--walkspeed --key if not LPH_OBFUSCATED then LPH_JIT_MAX = function(...) return(...) end; LPH_NO_VIRTUALIZE = function(...) return(...) end; end local utility = {} local UIS = game:GetService("UserInputService"); local RS = game:GetService("RunService"); local TS = game:GetService("TweenService"); local mouse = game:GetService('Players').LocalPlayer:GetMouse() local Library = {} local mainKeybind = "LeftControl" local canDrag = true function utility:ToRGB(color) return color.R*255,color.G*255,color.B*255 end local function CreateDrag(gui) local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart TS:Create(gui, TweenInfo.new(0.16, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)}):Play(); end local lastEnd = 0 local lastMoved = 0 local con gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then if not canDrag then return end dragging = true dragStart = input.Position startPos = gui.Position end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input lastMoved = os.clock() end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end local tweenInfo = TweenInfo.new(.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local tweenInfo2 = TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) function Library:tween(object, goal, callback) local tween = TS:Create(object, tweenInfo, goal) tween.Completed:Connect(callback or function() end) tween:Play() end function Library:tween2(object, goal, callback) local tween = TS:Create(object, tweenInfo2, goal) tween.Completed:Connect(callback or function() end) tween:Play() end local ScreenGui = Instance.new('ScreenGui', gethui()) function Library:CreateWindow(options) local GUI = { CurrentTab = nil } local Main = Instance.new('Frame', ScreenGui) local Title = Instance.new('TextLabel', Main) local Divider = Instance.new('Frame', Main) local TabBar = Instance.new('ScrollingFrame', Main) local TabLayout = Instance.new('UIListLayout', TabBar) local TabBarPad = Instance.new('UIPadding', TabBar) local MainCorner = Instance.new('UICorner', Main) local MainGradient = Instance.new('UIGradient', Main) local Divider2 = Instance.new('Frame', Main) ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Position = UDim2.new(0.271,0,0.2845,0) Main.Size = UDim2.new(0,710,0,405) Main.BackgroundColor3 = Color3.new(1,1,1) Main.BorderSizePixel = 0 Main.BorderColor3 = Color3.new(0,0,0) Main.ZIndex = 100 Title.Name = "Title" Title.Position = UDim2.new(0.0254,0,0,0) Title.Size = UDim2.new(0,143,0,50) Title.BackgroundColor3 = Color3.new(1,1,1) Title.BackgroundTransparency = 1 Title.BorderSizePixel = 0 Title.BorderColor3 = Color3.new(0,0,0) Title.Text = options.Title Title.TextColor3 = Color3.new(0.7843,0.7843,0.7843) Title.Font = Enum.Font.Gotham Title.TextSize = 23 Title.ZIndex = 101 Title.TextXAlignment = Enum.TextXAlignment.Left Divider.Name = "Divider" Divider.Position = UDim2.new(0,0,0.121,0) Divider.Size = UDim2.new(0,710,0,1) Divider.BackgroundColor3 = Color3.new(0.7843,0.7843,0.7843) Divider.BorderSizePixel = 0 Divider.BorderColor3 = Color3.new(0,0,0) Divider.ZIndex = 102 TabBar.Name = "TabBar" TabBar.Position = UDim2.new(0,0,0.1235,0) TabBar.Size = UDim2.new(0,161,0,355) TabBar.BackgroundColor3 = Color3.new(1,1,1) TabBar.BackgroundTransparency = 1 TabBar.BorderSizePixel = 0 TabBar.BorderColor3 = Color3.new(0,0,0) TabBar.ZIndex = 103 TabBar.ScrollingEnabled = false TabBar.ScrollBarThickness = 0 TabBar.ScrollBarImageColor3 = Color3.new(0,0,0) TabLayout.Name = "TabLayout" TabLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center TabLayout.SortOrder = Enum.SortOrder.LayoutOrder TabBarPad.Name = "TabBarPad" TabBarPad.PaddingTop = UDim.new(0,5) Divider2.Name = "Divider2" Divider2.Position = UDim2.new(0.2246,0,0.121,0) Divider2.Size = UDim2.new(0,1,0,356) Divider2.BackgroundColor3 = Color3.new(0.6392,0.6392,0.6392) Divider2.BackgroundTransparency = 0.5 Divider2.BorderSizePixel = 0 Divider2.BorderColor3 = Color3.new(0,0,0) Divider2.ZIndex = 102 MainCorner.CornerRadius = UDim.new(0,20) MainGradient.Name = "MainGradient" MainGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.04313725605607033, 0.019607843831181526, 0.15294118225574493)), ColorSequenceKeypoint.new(1.00,Color3.new(0.5098039507865906, 0.1882352977991104, 0.1568627506494522))} local MC = Instance.new('ScreenGui', gethui()) local MobileCard = Instance.new('ImageButton', MC) local CardGradient = Instance.new('UIGradient', MobileCard) local CardText = Instance.new('TextLabel', MobileCard) local CardCorner = Instance.new('UICorner', MobileCard) MC.Name = "MC" MC.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MobileCard.Name = "MobileCard" MobileCard.Position = UDim2.new(0.5, -20, 0, 10); MobileCard.Size = UDim2.new(0,40,0,40) MobileCard.BackgroundColor3 = Color3.new(1,1,1) MobileCard.BorderSizePixel = 0 MobileCard.BorderColor3 = Color3.new(0,0,0) MobileCard.AutoButtonColor = false CardGradient.Name = "CardGradient" CardGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.04313725605607033, 0.019607843831181526, 0.15294118225574493)), ColorSequenceKeypoint.new(1.00,Color3.new(0.5098039507865906, 0.1882352977991104, 0.1568627506494522))} CardGradient.Rotation = -84 CardText.Name = "CardText" CardText.Size = UDim2.new(0,40,0,40) CardText.BackgroundColor3 = Color3.new(1,1,1) CardText.BackgroundTransparency = 1 CardText.BorderSizePixel = 0 CardText.BorderColor3 = Color3.new(0,0,0) CardText.Text = "S" CardText.TextColor3 = Color3.new(0.7843,0.7843,0.7843) CardText.Font = Enum.Font.Gotham CardText.TextSize = 23 CardText.ZIndex = 101 MobileCard.MouseButton1Click:Connect(function() ScreenGui.Enabled = not ScreenGui.Enabled end) CreateDrag(MobileCard) CreateDrag(Main) function Library:Toggle() ScreenGui.Enabled = not ScreenGui.Enabled end UIS.InputBegan:Connect(function(key, gp) if gp then return end; if key.KeyCode == Enum.KeyCode[mainKeybind] then Library:Toggle() end end) function GUI:NewTab(options) local tab = { Active = false } local Canvas = Instance.new('ScrollingFrame', Main) local UIListLayout = Instance.new('UIListLayout', Canvas) local UIPadding = Instance.new('UIPadding', Canvas) local SelectedTab = Instance.new('Frame', TabBar) local Highlight = Instance.new('Frame', SelectedTab) local STCorner = Instance.new('UICorner', SelectedTab) local Tab = Instance.new('TextButton', SelectedTab) SelectedTab.Name = "SelectedTab" SelectedTab.Position = UDim2.new(88.03,0,0.6006,0) SelectedTab.Size = UDim2.new(0,118,0,34) SelectedTab.BackgroundColor3 = Color3.new(0,0,0) SelectedTab.BackgroundTransparency = 1 SelectedTab.BorderSizePixel = 0 SelectedTab.BorderColor3 = Color3.new(0,0,0) SelectedTab.ZIndex = 100 Highlight.Name = "Highlight" Highlight.Position = UDim2.new(0.0508,0,0.2353,0) Highlight.Size = UDim2.new(0,2,0,18) Highlight.BackgroundColor3 = Color3.new(0.8353,0.8353,0.8353) Highlight.BorderSizePixel = 0 Highlight.Transparency = 1 Highlight.BorderColor3 = Color3.new(0,0,0) Highlight.ZIndex = 101 STCorner.CornerRadius = UDim.new(0,6) Tab.Name = "Tab" Tab.Position = UDim2.new(0.0678,0,0,0) Tab.Size = UDim2.new(0,109,0,34) Tab.BackgroundColor3 = Color3.new(1,1,1) Tab.BackgroundTransparency = 1 Tab.BorderSizePixel = 0 Tab.BorderColor3 = Color3.new(0,0,0) Tab.Text = options.Name Tab.TextColor3 = Color3.new(0.5529,0.5529,0.5529) Tab.Font = Enum.Font.Gotham Tab.TextSize = 14 Tab.ZIndex = 105 Tab.AutoButtonColor = false Canvas.Name = "Canvas" Canvas.Position = UDim2.new(0.2268,0,0.1235,0) Canvas.Size = UDim2.new(0,549,0,355) Canvas.BackgroundColor3 = Color3.new(1,1,1) Canvas.BackgroundTransparency = 1 Canvas.BorderSizePixel = 0 Canvas.BorderColor3 = Color3.new(0,0,0) Canvas.ZIndex = 107 Canvas.Visible = false Canvas.AutomaticCanvasSize = Enum.AutomaticSize.Y; Canvas.ScrollBarThickness = 0 Canvas.ScrollBarImageColor3 = Color3.new(0,0,0) UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0,5) UIPadding.PaddingTop = UDim.new(0,10) function tab:Activate() if not tab.Active then if GUI.CurrentTab ~= nil then GUI.CurrentTab:Deactivate() end tab.Active = true Library:tween(Tab, {TextColor3 = Color3.new(1,1,1)}) Library:tween(SelectedTab, {BackgroundTransparency = 0.5}) Library:tween(Highlight, {BackgroundTransparency = 0}) Canvas.Visible = true GUI.CurrentTab = tab end end function tab:Deactivate() if tab.Active then tab.Active = false Library:tween(Tab, {TextColor3 =Color3.new(0.5529,0.5529,0.5529)}) Library:tween(SelectedTab, {BackgroundTransparency = 1}) Library:tween(Highlight, {BackgroundTransparency = 1}) Canvas.Visible = false end end Tab.MouseButton1Click:Connect(function() tab:Activate() end) if GUI.CurrentTab == nil then tab.Activate() end function tab:NewToggle(options) local toggle = { State = false } local Toggle = Instance.new('ImageButton', Canvas) local ToggleTitle = Instance.new('TextLabel', Toggle) local CheckBox = Instance.new('Frame', Toggle) local CheckBoxCorner = Instance.new('UICorner', CheckBox) local CheckMark = Instance.new('ImageButton', CheckBox) local ToggleCorner = Instance.new('UICorner', Toggle) Toggle.Name = "Toggle" Toggle.Position = UDim2.new(0.2606,0,0.5185,0) Toggle.Size = UDim2.new(0,499,0,34) Toggle.BackgroundColor3 = Color3.new(0,0,0) Toggle.BackgroundTransparency = 0.5 Toggle.BorderSizePixel = 0 Toggle.BorderColor3 = Color3.new(0,0,0) Toggle.ZIndex = 108 Toggle.AutoButtonColor = false ToggleTitle.Name = "ToggleTitle" ToggleTitle.Position = UDim2.new(0.0321,0,0,0) ToggleTitle.Size = UDim2.new(0,363,0,34) ToggleTitle.BackgroundColor3 = Color3.new(1,1,1) ToggleTitle.BackgroundTransparency = 1 ToggleTitle.BorderSizePixel = 0 ToggleTitle.BorderColor3 = Color3.new(0,0,0) ToggleTitle.Text = options.Name ToggleTitle.TextColor3 = Color3.new(0.851,0.851,0.851) ToggleTitle.Font = Enum.Font.Gotham ToggleTitle.TextSize = 14 ToggleTitle.ZIndex = 109 ToggleTitle.TextXAlignment = Enum.TextXAlignment.Left CheckBox.Name = "CheckBox" CheckBox.Position = UDim2.new(0.9359,0,0.1471,0) CheckBox.Size = UDim2.new(0,24,0,24) CheckBox.BackgroundColor3 = Color3.new(0.0706,0.0706,0.0706) CheckBox.BorderSizePixel = 0 CheckBox.BorderColor3 = Color3.new(0,0,0) CheckBox.ZIndex = 107 CheckBoxCorner.CornerRadius = UDim.new(0,5) CheckMark.Name = "CheckMark" CheckMark.Position = UDim2.new(0.0464,0,0.0417,0) CheckMark.Size = UDim2.new(0,22,0,22) CheckMark.BackgroundColor3 = Color3.new(0,0,0) CheckMark.BackgroundTransparency = 1 CheckMark.BorderSizePixel = 0 CheckMark.BorderColor3 = Color3.new(0,0,0) CheckMark.Image = "rbxassetid://6031094667" CheckMark.Visible = true CheckMark.AutoButtonColor = false CheckMark.ZIndex = 107 ToggleCorner.CornerRadius = UDim.new(0,6) toggle.State = options.default options.callback(toggle.State) if toggle.State then Library:tween(CheckMark, {ImageTransparency = 0}) else Library:tween(CheckMark, {ImageTransparency = 1}) end function toggle:Toggle(boolean) if boolean == nil then toggle.State = not toggle.State else toggle.State = boolean end if toggle.State then print("a") Library:tween(CheckMark, {ImageTransparency = 0}) else Library:tween(CheckMark, {ImageTransparency = 1}) end options.callback(toggle.State) end Toggle.MouseButton1Down:Connect(function() toggle:Toggle() end) return toggle end function tab:NewSlider(options) local slider = { hover = false, MouseDown = false, connections = {} } local Slider = Instance.new('ImageButton', Canvas) local SliderTitle = Instance.new('TextLabel', Slider) local SliderBack = Instance.new('Frame', Slider) local SliderBackCorner = Instance.new('UICorner', SliderBack) local SliderMain = Instance.new('Frame', SliderBack) local SliderMainCorner = Instance.new('UICorner', SliderMain) local SliderCorner = Instance.new('UICorner', Slider) local SliderAmt = Instance.new('TextBox', Slider) Slider.Name = "Slider" Slider.Position = UDim2.new(0.2606,0,0.5185,0) Slider.Size = UDim2.new(0,499,0,34) Slider.BackgroundColor3 = Color3.new(0,0,0) Slider.BackgroundTransparency = 0.5 Slider.BorderSizePixel = 0 Slider.BorderColor3 = Color3.new(0,0,0) Slider.ZIndex = 108 Slider.AutoButtonColor = false SliderTitle.Name = "SliderTitle" SliderTitle.Position = UDim2.new(0.0321,0,0,0) SliderTitle.Size = UDim2.new(0,211,0,34) SliderTitle.BackgroundColor3 = Color3.new(1,1,1) SliderTitle.BackgroundTransparency = 1 SliderTitle.BorderSizePixel = 0 SliderTitle.BorderColor3 = Color3.new(0,0,0) SliderTitle.Text = options.Name SliderTitle.TextColor3 = Color3.new(0.851,0.851,0.851) SliderTitle.Font = Enum.Font.Gotham SliderTitle.TextSize = 14 SliderTitle.ZIndex = 109 SliderTitle.TextXAlignment = Enum.TextXAlignment.Left SliderBack.Name = "SliderBack" SliderBack.Position = UDim2.new(0.5251,0,0.4118,0) SliderBack.Size = UDim2.new(0,229,0,6) SliderBack.BackgroundColor3 = Color3.new(0.0706,0.0706,0.0706) SliderBack.BorderSizePixel = 0 SliderBack.BorderColor3 = Color3.new(0,0,0) SliderBack.ZIndex = 109 SliderBackCorner.CornerRadius = UDim.new(0,5) SliderMain.Name = "SliderMain" SliderMain.Position = UDim2.new(-0,0,0,0) SliderMain.Size = UDim2.new(0,118,0,6) SliderMain.BackgroundColor3 = Color3.new(1,1,1) SliderMain.BorderSizePixel = 0 SliderMain.BorderColor3 = Color3.new(0,0,0) SliderMain.ZIndex = 109 SliderMainCorner.CornerRadius = UDim.new(0,5) SliderCorner.CornerRadius = UDim.new(0,6) SliderAmt.Name = "SliderAmt" SliderAmt.Position = UDim2.new(0.4569,0,0,0) SliderAmt.Size = UDim2.new(0,34,0,34) SliderAmt.BackgroundColor3 = Color3.new(1,1,1) SliderAmt.BackgroundTransparency = 1 SliderAmt.BorderSizePixel = 0 SliderAmt.BorderColor3 = Color3.new(0,0,0) SliderAmt.Text = "33" SliderAmt.TextColor3 = Color3.new(0.851,0.851,0.851) SliderAmt.Font = Enum.Font.Gotham