---made by jamjam ---equip sniper to work while true do local player = game.Players.LocalPlayer for i, v in ipairs(game.Players:GetPlayers()) do if v.Name ~= player.Name then local UpperTorso = v.Character:FindFirstChild("UpperTorso") if UpperTorso then local humanoid = v.Character:FindFirstChild("Humanoid") if humanoid then local args = { [1] = game:GetService("Players").LocalPlayer.Character.Sniper, [2] = { ["p"] = Vector3.new(-69.17404174804688, 53.9786491394043, -79.91133117675781), ["pid"] = 1, ["part"] = UpperTorso, ["d"] = 4.149898052215576, ["maxDist"] = 4.144620895385742, ["h"] = Humanoid, ["m"] = Enum.Material.Plastic, ["sid"] = 3, ["t"] = 0.10278839607565572, ["n"] = Vector3.new(-0.9585323333740234, 0.012211349792778492, 0.284722238779068) } } game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args)) end end end end wait(0.1) end