local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/ImInsane-1337/neverlose-ui/refs/heads/main/source/library.lua"))() -- [СЕРВИСЫ] local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local TeleportService = game:GetService("TeleportService") local Camera = workspace.CurrentCamera local Player = Players.LocalPlayer -- [ВСЕ НАСТРОЙКИ] local Settings = { -- Aimbot Enabled = false, FOV = 150, HitPart = "Head", ShotDelay = 0.01, WallCheck = false, TeamCheck = false, Smoothing = false, SmoothFactor = 5, Prediction = false, PredictionAmount = 0.13, SilentAim = true, AutoFire = false, TriggerBot = false, TriggerDelay = 0.05, -- Hitbox HitboxSink = false, HitboxSinkDepth = 15, HitboxDesync = false, HitboxDesyncOffset = 10, -- Target visuals TargetESP = false, TargetTracer = false, TargetColor = Color3.fromRGB(255, 0, 0), ShowFOV = true, FOVColor = Color3.fromRGB(255, 255, 255), -- Player Visuals ChamsEnabled = false, GlowEnabled = false, RainbowGlow = false, ChamColor = Color3.fromRGB(255, 0, 0), GlowColor = Color3.fromRGB(255, 255, 255), ChamTransparency = 0.5, -- ESP Drawing Boxes = false, BoxColor = Color3.fromRGB(255, 255, 255), Names = false, NameColor = Color3.fromRGB(255, 255, 255), Distance = false, DistanceColor = Color3.fromRGB(200, 200, 200), Tracers = false, TracerColor = Color3.fromRGB(255, 255, 255), HealthBar = false, HealthBarColor = Color3.fromRGB(0, 255, 0), SkeletonESP = false, SkeletonColor = Color3.fromRGB(255, 255, 255), -- Hands HandsEnabled = false, HandGlow = false, HandColor = Color3.fromRGB(0, 255, 255), -- Crosshair CrosshairEnabled = false, CrosshairColor = Color3.fromRGB(0, 255, 0), CrosshairSize = 10, CrosshairThickness = 1, CrosshairGap = 4, DotEnabled = false, -- World Fullbright = false, NoFog = false, CustomTime = false, TimeValue = 14, AmbientColor = Color3.fromRGB(178, 178, 178), -- Particles SparklesEnabled = false, SparkleColor = Color3.fromRGB(255, 255, 100), FireEnabled = false, FireSize = 5, FireColor = Color3.fromRGB(255, 80, 20), SmokeEnabled = false, SmokeOpacity = 0.3, SmokeColor = Color3.fromRGB(100, 100, 100), ParticlesEnabled = false, ParticleTexture = "rbxassetid://241685484", ParticleColor = Color3.fromRGB(170, 85, 255), ParticleRate = 30, ParticleSpeed = 3, ParticleSize = 0.5, RainbowParticles = false, TrailEnabled = false, TrailColor = Color3.fromRGB(0, 200, 255), TrailLifetime = 0.5, AuraEnabled = false, AuraColor = Color3.fromRGB(85, 170, 255), -- Movement SpeedEnabled = false, SpeedValue = 32, FlyEnabled = false, FlySpeed = 50, NoclipEnabled = false, InfJumpEnabled = false, JumpPower = false, JumpValue = 50, -- HUD HUDEnabled = true, HUDWatermark = true, HUDHealth = true, HUDSpeed = true, HUDCoords = true, HUDTarget = true, HUDPlayers = true, HUDFPS = true, HUDColor = Color3.fromRGB(170, 85, 255), -- Misc AntiAFK = true, ClickTP = false, Notifications = true, } -- [СОХРАНЕНИЕ ОРИГИНАЛЬНЫХ ЗНАЧЕНИЙ] local OriginalLighting = { Brightness = Lighting.Brightness, ClockTime = Lighting.ClockTime, FogEnd = Lighting.FogEnd, FogStart = Lighting.FogStart, GlobalShadows = Lighting.GlobalShadows, Ambient = Lighting.Ambient, OutdoorAmbient = Lighting.OutdoorAmbient, } -- ══════════════════════════════════════════ -- UI WINDOW -- ══════════════════════════════════════════ local Window = Library:Window({ Name = "FlickSpeed", SubName = "Private | v3.0", Logo = "120959262762131" }) -- ══════════════════════════════════════════ -- PAGE 1: COMBAT -- ══════════════════════════════════════════ local CombatPage = Window:Page({Name = "Combat"}) -- Silent Aim local AimSec = CombatPage:Section({Name = "Silent Aim"}) AimSec:Toggle({Name = "Enable", Default = false, Callback = function(v) Settings.Enabled = v end}) AimSec:Toggle({Name = "Silent Aim Mode", Default = true, Callback = function(v) Settings.SilentAim = v end}) AimSec:Toggle({Name = "Wall Check", Default = false, Callback = function(v) Settings.WallCheck = v end}) AimSec:Toggle({Name = "Team Check", Default = false, Callback = function(v) Settings.TeamCheck = v end}) AimSec:Slider({Name = "FOV Radius", Min = 30, Max = 1000, Default = 150, Callback = function(v) Settings.FOV = v end}) AimSec:Dropdown({Name = "Hit Part", Default = "Head", Options = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"}, Callback = function(v) Settings.HitPart = v end}) AimSec:Slider({Name = "Shot Delay", Min = 0, Max = 0.3, Default = 0.01, Increment = 0.01, Callback = function(v) Settings.ShotDelay = v end}) -- Hitbox Manipulation local HitboxSec = CombatPage:Section({Name = "Hitbox Sink (Anti-Aim)"}) HitboxSec:Toggle({Name = "Hitbox Sink", Default = false, Callback = function(v) Settings.HitboxSink = v if not v then pcall(function() local char = Player.Character if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.LocalTransparencyModifier = 0 end end end end) end end}) HitboxSec:Slider({Name = "Sink Depth (studs)", Min = 5, Max = 50, Default = 15, Callback = function(v) Settings.HitboxSinkDepth = v end}) HitboxSec:Toggle({Name = "Hitbox Desync (Jitter)", Default = false, Callback = function(v) Settings.HitboxDesync = v end}) HitboxSec:Slider({Name = "Desync Offset", Min = 3, Max = 30, Default = 10, Callback = function(v) Settings.HitboxDesyncOffset = v end}) -- Smoothing local SmoothSec = CombatPage:Section({Name = "Aim Assist (Legit)"}) SmoothSec:Toggle({Name = "Smoothing", Default = false, Callback = function(v) Settings.Smoothing = v end}) SmoothSec:Slider({Name = "Smooth