local UIS = game:GetService("UserInputService") local player = game.Players.LocalPlayer local character = player.Character local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local Naruto = Instance.new("Animation") Naruto.AnimationId = "rbxassetid://13675136513" local Nar = animator:LoadAnimation(Naruto) local uis = game:GetService("UserInputService") local ta = true UIS.InputBegan:connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.E then game:GetService("ReplicatedStorage").RetroAbility:FireServer("Ban Hammer") elseif input.KeyCode == Enum.KeyCode.R then game:GetService("ReplicatedStorage").RetroAbility:FireServer("Rocket Launcher") elseif input.KeyCode == Enum.KeyCode.T then game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Bomb") elseif input.KeyCode == Enum.KeyCode.F then game:GetService("ReplicatedStorage").NullAbility:FireServer() Nar:Play() Nar:AdjustSpeed(1) Run() elseif input.KeyCode == Enum.KeyCode.Z then game:GetService("ReplicatedStorage"):WaitForChild("RojoAbility"):FireServer("Release", {game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}) Nar:Play() Nar:AdjustSpeed(0.5) Run() end end end) if ta == true then Nar:Play() Nar:AdjustSpeed(1) Run() end deb = false plr = game.Players.LocalPlayer if deb == false then while true do plr.Character.Torso:WaitForChild("Ragdollballsocket") plr.Character.Torso.Anchored = true deb = true wait(1) deb = false plr.Character.Torso.Anchored = false task.wait() end end