support gethui or syn.protect_gui) local parent = gethui and gethui() or Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.Parent = parent end local MobileButton = Instance.new("TextButton") MobileButton.Name = "MobileButton" MobileButton.Parent = ScreenGui MobileButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) MobileButton.Size = UDim2.new(0, 50, 0, 50) MobileButton.Position = UDim2.new(0, 10, 0.5, 0) MobileButton.AnchorPoint = Vector2.new(0, 0.5) MobileButton.AutoButtonColor = false MobileButton.Font = Enum.Font.SourceSansBold MobileButton.Text = "C" MobileButton.TextColor3 = Color3.fromRGB(0, 153, 255) MobileButton.TextScaled = true MobileButton.TextSize = 30 MobileButton.TextStrokeTransparency = 0 local MobileButtonCorner = Instance.new("UICorner") MobileButtonCorner.CornerRadius = UDim.new(0, 8) MobileButtonCorner.Parent = MobileButton local Glow = Instance.new("UIStroke") Glow.Parent = MobileButton Glow.Color = Color3.fromRGB(0, 153, 255) Glow.Thickness = 2 Glow.Transparency = 0.7 SideTabs.Name = "SideTabs" SideTabs.Parent = MainFrame SideTabs.BackgroundColor3 = Color3.fromRGB(10, 10, 10) SideTabs.BackgroundTransparency = 1 SideTabs.BorderColor3 = Color3.fromRGB(0, 0, 0) SideTabs.BorderSizePixel = 0 SideTabs.Position = UDim2.new(0, 0, 0.1, 0) SideTabs.Size = UDim2.new(0, 120, 0, 310) shadowHolder.Name = "shadowHolder" shadowHolder.Parent = MainFrame shadowHolder.BackgroundTransparency = 1.000 shadowHolder.Position = UDim2.new(-0.00658337539, 0, -0.0295566507, 0) shadowHolder.Size = UDim2.new(1.00270009, 0, 1.02880979, 0) shadowHolder.ZIndex = 0 umbraShadow.Name = "umbraShadow" umbraShadow.Parent = shadowHolder umbraShadow.AnchorPoint = Vector2.new(0.5, 0.5) umbraShadow.BackgroundTransparency = 1.000 umbraShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6) umbraShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10) umbraShadow.ZIndex = 0 umbraShadow.Image = "rbxassetid://1316045217" umbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0) umbraShadow.ImageTransparency = 0.860 umbraShadow.ScaleType = Enum.ScaleType.Slice umbraShadow.SliceCenter = Rect.new(10, 10, 118, 118) penumbraShadow.Name = "penumbraShadow" penumbraShadow.Parent = shadowHolder penumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5) penumbraShadow.BackgroundTransparency = 1.000 penumbraShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6) penumbraShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10) penumbraShadow.ZIndex = 0 penumbraShadow.Image = "rbxassetid://1316045217" penumbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0) penumbraShadow.ImageTransparency = 0.880 penumbraShadow.ScaleType = Enum.ScaleType.Slice penumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118) ambientShadow.Name = "ambientShadow" ambientShadow.Parent = shadowHolder ambientShadow.AnchorPoint = Vector2.new(0.5, 0.5) ambientShadow.BackgroundTransparency = 1.000 ambientShadow.Position = UDim2.new(0.502635777, 0, 0.500400066, 6) ambientShadow.Size = UDim2.new(1.00778055, 10, 1.00067389, 10) ambientShadow.ZIndex = 0 ambientShadow.Image = "rbxassetid://1316045217" ambientShadow.ImageColor3 = Color3.fromRGB(0, 0, 0) ambientShadow.ImageTransparency = 0.880 ambientShadow.ScaleType = Enum.ScaleType.Slice ambientShadow.SliceCenter = Rect.new(10, 10, 118, 118) NotiHolder.Name = "NotiHolder" NotiHolder.Parent = ScreenGui NotiHolder.AnchorPoint = Vector2.new(1, 1) NotiHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255) NotiHolder.BackgroundTransparency = 1.000 NotiHolder.BorderColor3 = Color3.fromRGB(0, 0, 0) NotiHolder.BorderSizePixel = 0 NotiHolder.Position = UDim2.new(1, 0, 1, 0) NotiHolder.Size = UDim2.new(0, 255, 392) UIListLayout.Parent = NotiHolder UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom UIListLayout.Padding = UDim.new(0, 8) UIPadding.Parent = NotiHolder UIPadding.PaddingBottom = UDim.new(0, 5) SideTabsCorner.Name = "SideTabsCorner" SideTabsCorner.Parent = SideTabs SideTabsLayout.Name = "SideTabsLayout" SideTabsLayout.Parent = SideTabs SideTabsLayout.SortOrder = Enum.SortOrder.LayoutOrder SideTabsLayout.Padding = UDim.new(0, 5) SideTabsPadding.Name = "SideTabsPadding" SideTabsPadding.Parent = SideTabs SideTabsPadding.PaddingTop = UDim.new(0, 5) SideTabsPadding.PaddingLeft = UDim.new(0, 10) MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.AnchorPoint = Vector2.new(0.5, 0.5) MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MainFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0.467608541, 0, 0.5, 0) MainFrame.Size = UDim2.new(0, 650, 0, 370) MainFrameCorner.CornerRadius = UDim.new(0, 4) MainFrameCorner.Name = "MainFrameCorner" MainFrameCorner.Parent = MainFrame MainFrameGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(20, 20, 20)), ColorSequenceKeypoint.new(0.81, Color3.fromRGB(15, 15, 15)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(25, 25, 25)) } MainFrameGradient.Rotation = 120 MainFrameGradient.Name = "MainFrameGradient" MainFrameGradient.Parent = MainFrame UnderLine.Name = "UnderLine" UnderLine.Parent = MainFrame UnderLine.BackgroundColor3 = Color3.fromRGB(25, 25, 25) UnderLine.BorderColor3 = Color3.fromRGB(0, 0, 0) UnderLine.BorderSizePixel = 0 UnderLine.Position = UDim2.new(0, 0, 0.0960591137, 0) UnderLine.Size = UDim2.new(0, 600, 0, 1) UITitle.Name = "UITitle" UITitle.Parent = MainFrame UITitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) UITitle.BackgroundTransparency = 1.000 UITitle.BorderColor3 = Color3.fromRGB(0, 0, 0) UITitle.BorderSizePixel = 0 UITitle.Position = UDim2.new(0.02, 0, -0.005, 0) UITitle.Size = UDim2.new(0, 76, 0, 39) UITitle.Font = Enum.Font.SourceSansBold UITitle.Text = title UITitle.TextColor3 = Color3.fromRGB(0, 153, 255) UITitle.TextSize = 18.000 UITitle.TextXAlignment = Enum.TextXAlignment.Left CanvasHolder.Name = "CanvasHolder" CanvasHolder.Parent = MainFrame CanvasHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CanvasHolder.BackgroundTransparency = 1.000 CanvasHolder.BorderColor3 = Color3.fromRGB(0, 0, 0) CanvasHolder.BorderSizePixel = 0 CanvasHolder.Position = UDim2.new(0.2, 0, 0.0985221639, 0) CanvasHolder.Size = UDim2.new(0, 480, 0, 310) local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local tweenInfo = TweenInfo.new(0.16, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local TS = game:GetService("TweenService") local RS = game:GetService("RunService") local UIS = game:GetService("UserInputService") local function CreateDrag(gui) local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart if startPos then TS:Create( gui, TweenInfo.new(0.16, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)} ):Play() end end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end CreateDrag(MainFrame) local function toggleMainVisibility(input) if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.LeftControl then MainFrame.Visible = not MainFrame.Visible end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed then toggleMainVisibility(input) end end) MobileButton.MouseButton1Click:Connect(function() MainFrame.Visible = not MainFrame.Visible end) function window:newTab(Title: string) local tab = { Enabled = false } local Tab1 = Instance.new("TextButton") local Indicator = Instance.new("Frame") local UIStroke = Instance.new("UIStroke") local CanvasHolder = Instance.new("Frame") local Canvas = Instance.new("ScrollingFrame") local CanvasLayout = Instance.new("UIListLayout") local CanvasPadding = Instance.new("UIPadding") CanvasHolder.Name = "CanvasHolder" CanvasHolder.Parent = MainFrame CanvasHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CanvasHolder.BackgroundTransparency = 1.000 CanvasHolder.BorderColor3 = Color3.fromRGB(0, 0, 0) CanvasHolder.BorderSizePixel = 0 CanvasHolder.Position = UDim2.new(0.2, 0, 0.0985221639, 0) CanvasHolder.Size = UDim2.new(0, 480, 0, 310) Canvas.Name = "Canvas" Canvas.Parent = CanvasHolder Canvas.Active = true Canvas.