Factor", Min = 1, Max = 20, Default = 5, Callback = function(v) Settings.SmoothFactor = v end}) SmoothSec:Toggle({Name = "Prediction", Default = false, Callback = function(v) Settings.Prediction = v end}) SmoothSec:Slider({Name = "Prediction Amount", Min = 0.05, Max = 0.5, Default = 0.13, Increment = 0.01, Callback = function(v) Settings.PredictionAmount = v end}) -- Triggerbot local TriggerSec = CombatPage:Section({Name = "Triggerbot"}) TriggerSec:Toggle({Name = "Auto Fire", Default = false, Callback = function(v) Settings.AutoFire = v end}) TriggerSec:Toggle({Name = "Triggerbot", Default = false, Callback = function(v) Settings.TriggerBot = v end}) TriggerSec:Slider({Name = "Trigger Delay", Min = 0, Max = 0.3, Default = 0.05, Increment = 0.01, Callback = function(v) Settings.TriggerDelay = v end}) -- Target Visuals local TargetVisSec = CombatPage:Section({Name = "Target Visuals"}) TargetVisSec:Toggle({Name = "Show FOV Circle", Default = true, Callback = function(v) Settings.ShowFOV = v end}) TargetVisSec:Label("FOV Color"):Colorpicker({Default = Settings.FOVColor, Callback = function(v) Settings.FOVColor = v end}) TargetVisSec:Toggle({Name = "Target ESP (Circle)", Default = false, Callback = function(v) Settings.TargetESP = v end}) TargetVisSec:Toggle({Name = "Target Tracer", Default = false, Callback = function(v) Settings.TargetTracer = v end}) TargetVisSec:Label("Target Color"):Colorpicker({Default = Settings.TargetColor, Callback = function(v) Settings.TargetColor = v end}) -- ══════════════════════════════════════════ -- PAGE 2: VISUALS -- ══════════════════════════════════════════ local VisualPage = Window:Page({Name = "Visuals"}) local PlayerSec = VisualPage:Section({Name = "Player Chams"}) PlayerSec:Toggle({Name = "Chams", Callback = function(v) Settings.ChamsEnabled = v end}) PlayerSec:Slider({Name = "Fill Transparency", Min = 0, Max = 1, Default = 0.5, Increment = 0.1, Callback = function(v) Settings.ChamTransparency = v end}) PlayerSec:Label("Chams Color"):Colorpicker({Default = Settings.ChamColor, Callback = function(v) Settings.ChamColor = v end}) PlayerSec:Toggle({Name = "Glow (Outline)", Callback = function(v) Settings.GlowEnabled = v end}) PlayerSec:Toggle({Name = "Rainbow Glow", Callback = function(v) Settings.RainbowGlow = v end}) PlayerSec:Label("Glow Color"):Colorpicker({Default = Settings.GlowColor, Callback = function(v) Settings.GlowColor = v end}) local ESPSec = VisualPage:Section({Name = "ESP (Drawing)"}) ESPSec:Toggle({Name = "Boxes", Callback = function(v) Settings.Boxes = v end}) ESPSec:Label("Box Color"):Colorpicker({Default = Settings.BoxColor, Callback = function(v) Settings.BoxColor = v end}) ESPSec:Toggle({Name = "Names", Callback = function(v) Settings.Names = v end}) ESPSec:Label("Name Color"):Colorpicker({Default = Settings.NameColor, Callback = function(v) Settings.NameColor = v end}) ESPSec:Toggle({Name = "Distance", Callback = function(v) Settings.Distance = v end}) ESPSec:Label("Distance Color"):Colorpicker({Default = Settings.DistanceColor, Callback = function(v) Settings.DistanceColor = v end}) ESPSec:Toggle({Name = "Tracers", Callback = function(v) Settings.Tracers = v end}) ESPSec:Label("Tracer Color"):Colorpicker({Default = Settings.TracerColor, Callback = function(v) Settings.TracerColor = v end}) ESPSec:Toggle({Name = "Health Bar", Callback = function(v) Settings.HealthBar = v end}) ESPSec:Toggle({Name = "Skeleton ESP", Callback = function(v) Settings.SkeletonESP = v end}) ESPSec:Label("Skeleton Color"):Colorpicker({Default = Settings.SkeletonColor, Callback = function(v) Settings.SkeletonColor = v end}) local HandSec = VisualPage:Section({Name = "Hands"}) HandSec:Toggle({Name = "Hand Chams", Callback = function(v) Settings.HandsEnabled = v end}) HandSec:Toggle({Name = "Hand Glow (ForceField)", Callback = function(v) Settings.HandGlow = v end}) HandSec:Label("Hand Color"):Colorpicker({Default = Settings.HandColor, Callback = function(v) Settings.HandColor = v end}) -- Crosshair local CrossSec = VisualPage:Section({Name = "Crosshair"}) CrossSec:Toggle({Name = "Custom Crosshair", Callback = function(v) Settings.CrosshairEnabled = v end}) CrossSec:Toggle({Name = "Center Dot", Callback = function(v) Settings.DotEnabled = v end}) CrossSec:Label("Crosshair Color"):Colorpicker({Default = Settings.CrosshairColor, Callback = function(v) Settings.CrosshairColor = v end}) CrossSec:Slider({Name = "Size", Min = 4, Max = 30, Default = 10, Callback = function(v) Settings.CrosshairSize = v end}) CrossSec:Slider({Name = "Gap", Min = 0, Max = 15, Default = 4, Callback = function(v) Settings.CrosshairGap = v end}) CrossSec:Slider({Name = "Thickness", Min = 1, Max = 4, Default = 1, Callback = function(v) Settings.CrosshairThickness = v end}) -- ══════════════════════════════════════════ -- PAGE 3: WORLD -- ══════════════════════════════════════════ local WorldPage = Window:Page({Name = "World"}) local LightSec = WorldPage:Section({Name = "Lighting"}) LightSec:Toggle({Name = "Fullbright", Callback = function(v) Settings.Fullbright = v if not v then Lighting.Brightness = OriginalLighting.Brightness Lighting.ClockTime = OriginalLighting.ClockTime Lighting.GlobalShadows = OriginalLighting.GlobalShadows Lighting.Ambient = OriginalLighting.Ambient end end}) LightSec:Toggle({Name = "No Fog", Callback = function(v) Settings.NoFog = v if not v then Lighting.FogEnd = OriginalLighting.FogEnd Lighting.FogStart = OriginalLighting.FogStart end