local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "SigmaGui(test version)", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"}) OrionLib:MakeNotification({ Name = "Loading", Content = "Quick Notification", Image = "rbxassetid://4483345998", Time = 10 }) --[[ Name = - The name of the UI. HidePremium = - Whether or not the user details shows Premium status or not. SaveConfig = - Toggles the config saving in the UI. ConfigFolder = - The name of the folder where the configs are saved. IntroEnabled = - Whether or not to show the intro animation. IntroText = - Text to show in the intro animation. IntroIcon = - URL to the image you want to use in the intro animation. Icon = - URL to the image you want displayed on the window. CloseCallback = - Function to execute when the window is closed. ]] local Tab = Window:MakeTab({ Name = "Strength", Icon = "rbxassetid://4483345998", PremiumOnly = false }) --[[ Name = - The name of the tab. Icon = - The icon of the tab. PremiumOnly = - Makes the tab accessible to Sirus Premium users only. ]] local Section = Tab:AddSection({ Name = "cheats here at the buttom xD!" }) --[[ Name = - The name of the section. ]] Tab:AddButton({ Name = "Great", Callback = function() OrionLib:MakeNotification({ Name = "That Cool", Content = "Omagri", Image = "rbxassetid://4483345998", Time = 10 }) --[[ Title = - The title of the notification. Content = - The content of the notification. Image = - The icon of the notification. Time = - The duration of the notfication. ]] end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddButton({ Name = "super strength", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 250 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddButton({ Name = "killer strength", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 1000000000000 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "400 strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 400 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "150 strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 150 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddTextbox({ Name = "custom strength", Default = "", TextDisappear = true, Callback = function(Value) OrionLib:MakeNotification({ Name = "strength active: "..Value, Content = "Beta", Image = "rbxassetid://4483345998", Time = 10 }) local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = Value w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] local Tab2 = Window:MakeTab({ Name = "Aimbot", Icon = "rbxassetid://4483345998", PremiumOnly = false }) Tab2:AddButton({ Name = "Delete Mob Cheat Engine", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Mick-gordon/Hyper-Escape/main/DeleteMobCheatEngine.lua'))() end }) Tab2:AddButton({ Name = "Enbled Aimbot", Callback = function() local fov = 100 local maxDistance = 50 local maxTransparency = 0.1 local teamCheck = false local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local Cam = game.Workspace.CurrentCamera local FOVring = Drawing.new("Circle") FOVring.Visible = true FOVring.Thickness = 2 FOVring.Color = Color3.fromRGB(128, 0, 128) FOVring.Filled = false FOVring.Radius = fov FOVring.Position = Cam.ViewportSize / 2 local function updateDrawings() local camViewportSize = Cam.ViewportSize FOVring.Position = camViewportSize / 2 end local function onKeyDown(input) if input.KeyCode == Enum.KeyCode.Delete then RunService:UnbindFromRenderStep("FOVUpdate") FOVring:Remove() end end UserInputService.InputBegan:Connect(onKeyDown) local function lookAt(target) local lookVector = (target - Cam.CFrame.Position).unit local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector) Cam.CFrame = newCFrame end local function calculateTransparency(distance) local maxDistance = fov local transparency = (1 - (distance / maxDistance)) * maxTransparency return transparency end local function isPlayerAlive(player) local character = player.Character if character and character:FindFirstChild("Humanoid") then return character.Humanoid.Health > 0 end return false end local function getClosestPlayerInFOV(trg_part) local nearest = nil local last = math.huge local playerMousePos = Cam.ViewportSize / 2 local localPlayer = Players.LocalPlayer for i = 1, #Players:GetPlayers() do local player = Players:GetPlayers()[i] if player and player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) then if isPlayerAlive(player) then local part = player.Character and player.Character:FindFirstChild(trg_part) if part then local ePos, isVisible = Cam:WorldToViewportPoint(part.Position) local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude if distance < last and isVisible and distance < fov and distance < maxDistance then last = distance nearest = player end end end end end return nearest end local function toggleTeamCheck() teamCheck = not teamCheck end toggleTeamCheck() toggleTeamCheck() RunService.RenderStepped:Connect(function() updateDrawings() local closest = getClosestPlayerInFOV("Head") if closest and closest.Character:FindFirstChild("Head") then lookAt(closest.Character.Head.Position) end if closest then local ePos, isVisible = Cam:WorldToViewportPoint(closest.Character.Head.Position) local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude FOVring.Transparency = calculateTransparency(distance) else FOVring.Transparency = maxTransparency end wait(0.03) end) end }) Tab2:AddButton({ Name = "Disbled Aimbot(WIP)", Callback = function () local maxDistance = 0 end }) loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() warn ("loaded!") local Tab3 = Window:MakeTab({ Name = "Support Script", Icon = "rbxassetid://4483345998", PremiumOnly = false }) Tab3:AddButton({ Name = "inf yield (auto)", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end }) Tab3:AddButton({ Name = "Original (Deleted) ", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/DVGUI-coding/DVGUI-coding/refs/heads/main/davidgui.lua"))() end }) OrionLib:MakeNotification({ Name = "Loaded", Content = "Quick Notification", Image = "rbxassetid://4483345998", Time = 10 }) game.StarterGui:SetCore("SendNotification", { Title = "Thanks For Use My Script", Text = "Nice", Duration = 35, })