local spin_gui = Instance.new("ScreenGui") spin_gui.IgnoreGuiInset = false spin_gui.ResetOnSpawn = true spin_gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling spin_gui.Name = "SpinGui" spin_gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local spin_frame = Instance.new("Frame") spin_frame.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686) spin_frame.BorderColor3 = Color3.new(0, 0, 0) spin_frame.BorderSizePixel = 0 spin_frame.Position = UDim2.new(0.0335892513, 0, 0.397418499, 0) spin_frame.Size = UDim2.new(0, 168, 0, 120) spin_frame.Visible = true spin_frame.Name = "SpinFrame" spin_frame.Active = true spin_frame.Draggable = true spin_frame.Parent = spin_gui local how_long = Instance.new("TextLabel") how_long.Font = Enum.Font.SourceSansBold how_long.Text = "Time Untill Next Spin:" how_long.TextColor3 = Color3.new(0.576471, 0.576471, 0.576471) how_long.TextScaled = true how_long.TextSize = 24 how_long.TextWrapped = true how_long.BackgroundColor3 = Color3.new(0.454902, 0.454902, 0.454902) how_long.BackgroundTransparency = 0.550000011920929 how_long.BorderColor3 = Color3.new(0, 0, 0) how_long.BorderSizePixel = 0 how_long.Size = UDim2.new(0, 168, 0, 54) how_long.Visible = true how_long.Name = "HowLong" how_long.Parent = spin_frame local uistroke = Instance.new("UIStroke") uistroke.Thickness = 2.200000047683716 uistroke.Parent = how_long local uicorner = Instance.new("UICorner") uicorner.CornerRadius = UDim.new(0, 22) uicorner.Parent = how_long local uistroke_2 = Instance.new("UIStroke") uistroke_2.ApplyStrokeMode = Enum.ApplyStrokeMode.Border uistroke_2.Color = Color3.new(0.294118, 0.294118, 0.294118) uistroke_2.Thickness = 2.200000047683716 uistroke_2.Parent = how_long local this_long = Instance.new("TextLabel") this_long.Font = Enum.Font.SourceSansBold this_long.Text = "9:59" this_long.TextColor3 = Color3.new(0.0509804, 1, 0) this_long.TextScaled = true this_long.TextSize = 24 this_long.TextWrapped = true this_long.BackgroundColor3 = Color3.new(0.454902, 0.454902, 0.454902) this_long.BackgroundTransparency = 0.550000011920929 this_long.BorderColor3 = Color3.new(0, 0, 0) this_long.BorderSizePixel = 0 this_long.Position = UDim2.new(0, 0, 0.545385718, 0) this_long.Size = UDim2.new(0, 168, 0, 54) this_long.Visible = true this_long.Name = "ThisLong" this_long.Parent = spin_frame local uistroke_3 = Instance.new("UIStroke") uistroke_3.Thickness = 2.200000047683716 uistroke_3.Parent = this_long local uicorner_2 = Instance.new("UICorner") uicorner_2.CornerRadius = UDim.new(0, 22) uicorner_2.Parent = this_long local uistroke_4 = Instance.new("UIStroke") uistroke_4.ApplyStrokeMode = Enum.ApplyStrokeMode.Border uistroke_4.Color = Color3.new(0.294118, 0.294118, 0.294118) uistroke_4.Thickness = 2.200000047683716 uistroke_4.Parent = this_long local uicorner_3 = Instance.new("UICorner") uicorner_3.CornerRadius = UDim.new(0, 22) uicorner_3.Parent = spin_frame local RunService = game:GetService("RunService") local function updateText() this_long.Text = workspace.Slots.Slots.Screen.SlotGui.TimeLeftFrame.TimeText.Text end RunService.RenderStepped:Connect(updateText)