end}) LightSec:Toggle({Name = "Custom Time", Callback = function(v) Settings.CustomTime = v if not v then Lighting.ClockTime = OriginalLighting.ClockTime end end}) LightSec:Slider({Name = "Time of Day", Min = 0, Max = 24, Default = 14, Increment = 0.5, Callback = function(v) Settings.TimeValue = v end}) LightSec:Label("Ambient Color"):Colorpicker({Default = Settings.AmbientColor, Callback = function(v) Settings.AmbientColor = v end}) -- ── PARTICLES ── local PartSec = WorldPage:Section({Name = "Character Particles"}) PartSec:Toggle({Name = "Sparkles", Callback = function(v) Settings.SparklesEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetChildren()) do if obj.Name == "FlickSparkle" then obj:Destroy() end end end) end end}) PartSec:Label("Sparkle Color"):Colorpicker({Default = Settings.SparkleColor, Callback = function(v) Settings.SparkleColor = v end}) PartSec:Toggle({Name = "Fire", Callback = function(v) Settings.FireEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetChildren()) do if obj.Name == "FlickFire" then obj:Destroy() end end end) end end}) PartSec:Slider({Name = "Fire Size", Min = 1, Max = 20, Default = 5, Callback = function(v) Settings.FireSize = v end}) PartSec:Label("Fire Color"):Colorpicker({Default = Settings.FireColor, Callback = function(v) Settings.FireColor = v end}) PartSec:Toggle({Name = "Smoke", Callback = function(v) Settings.SmokeEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetChildren()) do if obj.Name == "FlickSmoke" then obj:Destroy() end end end) end end}) PartSec:Slider({Name = "Smoke Opacity", Min = 0.1, Max = 1, Default = 0.3, Increment = 0.1, Callback = function(v) Settings.SmokeOpacity = v end}) PartSec:Label("Smoke Color"):Colorpicker({Default = Settings.SmokeColor, Callback = function(v) Settings.SmokeColor = v end}) local PartSec2 = WorldPage:Section({Name = "Advanced Particles"}) PartSec2:Toggle({Name = "Particle Emitter", Callback = function(v) Settings.ParticlesEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetDescendants()) do if obj.Name == "FlickParticle" then obj:Destroy() end end end) end end}) PartSec2:Toggle({Name = "Rainbow Particles", Callback = function(v) Settings.RainbowParticles = v end}) PartSec2:Slider({Name = "Rate", Min = 5, Max = 100, Default = 30, Callback = function(v) Settings.ParticleRate = v end}) PartSec2:Slider({Name = "Speed", Min = 1, Max = 20, Default = 3, Callback = function(v) Settings.ParticleSpeed = v end}) PartSec2:Slider({Name = "Size", Min = 0.2, Max = 3, Default = 0.5, Increment = 0.1, Callback = function(v) Settings.ParticleSize = v end}) PartSec2:Label("Particle Color"):Colorpicker({Default = Settings.ParticleColor, Callback = function(v) Settings.ParticleColor = v end}) PartSec2:Toggle({Name = "Character Trail", Callback = function(v) Settings.TrailEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetDescendants()) do if obj.Name == "FlickTrail" or obj.Name == "FlickTrailA" then obj:Destroy() end end end) end end}) PartSec2:Slider({Name = "Trail Lifetime", Min = 0.1, Max = 3, Default = 0.5, Increment = 0.1, Callback = function(v) Settings.TrailLifetime = v end}) PartSec2:Label("Trail Color"):Colorpicker({Default = Settings.TrailColor, Callback = function(v) Settings.TrailColor = v end}) PartSec2:Toggle({Name = "Aura Effect", Callback = function(v) Settings.AuraEnabled = v if not v then pcall(function() for _,obj in pairs(Player.Character:GetDescendants()) do if obj.Name == "FlickAura" then obj:Destroy() end end end) end end}) PartSec2:Label("Aura Color"):Colorpicker({Default = Settings.AuraColor, Callback = function(v) Settings.AuraColor = v end}) -- ══════════════════════════════════════════ -- PAGE 4: MOVEMENT -- ══════════════════════════════════════════ local MovePage = Window:Page({Name = "Movement"}) local SpeedSec = MovePage:Section({Name = "Speed"}) SpeedSec:Toggle({Name = "Speed Hack", Callback = function(v) Settings.SpeedEnabled = v if not v then pcall(function() local h = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if h then h.WalkSpeed = 16 end end) end end}) SpeedSec:Slider({Name = "Walk Speed", Min = 16, Max = 200, Default = 32, Callback = function(v) Settings.SpeedValue = v end}) local JumpSec = MovePage:Section({Name = "Jump"}) JumpSec:Toggle({Name = "Custom Jump Power", Callback = function(v) Settings.JumpPower = v if not v then pcall(function() local h = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if h then h.JumpPower = 50 end end) end end}) JumpSec:Slider({Name = "Jump Power", Min = 50, Max = 300, Default = 50, Callback = function(v) Settings.JumpValue = v end}) JumpSec:Toggle({Name = "Infinite Jump", Callback = function(v) Settings.InfJumpEnabled = v end}) local FlySec = MovePage:Section({Name = "Fly & Noclip"}) FlySec:Toggle({Name = "Fly (Space + WASD)", Callback = function(v) Settings.FlyEnabled = v if not v then pcall(function() local hrp = Player.Character:FindFirstChild("HumanoidRootPart") for _, obj in pairs(hrp:GetChildren()) do if obj.Name == "FlickBP" or obj.Name == "FlickBG" then obj:Destroy() end end end) end end}) FlySec:Slider({Name = "Fly Speed", Min = 10, Max = 200, Default = 50, Callback = function(v) Settings.FlySpeed = v end}) FlySec:Toggle({Name = "Noclip", Callback = function(v) Settings.NoclipEnabled = v end}) -- ══════════════════════════════════════════ -- PAGE 5: MISC -- ══════════════════════════════════════════ local MiscPage = Window:Page({Name = "Misc"}) local UtilSec = MiscPage:Section({Name = "Utility"}) UtilSec:Toggle({Name = "Anti-AFK", Default = true, Callback = function(v) Settings.AntiAFK = v end}) UtilSec:Toggle({Name = "Click TP (Ctrl+Click)", Callback = function(v) Settings.ClickTP = v end}) UtilSec:Button({Name = "Rejoin Server", Callback = function() pcall(function() TeleportService:Teleport(game.PlaceId, Player) end) end}) UtilSec:Button({Name = "Server Hop", Callback = function() pcall(function() local HttpService = game:GetService("HttpService") local data = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")) for _, s in pairs(data.data) do if s.id ~= game.JobId then TeleportService:TeleportToPlaceInstance(game.PlaceId, s.id, Player) break end end end) end}) UtilSec:Button({Name = "Copy Place ID", Callback = function() pcall(function() setclipboard(tostring(game.PlaceId)) end) end}) UtilSec:Button({Name = "Reset Character", Callback = function() pcall(function() Player.Character:FindFirstChildOfClass("Humanoid").Health = 0 end) end}) -- ── HUD ── local HUDSec = MiscPage:Section({Name = "HUD (On-Screen)"}) HUDSec:Toggle({Name = "Enable HUD", Default = true, Callback = function(v) Settings.HUDEnabled = v end}) HUDSec:Toggle({Name = "Watermark", Default = true, Callback = function(v) Settings.HUDWatermark = v end}) HUDSec:Toggle({Name = "FPS Counter", Default = true, Callback = function(v) Settings.HUDFPS = v end}) HUDSec:Toggle({Name = "Health Bar", Default = true, Callback = function(v) Settings.HUDHealth = v end}) HUDSec:Toggle({Name = "Speed Display", Default = true, Callback = function(v) Settings.HUDSpeed = v end}) HUDSec:Toggle({Name = "Coordinates", Default = true, Callback = function(v) Settings.HUDCoords = v end}) HUDSec:Toggle({Name = "Target Info", Default = true, Callback = function(v) Settings.HUDTarget = v end}) HUDSec:Toggle({Name = "Player Count", Default = true, Callback = function(v) Settings.HUDPlayers = v end}) HUDSec:Label("HUD Accent Color"):Colorpicker({Default = Settings.HUDColor, Callback = function(v) Settings.HUDColor = v end}) local InfoSec = MiscPage:Section({Name = "Info"}) InfoSec:Label("Player: " .. Player.DisplayName .. " (@" .. Player.Name .. ")") InfoSec:Label("UserID: " .. Player.UserId) InfoSec:Label("PlaceID: " .. game.PlaceId) InfoSec:Label("Executor: Velocity 0.8.0") InfoSec:Label("Script: FlickSpeed v3.5") -- ══════════════════════════════════════════ -- DRAWING OBJECTS -- ══════════════════════════════════════════ local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1; FOVCircle.Filled = false; FOVCircle.NumSides = 64 local TargetLine = Drawing.new("Line") TargetLine.Thickness = 1.5 local TargetCircle = Drawing.new("Circle") TargetCircle.Thickness = 1.5; TargetCircle.Filled = false; TargetCircle.Radius = 15 -- Crosshair lines local CrossLines = {} for i = 1, 4 do CrossLines[i] = Drawing.new("Line") CrossLines[i].Thickness = 1; CrossLines[i].Visible = false end local CrossDot = Drawing.new("Circle") CrossDot.Filled = true; CrossDot.Radius = 2; CrossDot.Visible = false -- ESP Cache local ESPCache = {} local CurrentTarget = nil local Connections = {} local function GetESP(plr) if not ESPCache[plr] then local e = { Box = Drawing.new("Square"), BoxOutline = Drawing.new("Square"), Name = Drawing.new("Text"), Distance = Drawing.new("Text"), Tracer = Drawing.new("Line"), HealthBarBG = Drawing.new("Square"), HealthBar = Drawing.new("Square"), Skeleton = {}, } e.Box.Thickness = 1; e.Box.Filled = false e.BoxOutline.Thickness = 3; e.BoxOutline.Filled = false; e.BoxOutline.Color = Color3.new(0, 0, 0) e.Name.Center = true; e.Name.Size = 14; e.Name.Outline = true e.Distance.Center = true; e.Distance.Size = 13; e.Distance.Outline = true e.Tracer.Thickness = 1 e.HealthBarBG.Filled = true; e.HealthBarBG.Color = Color3.new(0, 0, 0) e.HealthBar.Filled = true -- Skeleton lines (head-torso, torso-larm, torso-rarm, torso-lleg, torso-rleg) for i = 1, 5 do e.Skeleton[i] = Drawing.new("Line"); e.Skeleton[i].Thickness = 1.5 end ESPCache[plr] = e end return ESPCache[plr] end -- Cleanup ESP on player leave Players.PlayerRemoving:Connect(function(plr) if ESPCache[plr] then for _, v in pairs(ESPCache[plr]) do if type(v) == "table" then for _, line in pairs(v) do pcall(function() line:Remove() end) end else pcall(function() v:Remove() end) end end ESPCache[plr] = nil end end) -- ══════════════════════════════════════════ -- CORE FUNCTIONS -- ══════════════════════════════════════════ -- Wall check (Raycast) local function IsVisible(targetPart) if not Settings.WallCheck then return true end local params = RaycastParams.new() params.FilterDescendantsInstances = {Camera, Player.Character} params.FilterType = Enum.RaycastFilterType.Exclude params.IgnoreWater = true local cast = workspace:Raycast(Camera.CFrame.Position, targetPart.Position - Camera.CFrame.Position, params) if cast and cast.Instance then return cast.Instance:IsDescendantOf(targetPart.Parent) end return true end -- Team check local function IsEnemy(plr) if not Settings.TeamCheck then return true end return plr.Team ~= Player.Team end -- Get closest target local function UpdateTarget() local target, dist = nil, Settings.FOV local mouse = UIS:GetMouseLocation() for _, p in pairs(Players:GetPlayers()) do if p ~= Player and p.Character and IsEnemy(p) then local part = p.Character:FindFirstChild(Settings.HitPart) local hum = p.Character:FindFirstChildOfClass("Humanoid") if part and hum and hum.Health > 0 then local pos, vis = Camera:WorldToViewportPoint(part.Position) if