local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "TooColdHub", LoadingTitle = "Full Verison", LoadingSubtitle = "by marcusbored", ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" }, Discord = { Enabled = false, Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "TooColdHub Key", Subtitle = "Key System", Note = "https://pastebin.com/raw/YYtR5GLv", FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"https://pastebin.com/raw/YYtR5GLv"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("Home", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") Rayfield:Notify({ Title = "Welcome to toocoldhub", Content = "welcome", Duration = 5, Image = nil, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() print("The user tapped Okay!") end }, }, }) local Button = MainTab:CreateButton({ Name = "Preset MS", Callback = function() local plr = game.Players.LocalPlayer local rs = game:GetService("RunService") function magBall(ball) if ball and plr.Character then firetouchinterest(plr.Character["Left Arm"], ball, 0) task.wait() firetouchinterest(plr.Character["Left Arm"], ball, 1) end end rs.Stepped:Connect(function() for i,v in pairs(workspace:GetChildren()) do if v.Name == "Football" and v:IsA("BasePart") then local mag = (plr.Character.Torso.Position - v.Position).Magnitude magBall(v) end end end) end, }) local Button = MainTab:CreateButton({ Name = "Ball Tracers", Callback = function() -- Highlight the football in red local football = game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Football") if football then football.Material = game:GetService("MaterialService"):CreateMaterial("SmoothPlastic", {DiffuseColor = Color3.new(1, 0, 0)}) end end, }) --2 main local MainTab = Window:CreateTab("Player", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") local Slider = MainTab:CreateSlider({ Name = "WalkSpeed", Range = {0, 300}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Slider = MainTab:CreateSlider({ Name = "JumpPower", Range = {0, 300}, Increment = 1, Suffix = "JP", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value) end, }) local Button = MainTab:CreateButton({ Name = "Infinite Jump Toggle", Callback = function() --Toggles the infinite jump between on or off on every script run _G.infinjump = not _G.infinjump if _G.infinJumpStarted == nil then --Ensures this only runs once to save resources _G.infinJumpStarted = true --Notifies readiness game.StarterGui:SetCore("SendNotification", {Title="TooColdHub"; Text="Infinite Jump Activated!"; Duration=5;}) --The actual infinite jump local plr = game:GetService('Players').LocalPlayer local m = plr:GetMouse() m.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') humanoid:ChangeState('Jumping') wait() humanoid:ChangeState('Seated') end end end) end end, }) local Slider = MainTab:CreateSlider({ Name = "Hip Height", Range = {0, 50}, Increment = 10, Suffix = "2", CurrentValue = 10, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.HipHeight = (Value) end, }) local MainTab = Window:CreateTab("Break Script", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") local Button = MainTab:CreateButton({ Name = "Break Script", Callback = function() Rayfield:Destroy() end, })