local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local paths = { workspace["Path giver (Dissapears)"]["Blue Path Giver"].path, workspace["Path giver (Dissapears)"]["Red Path Giver"].path, workspace["Path giver (Dissapears)"]["Purple Path Giver"].path, workspace["Path giver (Dissapears)"]["Yellow Path Giver"].path, workspace["Path giver (Dissapears)"]["Green Path Giver"].path, workspace["Path giver (Dissapears)"]["Black Path Giver"].path, workspace["Rainbow Magic Carpet giver"].Giver, } local function touch(part) if humanoidRootPart and part then firetouchinterest(humanoidRootPart, part, 0) wait(0.1) firetouchinterest(humanoidRootPart, part, 1) wait(0.1) end end for _, pathPart in ipairs(paths) do touch(pathPart) end