vis then local mDist = (Vector2.new(pos.X, pos.Y) - mouse).Magnitude if mDist < dist and IsVisible(part) then dist = mDist; target = part end end end end end return target end -- ══════════════════════════════════════════ -- AIMBOT INPUT -- ══════════════════════════════════════════ UIS.InputBegan:Connect(function(input, proc) if proc or not Settings.Enabled then return end -- Silent aim on click if input.UserInputType == Enum.UserInputType.MouseButton1 and Settings.SilentAim then if CurrentTarget then local targetPos = CurrentTarget.Position if Settings.Prediction then local vel = CurrentTarget.AssemblyLinearVelocity or CurrentTarget.Velocity or Vector3.new() targetPos = targetPos + vel * Settings.PredictionAmount end local oldCF = Camera.CFrame Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetPos) task.wait(Settings.ShotDelay) Camera.CFrame = oldCF end end -- Click TP if Settings.ClickTP and input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then pcall(function() local mouse = Player:GetMouse() if mouse.Target then Player.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0)) end end) end end) -- Infinite jump UIS.JumpRequest:Connect(function() if Settings.InfJumpEnabled then pcall(function() Player.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) end) end end) -- Anti-AFK Player.Idled:Connect(function() if Settings.AntiAFK then pcall(function() local VU = game:GetService("VirtualUser") VU:Button2Down(Vector2.new(), workspace.CurrentCamera.CFrame) task.wait(1) VU:Button2Up(Vector2.new(), workspace.CurrentCamera.CFrame) end) end end) -- ══════════════════════════════════════════ -- MAIN RENDER LOOP -- ══════════════════════════════════════════ RunService.RenderStepped:Connect(function() Camera = workspace.CurrentCamera CurrentTarget = UpdateTarget() local RGB = Color3.fromHSV(tick() % 5 / 5, 1, 1) local VP = Camera.ViewportSize local center = Vector2.new(VP.X / 2, VP.Y / 2) local mousePos = UIS:GetMouseLocation() -- FOV Circle FOVCircle.Visible = Settings.Enabled and Settings.ShowFOV FOVCircle.Radius = Settings.FOV FOVCircle.Position = mousePos FOVCircle.Color = Settings.FOVColor -- Target visuals if CurrentTarget and Settings.Enabled then local pos, vis = Camera:WorldToViewportPoint(CurrentTarget.Position) if vis then local tPos = Vector2.new(pos.X, pos.Y) TargetLine.Visible = Settings.TargetTracer TargetLine.From = center TargetLine.To = tPos TargetLine.Color = Settings.TargetColor TargetCircle.Visible = Settings.TargetESP TargetCircle.Position = tPos TargetCircle.Color = Settings.TargetColor else TargetLine.Visible = false; TargetCircle.Visible = false end else TargetLine.Visible = false; TargetCircle.Visible = false end -- Smoothing aim assist (continuous) if Settings.Smoothing and Settings.Enabled and CurrentTarget then local targetPos = CurrentTarget.Position if Settings.Prediction then local vel = CurrentTarget.AssemblyLinearVelocity or CurrentTarget.Velocity or Vector3.new() targetPos = targetPos + vel * Settings.PredictionAmount end local targetCF = CFrame.new(Camera.CFrame.Position, targetPos) Camera.CFrame = Camera.CFrame:Lerp(targetCF, 1 / Settings.SmoothFactor) end -- Auto fire / Triggerbot if Settings.AutoFire and Settings.Enabled and CurrentTarget then task.spawn(function() pcall(function() local pos, vis = Camera:WorldToViewportPoint(CurrentTarget.Position) if vis and (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude < 15 then task.wait(Settings.TriggerDelay) mouse1click() end end) end) end -- ══ HITBOX SINK ══ -- HipHeight метод: физика держит персонажа на земле, но HRP уходит ниже pcall(function() local char = Player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") if not hrp or not hum then return end if Settings.HitboxSink then local depth = Settings.HitboxSinkDepth -- Сохраняем оригинальные значения при первом включении if not hrp:FindFirstChild("FlickSinkAnchor") then local marker = Instance.new("NumberValue") marker.Name = "FlickSinkAnchor" marker.Value = hum.HipHeight -- запоминаем оригинальный HipHeight marker.Parent = hrp -- Запоминаем оригинальные Motor6D offsets for _, motor in pairs(char:GetDescendants()) do if motor:IsA("Motor6D") and motor.Part0 == hrp then motor:SetAttribute("OrigC0Y", motor.C0.Position.Y) end end end -- HipHeight = отрицательный → HRP опускается под землю -- Физика НЕ ломается, персонаж ходит по земле нормально hum.HipHeight = -depth -- Motor6D компенсация: визуально поднимаем тело обратно наверх for _, motor in pairs(char:GetDescendants()) do if motor:IsA("Motor6D") and motor.Part0 == hrp then local origY = motor:GetAttribute("OrigC0Y") or 0 local pos3 = motor.C0.Position motor.C0 = CFrame.new(pos3.X, origY + depth, pos3.Z) * (motor.C0 - motor.C0.Position) end end elseif hrp:FindFirstChild("FlickSinkAnchor") then -- Восстанавливаем всё при выключении local origHH = hrp:FindFirstChild("FlickSinkAnchor").Value hum.HipHeight = origHH for _, motor in pairs(char:GetDescendants()) do if motor:IsA("Motor6D") and motor.Part0 == hrp then local origY = motor:GetAttribute("OrigC0Y") if origY then local pos3 = motor.C0.Position motor.C0 = CFrame.new(pos3.X, origY, pos3.Z) * (motor.C0 - motor.C0.Position) end end end hrp:FindFirstChild("FlickSinkAnchor"):Destroy() end -- Hitbox Desync (Jitter) — использует HipHeight для дёрганья if Settings.HitboxDesync and not Settings.HitboxSink then local offset = Settings.HitboxDesyncOffset local jitter = math.abs(math.sin(tick() * 