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Canvas.BackgroundTransparency = 1.000 Canvas.BorderColor3 = Color3.fromRGB(0, 0, 0) Canvas.BorderSizePixel = 0 Canvas.Position = UDim2.new(0, 0, 0.0245901644, 0) Canvas.Size = UDim2.new(0, 480, 0, 310) Canvas.ScrollBarImageColor3 = Color3.fromRGB(0, 0, 0) Canvas.ScrollBarThickness = 0 Canvas.ZIndex = 10 Canvas.Visible = false CanvasLayout.Name = "CanvasLayout" CanvasLayout.Parent = Canvas CanvasLayout.SortOrder = Enum.SortOrder.LayoutOrder CanvasLayout.Padding = UDim.new(0, 4) Canvas.CanvasSize = UDim2.new(0,0,0,CanvasLayout.AbsoluteContentSize.Y + CanvasLayout.Padding.Offset + 50) Canvas.ChildAdded:Connect(function() Canvas.CanvasSize = UDim2.new(0,0,0,CanvasLayout.AbsoluteContentSize.Y + CanvasLayout.Padding.Offset + 50) end) CanvasPadding.Name = "CanvasPadding" CanvasPadding.Parent = Canvas CanvasPadding.PaddingLeft = UDim.new(0, 7) Tab1.Name = "Tab1" Tab1.Parent = SideTabs Tab1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Tab1.BackgroundTransparency = 1.000 Tab1.BorderColor3 = Color3.fromRGB(0, 0, 0) Tab1.BorderSizePixel = 0 Tab1.Size = UDim2.new(0, 110, 0, 30) local InterFont = Font.new("rbxassetid://12187365364") Tab1.FontFace = InterFont Tab1.Text = Title Tab1.TextColor3 = Color3.fromRGB(100, 100, 100) Tab1.TextSize = 12.000 Tab1.TextXAlignment = Enum.TextXAlignment.Left Indicator.Name = "Indicator" Indicator.Parent = Tab1 Indicator.BackgroundColor3 = Color3.fromRGB(0, 153, 255) Indicator.BorderSizePixel = 0 Indicator.Position = UDim2.new(0, -10, 0.5, 0) Indicator.Size = UDim2.new(0, 3, 0, 0) Indicator.AnchorPoint = Vector2.new(0, 0.5) Indicator.Visible = false UIStroke.Parent = Tab1 function tab:Enable() if not tab.Enabled then if window.CurrentTab then window.CurrentTab:Disable() end local tweenInfo = TweenInfo.new( 0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out ) local goal = { TextColor3 = Color3.fromRGB(0, 153, 255) } local tween = TweenService:Create(Tab1, tweenInfo, goal) tween:Play() Indicator.Visible = true TweenService:Create(Indicator, TweenInfo.new(0.3), {Size = UDim2.new(0, 3, 0, 20)}):Play() Canvas.Visible = true tab.Enabled = true window.CurrentTab = tab end end function tab:Disable() if tab.Enabled then tab.Enabled = false local tweenInfo = TweenInfo.new( 0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out ) local goal = { TextColor3 = Color3.fromRGB(100, 100, 100) } local tween = TweenService:Create(Tab1, tweenInfo, goal) tween:Play() TweenService:Create(Indicator, TweenInfo.new(0.3), {Size = UDim2.new(0, 3, 0, 0)}):Play() task.wait(0.3) Indicator.Visible = false Canvas.Visible = false end end Tab1.MouseButton1Down:Connect(function() local TweenInfo = TweenInfo.new(0.65, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) CanvasLayout.Padding = UDim.new(0, 200) TweenService:Create(CanvasLayout, TweenInfo, {Padding = UDim.new(0, 5)}):Play() tab:Enable() end) if not window.CurrentTab then tab:Enable() end local TweenService = game:GetService("TweenService") function tab:CreateToggle(title, default, callback) local Toggle = Instance.new("ImageButton") local ToggleGradient_2 = Instance.new("UIGradient") local ToggleCorner_2 = Instance.new("UICorner") local ToggleTitle_2 = Instance.new("TextLabel") local ToggleBack_2 = Instance.new("Frame") local ToggleBackStroke_2 = Instance.new("UIStroke") local Circle_3 = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local ToggleBackCorner_2 = Instance.new("UICorner") local UIStroke_4 = Instance.new("UIStroke") Toggle.AutoButtonColor = false Toggle.Name = title Toggle.Parent = Canvas Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Toggle.BorderColor3 = Color3.fromRGB(25, 25, 25) Toggle.BorderSizePixel = 0 Toggle.Size = UDim2.new(0, 460, 0, 28) ToggleGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))} ToggleGradient_2.Name = "ToggleGradient" ToggleGradient_2.Parent = Toggle ToggleCorner_2.Name = "ToggleCorner" ToggleCorner_2.Parent = Toggle ToggleTitle_2.Name = "ToggleTitle" ToggleTitle_2.Parent = Toggle ToggleTitle_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ToggleTitle_2.BackgroundTransparency = 1.000 ToggleTitle_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ToggleTitle_2.BorderSizePixel = 0 ToggleTitle_2.Position = UDim2.new(0.022, 0, 0.25, 0) ToggleTitle_2.Size = UDim2.new(0, 76, 0, 16) local InterFont = Font.new("rbxassetid://12187365364") ToggleTitle_2.FontFace = InterFont ToggleTitle_2.Text = title ToggleTitle_2.TextColor3 = Color3.fromRGB(100, 100, 100) ToggleTitle_2.TextSize = 14.000 ToggleTitle_2.TextXAlignment = Enum.TextXAlignment.Left ToggleBack_2.Name = "ToggleBack" ToggleBack_2.Parent = Toggle ToggleBack_2.BackgroundColor3 = Color3.fromRGB(36, 36, 36) ToggleBack_2.BackgroundTransparency = 0.900 ToggleBack_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ToggleBack_2.BorderSizePixel = 0 ToggleBack_2.Position = UDim2.new(0.85, 0, 0.2, 0) ToggleBack_2.Size = UDim2.new(0, 45, 0, 18) ToggleBackStroke_2.Name = "ToggleBackStroke" ToggleBackStroke_2.Parent = ToggleBack_2 ToggleBackStroke_2.Color = Color3.fromRGB(255, 255, 255) ToggleBackStroke_2.Transparency = 0.780 Circle_3.Name = "Circle" Circle_3.Parent = ToggleBack_2 Circle_3.AnchorPoint = Vector2.new(0, 0.5) Circle_3.BackgroundColor3 = Color3.fromRGB(42, 42, 42) Circle_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Circle_3.BorderSizePixel = 0 Circle_3.Position = UDim2.new(0.090, 0, 0.5, 0) Circle_3.Size = UDim2.new(0, 12, 0, 12) UICorner_2.CornerRadius = UDim.new(1, 0) UICorner_2.Parent = Circle_3 ToggleBackCorner_2.CornerRadius = UDim.new(1, 0) ToggleBackCorner_2.Name = "ToggleBackCorner" ToggleBackCorner_2.Parent = ToggleBack_2 UIStroke_4.Parent = Toggle local toggled = default local function updateToggle(state) local color = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(36, 36, 36) local textColor = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100) local circlePos = state and UDim2.new(0.65, 0, 0.5, 0) or UDim2.new(0.09, 0, 0.5, 0) local strokeColor = state and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100) TweenService:Create(ToggleTitle_2, TweenInfo.new(0.35), {TextColor3 = textColor}):Play() TweenService:Create(ToggleBack_2, TweenInfo.new(0.35), {BackgroundColor3 = color}):Play() TweenService:Create(Circle_3, TweenInfo.new(0.20), {BackgroundColor3 = color}):Play() TweenService:Create(Circle_3, TweenInfo.new(0.35), {Position = circlePos}):Play() TweenService:Create(ToggleBackStroke_2, TweenInfo.new(0.30), {Color = strokeColor}):Play() end updateToggle(toggled) Toggle.MouseButton1Click:Connect(function() toggled = not toggled updateToggle(toggled) if callback then callback(toggled) end end) end function tab:NewSlider(Title: string, Options: table) local RS = game:GetService("RunService") local Settings = { Connections = {}, Title = Title, Value = Options.Default or 0, MinVal = Options.Min or 0, MaxVal = Options.Max or 100, Parent = Options.Parent or Canvas, Callback = Options.Callback or function() end, Component = "Slider" } local Slider = Instance.new("ImageButton") Slider.AutoButtonColor = false local SliderGradient = Instance.new("UIGradient") local SliderCorner = Instance.new("UICorner") local SliderTitle = Instance.new("TextLabel") local SliderBack = Instance.new("Frame") local SliderBackStroke = Instance.new("UIStroke") local SliderBackCorner = Instance.new("UICorner") local SliderMain = Instance.new("Frame") local SliderMainCorner = Instance.new("UICorner") local SliderMainGradient = Instance.new("UIGradient") local SliderStroke = Instance.new("UIStroke") local Value = Instance.new("TextBox") Slider.Name = Title Slider.Parent = Canvas Slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Slider.BorderSizePixel = 0 Slider.Size = UDim2.new(0, 460, 0, 28) SliderGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13)) } SliderGradient.Parent = Slider SliderCorner.Parent = Slider SliderTitle.Name = "SliderTitle" SliderTitle.Parent = Slider SliderTitle.BackgroundTransparency = 1 SliderTitle.Position = UDim2.new(0.022, 0, 0.25, 0) SliderTitle.Size = UDim2.new(0, 76, 0, 16) SliderTitle.FontFace = Font.new("rbxassetid://12187365364") SliderTitle.Text = Title SliderTitle.TextColor3 = Color3.fromRGB(100, 100, 100) SliderTitle.TextSize = 14 SliderTitle.TextXAlignment = Enum.TextXAlignment.Left SliderBack.Name = "SliderBack" SliderBack.Parent = Slider SliderBack.BackgroundColor3 = Color3.fromRGB(18, 18, 18) SliderBack.BorderSizePixel = 0 SliderBack.Position = UDim2.new(0.25, 0, 0.4, 0) SliderBack.Size = UDim2.new(0, 250, 0, 7) SliderBackStroke.Parent = SliderBack SliderBackCorner.Parent = SliderBack SliderMain.Name = "SliderMain" SliderMain.Parent = SliderBack SliderMain.BackgroundColor3 = Color3.fromRGB(0, 153, 255) SliderMain.BorderSizePixel = 0 SliderMain.Position = UDim2.new(0, 0, 0) SliderMain.Size = UDim2.new(0, 190, 0, 7) SliderMainCorner.CornerRadius = UDim.new(0, 50) SliderMainCorner.Parent = SliderMain SliderMainGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 100, 200)), ColorSequenceKeypoint.new(0.61, Color3.fromRGB(0, 120, 220)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 153, 255)) } SliderMainGradient.Parent = SliderMain local SliderKnob = Instance.new("Frame") SliderKnob.Name = "SliderKnob" SliderKnob.Parent = SliderBack SliderKnob.BackgroundColor3 = Color3.fromRGB(0, 153, 255) SliderKnob.Size = UDim2.new(0, 10, 0, 10) SliderKnob.Position = UDim2.new(0, 0, 0, 0) SliderKnob.AnchorPoint = Vector2.new(0, 0.5) local SliderKnobCorner = Instance.new("UICorner") SliderKnobCorner.CornerRadius = UDim.new(1, 0) SliderKnobCorner.Parent = SliderKnob SliderStroke.Parent = Slider Value.Name = "Value" Value.Parent = Slider Value.BackgroundTransparency = 1 Value.Position = UDim2.new(0.85, 0, 0.3, 0) Value.Size = UDim2.new(0, 37, 0, 5) Value.Font = Enum.Font.SourceSans Value.Text = "25.00" Value.TextColor3 = Color3.fromRGB(170, 170, 170) Value.TextSize = 13 Value.TextWrapped = true local function GetValue() return tonumber(Settings.Value) end local TweenService = game:GetService("TweenService") function Settings:SetValue(v) local function roundToTwoDecimalPlaces(num) return math.floor(num * 100 + 0.5) / 