SliderAmt.TextSize = 11 SliderAmt.ZIndex = 109 function slider:SetValue(v) if v == nil then local percentage = math.clamp((mouse.X - SliderBack.AbsolutePosition.X) / (SliderBack.AbsoluteSize.X), 0, 1) local value = ((options.max - options.min) * percentage) + options.min if value % 1 == 0 then SliderAmt.Text = string.format("%.0f", value) else SliderAmt.Text = string.format("%.2f", value) end SliderMain.Size = UDim2.fromScale(percentage, 1) else if v % 1 == 0 then SliderAmt.Text = string.format("%.0f", v) else SliderAmt.Text = tostring(v) end SliderMain.Size = UDim2.fromScale(((v - options.min) / (options.max - options.min)), 1) end options.callback(slider:GetValue()) end function slider:GetValue() return tonumber(SliderAmt.Text) end slider:SetValue(options.default) SliderAmt.FocusLost:Connect(function() local toNum pcall(function() toNum = tonumber(SliderAmt.Text) end) if toNum then toNum = math.clamp(toNum, options.min, options.max) slider:SetValue(toNum) else SliderAmt.Text = "only number :<" end end) local Connection; table.insert(slider.connections, UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then pcall(function() Connection:Disconnect(); Connection = nil; end) end end)) --LPH_NO_VIRTUALIZE(function() table.insert(slider.connections, Slider.MouseButton1Down:Connect(function() if(Connection) then Connection:Disconnect(); end; Connection = RS.Heartbeat:Connect(function() --options.callback() slider:SetValue() end) end)) --end)() return slider end function tab:NewDropDown(options) local dropdown = {} local Dropdown = Instance.new('Frame', Canvas) local DropdownTitle = Instance.new('TextLabel', Dropdown) local DropdownSelected = Instance.new('Frame', Dropdown) local SelectedOptionCorner = Instance.new('UICorner', DropdownSelected) local SelectedText = Instance.new('TextButton', DropdownSelected) local DropdownCorner = Instance.new('UICorner', Dropdown) Dropdown.Name = "Dropdown" Dropdown.Position = UDim2.new(0.2606,0,0.5185,0) Dropdown.Size = UDim2.new(0,499,0,34) Dropdown.BackgroundColor3 = Color3.new(0,0,0) Dropdown.BackgroundTransparency = 0.5 Dropdown.BorderSizePixel = 0 Dropdown.BorderColor3 = Color3.new(0,0,0) Dropdown.ZIndex = 108 DropdownTitle.Name = "DropdownTitle" DropdownTitle.Position = UDim2.new(0.0321,0,0,0) DropdownTitle.Size = UDim2.new(0,312,0,34) DropdownTitle.BackgroundColor3 = Color3.new(1,1,1) DropdownTitle.BackgroundTransparency = 1 DropdownTitle.BorderSizePixel = 0 DropdownTitle.BorderColor3 = Color3.new(0,0,0) DropdownTitle.Text = options.Name DropdownTitle.TextColor3 = Color3.new(0.851,0.851,0.851) DropdownTitle.Font = Enum.Font.Gotham DropdownTitle.TextSize = 14 DropdownTitle.ZIndex = 109 DropdownTitle.TextXAlignment = Enum.TextXAlignment.Left DropdownSelected.Name = "DropdownSelected" DropdownSelected.Position = UDim2.new(0.6794,0,0.1471,0) DropdownSelected.Size = UDim2.new(0,152,0,24) DropdownSelected.BackgroundColor3 = Color3.new(0.0706,0.0706,0.0706) DropdownSelected.BorderSizePixel = 0 DropdownSelected.BorderColor3 = Color3.new(0,0,0) DropdownSelected.ZIndex = 109 SelectedOptionCorner.CornerRadius = UDim.new(0,5) SelectedText.Name = "SelectedText" SelectedText.Position = UDim2.new(0.0321,0,0,0) SelectedText.Size = UDim2.new(0,147,0,24) SelectedText.BackgroundColor3 = Color3.new(1,1,1) SelectedText.BackgroundTransparency = 1 SelectedText.BorderSizePixel = 0 SelectedText.BorderColor3 = Color3.new(0,0,0) SelectedText.AutoButtonColor = false SelectedText.Text = options.default SelectedText.TextColor3 = Color3.new(0.851,0.851,0.851) SelectedText.Font = Enum.Font.Gotham SelectedText.TextSize = 13 SelectedText.ZIndex = 109 DropdownCorner.CornerRadius = UDim.new(0,6) local DropDownOptions = Instance.new('Frame', Main) local Frame = Instance.new('Frame', DropDownOptions) local UIListLayout = Instance.new('UIListLayout', Frame) --Properties DropDownOptions.Name = "DropDownOptions" DropDownOptions.Position = UDim2.new(1.0211,0,0.1358,0) DropDownOptions.Size = UDim2.new(0,100,0,49) DropDownOptions.BackgroundColor3 = Color3.new(0,0,0) DropDownOptions.BackgroundTransparency = 0.25 DropDownOptions.BorderSizePixel = 0 DropDownOptions.BorderColor3 = Color3.new(0,0,0) DropDownOptions.Visible = false DropDownOptions.AutomaticSize = Enum.AutomaticSize.XY DropDownOptions.ZIndex = 110 Frame.Size = UDim2.new(0,100,0,49) Frame.BackgroundColor3 = Color3.new(1,1,1) Frame.BackgroundTransparency = 1 Frame.BorderSizePixel = 0 Frame.BorderColor3 = Color3.new(0,0,0) Frame.AutomaticSize = Enum.AutomaticSize.XY Frame.ZIndex = 110 UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder for i, v in pairs(options.options) do local Option = Instance.new('TextButton', Frame) local Highlight = Instance.new('Frame', Option) Option.Name = "Option" Option.Position = UDim2.new(0.02,0,0,0) Option.Size = UDim2.new(0,98,0,27) Option.BackgroundColor3 = Color3.new(1,1,1) Option.BackgroundTransparency = 1 Option.BorderSizePixel = 0 Option.Text = v Option.BorderColor3 = Color3.new(0,0,0) Option.TextColor3 = Color3.new(0.8627,0.8627,0.8627) Option.Font = Enum.Font.SourceSans Option.TextSize = 14 Option.ZIndex = 111 Highlight.Name = "Highlight" Highlight.Position = UDim2.new(-0.0306,0,0,0) Highlight.Size = UDim2.new(0,2,0,27) Highlight.BackgroundColor3 = Color3.new(1,1,1) Highlight.BorderSizePixel = 0 Highlight.BorderColor3 = Color3.new(0,0,0) Highlight.AutomaticSize = Enum.AutomaticSize.Y Highlight.ZIndex = 111 Option.MouseButton1Down:Connect(function() SelectedText.Text = v DropDownOptions.Visible = false options.callback(v) end) end SelectedText.MouseButton1Down:Connect(function() DropDownOptions.Visible = not DropDownOptions.Visible end) options.callback(options.default) return dropdown end function tab:NewButton(options) local button = {} local Button = Instance.new('Frame', Canvas) local ButtonTitle = Instance.new('TextButton', Button) local ButtonCorner = Instance.new('UICorner', Button) --Properties Button.Name = "Button" Button.Position = UDim2.new(0.3338,0,0.6099,0) Button.Size = UDim2.new(0,499,0,34) Button.BackgroundColor3 = Color3.new(0,0,0) Button.BackgroundTransparency = 0.5 Button.BorderSizePixel = 0 Button.BorderColor3 = Color3.new(0,0,0) Button.ZIndex = 108 ButtonTitle.Name = "ButtonTitle" ButtonTitle.Size = UDim2.new(0,498,0,34) ButtonTitle.BackgroundColor3 = Color3.new(1,1,1) ButtonTitle.AutoButtonColor = false ButtonTitle.BackgroundTransparency = 1 ButtonTitle.BorderSizePixel = 0 ButtonTitle.BorderColor3 = Color3.new(0,0,0) ButtonTitle.Text = options.Name ButtonTitle.TextColor3 = Color3.new(0.851,0.851,0.851) ButtonTitle.Font = Enum.Font.Gotham ButtonTitle.TextSize = 14 ButtonTitle.ZIndex = 109 ButtonCorner.CornerRadius = UDim.new(0,6) ButtonTitle.MouseButton1Down:Connect(function() Library:tween(Button, {BackgroundColor3 = Color3.new(0.756863, 0.756863, 0.756863)}) end) ButtonTitle.MouseButton1Up:Connect(function() Library:tween(Button, {BackgroundColor3 = Color3.fromRGB(0, 0, 0)}) end) ButtonTitle.MouseButton1Click:Connect(function() options.callback() end) return button end return tab end return GUI end --// services local players = game:GetService("Players") local userInputService = game:GetService("UserInputService") local replicatedStorage = game:GetService("ReplicatedStorage") --// variables local pwr, at, natpwr = 0, Vector3.new(0, 0, 0), 0 local camera = workspace.CurrentCamera local player = game:GetService("Players").LocalPlayer local target = nil local silent = false local silentkey = "" local typing = false local locked = false local attach0 = Instance.new("Attachment") local attach1 = Instance.new("Attachment") local beam = Instance.new("Beam") local character = player.Character local tf = Instance.new("Model") local mouse = player:GetMouse() local sphere = Instance.new("Part") local mode = "Dime" local modes = { ["Dime"] = "Mag", ["Mag"] = "Bullet", ["Bullet"] = "Jump", ["Jump"] = "AngleDive", ["AngleDive"] = "Dime" } local oldHighlight = nil --// gui init local Finium = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Mode = Instance.new("Frame") local UICorner = Instance.new("UICorner") local Value = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local Power = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local Value_2 = Instance.new("TextLabel") local Title_2 = Instance.new("TextLabel") local PassDuration = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local Value_3 = Instance.new("TextLabel") local Title_3 = Instance.new("TextLabel") local Route = Instance.new("Frame") local UICorner_4 = Instance.new("UICorner") local Value_4 = Instance.new("TextLabel") local Title_4 = Instance.new("TextLabel") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") Finium.Name = "Finium" Finium.Parent = gethui() Finium.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = Finium Main.AnchorPoint = Vector2.new(0.5, 0.5) Main.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Main.BackgroundTransparency = 1.000 Main.Position = UDim2.new(0.4995583, 0, 0.15, 0) Main.Size = UDim2.new(0.542698324, 0, 0.183452487, 0) Mode.Name = "Mode" Mode.Parent = Main Mode.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Mode.Position = UDim2.new(0.153428286, 0, 0.0701754242, 0) Mode.Size = UDim2.new(0.207070649, 0, 0.859649181, 0) UICorner.Parent = Mode Value.Name = "Value" Value.Parent = Mode Value.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Value.BackgroundTransparency = 1.000 Value.Position = UDim2.new(0.0916655064, 0, 0.0548526943, 0) Value.Size = UDim2.new(0.810000002, 0, 0.50999999, 0) Value.Font = Enum.Font.SourceSansBold Value.Text = "Dime" Value.TextColor3 = Color3.fromRGB(170, 170, 255) Value.TextScaled = true Value.TextSize = 14.000 Value.TextWrapped = true Title.Name = "Title" Title.Parent = Mode Title.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Title.BackgroundTransparency = 1.000 Title.Position = UDim2.new(0.278204948, 0, 0.493999988, 0) Title.Size = UDim2.new(0.430771053, 0, 0.443999976, 0) Title.Font = Enum.Font.SourceSans Title.Text = "Mode" Title.TextColor3 = Color3.fromRGB(95, 95, 95) Title.TextScaled = true Title.TextSize = 14.000 Title.TextStrokeTransparency = 0.000 Title.TextWrapped = true Power.Name = "Power" Power.Parent = Main Power.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Power.Position = UDim2.new(0.390009284, 0, 0.0701754242, 0) Power.Size = UDim2.new(0.128162444, 0, 0.859649181, 0) UICorner_2.Parent = Power Value_2.Name = "Value" Value_2.Parent = Power Value_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Value_2.BackgroundTransparency = 1.000 Value_2.Position = UDim2.new(0.091665484, 0, 0.0548526943, 0) Value_2.Size = UDim2.new(0.809617341, 0, 0.51030314, 0) Value_2.Font = Enum.Font.SourceSansBold Value_2.Text = "60" Value_2.TextColor3 = Color3.fromRGB(170, 170, 255) Value_2.TextScaled = true Value_2.TextSize = 14.000 Value_2.TextWrapped = true Title_2.Name = "Title" Title_2.Parent = Power Title_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Title_2.BackgroundTransparency = 1.000 Title_2.Position = UDim2.new(0.194000006, 0, 0.493999988, 0) Title_2.Size = UDim2.new(0.600000024, 0, 0.444000006, 0) Title_2.Font = Enum.Font.SourceSans Title_2.Text = "Power" Title_2.TextColor3 = Color3.fromRGB(95, 95, 95) Title_2.TextScaled = true Title_2.TextSize = 14.000 Title_2.TextStrokeTransparency = 0.000 Title_2.TextWrapped = true PassDuration.Name = "PassDuration" PassDuration.Parent = Main PassDuration.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PassDuration.Position = UDim2.new(0.549907744, 0, 0.0701754242, 0) PassDuration.Size = UDim2.new(0.128162444, 0, 0.859649181, 0) UICorner_3.Parent = PassDuration Value_3.Name = "Value" Value_3.Parent = PassDuration Value_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Value_3.BackgroundTransparency = 1.000 Value_3.Position = UDim2.new(0.0916655064, 0, 0.0548527762, 0) Value_3.Size = UDim2.new(0.810000002, 0, 0.50999999, 0) Value_3.Font = Enum.Font.SourceSansBold Value_3.Text = "2.72s" Value_3.TextColor3 = Color3.fromRGB(170, 170, 255) Value_3.TextScaled = true Value_3.TextSize = 14.000 Value_3.TextWrapped = true Title_3.Name = "Title" Title_3.Parent = PassDuration Title_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Title_3.BackgroundTransparency = 1.000 Title_3.Position = UDim2.new(0.194000006, 0, 0.493999988, 0) Title_3.Size = UDim2.new(0.600000024, 0, 0.444000006, 0) Title_3.Font = Enum.Font.SourceSans Title_3.Text = "Airtime" Title_3.TextColor3 = Color3.fromRGB(95, 95, 95) Title_3.TextScaled = true Title_3.TextSize = 14.000 Title_3.TextStrokeTransparency = 0.000 Title_3.TextWrapped = true --// findz local qbon = false local function calculateLanding(power, direction) local origin = game:GetService("Players").LocalPlayer.Character.Head.Position + direction * 5 local velocity = power * direction local peakvel = velocity * (velocity.Y / 28) local airtime = (velocity.Y / 28) * 2 return origin + Vector3.new(peakvel.X * 2, 0, peakvel.Z * 2), airtime end local function findZDirection() local zDiff = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Z - at.Z local a = 0 if zDiff < 0 then a = 1 else a = -1 end return a end local function getMoveDirection(humanoid) local isPlayer = players:GetPlayerFromCharacter(humanoid.Parent) if isPlayer then return humanoid.MoveDirection else return (humanoid.WalkToPoint - game:GetService("Players").LocalPlayer.Character.Head.Position).Unit end end local function findPower(char) local powerTable = { [10] = 55, [20] = 60, [30] = 65, [35] = 70, [40] = 75, [50] = 80, [60] = 85, [70] = 