15)) * offset hum.HipHeight = -jitter elseif not Settings.HitboxSink and not Settings.HitboxDesync then -- Восстанавливаем HipHeight если оба выключены if hrp:GetAttribute("OrigHipHeight") then hum.HipHeight = hrp:GetAttribute("OrigHipHeight") end end end) -- Crosshair if Settings.CrosshairEnabled then local sz, gap, clr, thk = Settings.CrosshairSize, Settings.CrosshairGap, Settings.CrosshairColor, Settings.CrosshairThickness -- Top CrossLines[1].Visible = true; CrossLines[1].From = center - Vector2.new(0, gap); CrossLines[1].To = center - Vector2.new(0, gap + sz); CrossLines[1].Color = clr; CrossLines[1].Thickness = thk -- Bottom CrossLines[2].Visible = true; CrossLines[2].From = center + Vector2.new(0, gap); CrossLines[2].To = center + Vector2.new(0, gap + sz); CrossLines[2].Color = clr; CrossLines[2].Thickness = thk -- Left CrossLines[3].Visible = true; CrossLines[3].From = center - Vector2.new(gap, 0); CrossLines[3].To = center - Vector2.new(gap + sz, 0); CrossLines[3].Color = clr; CrossLines[3].Thickness = thk -- Right CrossLines[4].Visible = true; CrossLines[4].From = center + Vector2.new(gap, 0); CrossLines[4].To = center + Vector2.new(gap + sz, 0); CrossLines[4].Color = clr; CrossLines[4].Thickness = thk CrossDot.Visible = Settings.DotEnabled; CrossDot.Position = center; CrossDot.Color = clr else for i = 1, 4 do CrossLines[i].Visible = false end; CrossDot.Visible = false end -- Lighting if Settings.Fullbright then Lighting.Brightness = 2; Lighting.ClockTime = 14; Lighting.GlobalShadows = false; Lighting.Ambient = Settings.AmbientColor end if Settings.NoFog then Lighting.FogEnd = 999999; Lighting.FogStart = 999999 end if Settings.CustomTime then Lighting.ClockTime = Settings.TimeValue end -- Movement pcall(function() local char = Player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("HumanoidRootPart") if hum then if Settings.SpeedEnabled then hum.WalkSpeed = Settings.SpeedValue end if Settings.JumpPower then hum.JumpPower = Settings.JumpValue end end -- Noclip if Settings.NoclipEnabled and char then for _, p in pairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end -- Fly if Settings.FlyEnabled and hrp then local bp = hrp:FindFirstChild("FlickBP") local bg = hrp:FindFirstChild("FlickBG") if not bp then bp = Instance.new("BodyPosition") bp.Name = "FlickBP" bp.MaxForce = Vector3.new() bp.Parent = hrp end if not bg then bg = Instance.new("BodyGyro") bg.Name = "FlickBG" bg.MaxTorque = Vector3.new() bg.Parent = hrp end if UIS:IsKeyDown(Enum.KeyCode.Space) then bp.MaxForce = Vector3.new(9e4, 9e4, 9e4) bg.MaxTorque = Vector3.new(9e4, 9e4, 9e4) bg.CFrame = Camera.CFrame local md = Vector3.new() if UIS:IsKeyDown(Enum.KeyCode.W) then md = md + Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then md = md - Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then md = md - Camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then md = md + Camera.CFrame.RightVector end bp.Position = md.Magnitude > 0 and hrp.Position + md.Unit * (Settings.FlySpeed / 25) or hrp.Position + Vector3.new(0, 0.2, 0) else bp.MaxForce = Vector3.new(); bg.MaxTorque = Vector3.new() end end end) -- Render players ESP + Chams for _, p in pairs(Players:GetPlayers()) do if p ~= Player then local esp = GetESP(p) local char = p.Character if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Head") then local hum = char:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 then -- Highlight (Chams/Glow) local hl = char:FindFirstChild("FlickHL") if not hl then hl = Instance.new("Highlight") hl.Name = "FlickHL" hl.Parent = char end hl.Enabled = Settings.ChamsEnabled or Settings.GlowEnabled hl.FillColor = Settings.ChamColor hl.OutlineColor = Settings.RainbowGlow and RGB or Settings.GlowColor hl.FillTransparency = Settings.ChamsEnabled and Settings.ChamTransparency or 1 hl.OutlineTransparency = Settings.GlowEnabled and 0 or 1 local hrp = char.HumanoidRootPart local head = char.Head local pos, vis = Camera:WorldToViewportPoint(hrp.Position) local headPos = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0)) local legPos = Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)) if vis then local height = math.abs(headPos.Y - legPos.Y) local width = height / 2 local topLeft = Vector2.new(pos.X - width / 2, headPos.Y) -- Box with outline esp.BoxOutline.Visible = Settings.Boxes esp.BoxOutline.Size = Vector2.new(width, height) esp.BoxOutline.Position = topLeft esp.Box.Visible = Settings.Boxes esp.Box.Size = Vector2.new(width, height) esp.Box.Position = topLeft esp.Box.Color = Settings.BoxColor -- Name esp.Name.Visible = Settings.Names esp.Name.Text = p.DisplayName esp.Name.Position = Vector2.new(pos.X, headPos.Y - 18) esp.Name.Color = Settings.NameColor -- Distance esp.Distance.Visible = Settings.Distance if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then esp.Distance.Text = math.floor((Player.Character.HumanoidRootPart.Position - hrp.Position).Magnitude) .. "m" end esp.Distance.Position = Vector2.new(pos.X, legPos.Y + 4) esp.Distance.Color = Settings.DistanceColor -- Tracer esp.Tracer.Visible = Settings.Tracers esp.Tracer.From = Vector2.new(VP.X / 2, VP.Y) esp.Tracer.To = Vector2.new(pos.X, legPos.Y) esp.Tracer.Color = Settings.TracerColor -- Health Bar if Settings.HealthBar then local barW = 3 local barH = height local barX = topLeft.X - barW - 3 local barY = headPos.Y local healthPct = math.clamp(hum.Health / hum.MaxHealth, 0, 1) esp.HealthBarBG.Visible = true