100 end local tweenInfo local newSize local percentage if v == nil then local mouseX = UIS:GetMouseLocation().X percentage = math.clamp((mouseX - SliderBack.AbsolutePosition.X) / SliderBack.AbsoluteSize.X, 0, 1) local value = roundToTwoDecimalPlaces(((Settings.MaxVal - Settings.MinVal) * percentage) + Settings.MinVal) Value.Text = string.format("%.2f", value) newSize = UDim2.fromScale(percentage, 1) tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) Settings.Value = value Settings.Callback(value) else local value = roundToTwoDecimalPlaces(v) Value.Text = string.format("%.2f", value) percentage = (value - Settings.MinVal) / (Settings.MaxVal - Settings.MinVal) newSize = UDim2.fromScale(percentage, 1) tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) Settings.Value = value Settings.Callback(value) end if Settings.currentTween then Settings.currentTween:Cancel() end local tweenMain = TweenService:Create(SliderMain, tweenInfo, {Size = newSize}) local knobOffset = SliderKnob.Size.X.Offset local newKnobPos = UDim2.new(0, percentage * (SliderBack.AbsoluteSize.X - knobOffset), 0.5, 0) local tweenKnob = TweenService:Create(SliderKnob, tweenInfo, {Position = newKnobPos}) tweenMain:Play() tweenKnob:Play() Settings.currentTween = tweenMain end local Connection table.insert(Settings.Connections, UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then pcall(function() if Connection then Connection:Disconnect() Connection = nil end end) local tweenInfoText = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweenText = TweenService:Create(SliderTitle, tweenInfoText, {TextColor3 = Color3.fromRGB(100, 100, 100)}) tweenText:Play() end end)) table.insert(Settings.Connections, Slider.MouseButton1Down:Connect(function() if Connection then Connection:Disconnect() end local tweenInfoText = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweenText = TweenService:Create(SliderTitle, TweenInfo.new(0.3), {TextColor3 = Color3.fromRGB(0, 153, 255)}) tweenText:Play() Connection = RS.Heartbeat:Connect(function() Settings:SetValue() end) end)) Value.FocusLost:Connect(function(enterPressed) local newValue = tonumber(Value.Text) if newValue then if newValue < Settings.MinVal then newValue = Settings.MinVal elseif newValue > Settings.MaxVal then newValue = Settings.MaxVal end Settings:SetValue(newValue) else Value.Text = tostring(Settings.Value) end end) Settings:SetValue(Settings.Value) return Settings end function tab:CreateDropdown(title, options, callback) local TweenService = game:GetService("TweenService") local DropdownActive = Instance.new("ImageButton") local DropdownGradient = Instance.new("UIGradient") local DropdownCorner = Instance.new("UICorner") local DropdownTitle = Instance.new("TextLabel") local DropdownStroke = Instance.new("UIStroke") local DropBox = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local UIStroke_5 = Instance.new("UIStroke") local SelectedOption = Instance.new("TextLabel") local Options = Instance.new("Frame") local OptionCorner = Instance.new("UICorner") local OptionStroke = Instance.new("UIStroke") local OptionLayout = Instance.new("UIListLayout") DropdownActive.Name = title DropdownActive.Parent = Canvas DropdownActive.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DropdownActive.BorderSizePixel = 0 DropdownActive.Size = UDim2.new(0, 460, 0, 28) DropdownActive.ZIndex = 2000 DropdownActive.AutoButtonColor = false DropdownGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))} DropdownGradient.Parent = DropdownActive DropdownCorner.Parent = DropdownActive DropdownStroke.Parent = DropdownActive DropdownTitle.Name = "DropdownTitle" DropdownTitle.Parent = DropdownActive DropdownTitle.BackgroundTransparency = 1 DropdownTitle.Position = UDim2.new(0.025, 0, 0.5, 0) DropdownTitle.AnchorPoint = Vector2.new(0, 0.5) DropdownTitle.Size = UDim2.new(0, 120, 0, 18) DropdownTitle.FontFace = InterFont DropdownTitle.Text = title DropdownTitle.TextColor3 = Color3.fromRGB(100, 100, 100) DropdownTitle.TextSize = 14 DropdownTitle.TextXAlignment = Enum.TextXAlignment.Left DropBox.Name = "DropBox" DropBox.Parent = DropdownActive DropBox.BackgroundColor3 = Color3.fromRGB(10, 10, 10) DropBox.BackgroundTransparency = 0.5 DropBox.Position = UDim2.new(0.75, 0, 0.5, 0) DropBox.AnchorPoint = Vector2.new(0, 0.5) DropBox.Size = UDim2.new(0, 90, 0, 20) UICorner_3.Parent = DropBox UIStroke_5.Parent = DropBox UIStroke_5.Color = Color3.fromRGB(25, 25, 25) UIStroke_5.Thickness = 1.3 SelectedOption.Parent = DropBox SelectedOption.BackgroundTransparency = 1 SelectedOption.AnchorPoint = Vector2.new(0.5, 0.5) SelectedOption.Position = UDim2.new(0.5, 0, 0.5, 0) SelectedOption.Size = UDim2.new(1, -10, 1, -6) SelectedOption.FontFace = InterFont SelectedOption.Text = options[1] SelectedOption.TextColor3 = Color3.fromRGB(0, 153, 255) SelectedOption.TextSize = 14 SelectedOption.TextWrapped = true SelectedOption.TextScaled = true SelectedOption.TextXAlignment = Enum.TextXAlignment.Center SelectedOption.TextYAlignment = Enum.TextYAlignment.Center Options.Name = "Options" Options.Parent = DropdownActive Options.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Options.Position = UDim2.new(0.75, 0, 1.2, 0) Options.Size = UDim2.new(0, 140, 0, 55) Options.Visible = false Options.ZIndex = 5 Options.AutomaticSize = Enum.AutomaticSize.XY Options.BackgroundTransparency = 1 OptionCorner.Parent = Options OptionStroke.Parent = Options OptionStroke.Color = Color3.fromRGB(40, 40, 40) OptionStroke.Thickness = 1.3 OptionStroke.Transparency = 1 OptionLayout.Parent = Options OptionLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center OptionLayout.SortOrder = Enum.SortOrder.LayoutOrder OptionLayout.Padding = UDim.new(0, 2) DropdownActive.MouseButton1Click:Connect(function() Options.Visible = not Options.Visible local targetTitleColor = Options.Visible and Color3.fromRGB(0, 153, 255) or Color3.fromRGB(100, 100, 100) TweenService:Create(DropdownTitle, TweenInfo.new(0.3), {TextColor3 = targetTitleColor}):Play() local optionTransparency = Options.Visible and 0 or 1 local optionStrokeTransparency = Options.Visible and 0 or 1 TweenService:Create(Options, TweenInfo.new(0.25), {BackgroundTransparency = optionTransparency}):Play() TweenService:Create(OptionStroke, TweenInfo.new(0.25), {Transparency = optionStrokeTransparency}):Play() for _, child in pairs(Options:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end for _, option in pairs(options) do local OptionButton = Instance.new("TextButton") OptionButton.Parent = Options OptionButton.Size = UDim2.new(1, 0, 0, 18) OptionButton.Text = option OptionButton.FontFace = InterFont OptionButton.TextColor3 = Color3.fromRGB(100, 100, 100) OptionButton.TextSize = 12 OptionButton.BackgroundTransparency = 1 OptionButton.MouseButton1Click:Connect(function() SelectedOption.Text = option TweenService:Create(Options, TweenInfo.new(0.25), {BackgroundTransparency = 1}):Play() TweenService:Create(OptionStroke, TweenInfo.new(0.25), {Transparency = 1}):Play() task.wait(0.15) Options.Visible = false TweenService:Create(DropdownTitle, TweenInfo.new(0.25), {TextColor3 = Color3.fromRGB(100,100,100)}):Play() if callback then callback(option) end end) OptionButton.MouseEnter:Connect(function() TweenService:Create(OptionButton, TweenInfo.new(0.2), {TextColor3 = Color3.fromRGB(0, 153, 255)}):Play() end) OptionButton.MouseLeave:Connect(function() TweenService:Create(OptionButton, TweenInfo.new(0.2), {TextColor3 = Color3.fromRGB(100, 100, 100)}):Play() end) end end) end function tab:CreateKeybind(title, default, callback) local Keybind = Instance.new("ImageButton") local KeybindGradient = Instance.new("UIGradient") local KeybindCorner = Instance.new("UICorner") local KeybindTitle = Instance.new("TextLabel") local KeybindStroke = Instance.new("UIStroke") local KeybindBox = Instance.new("Frame") local UICorner_8 = Instance.new("UICorner") local UIStroke_8 = Instance.new("UIStroke") local KeybindText = Instance.new("TextLabel") Keybind.Name = title Keybind.Parent = Canvas Keybind.