--[[ Variables ]] local PS = game:GetService("Players") local LocalPlayer = PS.LocalPlayer local GameMt = getrawmetatable(game) setreadonly(GameMt, false) local OldIndex = GameMt.__index GameMt.__index = function(Self, Key) if not checkcaller() and Self then if Key == "WalkSpeed" then return 16 elseif Key == "JumpPower" then return 24 end end return OldIndex(Self, Key) end LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28 function Int() for i,v in pairs(debug.getregistry()) do if type(v) == "function" and not is_synapse_function(v) then local Values = debug.getupvalues(v) for a,b in pairs(Values) do if type(b) == "number" and b == 20 then debug.setupvalue(v, a, 30) end end local Constants = debug.getconstants(v) for Number,Value in pairs(Constants) do if type(Value) == "number" then if Value == 100 then debug.setconstant(v, Number, 1000) print("Set new Magnitude limit!") end if Value == 750 then debug.setconstant(v, Number, 1350) print("Set new throw limit!") end end end end end spawn(function() while wait() do if LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 24 LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28 elseif not LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then break end end end) end Int() LocalPlayer.CharacterAdded:Connect(function() repeat wait() until LocalPlayer.Character repeat wait() until LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") repeat wait() until LocalPlayer.Character:FindFirstChild("GrabbingScript") Int() end) print("Better reach and faster speed loaded!")