esp.HealthBarBG.Position = Vector2.new(barX, barY) esp.HealthBarBG.Size = Vector2.new(barW, barH) esp.HealthBar.Visible = true esp.HealthBar.Position = Vector2.new(barX, barY + barH * (1 - healthPct)) esp.HealthBar.Size = Vector2.new(barW, barH * healthPct) esp.HealthBar.Color = Color3.fromRGB(255 * (1 - healthPct), 255 * healthPct, 0) else esp.HealthBarBG.Visible = false; esp.HealthBar.Visible = false end -- Skeleton if Settings.SkeletonESP then local function bonePos(name) local b = char:FindFirstChild(name) if b then local p2, v2 = Camera:WorldToViewportPoint(b.Position) if v2 then return Vector2.new(p2.X, p2.Y) end end return nil end local headP = bonePos("Head") local torsoP = bonePos("UpperTorso") or bonePos("Torso") or bonePos("HumanoidRootPart") local lArmP = bonePos("LeftUpperArm") or bonePos("Left Arm") local rArmP = bonePos("RightUpperArm") or bonePos("Right Arm") local lLegP = bonePos("LeftUpperLeg") or bonePos("Left Leg") local rLegP = bonePos("RightUpperLeg") or bonePos("Right Leg") local bones = {{headP, torsoP}, {torsoP, lArmP}, {torsoP, rArmP}, {torsoP, lLegP}, {torsoP, rLegP}} for i = 1, 5 do if bones[i][1] and bones[i][2] then esp.Skeleton[i].Visible = true; esp.Skeleton[i].From = bones[i][1]; esp.Skeleton[i].To = bones[i][2]; esp.Skeleton[i].Color = Settings.SkeletonColor else esp.Skeleton[i].Visible = false end end else for i = 1, 5 do esp.Skeleton[i].Visible = false end end else esp.Box.Visible = false; esp.BoxOutline.Visible = false; esp.Name.Visible = false esp.Distance.Visible = false; esp.Tracer.Visible = false esp.HealthBar.Visible = false; esp.HealthBarBG.Visible = false for i = 1, 5 do esp.Skeleton[i].Visible = false end end else -- Dead player - clean visuals esp.Box.Visible = false; esp.BoxOutline.Visible = false; esp.Name.Visible = false esp.Distance.Visible = false; esp.Tracer.Visible = false esp.HealthBar.Visible = false; esp.HealthBarBG.Visible = false for i = 1, 5 do esp.Skeleton[i].Visible = false end if char:FindFirstChild("FlickHL") then char.FlickHL.Enabled = false end end else esp.Box.Visible = false; esp.BoxOutline.Visible = false; esp.Name.Visible = false esp.Distance.Visible = false; esp.Tracer.Visible = false esp.HealthBar.Visible = false; esp.HealthBarBG.Visible = false for i = 1, 5 do esp.Skeleton[i].Visible = false end end end end -- Hand chams pcall(function() if Settings.HandsEnabled then local view = Camera:FindFirstChild("Viewmodel") or Player.Character if view then for _, obj in pairs(view:GetDescendants()) do if obj:IsA("BasePart") and (obj.Name:lower():find("hand") or obj.Name:lower():find("arm")) then obj.Color = Settings.HandColor obj.Material = Settings.HandGlow and Enum.Material.ForceField or Enum.Material.Neon end end end end end) -- ══ PARTICLES ══ pcall(function() local char = Player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local RGB = Color3.fromHSV(tick() % 5 / 5, 1, 1) -- Sparkles if Settings.SparklesEnabled then if not hrp:FindFirstChild("FlickSparkle") then local s = Instance.new("Sparkles") s.Name = "FlickSparkle" s.Parent = hrp end local sp = hrp:FindFirstChild("FlickSparkle") if sp then sp.SparkleColor = Settings.RainbowParticles and RGB or Settings.SparkleColor; sp.Enabled = true end end -- Fire if Settings.FireEnabled then if not hrp:FindFirstChild("FlickFire") then local f = Instance.new("Fire") f.Name = "FlickFire" f.Parent = hrp end local fire = hrp:FindFirstChild("FlickFire") if fire then fire.Size = Settings.FireSize; fire.Color = Settings.FireColor; fire.SecondaryColor = Settings.RainbowParticles and RGB or Settings.FireColor end end -- Smoke if Settings.SmokeEnabled then if not hrp:FindFirstChild("FlickSmoke") then local sm = Instance.new("Smoke") sm.Name = "FlickSmoke" sm.Parent = hrp end local smoke = hrp:FindFirstChild("FlickSmoke") if smoke then smoke.Opacity = Settings.SmokeOpacity; smoke.Color = Settings.SmokeColor; smoke.Enabled = true end end -- ParticleEmitter if Settings.ParticlesEnabled then if not hrp:FindFirstChild("FlickParticle") then local pe = Instance.new("ParticleEmitter") pe.Name = "FlickParticle" pe.Texture = Settings.ParticleTexture pe.LightEmission = 1; pe.LightInfluence = 0 pe.Parent = hrp end local pe = hrp:FindFirstChild("FlickParticle") if pe then pe.Rate = Settings.ParticleRate pe.Speed = NumberRange.new(Settings.ParticleSpeed) pe.Size = NumberSequence.new(Settings.ParticleSize) pe.Lifetime = NumberRange.new(0.5, 1.5) local pCol = Settings.RainbowParticles and RGB or Settings.ParticleColor pe.Color = ColorSequence.new(pCol) pe.Enabled = true end end -- Trail if Settings.TrailEnabled then local head = char:FindFirstChild("Head") if hrp and head and not hrp:FindFirstChild("FlickTrail") then local a0 = Instance.new("Attachment") a0.Name = "FlickTrailA" a0.Position = Vector3.new(0, 1, 0) a0.Parent = hrp local a1 = Instance.new("Attachment") a1.Name = "FlickTrailA" a1.Position = Vector3.new(0, -2, 0) a1.Parent = hrp local tr = Instance.new("Trail") tr.Name = "FlickTrail" tr.Attachment0 = a0; tr.Attachment1 = a1 tr.Lifetime = Settings.TrailLifetime; tr.LightEmission = 1 tr.MinLength = 0; tr.FaceCamera = true tr.Parent = hrp end local tr = hrp:FindFirstChild("FlickTrail") if tr then tr.Lifetime = Settings.TrailLifetime local tCol = Settings.RainbowParticles and RGB or Settings.TrailColor tr.Color = ColorSequence.new(tCol) tr.