local player = game.Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 300, 0, 200) frame.Position = UDim2.new(0.5, -150, 0.5, -100) frame.BackgroundColor3 = Color3.fromRGB(30,30,30) frame.Active = true frame.Draggable = true frame.Parent = screenGui local topbar = Instance.new("Frame") topbar.Size = UDim2.new(1, 0, 0, 30) topbar.BackgroundColor3 = Color3.fromRGB(20,20,20) topbar.Parent = frame local close = Instance.new("TextButton") close.Size = UDim2.new(0, 30, 1, 0) close.Position = UDim2.new(1, -30, 0, 0) close.Text = "X" close.Parent = topbar local minimize = Instance.new("TextButton") minimize.Size = UDim2.new(0, 30, 1, 0) minimize.Position = UDim2.new(1, -60, 0, 0) minimize.Text = "-" minimize.Parent = topbar local textbox = Instance.new("TextBox") textbox.Size = UDim2.new(0, 200, 0, 40) textbox.Position = UDim2.new(0.5, -100, 0, 40) textbox.PlaceholderText = "Number..." textbox.Parent = frame local button = Instance.new("TextButton") button.Size = UDim2.new(0, 100, 0, 40) button.Position = UDim2.new(0.5, -50, 0, 90) button.Text = "Start" button.Parent = frame -- Glitch button local glitchBtn = Instance.new("TextButton") glitchBtn.Size = UDim2.new(0, 100, 0, 30) glitchBtn.Position = UDim2.new(0.5, -50, 0, 140) glitchBtn.Text = "Glitch OFF" glitchBtn.Parent = frame -- Result local result = Instance.new("TextLabel") result.Size = UDim2.new(0, 200, 0, 30) result.Position = UDim2.new(0.5, -100, 0, 170) result.Text = "Result" result.BackgroundColor3 = Color3.fromRGB(50,50,50) result.Parent = frame -- RemoteEvent local remote = game:GetService("ReplicatedStorage"):WaitForChild("UpdatePlaytime") -- Start normal button.MouseButton1Click:Connect(function() local number = tonumber(textbox.Text) if number then remote:FireServer(number) result.Text = "SEND : "..number else result.Text = "Invalid Number" end end) -- Close close.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- Minimize local minimized = false minimize.MouseButton1Click:Connect(function() minimized = not minimized textbox.Visible = not minimized button.Visible = not minimized glitchBtn.Visible = not minimized result.Visible = not minimized if minimized then frame.Size = UDim2.new(0, 300, 0, 30) else frame.Size = UDim2.new(0, 300, 0, 200) end end) local glitching = false glitchBtn.MouseButton1Click:Connect(function() glitching = not glitching if glitching then glitchBtn.Text = "Glitch ON" task.spawn(function() local num = "123456" while glitching do -- envoyer au serveur remote:FireServer(tonumber(num)) result.Text = "Glitch : "..num local newDigit = tostring(math.random(0,9)) num = num:sub(2)..newDigit task.wait(0.000000000000005) -- vitesse end end) else glitchBtn.Text = "Glitch OFF" end end) player.CharacterAdded:Connect(function() result.Text = "Result" glitching = false glitchBtn.Text = "Glitch OFF" end)