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Keybind.BorderColor3 = Color3.fromRGB(0, 0, 0) Keybind.BorderSizePixel = 0 Keybind.Position = UDim2.new(0.0198938996, 0, 0.360248446, 0) Keybind.Size = UDim2.new(0, 460, 0, 28) Keybind.ZIndex = 5 Keybind.AutoButtonColor = false KeybindGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13)) } KeybindGradient.Name = "KeybindGradient" KeybindGradient.Parent = Keybind KeybindCorner.Name = "KeybindCorner" KeybindCorner.Parent = Keybind KeybindTitle.Name = "KeybindTitle" KeybindTitle.Parent = Keybind KeybindTitle.BackgroundTransparency = 1.000 KeybindTitle.Position = UDim2.new(0.0227882043, 0, 0.25, 0) KeybindTitle.Size = UDim2.new(0, 76, 0, 16) KeybindTitle.FontFace = InterFont KeybindTitle.Text = title KeybindTitle.TextColor3 = Color3.fromRGB(100, 100, 100) KeybindTitle.TextSize = 14.000 KeybindTitle.TextXAlignment = Enum.TextXAlignment.Left KeybindStroke.Name = "KeybindStroke" KeybindStroke.Parent = Keybind KeybindBox.Name = "KeybindBox" KeybindBox.Parent = Keybind KeybindBox.BackgroundColor3 = Color3.fromRGB(10, 10, 10) KeybindBox.BackgroundTransparency = 0.500 KeybindBox.BorderSizePixel = 0 KeybindBox.Position = UDim2.new(0.75, 0, 0.2, 0) KeybindBox.Size = UDim2.new(0, 70, 0, 20) KeybindBox.ZIndex = 0 UICorner_8.Parent = KeybindBox UIStroke_8.Parent = KeybindBox UIStroke_8.Color = Color3.fromRGB(25, 25, 25) UIStroke_8.Thickness = 1.300 KeybindText.Name = "KeybindText" KeybindText.Parent = KeybindBox KeybindText.BackgroundTransparency = 1 KeybindText.Size = UDim2.new(1, -6, 1, -4) KeybindText.Position = UDim2.new(0.5, 0, 0.5, 0) KeybindText.AnchorPoint = Vector2.new(0.5, 0.5) KeybindText.FontFace = InterFont KeybindText.Text = default.Name KeybindText.TextColor3 = Color3.fromRGB(0, 153, 255) KeybindText.TextSize = 14 KeybindText.TextScaled = true KeybindText.TextWrapped = true KeybindText.TextXAlignment = Enum.TextXAlignment.Center KeybindText.TextYAlignment = Enum.TextYAlignment.Center local listening = false local currentKey = default Keybind.MouseButton1Click:Connect(function() listening = true KeybindText.Text = "..." end) local connection connection = game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if listening then if input.UserInputType == Enum.UserInputType.Keyboard then currentKey = input.KeyCode KeybindText.Text = input.KeyCode.Name listening = false if callback then callback(input.KeyCode) end end else if input.KeyCode == currentKey and not gameProcessed then if callback then callback(currentKey) end end end end) end function tab:CreateTextBox(title, placeholder, callback) local TextBox = Instance.new("ImageButton") local TextBoxGradient = Instance.new("UIGradient") local TextBoxCorner = Instance.new("UICorner") local TextBoxTitle = Instance.new("TextLabel") local TextBoxStroke = Instance.new("UIStroke") local TextBoxInput = Instance.new("TextBox") local TextBoxInputCorner = Instance.new("UICorner") local TextBoxInputStroke = Instance.new("UIStroke") TextBox.Name = title TextBox.Parent = Canvas TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0) TextBox.BorderSizePixel = 0 TextBox.Size = UDim2.new(0, 460, 0, 28) TextBox.AutoButtonColor = false TextBoxGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13)) } TextBoxGradient.Name = "TextBoxGradient" TextBoxGradient.Parent = TextBox TextBoxCorner.Name = "TextBoxCorner" TextBoxCorner.Parent = TextBox TextBoxTitle.Name = "TextBoxTitle" TextBoxTitle.Parent = TextBox TextBoxTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBoxTitle.BackgroundTransparency = 1.000 TextBoxTitle.BorderColor3 = Color3.fromRGB(0, 0, 0) TextBoxTitle.BorderSizePixel = 0 TextBoxTitle.Position = UDim2.new(0.022, 0, 0.25, 0) TextBoxTitle.Size = UDim2.new(0, 76, 0, 16) TextBoxTitle.FontFace = InterFont TextBoxTitle.Text = title TextBoxTitle.TextColor3 = Color3.fromRGB(100, 100, 100) TextBoxTitle.TextSize = 14.000 TextBoxTitle.TextXAlignment = Enum.TextXAlignment.Left TextBoxStroke.Name = "TextBoxStroke" TextBoxStroke.Parent = TextBox TextBoxInput.Name = "TextBoxInput" TextBoxInput.Parent = TextBox TextBoxInput.BackgroundColor3 = Color3.fromRGB(10, 10, 10) TextBoxInput.BackgroundTransparency = 0.5 TextBoxInput.BorderSizePixel = 0 TextBoxInput.Position = UDim2.new(0.75, 0, 0.2, 0) TextBoxInput.Size = UDim2.new(0, 90, 0, 20) TextBoxInput.FontFace = InterFont TextBoxInput.Text = "" TextBoxInput.PlaceholderText = placeholder TextBoxInput.TextColor3 = Color3.fromRGB(0, 153, 255) TextBoxInput.TextSize = 14 TextBoxInput.TextWrapped = true TextBoxInput.ClearTextOnFocus = false TextBoxInputCorner.Parent = TextBoxInput TextBoxInputStroke.Parent = TextBoxInput TextBoxInputStroke.Color = Color3.fromRGB(25, 25, 25) TextBoxInputStroke.Thickness = 1.3 TextBoxInput.FocusLost:Connect(function(enterPressed) if enterPressed and callback then callback(TextBoxInput.Text) end end) end function Library:CreateNotification(title, description, duration) local Notification = Instance.new("Frame") local UICorner_6 = Instance.new("UICorner") local Title = Instance.new("TextLabel") local Description = Instance.new("TextLabel") local shadowHolder_2 = Instance.new("Frame") local umbraShadow_2 = Instance.new("ImageLabel") local penumbraShadow_2 = Instance.new("ImageLabel") local ambientShadow_2 = Instance.new("ImageLabel") Notification.Name = "Notification" Notification.Parent = NotiHolder Notification.BackgroundColor3 = Color3.fromRGB(13, 13, 13) Notification.BorderColor3 = Color3.fromRGB(0, 0, 0) Notification.BorderSizePixel = 0 Notification.Position = UDim2.new(0, 0, 0.764857888, 0) Notification.Size = UDim2.new(0, 246, 0, 91) Notification.BackgroundTransparency = 1 UICorner_6.Parent = Notification Title.Name = "Title" Title.Parent = Notification Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderColor3 = Color3.fromRGB(0, 0, 0) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0, 0, 0.0659340695, 0) Title.Size = UDim2.new(0, 246, 0, 22) Title.FontFace = InterFont Title.Text = title Title.TextColor3 = Color3.fromRGB(0, 153, 255) Title.TextSize = 20.000 Title.TextWrapped = true Title.TextTransparency = 1 Description.Name = "Description" Description.Parent = Notification Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Description.BackgroundTransparency = 1.000 Description.BorderColor3 = Color3.fromRGB(0, 0, 0) Description.BorderSizePixel = 0 Description.Position = UDim2.new(0.0365853645, 0, 0.395604402, 0) Description.Size = UDim2.new(0, 231, 0, 48) Description.Font = Enum.Font.SourceSansLight Description.Text = description Description.TextColor3 = Color3.fromRGB(153, 153, 153) Description.TextSize = 17.000 Description.TextWrapped = true Description.TextXAlignment = Enum.TextXAlignment.Left Description.TextYAlignment = Enum.TextYAlignment.Top Description.TextTransparency = 1 shadowHolder_2.Name = "shadowHolder" shadowHolder_2.Parent = Notification shadowHolder_2.BackgroundTransparency = 1.000 shadowHolder_2.Position = UDim2.new(-0.024390243, 0, -0.0989011005, 0) shadowHolder_2.Size = UDim2.new(1.03658533, 0, 1.09890115, 0) shadowHolder_2.ZIndex = 0 umbraShadow_2.Name = "umbraShadow" umbraShadow_2.Parent = shadowHolder_2 umbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5) umbraShadow_2.BackgroundTransparency = 1.000 umbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3) umbraShadow_2.Size = UDim2.new(1, 3, 1, 3) umbraShadow_2.ZIndex = 0 umbraShadow_2.Image = "rbxassetid://1316045217" umbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0) umbraShadow_2.ImageTransparency = 0.860 umbraShadow_2.ScaleType = Enum.ScaleType.Slice umbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118) penumbraShadow_2.Name = "penumbraShadow" penumbraShadow_2.Parent = shadowHolder_2 penumbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5) penumbraShadow_2.BackgroundTransparency = 1.000 penumbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3) penumbraShadow_2.Size = UDim2.new(1, 3, 1, 3) penumbraShadow_2.ZIndex = 0 penumbraShadow_2.Image = "rbxassetid://1316045217" penumbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0) penumbraShadow_2.ImageTransparency = 0.880 penumbraShadow_2.ScaleType = Enum.ScaleType.Slice penumbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118) ambientShadow_2.Name = "ambientShadow" ambientShadow_2.Parent = shadowHolder_2 ambientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5) ambientShadow_2.BackgroundTransparency = 1.000 ambientShadow_2.Position = UDim2.new(0.5, 0, 0.5, 3) ambientShadow_2.Size = UDim2.new(1, 3, 1, 3) ambientShadow_2.ZIndex = 0 ambientShadow_2.Image = "rbxassetid://1316045217" ambientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0) ambientShadow_2.ImageTransparency = 0.880 ambientShadow_2.ScaleType = Enum.ScaleType.Slice ambientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118) TweenService:Create(Notification, TweenInfo.new(0.5), {BackgroundTransparency = 0}):Play() TweenService:Create(Title, TweenInfo.new(0.5), {TextTransparency = 0}):Play() TweenService:Create(Description, TweenInfo.new(0.5), {TextTransparency = 0}):Play() task.wait(duration) TweenService:Create(Notification, TweenInfo.new(0.5), {BackgroundTransparency = 1}):Play() TweenService:Create(Title, TweenInfo.new(0.5), {TextTransparency = 1}):Play() TweenService:Create(Description, TweenInfo.new(0.5), {TextTransparency = 1}):Play() task.wait(.1) shadowHolder_2.Visible = false end function tab:Divider() local Divider = Instance.new("Frame") local DividerGradient = Instance.new("UIGradient") local DividerCorner = Instance.new("UICorner") local DividerStroke = Instance.new("UIStroke") Divider.Name = "Divider" Divider.Parent = Canvas Divider.