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) tr.Enabled = true end end -- Aura if Settings.AuraEnabled then if not hrp:FindFirstChild("FlickAura") then local pe = Instance.new("ParticleEmitter") pe.Name = "FlickAura" pe.Texture = "rbxassetid://243098098" pe.Rate = 50; pe.Speed = NumberRange.new(0.5, 2) pe.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1.5), NumberSequenceKeypoint.new(1, 0)}) pe.Lifetime = NumberRange.new(0.5, 1); pe.LightEmission = 1; pe.LightInfluence = 0 pe.SpreadAngle = Vector2.new(180, 180) pe.Parent = hrp end local aura = hrp:FindFirstChild("FlickAura") if aura then aura.Color = ColorSequence.new(Settings.RainbowParticles and RGB or Settings.AuraColor); aura.Enabled = true end end end) end) -- ══════════════════════════════════════════ -- HUD (Drawing API) -- ══════════════════════════════════════════ local HUD = {} -- Watermark bar (top-right) HUD.WatermarkBG = Drawing.new("Square"); HUD.WatermarkBG.Filled = true; HUD.WatermarkBG.Color = Color3.fromRGB(15, 15, 20); HUD.WatermarkBG.Transparency = 0.15 HUD.WatermarkAccent = Drawing.new("Line"); HUD.WatermarkAccent.Thickness = 2 HUD.WatermarkText = Drawing.new("Text"); HUD.WatermarkText.Size = 14; HUD.WatermarkText.Font = Drawing.Fonts.Plex; HUD.WatermarkText.Outline = true -- Info lines (bottom-left) local HUDLines = {} for i = 1, 6 do HUDLines[i] = Drawing.new("Text") HUDLines[i].Size = 13; HUDLines[i].Font = Drawing.Fonts.Plex; HUDLines[i].Outline = true; HUDLines[i].Visible = false end -- Health bar HUD (bottom-center) HUD.HealthBG = Drawing.new("Square"); HUD.HealthBG.Filled = true; HUD.HealthBG.Color = Color3.fromRGB(20, 20, 25); HUD.HealthBG.Transparency = 0.2 HUD.HealthFill = Drawing.new("Square"); HUD.HealthFill.Filled = true HUD.HealthText = Drawing.new("Text"); HUD.HealthText.Size = 12; HUD.HealthText.Font = Drawing.Fonts.Plex; HUD.HealthText.Outline = true; HUD.HealthText.Center = true -- FPS tracking local fpsValues = {}; local lastFPS = 60 RunService.RenderStepped:Connect(function(dt) -- FPS calc table.insert(fpsValues, 1/dt) if #fpsValues > 30 then table.remove(fpsValues, 1) end local sum = 0; for _, v in pairs(fpsValues) do sum = sum + v end lastFPS = math.floor(sum / #fpsValues) if not Settings.HUDEnabled then HUD.WatermarkBG.Visible = false; HUD.WatermarkAccent.Visible = false; HUD.WatermarkText.Visible = false HUD.HealthBG.Visible = false; HUD.HealthFill.Visible = false; HUD.HealthText.Visible = false for i = 1, 6 do HUDLines[i].Visible = false end return end local VP = workspace.CurrentCamera.ViewportSize local accentCol = Settings.HUDColor -- Watermark (top-right) if Settings.HUDWatermark then local wmText = "FlickSpeed v3.5" if Settings.HUDFPS then wmText = wmText .. " | " .. lastFPS .. " FPS" end wmText = wmText .. " | " .. Player.DisplayName local wmW = #wmText * 7.5 + 20 HUD.WatermarkBG.Visible = true HUD.WatermarkBG.Position = Vector2.new(VP.X - wmW - 12, 8) HUD.WatermarkBG.Size = Vector2.new(wmW, 26) HUD.WatermarkAccent.Visible = true HUD.WatermarkAccent.From = Vector2.new(VP.X - wmW - 12, 8) HUD.WatermarkAccent.To = Vector2.new(VP.X - 12, 8) HUD.WatermarkAccent.Color = accentCol HUD.WatermarkText.Visible = true HUD.WatermarkText.Position = Vector2.new(VP.X - wmW - 2, 12) HUD.WatermarkText.Text = wmText HUD.WatermarkText.Color = Color3.fromRGB(230, 230, 240) else HUD.WatermarkBG.Visible = false; HUD.WatermarkAccent.Visible = false; HUD.WatermarkText.Visible = false end -- Bottom-left info local infoLines = {} pcall(function() local char = Player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("HumanoidRootPart") if Settings.HUDSpeed and hum then table.insert(infoLines, "⚡ Speed: " .. math.floor(hum.WalkSpeed)) end if Settings.HUDCoords and hrp then local p = hrp.Position table.insert(infoLines, "📍 " .. string.format("X:%.0f Y:%.0f Z:%.0f", p.X, p.Y, p.Z)) end if Settings.HUDTarget and CurrentTarget then table.insert(infoLines, "🎯 Target: " .. (CurrentTarget.Parent and CurrentTarget.Parent.Name or "?")) end if Settings.HUDPlayers then table.insert(infoLines, "👥 Players: " .. #Players:GetPlayers() .. "/" .. Players.MaxPlayers) end end) for i = 1, 6 do if i <= #infoLines then HUDLines[i].Visible = true HUDLines[i].Position = Vector2.new(12, VP.Y - 30 - (#infoLines - i) * 18) HUDLines[i].Text = infoLines[i] HUDLines[i].Color = Color3.fromRGB(220, 220, 230) else HUDLines[i].Visible = false end end -- Health bar HUD (bottom center) if Settings.HUDHealth then pcall(function() local hum = Player.Character and Player.Character:FindFirstChildOfClass("Humanoid") if hum then local barW = 200; local barH = 6 local barX = VP.X / 2 - barW / 2; local barY = VP.Y - 20 local pct = math.clamp(hum.Health / hum.MaxHealth, 0, 1) HUD.HealthBG.Visible = true; HUD.HealthBG.Position = Vector2.new(barX - 1, barY - 1); HUD.HealthBG.Size = Vector2.new(barW + 2, barH + 2) HUD.HealthFill.Visible = true; HUD.HealthFill.Position = Vector2.new(barX, barY); HUD.HealthFill.Size = Vector2.new(barW * pct, barH) HUD.HealthFill.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 0) HUD.HealthText.Visible = true; HUD.HealthText.Position = Vector2.new(VP.X / 2, barY - 16) HUD.HealthText.Text = math.floor(hum.Health) .. " / " .. math.floor(hum.MaxHealth) .. " HP" HUD.HealthText.Color = Color3.fromRGB(230, 230, 240) else HUD.HealthBG.Visible = false; HUD.HealthFill.Visible = false; HUD.HealthText.Visible = false end end) else HUD.HealthBG.Visible = false; HUD.HealthFill.Visible = false; HUD.HealthText.Visible = false end end) Window:Init() print("[FlickSpeed v3.5] Loaded! | Velocity 0.8.0 | Particles + HUD")