90, [80] = 95, } local distance = (character.Head.Position - char.Head.Position).Magnitude local lDiff = math.huge local power = 0 local pdistance = nil local reachedDis = 0 local nextDis = 0 local naturalPower = 0 for dis, pwr in pairs(powerTable) do dis *= 3 if distance > dis and dis > reachedDis then power = pwr naturalPower = pwr pdistance = dis reachedDis = dis if dis == 90 then nextDis = dis + 15 else nextDis = dis + 30 end end end local diff = math.clamp(nextDis - distance, 0, math.huge) local required = (nextDis - reachedDis) local nextPower = powerTable[nextDis / 3] or 75 local percentage = diff / required --print(diff, required, nextPower, power, percentage, (nextPower - power) - ((nextPower - power) * percentage)) power += math.clamp((nextPower - power) - ((nextPower - power) * percentage), 0, 100) return power, naturalPower end --local mouse local function isPractice() return game.PlaceId == 8206123457 end if isPractice() then local __namecall; __namecall = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} if not checkcaller() and qbon and args[1] == "Clicked" then local direction = (at - character.Head.Position).Unit local nwArgs = {"Clicked", character.Head.CFrame.Position, character.Head.Position + direction * 10000, pwr} return __namecall(self, unpack(nwArgs)) end return __namecall(self, ...) end) else local __namecall; __namecall = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} if not checkcaller() and qbon and args[1] == "Clicked" then local direction = (at - character.Head.Position).Unit local nwArgs = {"Clicked", character.Head.CFrame.Position, character.Head.Position + direction * 10000, 95, math.round(pwr)} return __namecall(self, unpack(nwArgs)) end return __namecall(self, ...) end) end local function straightenMoveDirection(moveDirection, pos) -- wrs tend to turn and can mess up the dime, so let's straighten the movedirection. moveDirection = Vector3.new(moveDirection.X, 0, moveDirection.Z) local x = moveDirection.X local z = moveDirection.Z if math.abs(x) > 0.95 then if x ~= math.abs(x) then x = -1 else x = 1 end else x = 0 end if math.abs(z) > 0.94 then if z ~= math.abs(z) then z = -1 else z = 1 end else z = 0 end local md = Vector3.new(x, 0, z) if md.Magnitude <= 0 then md = Vector3.new(0, 0, findZDirection(pos)) end return md end local function findtarget() local np = nil local nm = math.huge local s = {workspace} if workspace:FindFirstChild("npcwr") then table.insert(s, workspace.npcwr.a) table.insert(s, workspace.npcwr.b) end for i, p in pairs(s) do for i, c in pairs(p:GetChildren()) do if c:FindFirstChildWhichIsA("Humanoid") and c:FindFirstChild("HumanoidRootPart") then local plr = players:GetPlayerFromCharacter(c) if plr == player then continue end if (not isPractice() and game.PlaceId ~= 0) and not plr then continue end if plr and not isPractice() and plr.Team ~= player.Team then continue end local d = (c.HumanoidRootPart.Position - mouse.Hit.Position).Magnitude if d < nm then nm = d np = c end end end end return np end local function beamProjectile(g, v0, x0, t1) -- easy egomoose copy! -- calculate the bezier points local c = 0.5*0.5*0.5; local p3 = 0.5*g*t1*t1 + v0*t1 + x0; local p2 = p3 - (g*t1*t1 + v0*t1)/3; local p1 = (c*g*t1*t1 + 0.5*v0*t1 + x0 - c*(x0+p3))/(3*c) - p2; -- the curve sizes local curve0 = (p1 - x0).magnitude; local curve1 = (p2 - p3).magnitude; -- build the world CFrames for the attachments local b = (x0 - p3).unit; local r1 = (p1 - x0).unit; local u1 = r1:Cross(b).unit; local r2 = (p2 - p3).unit; local u2 = r2:Cross(b).unit; b = u1:Cross(r1).unit; local cf1 = CFrame.new( x0.x, x0.y, x0.z, r1.x, u1.x, b.x, r1.y, u1.y, b.y, r1.z, u1.z, b.z ) local cf2 = CFrame.new( p3.x, p3.y, p3.z, r2.x, u2.x, b.x, r2.y, u2.y, b.y, r2.z, u2.z, b.z ) return curve0, -curve1, cf1, cf2; end --// beam attach0.Parent = workspace.Terrain attach1.Parent = workspace.Terrain beam.Parent = workspace.Terrain beam.Attachment0 = attach0 beam.Attachment1 = attach1 tf.Parent = workspace mouse.TargetFilter = tf if not isPractice() then if workspace:FindFirstChild("ScrambleWall") then workspace.ScrambleWall.Parent = tf workspace.LineDownWall.Parent = tf mouse.TargetFilter = tf end end -- target using mouse doesnt rlly work well with the barrier, so we set it to the filter. sphere.Parent = tf sphere.Material = Enum.Material.Neon sphere.Color = Color3.fromRGB(170, 170, 255) sphere.CanCollide = false sphere.Anchored = true sphere.Size = Vector3.new(2, 2, 2) sphere.Shape = Enum.PartType.Ball --// main userInputService.InputBegan:Connect(function(input, gp) typing = gp local a = "" pcall(function() a = string.char(input.KeyCode.Value) end) -- cos silentkey ..= a if string.match(silentkey, "plm") then silentkey = "" silent = not silent print(silent) end if not typing then if input.KeyCode == Enum.KeyCode.Q then locked = not locked elseif input.KeyCode == Enum.KeyCode.Z then mode = modes[mode] end end end) task.spawn(function() while true do task.wait() if userInputService:IsKeyDown(Enum.KeyCode.T) and not typing and target then throw(pwr, at) end end end) task.spawn(function() local function reDisplay(power) local gui = player.PlayerGui.BallGui for i,v in pairs(gui.Frame:GetChildren()) do if v.Name~="Disp" then v.BackgroundTransparency=tonumber(v.Name)<=power and 0 or 0.9 end end gui.Frame.Disp.Text=power end -- stolen from cabbler! while true do task.wait((5/30) * (math.random(5, 14) / 10)) if player.PlayerGui:FindFirstChild("BallGui") and silent then if natpwr ~= natpwr or natpwr < 55 then natpwr = 60 end if pwr > (natpwr + 2.5) then reDisplay(math.clamp(natpwr + 5, 0, 95)) else reDisplay(natpwr) end end end end) local lib = Library:CreateWindow({Title = "Saturn"}) local Tab = lib:NewTab({Name ="QB stuff"}) local Tab1 = lib:NewTab({Name ="MAG stuff"}) local Tab6 = lib:NewTab({Name ="MAGV2 stuff"}) local Tab2 = lib:NewTab({Name ="MOVEMENT"}) local Tab3 = lib:NewTab({Name ="KICKER aimbot"}) local Tab4 = lib:NewTab({Name ="DEFENSIVE stuff"}) local Tab5 = lib:NewTab({Name ="OFFENSE stuff"}) Tab:NewToggle({ Name = "QB Aimbot Z TO CHANGE MODE", default = false, callback = function(v) qbon = v if v then Finium.Enabled = true beam.Enabled = true else Finium.Enabled = false beam.Enabled = false end end, }) local players = game:GetService("Players") local userInputService = game:GetService("UserInputService") local replicatedStorage = game:GetService("ReplicatedStorage") local remotes = replicatedStorage:FindFirstChild("Remotes") local characterSoundEvent = remotes:FindFirstChild("CharacterSoundEvent") local player = game:GetService("Players").LocalPlayer local runService = game:GetService("RunService") --local human local saturn = { Catching = { mags = false, range = 0 } } Tab1:NewToggle({ Name = "Mags", default = false, callback = function(v) saturn.Catching.mags = v end }) local magToggle = Tab1:NewSlider({ Name = "Mag range", min = 0, max = 30, default = 0, callback = function(v) saturn.Catching.range = v end }) --rbxasset Tab1:NewDropDown({ Name = "mag type", options = { "Blatant", "Regular", "Legit", "League" }, default = "Normal", callback = function(v) if v == "Blatant" then magToggle:SetValue(30) elseif v == "Regular" then magToggle:SetValue(13) elseif v == "Legit" then magToggle:SetValue(10) elseif v == "League" then magToggle:SetValue(6) end end, }) local autokick = false task.spawn(function() getgenv().Variables = {} Variables.Players = game:GetService("Players") Variables.ReplicatedStorage = game:GetService("ReplicatedStorage") Variables.UserInputService = game:GetService("UserInputService") Variables.Client = Variables.Players.LocalPlayer Variables.Character = Variables.Client.Character or Variables.Client.CharacterAdded:Wait() Variables.Client.CharacterAdded:Connect(function(Character) Variables.Character = Character end) local Aimbot = {} function Aimbot:GetAccuracyArrow(Arrows) local Y = 0 local Arrow1 = nil for _, Arrow in pairs(Arrows) do if Arrow.Position.Y.Scale > Y then Y = Arrow.Position.Y.Scale Arrow1 = Arrow end end return Arrow1 end Variables.Client.PlayerGui.ChildAdded:Connect(function(child) if child.Name == "KickerGui" and autokick == true then local KickerGui = child local Meter = KickerGui:FindFirstChild("Meter") local Cursor = Meter:FindFirstChild("Cursor") local Arrows = {} for i,v in pairs(Meter:GetChildren()) do if string.find(v.Name:lower(), "arrow") then table.insert(Arrows, v) end end repeat task.wait() until Cursor.Position.Y.Scale < 0.02 mouse1click() repeat task.wait() until Cursor.Position.Y.Scale >= Aimbot:GetAccuracyArrow(Arrows).Position.Y.Scale + (.03 / (100 / 100)) mouse1click() end end) end) Tab3:NewToggle({ Name = "kicker aimbot PRESS ONCE AUTO DOES IT", default = false, callback = function(v) autokick = v end}) local connection Tab4:NewToggle({ Name = "tp tackle", default = false, callback = function(v) if v then connection = game:GetService("Players").LocalPlayer:GetMouse().Button1Down:Connect(function() for i, v in pairs(game.workspace:GetDescendants()) do if v.Name == "Football" and v:IsA("Tool") then local toolPosition = v.Parent.HumanoidRootPart.Position local playerPosition = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position if (toolPosition - playerPosition).Magnitude <= tprange then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.HumanoidRootPart.CFrame + Vector3.new(1, 1, 1) end end end end) else if connection then connection:Disconnect() -- Disconnect the mouse click event only if it exists end end end}) --game.player Tab4:NewSlider({ Name = "tp tackle range", min = 0, max = 15, default = 0, callback = function(v) tprange = v end}) --lag local swatreachmain = false local player = game:GetService("Players").LocalPlayer local swatDistance = math.huge local swatted = false local userInputService = game:GetService("UserInputService") local function isFootball(fb) return fb and fb:FindFirstChildWhichIsA("RemoteEvent") end local function getNearestBall(checkFunc) local lowestDistance = math.huge local lowestFB = nil for index, part in pairs(workspace:GetChildren()) do if isFootball(part) and not part.Anchored then if checkFunc then if not checkFunc(part) then continue end end local distance = (player.Character.HumanoidRootPart.Position - part.Position).Magnitude if distance < lowestDistance then lowestFB = part lowestDistance = distance end end end return lowestFB, lowestDistance end local function getNearestPartToPartFromParts(parts, part) local lowestMagnitude = math.huge local lowestPart = nil for index, p in pairs(parts) do local dis = (part.Position - p.Position).Magnitude if dis < lowestMagnitude then lowestMagnitude = dis lowestPart = p end end return lowestPart end local function initCharacter(char) while swatreachmain do task.wait() local ball = getNearestBall() if ball and swatted then local distance = (player.Character.HumanoidRootPart.Position - ball.Position).Magnitude if distance < swatDistance then local catch = getNearestPartToPartFromParts({player.Character["CatchLeft"], player.Character["CatchRight"]}, ball) firetouchinterest(ball, catch, 0) firetouchinterest(ball, catch, 1) end end end end userInputService.InputBegan:Connect(function(input, gp) if not gp then if input.KeyCode == Enum.KeyCode.R and not swatted then swatted = true task.wait(1.5) swatted = false end end end) local function updateCharacter(character) if swatreachmain then initCharacter(character) end end player.CharacterAdded:Connect(updateCharacter) --jump Tab4:NewToggle({ Name = "swat reach", default = false, callback = function(value) swatreachmain = value if value then updateCharacter(player.Character) end end}) if swatreachmain then initCharacter(player.Character) end -- Auto Swat local autoswatv = 0 local enabledd = false --slider local function autoswatfunction() if enabledd then local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local RunService = game:GetService("RunService") local function checkDistance(part) local distance = (part.Position - humanoidRootPart.Position).Magnitude if distance <= autoswatv then keypress(0x52) keyrelease(0x52) task.wait() end end local function updateDistances() for _, v in pairs(game.Workspace:GetDescendants()) do if v.Name == "Football" and v:IsA("BasePart") then checkDistance(v) end end end connection = RunService.Heartbeat:Connect(updateDistances) else if connection then connection:Disconnect() connection = nil end end end --uni Tab4:NewToggle({ Name = "auto swat", default = false, callback = function(v) enabledd = v autoswatfunction() end}) --lag Tab4:NewSlider({ Name = "swat reach range laggy", min = 1, max = 50, default = 0, callback = function(v) autoswatv = v end}) Tab6:NewToggle({ Name = "Jump predictions", default = false, callback = function(v) if v then local player = game:GetService("Players").LocalPlayer local function handleBall(ball) if ball.Name == "Football" and ball:IsA("BasePart") then local v0 = ball.Velocity local x0 = ball.Position local dt = 1/30 local grav = Vector3.new(0, -28, 0) local points = { [1] = x0 } local function check(p, v0) local raycastParams = RaycastParams.new() raycastParams.RespectCanCollide = true local ray = workspace:Raycast(p, Vector3.new(0, -1000, 0), raycastParams) local ray2 = workspace:Raycast(p, Vector3.new(0, -7.2 * 2, 0), raycastParams) return ray and not ray2 end while true do if not check(points[#points], v0) then if v0.Y < 0 then break end end local currentPoint = points[#points] v0 += grav * dt points[#points + 1] = currentPoint + (v0 * dt) end local optimal = points[#points] local