local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local folder = workspace:WaitForChild("ToFind") local replicatedStorage = game:GetService("ReplicatedStorage") local findTheEvents = replicatedStorage:WaitForChild("FindTheEvents") local dataResetEvent = findTheEvents:WaitForChild("DataReset") local function teleportFlagToPlayer(flag) flag.CFrame = character.HumanoidRootPart.CFrame end while true do local meshParts = folder:GetDescendants() for _, part in ipairs(meshParts) do if part:IsA("MeshPart") then teleportFlagToPlayer(part) dataResetEvent:FireServer() wait(0.1) end end end