local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "SigmaGui", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"}) --[[ Name = - The name of the UI. HidePremium = - Whether or not the user details shows Premium status or not. SaveConfig = - Toggles the config saving in the UI. ConfigFolder = - The name of the folder where the configs are saved. IntroEnabled = - Whether or not to show the intro animation. IntroText = - Text to show in the intro animation. IntroIcon = - URL to the image you want to use in the intro animation. Icon = - URL to the image you want displayed on the window. CloseCallback = - Function to execute when the window is closed. ]] local Tab = Window:MakeTab({ Name = "Main", Icon = "rbxassetid://4483345998", PremiumOnly = false }) --[[ Name = - The name of the tab. Icon = - The icon of the tab. PremiumOnly = - Makes the tab accessible to Sirus Premium users only. ]] local Section = Tab:AddSection({ Name = "cheats here at the buttom xD!" }) --[[ Name = - The name of the section. ]] Tab:AddButton({ Name = "notify yourself", Callback = function() OrionLib:MakeNotification({ Name = "lucks!", Content = "IM HACKER! ( TUI LÀ€ HACKER )", Image = "rbxassetid://4483345998", Time = 10 }) --[[ Title = - The title of the notification. Content = - The content of the notification. Image = - The icon of the notification. Time = - The duration of the notfication. ]] end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddButton({ Name = "super strength", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 250 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddButton({ Name = "goodbye strength", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 1000000000000 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 400 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 50 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 1000000000000 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) Tab:AddButton({ Name = "strength+", Callback = function() local bodyvel_Name = "FlingVelocity" local userinputs = game:GetService("UserInputService") local w = game:GetService("Workspace") local r = game:GetService("RunService") local d = game:GetService("Debris") local strength = 1000000000000 w.ChildAdded:Connect(function(model) if model.Name == "GrabParts" then local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1 if part_to_impulse then print("Part found!") local inputObj local velocityObj = Instance.new("BodyVelocity", part_to_impulse) model:GetPropertyChangedSignal("Parent"):Connect(function() if not model.Parent then if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then print("Launched!") velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength d:AddItem(velocityObj, 1) elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then velocityObj:Destroy() print("Cancel Launch!") else velocityObj:Destroy() print("No two keys pressed!") end end end) end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] local Tab2 = Window:MakeTab({ Name = "Main2", Icon = "rbxassetid://4483345998", PremiumOnly = false }) loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() warn ("loaded!")