local mt = getrawmetatable(game) setreadonly(mt, false) local oldNamecall = mt.__namecall mt.__namecall = function(self, ...) local method = getnamecallmethod() local args = {...} if method == "FireServer" and self.Name == "Fall" and GodMode and #args >= 1 then args[1] = 0 return oldNamecall(self, unpack(args)) end return oldNamecall(self, ...) end setreadonly(mt, true)