part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.Position = Vector3.new(optimal.X, player.Character.HumanoidRootPart.Position.Y + 1.5, optimal.Z) part.Parent = workspace part.Material = Enum.Material.Neon part.Size = Vector3.new(1.5, 1.5, 1.5) repeat task.wait() until ball.Parent ~= workspace part:Destroy() end end --slant local function handleChildAdded(ball) task.wait() handleBall(ball) end eventConnection = workspace.ChildAdded:Connect(handleChildAdded) else if eventConnection then eventConnection:Disconnect() eventConnection = nil end end end}) --qb --FindTarget Tab:NewToggle({ Name = "Football landing predictions", default = false, callback = function(v) if v and not toggleActive then toggleActive = true eventConnection = workspace.ChildAdded:Connect(function(b) if b.Name == "Football" and b:IsA("BasePart") then task.wait() local vel = b.Velocity local pos = b.Position local c0, c1, cf1, cf2 = beamProjectile(Vector3.new(0, -28, 0), vel, pos, 10) local beam = Instance.new("Beam") local a0 = Instance.new("Attachment") local a1 = Instance.new("Attachment") beam.Color = ColorSequence.new(predictioncolor) beam.Transparency = NumberSequence.new(0, 0) beam.CurveSize0 = c0 beam.CurveSize1 = c1 beam.Name = "Hitbox" beam.Parent = workspace.Terrain beam.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.01, 0), NumberSequenceKeypoint.new(1, 0), NumberSequenceKeypoint.new(1, 0.01), }) beam.Segments = 1750 a0.Parent = workspace.Terrain a1.Parent = workspace.Terrain a0.CFrame = a0.Parent.CFrame:Inverse() * cf1 a1.CFrame = a1.Parent.CFrame:Inverse() * cf2 beam.Attachment0 = a0 beam.Attachment1 = a1 beam.Width0 = 0.5 beam.Width1 = 0.5 repeat task.wait() until b.Parent ~= workspace a0:Destroy() a1:Destroy() end end) elseif not Value and toggleActive then toggleActive = false if eventConnection then eventConnection:Disconnect() end end end}) Tab:NewDropDown({ Name = "prediction color", options = { "White", "Blue", "Red", "Pink", "Green" }, default = "White", callback = function(v) if v == "White" then predictioncolor = Color3.fromRGB(255, 255, 255) elseif v == "Blue" then predictioncolor = Color3.fromRGB(0, 212, 255) elseif v == "Pink" then predictioncolor = Color3.fromRGB(253, 137, 245) elseif v == "Red" then predictioncolor = Color3.fromRGB(255, 0, 0) elseif v == "Green" then predictioncolor = Color3.fromRGB(0, 255, 115) end end}) local isAntiJamEnabled = false local function updateCollisionState() while true do if isAntiJamEnabled then if game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") and game:GetService("Players").LocalPlayer.Character.Head.CanCollide then for _, player in ipairs(game:GetService("Players"):GetPlayers()) do if player ~= game:GetService("Players").LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then pcall(function() player.Character.Torso.CanCollide = false player.Character.Head.CanCollide = false end) end end end else if game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") and not game:GetService("Players").LocalPlayer.Character.Head.CanCollide then game:GetService("Players").LocalPlayer.Character.Torso.CanCollide = true game:GetService("Players").LocalPlayer.Character.Head.CanCollide = true end end task.wait() end end -- Define the GUI Tab:NewToggle({ Name = "Anti Jam", default = false, callback = function(enabled) isAntiJamEnabled = enabled end }) --local player -- Start the function to update collision state spawn(updateCollisionState) local AutoFollowQb = false local followCarrierTask local function FollowCarrier() while AutoFollowQb do local carrier = game:GetService("ReplicatedStorage").Values.Carrier.Value if carrier and carrier:IsDescendantOf(game:GetService("Players")) and carrier.Team ~= game:GetService("Players").LocalPlayer.Team then local humanoid = game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid:MoveTo(carrier.Character.Torso.Position) end end wait() end end local function ToggleFollowCarrier(value) AutoFollowQb = value if value then followCarrierTask = task.spawn(FollowCarrier) else if followCarrierTask then followCarrierTask:cancel() end end end Tab4:NewToggle({ Name = "auto follow qb", default = false, callback = ToggleFollowCarrier, }) Tab4:NewSlider({ Name = "follow qb distance", min = 1, max = 30, default = 0, callback = function(set) end, }) local player = game:GetService("Players").LocalPlayer local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local jumpCooldown = 0.5 -- Adjust this value based on your game's mechanics local lastJumpTime = 0 local antiAceEnabled = false -- Initial state of the anti ace toggle local function PerformJump() -- Perform the jump action -- You might want to adjust the code here to simulate jumping end local function PerformDive() -- Perform the dive action -- You might want to adjust the code here to simulate diving end userInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent and input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Space then if antiAceEnabled then local currentTime = tick() if currentTime - lastJumpTime > jumpCooldown then PerformJump() lastJumpTime = currentTime else PerformDive() end else -- Perform the default jump or dive action end end end) runService.RenderStepped:Connect(function() if antiAceEnabled then -- Check for the appropriate condition to trigger the automatic dive -- For example, if you detect that the character is in mid-air and has jumped -- Implement the automatic dive action here end end) Tab5:NewToggle({ Name = "anti ace", default = false, callback = function(state) antiAceEnabled = state end, }) --game.player UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent and JumpToggleEnabled and input.KeyCode == Enum.KeyCode.Space then OnJumpRequest() end end) Tab5:NewButton({ Name = "FPS BOOST", callback = function(state) local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end end, }) --game.player local qbaimpred = false Tab:NewToggle({ Name = "qb aim pred", default = false, callback = function(v) qbaimpred = v -- Update the toggle state if qbaimpred then local beam = Instance.new("Beam") local a0 = Instance.new("Attachment") local a1 = Instance.new("Attachment") local mouse = game:GetService("Players").LocalPlayer:GetMouse() beam.