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Divider.BorderColor3 = Color3.fromRGB(0, 0, 0) Divider.BorderSizePixel = 0 Divider.Position = UDim2.new(0, 0, 0.621118009, 0) Divider.Size = UDim2.new(0, 460, 0, 11) Divider.ZIndex = 5 DividerGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(9, 9, 9)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))} DividerGradient.Name = "DividerGradient" DividerGradient.Parent = Divider DividerCorner.Name = "DividerCorner" DividerCorner.Parent = Divider DividerStroke.Name = "DividerStroke" DividerStroke.Parent = Divider end function tab:CreateButton(title, callback) local Button = Instance.new("ImageButton") local ButtonGradient = Instance.new("UIGradient") local ButtonCorner = Instance.new("UICorner") local ButtonTitle = Instance.new("TextLabel") local ButtonStroke = Instance.new("UIStroke") local ButtonIcon = Instance.new("ImageLabel") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") Button.Name = title Button.Parent = Canvas Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Button.BorderColor3 = Color3.fromRGB(0, 0, 0) Button.BorderSizePixel = 0 Button.Position = UDim2.new(0.0198938996, 0, 0.360248446, 0) Button.Size = UDim2.new(0, 460, 0, 28) Button.ZIndex = 20 Button.AutoButtonColor = false ButtonGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.96, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(13, 13, 13))} ButtonGradient.Name = "ButtonGradient" ButtonGradient.Parent = Button ButtonCorner.Name = "ButtonCorner" ButtonCorner.Parent = Button ButtonTitle.Name = "ButtonTitle" ButtonTitle.Parent = Button ButtonTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ButtonTitle.BackgroundTransparency = 1.000 ButtonTitle.BorderColor3 = Color3.fromRGB(0, 0, 0) ButtonTitle.BorderSizePixel = 0 ButtonTitle.Position = UDim2.new(0, 0, 0.25, 0) ButtonTitle.Size = UDim2.new(0, 460, 0, 16) ButtonTitle.FontFace = InterFont ButtonTitle.Text = title ButtonTitle.TextColor3 = Color3.fromRGB(100, 100, 100) ButtonTitle.TextSize = 14.000 ButtonStroke.Name = "ButtonStroke" ButtonStroke.Parent = Button ButtonIcon.Name = "ButtonIcon" ButtonIcon.Parent = Button ButtonIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ButtonIcon.BackgroundTransparency = 1.000 ButtonIcon.BorderColor3 = Color3.fromRGB(0, 0, 0) ButtonIcon.BorderSizePixel = 0 ButtonIcon.Position = UDim2.new(0.954423606, 0, 0.194444448, 0) ButtonIcon.Size = UDim2.new(0, 26, 0, 21) ButtonIcon.Image = "rbxassetid://10734898355" ButtonIcon.ImageColor3 = Color3.fromRGB(0, 153, 255) UIAspectRatioConstraint.Parent = ButtonIcon Button.MouseButton1Click:Connect(function() if callback then callback() end end) end return tab end return window end local lib = Library:newWindow("Cons1 Hub") local tab = lib:newTab("Catching") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local camera = Workspace.CurrentCamera local g = {} g.magnetEnabled = false g.magnetRange = 13.5 g.magnetChance = 99.99 g.magnetType = "Normal" g.magnetMode = "Regular" g.ping = 0.1 g.hitboxEnabled = false local hitboxes = {} local velocity = {} local lastBallPositions = {} local function findFootballs() local balls = {} for _, obj in next, Workspace:GetChildren() do if obj:IsA("BasePart") and obj.Name == "Football" and not obj.Anchored then table.insert(balls, obj) end end return balls end local function getNearestPartToPosition(pos, parts) local closest, dist = nil, math.huge for _, p in next, parts do if p then local d = (p.Position - pos).Magnitude if d < dist then dist, closest = d, p end end end return closest end local function createOrUpdateHitbox(ball) local size = g.magnetRange local hitbox = hitboxes[ball] if not hitbox then hitbox = Instance.new("Part") hitbox.Anchored = true hitbox.CanCollide = false hitbox.Name = "Hitbox" hitbox.Parent = ball.Parent hitboxes[ball] = hitbox end hitbox.Shape = Enum.PartType.Ball hitbox.Material = Enum.Material.ForceField hitbox.Size = Vector3.new(size, size, size) hitbox.CFrame = ball.CFrame hitbox.Color = Color3.fromRGB(0, 153, 255) hitbox.Transparency = 0.3 end local function clearHitbox(ball) if hitboxes[ball] then hitboxes[ball]:Destroy() hitboxes[ball] = nil end end Workspace.ChildRemoved:Connect(function(obj) if hitboxes[obj] then clearHitbox(obj) end velocity[obj] = nil lastBallPositions[obj] = nil end) LocalPlayer.CharacterAdded:Connect(function(c) Character = c end) RunService.Heartbeat:Connect(function(dt) if not Character then return end local leftCatch = Character:FindFirstChild("CatchL") local rightCatch = Character:FindFirstChild("CatchR") if not leftCatch or not rightCatch then return end local balls = findFootballs() for _, ball in next, balls do local lastPos = lastBallPositions[ball] or ball.Position velocity[ball] = (ball.Position - lastPos) / dt lastBallPositions[ball] = ball.Position if g.hitboxEnabled then createOrUpdateHitbox(ball) else clearHitbox(ball) end if g.magnetEnabled and g.magnetType == "Normal" then local predictedPos = ball.Position + (velocity[ball] or Vector3.zero) * g.ping local roll = math.random(0, 10000) / 100 if roll <= g.magnetChance then local nearestCatch = getNearestPartToPosition(predictedPos, {leftCatch, rightCatch}) if nearestCatch and (nearestCatch.Position - predictedPos).Magnitude <= g.magnetRange then firetouchinterest(leftCatch, ball, 0) firetouchinterest(leftCatch, ball, 1) firetouchinterest(rightCatch, ball, 0) firetouchinterest(rightCatch, ball, 1) end end end end end) task.spawn(function() while task.wait() do if g.magnetEnabled and g.magnetType == "Cframe" then local character = LocalPlayer.Character if character then local catchLeft = character:FindFirstChild("CatchL") if catchLeft then for _, ball in next, workspace:GetChildren() do if ball:IsA("BasePart") and ball.Name == "Football" then if (ball.Position - catchLeft.Position).Magnitude <= g.magnetRange then ball.CFrame = catchLeft.CFrame end end end end end end end end) tab:CreateToggle("Magnet", false, function(state) g.magnetEnabled = state end) tab:CreateDropdown("Mag Type", {"Normal", "Cframe"}, function(selected) g.magnetType = selected end) tab:NewSlider("Radius", { Default = 5, Min = 0, Max = 25, Callback = function(value) g.magnetRange = value end }) tab:NewSlider("Chance", { Default = 100, Min = 0, Max = 100, Callback = function(value) g.magnetChance = value end }) tab:CreateDropdown("Mag Mode", {"Regular", "League", "Rage"}, function(selected) g.magnetMode = selected if selected == "League" then g.magnetRange = 5 elseif selected == "Regular" then g.magnetRange = 13.5 elseif selected == "Rage" then g.magnetRange = 25 end end) tab:CreateToggle("Show Hitbox", false, function(state) g.hitboxEnabled = state end) tab:Divider() task.spawn(function() workspace.ChildAdded:Connect(function(child) if child:IsA("BasePart") and child.Name == "Football" and BallResizeOn then child.CanCollide = false child.Size = Vector3.new(BallResizeSize, BallResizeSize, BallResizeSize) end end) end) task.spawn(function() while task.wait(0.1) do local char = LocalPlayer.Character if not char then continue end local leftArm = char:FindFirstChild("Left Arm") local rightArm = char:FindFirstChild("Right Arm") local leftCatch = char:FindFirstChild("CatchLeft") local rightCatch = char:FindFirstChild("CatchRight") if leftArm and rightArm then if ArmResizeOn then leftArm.Size = Vector3.new(leftArm.Size.X, ArmResizeSize, leftArm.Size.Z) rightArm.Size = Vector3.new(rightArm.Size.X, ArmResizeSize, rightArm.Size.Z) leftArm.Transparency = 0.4 rightArm.Transparency = 0.4 else leftArm.Size = Vector3.new(leftArm.Size.X, 2, leftArm.Size.Z) rightArm.Size = Vector3.new(rightArm.Size.X, 2, rightArm.Size.Z) leftArm.Transparency = 0 rightArm.Transparency = 0 end for _, arm in {leftArm, rightArm} do local outline = arm:FindFirstChild("ArmOutline") if ArmResizeOn then if not outline then outline = Instance.new("Highlight") outline.Name = "ArmOutline" outline.Adornee = arm outline.Parent = arm end outline.FillTransparency = 1 outline.OutlineTransparency = 0 outline.OutlineColor = Color3.fromRGB(0, 153, 255) elseif outline then outline:Destroy() end end end if leftCatch and rightCatch then if ArmResizeOn then local catchSize = Vector3.new(ArmResizeSize, ArmResizeSize, ArmResizeSize) leftCatch.Size = catchSize rightCatch.Size = catchSize else leftCatch.Size = Vector3.new(1, 1, 1) rightCatch.Size = Vector3.new(1, 1, 1) end end end end) tab:CreateToggle("Arm Resize", false, function(state) ArmResizeOn = state end) tab:NewSlider("Arm Size", { Default = 5, Min = 0, Max = 15, Callback = function(value) ArmResizeSize = value end }) tab:CreateToggle("Ball Resize", false, function(state) BallResizeOn = state end) tab:NewSlider("Ball Size", { Default = 10, Min = 0, Max = 20, Callback = function(value) BallResizeSize = value end }) tab:Divider() tab:CreateToggle("Pullvector", false, function(state) getgenv().pull_on = state end) tab:NewSlider("Power", { Default = 2, Min = 0, Max = 5, Callback = function(value) getgenv().pull_power = value end }) tab:CreateDropdown("Mode", {"Tween", "Velocity"}, function(selected) getgenv().pull_mode = selected end) tab:Divider() local wrk = game:GetService("Workspace") local Players = game:GetService("Players") local plr = Players.LocalPlayer local chr = plr.Character or plr.CharacterAdded:Wait() local hrp = chr:WaitForChild("HumanoidRootPart") getgenv().pull_on = false getgenv().pull_mode = "Tween" getgenv().pull_dist = 25 getgenv().pull_power = 2.5 getgenv().pull_ball = nil plr.CharacterAdded:Connect(function(c) chr = c hrp = c:WaitForChild("HumanoidRootPart") end) local function findClosest() local best, shortest = nil, math.huge for _, v in ipairs(wrk:GetChildren()) do if v:IsA("BasePart") and v.Name == "Football" then local d = (v.Position - hrp.Position).Magnitude if d <= getgenv().pull_dist and d < shortest then best = v shortest = d end end end getgenv().pull_ball = best end local function pullNow() if not getgenv().pull_ball or not hrp then return end local pos = getgenv().pull_ball.Position local dir = (pos - hrp.Position).Unit if getgenv().pull_mode == "Velocity" then hrp.Velocity = dir * math.clamp(getgenv().pull_power * 25, 0, 500) elseif getgenv().pull_mode == "Tween" then chr:SetPrimaryPartCFrame(CFrame.new(pos + Vector3.new(0, 2, 0))) end end task.spawn(function() while true do if getgenv().pull_on then findClosest() if getgenv().pull_ball then pullNow() end end task.wait(0.1) end end) wrk.ChildRemoved:Connect(function(v) if v == getgenv().pull_ball then getgenv().pull_ball = nil end end) -- // Services local Players = game:GetService("Players") local Player = Players.LocalPlayer -- // Global Settings getgenv().ConFreezeTech = { Enabled = false, Duration = 1, Delay = 0, Keybind = Enum.KeyCode.C, Holding = false } local ConFreezeTech = getgenv().ConFreezeTech -- // Freeze Logic local function freezePlayer(HRP, duration) HRP.Anchored = true task.wait(duration) HRP.Anchored = false end -- // Character Logic local function setupCharacter(char) local HRP = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart") char.ChildAdded:Connect(function(Child) if Child.Name == "Football" and Child:IsA("Tool") and ConFreezeTech.Enabled then task.wait(ConFreezeTech.Delay) freezePlayer(HRP, ConFreezeTech.Duration) end end) end if Player.Character then setupCharacter(Player.Character) end Player.CharacterAdded:Connect(setupCharacter) -- // Keybind Logic (Manual Freeze) local function handleKeybind(state) if state == "Begin" then ConFreezeTech.Holding = true local char = Player.Character if char then local HRP = char:FindFirstChild("HumanoidRootPart") if HRP then HRP.Anchored = true end end elseif state == "End" then ConFreezeTech.Holding = false local char = Player.Character if char then local HRP = char:FindFirstChild("HumanoidRootPart") if HRP then HRP.Anchored = false end end end end tab:CreateToggle("Freeze On Catch", false, function(state) ConFreezeTech.Enabled = state end) tab:NewSlider("Duration", { Default = 1, Min = 0, Max = 5, Callback = function(value) ConFreezeTech.Duration = value end }) tab:CreateKeybind("Manually", Enum.KeyCode.C, function(state) if state == "Begin" then local HRP = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") if HRP then HRP.Anchored = true task.wait(ConFreezeTech.Duration) HRP.Anchored = false end end end) local tab = lib:newTab("QB Aimbot") getgenv().enabled = false getgenv().leadDistanceVariable = 0 getgenv().heightDistanceVariable = 0 getgenv().dimeLead = 11 getgenv().MagLead = 12.5 getgenv().bulletLead = 4 getgenv().autoAngle = false getgenv().beamMode = false tab:CreateToggle("QB Aimbot", getgenv().enabled, function(state) getgenv().enabled = state end) tab:CreateToggle("Smart Mode", getgenv().beamMode, function(state) getgenv().beamMode = state end) tab:CreateToggle("Auto Angle", getgenv().autoAngle, function(state) getgenv().autoAngle = state end) tab:Divider() tab:NewSlider("Lead", { Default = getgenv().leadDistanceVariable, Min = 1, Max = 30, Callback = function(value) getgenv().leadDistanceVariable = value end }) tab:NewSlider("Height", { Default = getgenv().heightDistanceVariable, Min = 1, Max = 30, Callback = function(value) getgenv().heightDistanceVariable = value end }) tab:NewSlider("Dime Lead", { Default = getgenv().dimeLead, Min = 1, Max = 30, Callback = function(value) getgenv().dimeLead = value end }) tab:NewSlider("Mag Lead", { Default = getgenv().MagLead, Min = 1, Max = 30, Callback = function(value) getgenv().MagLead = value end }) tab:NewSlider("Bullet Lead", { Default = getgenv().bulletLead, Min = 1, Max = 30, Callback = function(value) getgenv().bulletLead = value end }) tab:Divider() tab:CreateButton("Lock Keybind (Q)", function() end) tab:CreateButton("Switch Mode Keybind (Z)", function() end) local tab = lib:newTab("Player") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local player = Players.LocalPlayer local speedSettings = { enabled = false, mode = "Walkspeed", walkspeed = 20, cframeSpeed = 0, moveToUsing = {} } RunService:BindToRenderStep("WalkSpeed", Enum.RenderPriority.Character.Value, function() if not speedSettings.enabled then return end local character = player.Character local humanoid = character and character:FindFirstChild("Humanoid") local root = character and character:FindFirstChild("HumanoidRootPart") if not humanoid or not root then return end if humanoid:GetState() ~= Enum.HumanoidStateType.Running then return end if humanoid.WalkSpeed == 0 then return end local moveDir if (os.clock() - (speedSettings.moveToUsing[#speedSettings.moveToUsing] or 0)) < 0.5 then moveDir = (humanoid.WalkToPoint - root.Position).Unit else moveDir = humanoid.MoveDirection end if speedSettings.mode == "Walkspeed" then local velocity = root.AssemblyLinearVelocity root.AssemblyLinearVelocity = Vector3.new(moveDir.X * speedSettings.walkspeed, velocity.Y, moveDir.Z * speedSettings.walkspeed) elseif speedSettings.mode == "CFrame" then root.CFrame += moveDir * (speedSettings.cframeSpeed / 58.5) end end) tab:CreateToggle("Walkspeed", false, function(state) speedSettings.enabled = state if state then speedSettings.mode = "Walkspeed" end end) tab:NewSlider("Walkspeed", { Default = 20, Min = 20, Max = 23, Callback = function(value) speedSettings.walkspeed = value end }) tab:CreateToggle("CFrame Speed", false, function(state) speedSettings.enabled = state if state then speedSettings.mode = "CFrame" end end) tab:NewSlider("CFrame Speed", { Default = 0, Min = 0, Max = 20, Callback = function(value) speedSettings.cframeSpeed = value end }) tab:Divider() local Players = game:GetService("Players") local player = Players.LocalPlayer local jumpSettings = { enabled = false, power = 50 } local function onCharacterMovement(character) local humanoid = character:WaitForChild("Humanoid") local root = character:WaitForChild("HumanoidRootPart") humanoid.Jumping:Connect(function() if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then return end if jumpSettings.enabled then task.wait(0.05) root.AssemblyLinearVelocity += Vector3.new(0, jumpSettings.power - 50, 0) end end) end if player.Character then onCharacterMovement(player.Character) end player.CharacterAdded:Connect(onCharacterMovement) tab:CreateToggle("JumpPower", false, function(state) jumpSettings.enabled = state end) tab:NewSlider("Power", { Default = 50, Min = 50, Max = 70, Callback = function(value) jumpSettings.power = value end }) tab:Divider() local UserInputService = game:GetService("UserInputService") local angleTick = os.clock() local shiftLockEnabled = false local lastEnabled = false local angleEnhancerEnabled = false local angleEnhancerPower = 50 local function hookCharacter(character) local humanoid = character:WaitForChild("Humanoid") local hrp = character:WaitForChild("HumanoidRootPart") humanoid.Jumping:Connect(function() if not angleEnhancerEnabled then return end if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then return end if os.clock() - angleTick > 0.2 then return end task.wait(0.05) hrp.AssemblyLinearVelocity += Vector3.new(0, angleEnhancerPower - 50, 0) end) end if player.Character then hookCharacter(player.Character) end player.CharacterAdded:Connect(hookCharacter) UserInputService:GetPropertyChangedSignal("MouseBehavior"):Connect(function() shiftLockEnabled = (UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter) end) task.spawn(function() while true do task.wait() local character = player.Character if not character then continue end local hrp = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChild("Humanoid") if not hrp or not humanoid then continue end if not shiftLockEnabled and lastEnabled then angleTick = os.clock() end lastEnabled = shiftLockEnabled end end) tab:CreateToggle("Angle Enhancer", false, function(state) angleEnhancerEnabled = state end) tab:NewSlider("Power", { Default = 50, Min = 50, Max = 70, Callback = function(value) angleEnhancerPower = value end }) tab:Divider() local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local noJumpCooldown = false local function onCharacterJumpFix(char) local humanoid = char:WaitForChild("Humanoid") task.spawn(function() while char and char.Parent and humanoid and noJumpCooldown do task.wait() humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) end end) end if player.Character then onCharacterJumpFix(player.Character) end player.CharacterAdded:Connect(function(char) if noJumpCooldown then onCharacterJumpFix(char) end end) tab:CreateToggle("No Jump Cooldown", false, function(state) noJumpCooldown = state if state