-- Configuration _G.FastPunchActive = true local SPEED_MULTIPLIER = 1.6 -- Speed up the strike animation frame scaling -- Services local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") task.spawn(function() print("👊 Mystic Battleground Fast Punch Engine Initialized.") while _G.FastPunchActive do local character = LocalPlayer.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then local animator = humanoid:FindFirstChildOfClass("Animator") if animator then -- Scan actively playing combat animation tracks for _, track in pairs(animator:GetPlayingAnimationTracks()) do local name = track.Name:lower() -- Target M1 punch sequences, light attacks, and strike combos if name:find("punch") or name:find("hit") or name:find("attack") or name:find("m1") or track.Animation.AnimationId:find("rbxassetid") then -- 1. Scale up the animation playback speed track:AdjustSpeed(SPEED_MULTIPLIER) -- 2. Animation Cancel: Skip the ending lag of the animation frame if track.TimePosition > (track.Length * 0.55) then track:Stop() -- Forces the combo state machine to advance to the next hit instantly end end end end end RunService.RenderStepped:Wait() -- High frequency verification frame rate end print("❌ Fast Punch Script Stopped.") end)