-- Further Reach made by locality -- Multi Color Line made by divo task.spawn(function() if not game:IsLoaded() then game.Loaded:Wait() end game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui") game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight") game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame") game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay") game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay"):WaitForChild("Coins") local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))(); local Notify = AkaliNotif.Notify; local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedFirst = game:GetService("ReplicatedFirst") local LocalPlayer = Players.LocalPlayer local Config = { Toggle = Enum.KeyCode.Seven, Unload = Enum.KeyCode.Eight, Working = false } local Cooldown = false local ScriptNotify = ReplicatedStorage.GamepassEvents.MulticolorLineBoughtNotifier local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent local DiedHandle local function ReloadScript() game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = false game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = true end local function Toggle(notify) Config.Working = not Config.Working local isEnabled = Config.Working if notify then Notify({ Title = "Further Reach", Description = isEnabled and "Activated!" or "Disabled!", Duration = 5 }) end if isEnabled then local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end local LineTexture = Instance.new("BoolValue") LineTexture.Name = "FartherReach" LineTexture.Value = true LineTexture.Parent = LocalPlayer ScriptNotify.Parent = ReplicatedFirst Activator.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "MulticolorLineBoughtNotifier" ReloadScript() task.delay(0.1, function() Activator:FireServer() end) task.wait(0.4) Toggle(false) else local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end ScriptNotify.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "LimitedTimeToyEvent" Activator.Parent = ReplicatedStorage.MenuToys end end Toggle(true) BindHandle = UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Config.Toggle then if Cooldown then return end Cooldown = true Toggle(true) task.delay(0.2, function() Cooldown = false end) elseif input.KeyCode == Config.Unload then Notify({ Title = "Further Reach", Description = "Unloading...", Duration = 5 }) if Config.Working then Toggle(false) end BindHandle:Disconnect() end end) end) task.wait(1) local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))(); local Notify = AkaliNotif.Notify; local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedFirst = game:GetService("ReplicatedFirst") local LocalPlayer = Players.LocalPlayer local Config = { Toggle = Enum.KeyCode.Seven, Unload = Enum.KeyCode.Eight, Working = false } local Cooldown = false local ScriptNotify = ReplicatedStorage.GamepassEvents.FurtherReachBoughtNotifier local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent local DiedHandle local function ReloadScript() game.Players.LocalPlayer.Character.GrabbingScript.Enabled = false game.Players.LocalPlayer.Character.GrabbingScript.Enabled = true end local function Toggle(notify) Config.Working = not Config.Working local isEnabled = Config.Working if notify then Notify({ Title = "Further Reach", Description = isEnabled and "Activated!" or "Disabled!", Duration = 5 }) end if isEnabled then local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end local LineTexture = Instance.new("BoolValue") LineTexture.Name = "FartherReach" LineTexture.Value = true LineTexture.Parent = LocalPlayer ScriptNotify.Parent = ReplicatedFirst Activator.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "FurtherReachBoughtNotifier" ReloadScript() task.delay(0.1, function() Activator:FireServer() end) DiedHandle = LocalPlayer.CharacterAdded:Connect(function(Character) Character:WaitForChild("GrabbingScript") Toggle(false);task.wait(0.1) Toggle(false) end) else local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end ScriptNotify.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "LimitedTimeToyEvent" Activator.Parent = ReplicatedStorage.MenuToys ReloadScript() DiedHandle:Disconnect() DiedHandle = nil end end Toggle(true) BindHandle = UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Config.Toggle then if Cooldown then return end Cooldown = true Toggle(true) task.delay(0.2, function() Cooldown = false end) elseif input.KeyCode == Config.Unload then Notify({ Title = "Further Reach", Description = "Unloading...", Duration = 5 }) if Config.Working then Toggle(false) end BindHandle:Disconnect() end end)