and player.Character then onCharacterJumpFix(player.Character) end end) tab:Divider() local Players = game:GetService("Players") local player = Players.LocalPlayer local hipHeightEnabled = false local hipHeightValue = 0 local function applyHipHeight(char) local humanoid = char:WaitForChild("Humanoid") task.spawn(function() while humanoid and humanoid.Parent and hipHeightEnabled do humanoid.HipHeight = hipHeightValue task.wait() end end) end if player.Character then applyHipHeight(player.Character) end player.CharacterAdded:Connect(function(char) if hipHeightEnabled then applyHipHeight(char) else local humanoid = char:WaitForChild("Humanoid") humanoid.HipHeight = 0 end end) tab:CreateToggle("Hip Height", false, function(state) hipHeightEnabled = state local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then if state then applyHipHeight(character) else humanoid.HipHeight = 0 end end end end) tab:NewSlider("Height", { Default = 0, Min = 0, Max = 20, Callback = function(value) hipHeightValue = value end }) tab:Divider() local customGravity = workspace.Gravity tab:NewSlider("Gravity", { Default = 196.2, Min = 0, Max = 196.2, Callback = function(value) customGravity = value workspace.Gravity = value end }) local tab = lib:newTab("Automatic") getgenv().ConAutoRush = getgenv().ConAutoRush or { AutoRushOn = false, AutoRushPredict = true, AutoRushDelay = 0.3 } local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local rushLine, rushStart, rushEnd local endPart local function isEnemy(player) if not LocalPlayer.Team or not player.Team then return true end return player.Team ~= LocalPlayer.Team end local function findPossessor() for _, player in ipairs(Players:GetPlayers()) do local char = player.Character if char and char:FindFirstChildWhichIsA("Tool") and isEnemy(player) then return char end end return nil end local function createPredictionLine() if rushLine then rushLine:Destroy() end if endPart then endPart:Destroy() end local part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.Transparency = 1 part.Size = Vector3.new(0.5, 0.5, 0.5) part.Name = "RushLine" local a1 = Instance.new("Attachment", part) local a2 = Instance.new("Attachment", part) local beam = Instance.new("Beam") beam.Attachment0 = a1 beam.Attachment1 = a2 beam.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255)) beam.Width0 = 0.4 beam.Width1 = 0.4 beam.FaceCamera = true beam.LightInfluence = 0 beam.Transparency = NumberSequence.new(0) beam.Parent = a1 part.Parent = workspace rushLine, rushStart, rushEnd = part, a1, a2 endPart = Instance.new("Part") endPart.Anchored = true endPart.CanCollide = false endPart.Size = Vector3.new(2, 2, 2) endPart.Transparency = 0 endPart.BrickColor = BrickColor.new("Cyan") endPart.Material = Enum.Material.Neon endPart.Name = "RushEndPart" endPart.Parent = workspace end tab:CreateToggle("Auto Rush", false, function(state) getgenv().ConAutoRush.AutoRushOn = state if state and not rushLine then createPredictionLine() elseif not state then if rushLine then rushLine.Parent = nil end if endPart then endPart.Parent = nil end end end) tab:CreateToggle("Prediction", true, function(state) getgenv().ConAutoRush.AutoRushPredict = state end) task.spawn(function() local log = {} while true do task.wait(1/30) if not getgenv().ConAutoRush.AutoRushOn then if rushLine then rushLine.Parent = nil end if endPart then endPart.Parent = nil end continue end local char = LocalPlayer.Character if not char then continue end local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChild("Humanoid") if not hrp or not hum then continue end local possessor = findPossessor() if not possessor then log = {} if rushLine then rushLine.Parent = nil end if endPart then endPart.Parent = nil end continue end local possHRP = possessor:FindFirstChild("HumanoidRootPart") if not possHRP then continue end local logIndex = math.max(#log - math.round(getgenv().ConAutoRush.AutoRushDelay / (1/30)), 1) local delayedPos = log[logIndex] table.insert(log, possHRP.Position) if not delayedPos then continue end local predictedPos = delayedPos + (possessor.Humanoid.MoveDirection * 20 * getgenv().ConAutoRush.AutoRushDelay) hum:MoveTo(getgenv().ConAutoRush.AutoRushPredict and predictedPos or delayedPos) if getgenv().ConAutoRush.AutoRushPredict then if not rushLine then createPredictionLine() end rushLine.Position = predictedPos rushStart.WorldPosition = hrp.Position rushEnd.WorldPosition = predictedPos rushLine.Parent = workspace if endPart then endPart.Position = predictedPos endPart.Parent = workspace end else if rushLine then rushLine.Parent = nil end if endPart then endPart.Parent = nil end end end end) tab:Divider() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer getgenv().ConAutomatic = { ConAutoQB = false, ConAutoQBType = "Legit", ConAutoQBBlacklist = {} } local ConAutomatic = getgenv().ConAutomatic task.spawn(function() while true do task.wait() if ConAutomatic.ConAutoQB and game.PlaceId ~= 8206123457 then local Football = workspace:FindFirstChild("Football") local Flags = ReplicatedStorage:FindFirstChild("Flags") local StatusValue = Flags and Flags:FindFirstChild("Status") local PossessionTag = Flags and Flags:FindFirstChild("PossessionTag") local StatusTag = Flags and Flags:FindFirstChild("StatusTag") local character = Player.Character local HRP = character and character:FindFirstChild("HumanoidRootPart") local Humanoid = character and character:FindFirstChildOfClass("Humanoid") if HRP and Humanoid and Football and StatusValue and StatusValue.Value == "PrePlay" and PossessionTag and PossessionTag.Value == Player.Team.Name and StatusTag and not table.find(ConAutomatic.ConAutoQBBlacklist, StatusTag.Value) then local TargetPosition = Football.Position if ConAutomatic.ConAutoQBType == "Legit" then Humanoid:MoveTo(TargetPosition) elseif ConAutomatic.ConAutoQBType == "Blatant" then HRP.CFrame = CFrame.new(TargetPosition) end end end end end) tab:CreateToggle("Auto QB", false, function(state) ConAutomatic.ConAutoQB = state end) tab:CreateDropdown("Auto QB Type", {"Legit", "Blatant"}, function(value) ConAutomatic.ConAutoQBType = value end) tab:Divider() getgenv().ConAutomatic = getgenv().ConAutomatic or { AutoBoost = false, BoostPower = 10, _lastBoostTime = 0 } task.spawn(function() while true do task.wait() if getgenv().ConAutomatic.AutoBoost and getgenv().ConAutomatic.BoostPower > 0 then local now = tick() if now - getgenv().ConAutomatic._lastBoostTime >= 5 then local char = Players.LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then for _, plr in ipairs(Players:GetPlayers()) do if plr ~= Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("Head") then local head = plr.Character.Head if (char.HumanoidRootPart.Position - head.Position).Magnitude < 4 then char.HumanoidRootPart.Velocity = Vector3.new(0, getgenv().ConAutomatic.BoostPower * 6, 0) getgenv().ConAutomatic._lastBoostTime = now break end end end end end end end end) tab:CreateToggle("Auto Boost", false, function(state) getgenv().ConAutomatic.AutoBoost = state end) tab:NewSlider("Boost Power", { Default = getgenv().ConAutomatic.BoostPower, Min = 1, Max = 25, Callback = function(value) getgenv().ConAutomatic.BoostPower = value end }) tab:Divider() local Players = game:GetService("Players") local VirtualInputManager = game:GetService("VirtualInputManager") local Player = Players.LocalPlayer getgenv().ConAutomatic = getgenv().ConAutomatic or { ConAutoSwat = false, ConAutoSwatDelay = 0, ConAutoSwatDistance = 2 } local ConAutomatic = getgenv().ConAutomatic task.spawn(function() while true do task.wait() if ConAutomatic.ConAutoSwat then local char = Player.Character local HRP = char and char:FindFirstChild("HumanoidRootPart") if not HRP then continue end local closest, closestDist = nil, math.huge for _, v in pairs(workspace:GetChildren()) do if v.Name == "Football" and v:IsA("BasePart") then local d = (HRP.Position - v.Position).Magnitude if d < closestDist then closestDist = d closest = v end end end if closest and closestDist <= ConAutomatic.ConAutoSwatDistance then task.wait(ConAutomatic.ConAutoSwatDelay) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game) task.wait(0.1) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game) end end end end) tab:CreateToggle("Auto Swat", false, function(state) ConAutomatic.ConAutoSwat = state end) tab:NewSlider("Radius", { Default = ConAutomatic.ConAutoSwatDistance, Min = 0, Max = 15, Callback = function(value) ConAutomatic.ConAutoSwatDistance = value end }) tab:Divider() local Players = game:GetService("Players") local Player = Players.LocalPlayer getgenv().ConAutomatic = getgenv().ConAutomatic or { AutoResetEnabled = false, AutoResetDelay = 1 } local ConAutomatic = getgenv().ConAutomatic Player.CharacterAdded:Connect(function(c) ConAutomatic._charRef = c end) ConAutomatic._charRef = Player.Character local function onFootballCatchReset() if not ConAutomatic.AutoResetEnabled or not ConAutomatic._charRef then return end local hrp = ConAutomatic._charRef:FindFirstChild("HumanoidRootPart") if not hrp then