--ts dumped by thirstservices if math.random() < 1 then -- 100% Chance local DiscordPopup = loadstring(game:HttpGet("https://raw.githubusercontent.com/EnesXVC/librarys/main/DiscordPopup/Source"))() DiscordPopup:SetCopyText("copy link") DiscordPopup:SetCloseText("fuck off") DiscordPopup:SetDiscordLink("https://discord.gg/mS6W6uJeed") DiscordPopup:SetLabelText("join the discord :3") DiscordPopup:SetImages("rbxassetid://18817097052", "rbxassetid://18817519330") DiscordPopup:SetPosition("right") local popup = DiscordPopup:Create() end Wait(1) PLAYERS = game:GetService("Players") PLR = PLAYERS.LocalPlayer CHAR = PLR.Character or PLR.CharacterAdded:Wait() RS = game:GetService("ReplicatedStorage") FLUENT = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() WINDOW = FLUENT:CreateWindow({ Title = "ts src", SubTitle = "maked by cipher src by thirst ", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = true, Theme = "Dark", MinimizeKey = Enum.KeyCode.RightControl }) TABS = { Main = WINDOW:AddTab({Title = "Main Features", Icon = "zap"}), Powers = WINDOW:AddTab({Title = "Powers", Icon = "sparkles"}), AutoFarm = WINDOW:AddTab({Title = "Auto Farm", Icon = "repeat"}), Settings = WINDOW:AddTab({Title = "Settings", Icon = "settings"}) } AUTO_STRENGTH = false AUTO_WINS = false AUTO_ENCHANT = false AUTO_REBIRTH = false EVENT = RS:WaitForChild("Event") TABS.Main:AddButton({ Title = "Get Infinite Strength", Description = "Instantly max your strength", Callback = function() pcall(function() EVENT:WaitForChild("Train"):FireServer(1e92) FLUENT:Notify({ Title = "Success", Content = "Infinite strength activated!", Duration = 3 }) end) end }) TABS.Main:AddButton({ Title = "Get Infinite Wins", Description = "Instantly max your wins", Callback = function() pcall(function() EVENT:WaitForChild("WinGain"):FireServer(1e92) FLUENT:Notify({ Title = "Success", Content = "Infinite wins added!", Duration = 3 }) end) end }) TABS.Main:AddButton({ Title = "Get Infinite Enchant", Description = "Instantly max your enchantments", Callback = function() pcall(function() EVENT:WaitForChild("Enchanted"):FireServer(0, 1e66) FLUENT:Notify({ Title = "Success", Content = "Infinite enchant activated!", Duration = 3 }) end) end }) TABS.Main:AddButton({ Title = "Get Infinite Rebirth", Description = "Instantly max your rebirths", Callback = function() pcall(function() EVENT:WaitForChild("HealthAdd"):FireServer(0) FLUENT:Notify({ Title = "Success", Content = "Infinite rebirth activated!", Duration = 3 }) end) end }) POWERS = { "Melodic", "Infernal", "Celestial", "Frostbite", "Thunder", "Solar", "Lunar", "Venom", "Nebula", "Quantum", "Arcane", "Void", "Titan", "Divine", "Chaos", "Nature", "Time", "Gravity", "Light", "Dark", "Fire", "Ice", "Electric" } SELECTED_POWER = "Melodic" POWER_DROPDOWN = TABS.Powers:AddDropdown("PowerDropdown", { Title = "Select Power", Values = POWERS, Default = 1, Callback = function(value) SELECTED_POWER = value end }) TABS.Powers:AddButton({ Title = "Buy Selected Power (Free)", Description = "Purchase the selected power", Callback = function() pcall(function() EVENT:WaitForChild("BuyPower"):FireServer(SELECTED_POWER, 0) FLUENT:Notify({ Title = "Success", Content = "Purchased " .. SELECTED_POWER .. "!", Duration = 3 }) end) end }) TABS.Powers:AddButton({ Title = "Buy ALL Powers (Free)", Description = "Purchase all 23 powers instantly", Callback = function() task.spawn(function() BUY_POWER = EVENT:WaitForChild("BuyPower") for i, power in POWERS do pcall(function() BUY_POWER:FireServer(power, 0) end) task.wait(0.1) end FLUENT:Notify({ Title = "All Powers Purchased", Content = "Successfully bought 23 powers!", Duration = 3 }) end) end }) TABS.AutoFarm:AddToggle("AutoStrength", { Title = "Auto Infinite Strength", Default = false, Callback = function(value) AUTO_STRENGTH = value FLUENT:Notify({ Title = value and "Auto Strength Enabled" or "Auto Strength Disabled", Content = value and "Started farming" or "Stopped farming", Duration = 3 }) end }) TABS.AutoFarm:AddToggle("AutoWins", { Title = "Auto Infinite Wins", Default = false, Callback = function(value) AUTO_WINS = value FLUENT:Notify({ Title = value and "Auto Wins Enabled" or "Auto Wins Disabled", Content = value and "Started farming" or "Stopped farming", Duration = 3 }) end }) TABS.AutoFarm:AddToggle("AutoEnchant", { Title = "Auto Infinite Enchant", Default = false, Callback = function(value) AUTO_ENCHANT = value FLUENT:Notify({ Title = value and "Auto Enchant Enabled" or "Auto Enchant Disabled", Content = value and "Started farming" or "Stopped farming", Duration = 3 }) end }) TABS.AutoFarm:AddToggle("AutoRebirth", { Title = "Auto Infinite Rebirth", Default = false, Callback = function(value) AUTO_REBIRTH = value FLUENT:Notify({ Title = value and "Auto Rebirth Enabled" or "Auto Rebirth Disabled", Content = value and "Started farming" or "Stopped farming", Duration = 3 }) end }) TABS.AutoFarm:AddParagraph({ Title = "Auto Farm All", Content = "Enable all auto farm features at once" }) TABS.AutoFarm:AddToggle("AutoAll", { Title = "Auto Farm ALL", Description = "Strength + Wins + Enchant + Rebirth", Default = false, Callback = function(value) AUTO_STRENGTH = value AUTO_WINS = value AUTO_ENCHANT = value AUTO_REBIRTH = value FLUENT:Notify({ Title = value and "All Auto Enabled" or "All Auto Disabled", Content = value and "Started all features" or "Stopped all features", Duration = 3 }) end }) TABS.Settings:AddButton({ Title = "Destroy GUI", Description = "Close and remove the GUI", Callback = function() FLUENT:Destroy() end }) TABS.Settings:AddParagraph({ Title = "Credits", Content = "Made by Cipher - HotFriedSocks\nTested with Seliware <3" }) -- AUTO FARM LOOP task.spawn(function() TRAIN = EVENT:WaitForChild("Train") WIN = EVENT:WaitForChild("WinGain") ENCHANT = EVENT:WaitForChild("Enchanted") HEALTH = EVENT:WaitForChild("HealthAdd") while task.wait(1) do if AUTO_STRENGTH then pcall(function() TRAIN:FireServer(1e92) end) end if AUTO_WINS then pcall(function() WIN:FireServer(1e92) end) end if AUTO_ENCHANT then pcall(function() ENCHANT:FireServer(0, 1e66) end) end if AUTO_REBIRTH then pcall(function() HEALTH:FireServer(0) end) end end end) PLR.CharacterAdded:Connect(function(newChar) CHAR = newChar end) FLUENT:Notify({ Title = "Panel Loaded", Content = "All features loaded successfully!", Duration = 5 })