local Brainrots = workspace:WaitForChild("Brainrots") local Players = game.Players local player = Players.LocalPlayer local character= player.Character local brainrotsCollected = player: WaitForChild("brainrotsCollected") while task.wait() do for _, part in ipairs(Brainrots:GetChildren()) do if not brainrotsCollected:FindFirstChild(part.Name) then if part:IsA("BasePart") then character:PivotTo(part.CFrame) end end end end