return end task.wait(ConAutomatic.AutoResetDelay) if ConAutomatic._charRef and ConAutomatic._charRef:FindFirstChild("Humanoid") then ConAutomatic._charRef:BreakJoints() end end task.spawn(function() while true do task.wait(0.1) if not ConAutomatic.AutoResetEnabled then continue end local char = ConAutomatic._charRef if not char then continue end local tool = char:FindFirstChildOfClass("Tool") if tool and tool.Name == "Football" then onFootballCatchReset() end end end) tab:CreateToggle("Auto Reset", false, function(state) ConAutomatic.AutoResetEnabled = state end) tab:NewSlider("Reset Delay", { Default = ConAutomatic.AutoResetDelay, Min = 0, Max = 2, Callback = function(value) ConAutomatic.AutoResetDelay = value end }) local tab = lib:newTab("Physics") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local tackleReachEnabled = false local tackleReachRange = 15 local tackleReachConnection local function fireTouchInterest(part1, part2, toggle) firetouchinterest(part1, part2, toggle) end local function activateTackleReach() if tackleReachConnection then tackleReachConnection:Disconnect() tackleReachConnection = nil end tackleReachConnection = RunService.Heartbeat:Connect(function() if not tackleReachEnabled then return end local character = LocalPlayer.Character if not character then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local targetHrp = player.Character.HumanoidRootPart local distance = (hrp.Position - targetHrp.Position).Magnitude if distance <= tackleReachRange then for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") and character:FindFirstChild(part.Name) then fireTouchInterest(character[part.Name], part, 0) fireTouchInterest(character[part.Name], part, 1) end end end end end end) end tab:CreateToggle("Tackle Reach", false, function(state) tackleReachEnabled = state if state then activateTackleReach() else if tackleReachConnection then tackleReachConnection:Disconnect() tackleReachConnection = nil end end end) tab:NewSlider("Reach", { Default = tackleReachRange, Min = 0, Max = 25, Callback = function(value) tackleReachRange = value end }) tab:Divider() local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") getgenv().ConPhysic = getgenv().ConPhysic or { QuickTPEnabled = false, TPKey = Enum.KeyCode.F, TPDistance = 0 } local quickTPCooldown = 0.2 local lastTP = 0 local mobileButton local function teleportForward() if tick() - lastTP < quickTPCooldown then return end lastTP = tick() local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then local hrp = char.HumanoidRootPart hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector * getgenv().ConPhysic.TPDistance end end UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if getgenv().ConPhysic.QuickTPEnabled and input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == getgenv().ConPhysic.TPKey then teleportForward() end end end) local function createMobileButton() if mobileButton then mobileButton:Destroy() end if not UserInputService.TouchEnabled then return end local screenGui = Instance.new("ScreenGui") screenGui.Name = "ConQuickTPButton" screenGui.ResetOnSpawn = false screenGui.Parent = PlayerGui mobileButton = Instance.new("TextButton") mobileButton.Size = UDim2.new(0, 75, 0, 75) mobileButton.Position = UDim2.new(0.5, 0, 1, -50) mobileButton.AnchorPoint = Vector2.new(0.5, 1) mobileButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) mobileButton.TextColor3 = Color3.fromRGB(102, 178, 255) mobileButton.Text = "TP" mobileButton.TextScaled = true mobileButton.Font = Enum.Font.SourceSansBold mobileButton.TextWrapped = true mobileButton.TextXAlignment = Enum.TextXAlignment.Center mobileButton.TextYAlignment = Enum.TextYAlignment.Center mobileButton.AutoButtonColor = true mobileButton.BorderSizePixel = 0 mobileButton.Parent = screenGui local uicorner = Instance.new("UICorner") uicorner.CornerRadius = UDim.new(0.5, 0) uicorner.Parent = mobileButton mobileButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then teleportForward() end end) end tab:CreateToggle("Quick TP", false, function(state) getgenv().ConPhysic.QuickTPEnabled = state if state then createMobileButton() elseif mobileButton then mobileButton:Destroy() mobileButton = nil end end) tab:NewSlider("TP Distance", { Default = getgenv().ConPhysic.TPDistance, Min = 0, Max = 5, Callback = function(value) getgenv().ConPhysic.TPDistance = value end }) tab:Divider() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() getgenv().ConPhysic = getgenv().ConPhysic or { ClickTackleEnabled = false, ClickTackleDistance = 5 } local function ConClickTackleHandler() if getgenv().ConPhysic.ClickTackleConnection then getgenv().ConPhysic.ClickTackleConnection:Disconnect() getgenv().ConPhysic.ClickTackleConnection = nil end getgenv().ConPhysic.ClickTackleConnection = Mouse.Button1Down:Connect(function() if not getgenv().ConPhysic.ClickTackleEnabled then return end for _, obj in pairs(workspace:GetDescendants()) do if obj.Name == "Football" and obj:IsA("Tool") then local rootPart = obj.Parent:FindFirstChild("HumanoidRootPart") local charHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if rootPart and charHRP then local playerPos = charHRP.Position local objPos = rootPart.Position if (objPos - playerPos).Magnitude <= getgenv().ConPhysic.ClickTackleDistance then charHRP.CFrame = rootPart.CFrame + Vector3.new(1,1,1) end end end end end) end ConClickTackleHandler() tab:CreateToggle("Click Tackle", false, function(state) getgenv().ConPhysic.ClickTackleEnabled = state end) tab:NewSlider("Click Tackle Distance", { Default = getgenv().ConPhysic.ClickTackleDistance, Min = 0, Max = 25, Callback = function(value) getgenv().ConPhysic.ClickTackleDistance = value end }) tab:Divider() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer getgenv().LocalPlayer = LocalPlayer getgenv().headSizeEnabled = false getgenv().headSizeValue = 5 getgenv().headTransparency = 0 tab:CreateToggle("Custom Head Size", false, function(state) getgenv().headSizeEnabled = state end) tab:NewSlider("Head Size", { Default = 5, Min = 1, Max = 5, Callback = function(value) getgenv().headSizeValue = value end }) tab:NewSlider("Head Transparency", { Default = 0, Min = 0, Max = 1, Decimals = 0.1, Callback = function(value) getgenv().headTransparency = value end }) task.spawn(function() local function applyChanges(character) local head = character and character:FindFirstChild("Head") local mesh = head and head:FindFirstChildWhichIsA("SpecialMesh") if not mesh then return end mesh.MeshType = getgenv().headSizeEnabled and Enum.MeshType.Sphere or Enum.MeshType.Head head.Size = getgenv().headSizeEnabled and Vector3.new(getgenv().headSizeValue, 1, getgenv().headSizeValue) or Vector3.new(2, 1, 1) head.Transparency = getgenv().headTransparency end while true do task.wait() for _, player in next, Players:GetPlayers() do if player == getgenv().LocalPlayer then continue end applyChanges(player.Character) end end end) tab:Divider() local tab = lib:newTab("Visual") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local highlightColor = Color3.fromRGB(0, 153, 255) local footballHighlightEnabled = false local footballHighlightConnection local function startFootballHighlight() footballHighlightConnection = workspace.ChildAdded:Connect(function(child) if child:IsA("BasePart") and child.Name == "Football" then task.wait() if not footballHighlightEnabled then return end local highlight = Instance.new("Highlight") highlight.Name = "FootballHighlight" highlight.FillTransparency = 1 highlight.OutlineTransparency = 0 highlight.OutlineColor = highlightColor highlight.Adornee = child highlight.Parent = child local removalConnection removalConnection = RunService.Heartbeat:Connect(function() if not child:IsDescendantOf(workspace) then highlight:Destroy() removalConnection:Disconnect() end end) end end) end local function stopFootballHighlight() if footballHighlightConnection then footballHighlightConnection:Disconnect() footballHighlightConnection = nil end for _, obj in next, workspace:GetDescendants() do if obj:IsA("Highlight") and obj.Name == "FootballHighlight" then obj:Destroy() end end end tab:CreateToggle("Football Highlight", false, function(state) footballHighlightEnabled = state if state then startFootballHighlight() else stopFootballHighlight() end end) tab:Divider() getgenv().ConBoostFPS = getgenv().ConBoostFPS or false local originalMaterials = {} local function toggleBoostFPS(state) getgenv().ConBoostFPS = state if state then for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.Material then originalMaterials[obj] = obj.Material obj.Material = Enum.Material.SmoothPlastic end end else for obj, original in pairs(originalMaterials) do if obj and obj:IsDescendantOf(workspace) then obj.Material = original end end table.clear(originalMaterials) end end tab:CreateToggle("No Texture", false, function(state) toggleBoostFPS(state) end) tab:NewSlider("FPS Cap", { Default = 60, Min = 30, Max = 500, Callback = function(value) if setfpscap then setfpscap(value) end end }) tab:Divider()