if not game:IsLoaded() then task.wait() end; local old; old = hookmetamethod(game:GetService("ReplicatedStorage"), "__namecall", function(self, ...) local method = getnamecallmethod() local args = {...} if (method == "FireServer" or method == "InvokeServer") and args[1] == "ReportViolation" then return end return old(self, ...) end)