local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end