local function c(path) local ok, res = pcall(path) return ok and res end local map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end) local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart local s1 = false local s2 = false local s3 = false local s4 = false local oldpos local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BatuKvi123/ParadoxUILibrary/refs/heads/main/SourceBugFix1"))() local m = lib.new("Fading Blocks Script by batu", true, "f") local maintab = m.NewTab("Main") local autosection = maintab.NewSection("Auto") local quickactionsection = maintab.NewSection("Quick Actions") autosection.NewToggle("Auto vote random", function(state) s2 = state if not s2 then return end map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end) task.spawn(function() while s2 do local args = { "Map"..math.random(1, 3) } game:GetService("ReplicatedStorage"):WaitForChild("MapVote"):FireServer(unpack(args)) task.wait() end end) end) autosection.NewToggle("Auto destroy blocks", function(state) s1 = state if not state then return end map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end) task.spawn(function() while s1 and map and game.Players.LocalPlayer.Character.Humanoid.Health > 0 do if not map then print("unsupported map") task.wait(10) end for i = 1, #map:GetChildren() do if #map:GetChildren() == 0 then return end if v:IsA("BasePart") then firetouchinterest(hrp, v, 0)--touch task.wait() firetouchinterest(hrp, v, 1)--untouch end task.wait() end end end) end) autosection.NewToggle("Auto farm stars", function(state) s3 = state if not state then return end map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end) task.spawn(function() while s3 do for i = 1, 8 do local args = { i } game:GetService("ReplicatedStorage"):WaitForChild("GivePlaytimeReward"):FireServer(unpack(args)) end task.wait(6) end end) end) autosection.NewToggle("Auto win", function(state) s4 = state if not state and oldpos then hrp.CFrame = oldpos else oldpos = hrp.CFrame end map = c(function() return workspace["Fading Blocks"]["Purple Smooth Blocks"] end) or c(function() return workspace["Fading Balls"] end) or c(function() return workspace["Fading Hexagons"] end) task.spawn(function() while s4 do hrp = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") hrp.CFrame = CFrame.new(26.4800491, 14.4999056, 171.03183, 0.911126554, -0.00717798807, 0.412064195, 9.58820578e-09, 0.999848306, 0.0174169224, -0.41212672, -0.0158690177, 0.910988331) task.wait() end end) end) quickactionsection.NewButton("get avaiable stars", function() for _, v in pairs(workspace.ActiveStars:GetChildren()) do if v:IsA("BasePart") then firetouchinterest(hrp, v, 0) task.wait() firetouchinterest(hrp, v, 1) end end end)