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) beam.Transparency = NumberSequence.new(0, 0) beam.Segments = 10 * 300 beam.Name = "Hitbox" beam.Parent = workspace.Terrain a0.Parent = workspace.Terrain a1.Parent = workspace.Terrain beam.Attachment0 = a0 beam.Attachment1 = a1 beam.Width0 = 0.5 beam.Width1 = 0.5 while qbaimpred do task.wait() if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Football") and game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("BallGui") and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") then local power = tonumber(game:GetService("Players").LocalPlayer.PlayerGui.BallGui.Frame.Disp.Text) local direction = (mouse.Hit.Position - workspace.CurrentCamera.CFrame.Position).Unit local vel = power * direction local origin = game:GetService("Players").LocalPlayer.Character.Head.Position + direction * 5 local c0, c1, cf1, cf2 = beamProjectile(Vector3.new(0, -28, 0), power * direction, game:GetService("Players").LocalPlayer.Character.Head.Position + (direction * 5), 7) a0.CFrame = a0.Parent.CFrame:Inverse() * cf1 a1.CFrame = a1.Parent.CFrame:Inverse() * cf2 beam.CurveSize0 = c0 beam.CurveSize1 = c1 end end beam:Destroy() -- Clean up the beam when toggled off else -- Toggle turned off -- Add any additional code here to handle the toggle turning off end end}) --hitbox local autoCatchDistance = 10 local function autoCatch() while true do task.wait() local ball = getNearestBall() if ball then local distance = (ball.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance < autoCatchDistance then keypress(0x43) keyrelease(0x43) task.wait(1.5) end end end end Tab6:NewToggle({ Name = "auto catch", default = false, callback = function(value) if value then autoCatch() end end, }) Tab6:NewSlider({ Name = "auto catch distance", min = 1, max = 20, default = 0, callback = function(value) autoCatchDistance = value end, }) --mag script task.spawn(function() while true do task.wait() if not saturn.Catching.mags then continue end for i, v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == "Football" and v:IsA("BasePart") then if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude <= saturn.Catching.range then pcall(function() -- So no error if catch right doesnt exist yet firetouchinterest(game:GetService('Players').LocalPlayer.Character["CatchRight"], v, 0) firetouchinterest(game:GetService('Players').LocalPlayer.Character["CatchRight"], v, 0) firetouchinterest(game:GetService('Players').LocalPlayer.Character["CatchRight"], v, 1) firetouchinterest(game:GetService('Players').LocalPlayer.Character["CatchRight"], v, 1) end) end end end end end) local RunService = game:GetService("RunService") local HitboxExpanderEnabled = false local HitboxExpanderSize = 10 --angle Tab6:NewToggle({ Name = "hitbox extender", default = false, callback = function(toggleValue) HitboxExpanderEnabled = toggleValue end, }) --mags type Tab6:NewSlider({ Name = "extender distance", min = 1, max = 30, default = 0, callback = function(sliderValue) HitboxExpanderSize = sliderValue end, }) spawn(function() while true do wait() if HitboxExpanderEnabled then for _, v in ipairs(workspace:GetChildren()) do if v.Name == "Football" and v:IsA("BasePart") then for _, vp in ipairs(getconnections(v:GetPropertyChangedSignal("Size"))) do vp:Disable() end v.CanCollide = false v.Size = Vector3.new(HitboxExpanderSize, HitboxExpanderSize, HitboxExpanderSize) end end end end end) --calculate local function toggleState(v) local state = v local transparency = state and 0.5 or 0 local model = game:GetService("Workspace").Models.Field.Grass for _, part in pairs(model:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = not state part.Transparency = transparency end end if state then local part = Instance.new("Part") part.Size = Vector3.new(500, 0.001, 500) part.CFrame = CFrame.new(Vector3.new(10.3562937, -1.51527438, 30.4708614)) part.Anchored = true part.Parent = game.Workspace local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local track = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Anim) track:Play(.1, 1, 1) else if track ~= nil then track:Stop() end end end local removeJumpCooldownConnection Tab6:NewToggle({ Name = "remove jump cooldown", default = false, callback = function(v) if v then removeJumpCooldownConnection = userInputService.JumpRequest:Connect(function() if v then player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) end end) else if removeJumpCooldownConnection then removeJumpCooldownConnection:Disconnect() end end end, }) --get local infiniteJumpConnection Tab5:NewToggle({ Name = "inf jump", default = false, callback = function(v) if v then infiniteJumpConnection = userInputService.JumpRequest:Connect(function() if v then player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) else if infiniteJumpConnection then infiniteJumpConnection:Disconnect() end -- You can add additional logic here to reset the character's state if needed. end end, }) --autocatch while true do task.wait() if not qbon then if oldHighlight then oldHighlight:Destroy() oldHighlight = nil end continue end if not player.Character:FindFirstChild("Football") then if oldHighlight then oldHighlight:Destroy() oldHighlight = nil end Finium.Enabled = false sphere.Transparency = 1 else Value.Text = mode if not silent then sphere.Transparency = 0 else sphere.Transparency = 1 end beam.Enabled = not silent Finium.Enabled = not silent if not locked then target = findtarget() end if not target then task.wait() continue end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 0, 0) highlight.Enabled = not silent highlight.Parent = target highlight.Adornee = target if oldHighlight then oldHighlight:Destroy() oldHighlight = nil end oldHighlight = highlight pwr, natpwr = findPower(target) local direction = Vector3.new(0, 0, 0) local moveDirection = getMoveDirection(target.Humanoid) local distance = (target.Head.Position - character.Head.Position).Magnitude if mode ~= "Bullet" then moveDirection = straightenMoveDirection(moveDirection) --local graph = visualization.new() local a = 0.985 if mode == "Mag" then a = 1.0009 elseif mode == "Dime" then a = 1.0005 elseif mode == "Jump" then a = 0.98-- Same behavior as "Mag" elseif mode == "AngleDive" then a = 1.011 end if pwr > 80 then if character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then a += 0.013 else a += 0.013 end end pwr *= a pwr = math.clamp(pwr, 0, 100) at = target.Head.Position + (moveDirection * pwr + Vector3.new(0, (distance + (pwr / 2)), 0)) else local estimated = distance / 95 pwr = 95 at = target.Head.Position + (moveDirection * 25 * estimated) + Vector3.new(0, (distance / 125 * 15), 0) end direction = (at - character.Head.Position).Unit --graph:Graph(pwr, direction) local lPosition, airtime = calculateLanding(pwr, direction) Value_2.Text = math.round(pwr) Value_3.Text = (math.round(airtime * 100) / 100).."s" sphere.Position = lPosition local curve0, curve1, cf1, cf2 = beamProjectile(Vector3.new(0, -28, 0), pwr * direction, character.Head.Position + (direction * 5),airtime * 1.75, 7) beam.Segments = 10 * 300 beam.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) beam.CurveSize0 = curve0 beam.CurveSize1 = curve1 attach0.CFrame = attach0.Parent.CFrame:Inverse() * cf1 attach1.CFrame = attach1.Parent.CFrame:Inverse() * cf2 task.wait() end end