--https://discord.gg/v235R3HrCQ game:GetService("CoreGui").PurchasePromptApp:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.MainUI.NotificationWindow:Destroy() local ReplicatedStorage = game:GetService("ReplicatedStorage") local GetAvailableUpgrades = ReplicatedStorage.ClientToServer.GetAvailableUpgrades local GetCoinPacks = ReplicatedStorage.ClientToServer.GetCoinPacks local Old; Old = hookmetamethod(game, "__namecall", function(self, ...) local Method = getnamecallmethod() if self == GetCoinPacks and Method == "InvokeServer" then return end return Old(self, ...) end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local SpawnCar = ReplicatedStorage.ServerToClient.SpawnCar local Item = ReplicatedStorage.Cars.Item local Right = ReplicatedStorage.CarPaths.Right for _, Connection in getconnections(SpawnCar.OnClientEvent) do Connection:Disable() end while wait(.3) do game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("RollMachine"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("SellStorage"):FireServer() game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("EquipBestMachines"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("ClientToServer"):WaitForChild("BuyFloor"):InvokeServer() local e = GetAvailableUpgrades:InvokeServer() for i,v in pairs(e) do if v == "AVAILABLE" then local BuyUpgrade = ReplicatedStorage.ClientToServer.BuyUpgrade BuyUpgrade:InvokeServer(i) wait() end end end