local LP = game:GetService("Players").LocalPlayer local enabled = false game:GetService("UserInputService").InputBegan:Connect(function(Key) if Key.KeyCode == Enum.KeyCode.E then enabled = not enabled end end) while task.wait() do if enabled then pcall(function() LP.Character.Ball.ServerEvent:FireServer("Start") wait() LP.Character.Ball.ServerEvent:FireServer("Accuracy", 1) end) end end