local Remote = game.ReplicatedStorage.Events['HitPart'] for _,v in pairs(game:GetService"Players":GetChildren()) do if v.Team ~= game.Players.LocalPlayer.Team then if v.Character and v.Character.Head then local Arguments = { [1] = workspace[v.Name].Head, [2] = workspace[v.Name].Head.Position, [3] = workspace[game.Players.LocalPlayer.Name].EquippedTool.Value, [4] = math.rad(1,100000), [5] = workspace[game.Players.LocalPlayer.Name].Gun, [8] = 69420, --damage multiplier >:D [9] = false, [10] = false, [11] = Vector3.new(), [12] = math.rad(1,100000), [13] = Vector3.new() } Remote:FireServer(unpack(Arguments)) end end end