_G.Enabled = true local game = game; local GetService = game.GetService; -- // Services local Players = GetService(game, "Players"); -- // Variables local Player = Players.LocalPlayer; local Character = Player.Character; -- // while wait() and _G.Enabled == true do for _, PlayerPairs in next, Players:GetPlayers() do if PlayerPairs.Name ~= Player.Name then pcall(function() Character.Fist.Local.Attack:FireServer(1, "Head", PlayerPairs.Character.Humanoid) end) end end end